| United States Patent Application |
20110241294
|
| Kind Code
|
A1
|
|
Guldenaar; Marco
|
October 6, 2011
|
CASINO GAME AND A SET OF SIX-FACE CUBIC COLORED DICE
Abstract
A method of playing a dice game comprising: providing a set of dice,
wherein each dice has at least one marking on a face of the dice; placing
at least one wager on a specific marking on a specific die being face up;
rolling the set of dice; and paying a payout amount if the at least one
wager occurs.
| Inventors: |
Guldenaar; Marco; (Amsterdam, NL)
|
| Family ID:
|
44708718
|
| Appl. No.:
|
13/078196
|
| Filed:
|
April 1, 2011 |
Related U.S. Patent Documents
| | | | |
|
| Application Number | Filing Date | Patent Number | |
|---|
| | 61320520 | Apr 2, 2010 | | |
|
|
| Current U.S. Class: |
273/274 |
| Current CPC Class: |
G07F 17/3213 20130101; A63F 2009/0488 20130101; A63F 9/0413 20130101; G07F 17/3286 20130101 |
| Class at Publication: |
273/274 |
| International Class: |
A63F 3/06 20060101 A63F003/06 |
Claims
1. A method of playing a dice game comprising: providing a set of dice,
wherein each dice has at least one marking on a face of the dice; placing
at least one wager on one of that markings on a specific die being face
up; rolling the set of dice; and paying a payout amount if the at least
one wager occurs.
2. The method of claim 1, wherein rolling the set of dice comprises:
rolling the set of dice in a closed tumbler; and displaying the dice.
3. The method of claim 1, wherein placing at least one wager further
comprises placing multiple wagers on markings of different specific dice
being face up.
4. The method of claim 1, wherein providing a set of dice further
comprises: providing a first die, wherein only a single face of the first
die has a first die marking; providing a second die, wherein two faces on
the second die have a second die marking; and providing a third die,
wherein three faces on the third die have a third die marking.
5. The method of claim 4, wherein providing a set of dice further
comprises: providing the first die in a first color; providing the second
die in a second color; and providing a third die in a third color.
6. The method of claim 4, wherein placing at least one wager further
comprises placing at least one wager that the first die marking will
appear face up on the first die, placing at least one wager that one of
the second die markings will appear face up on the second die, or placing
at least one wager that one of the third die markings will appear face up
on the third die.
7. The method of claim 4, wherein placing at least one wager further
comprises placing multiple wagers that the first die marking will appear
face up on the first die, that one of the second die markings will appear
face up on the second die, that one of the third die markings will appear
face up on the third die, or combinations thereof.
8. The method of claim 6 wherein placing at least one wager further
comprises: providing an additional wager opportunity referring to a
special game event if the first die marking will appear face up on the
first die, that one of the second die markings will appear face up on the
second die and that one of the third die markings will appear face up on
the third die.
9. The method of claim 4, further comprising rolling the set of dice a
second time after the payout has taken place and offering an additional
payout on some of the wagers when they occur on the second role of the
dice.
10. The method of claim 1, further comprising providing a game display to
show orientation of the set of dice in previous rounds.
11. A method of playing a dice game comprising: providing a first die,
the first die being a six sided die, wherein only a single side of the
first die has a first die marking; providing a second die, the second die
being a six sided die, wherein two sides on the second die have a second
die marking; providing a third die, the third die being a six sided die,
wherein three sides on the third die have a third die marking; rolling
the first dice, the second dice, and the third dice in one or more closed
tumblers; placing at least one wager, the at least one wager being on a
one of the markings on a specific die being face up; reveling the rolled
first dice, the rolled second dice, and the rolled third dice; and paying
a payout amount if the at least one wager occurs.
12. The method of claim 11, wherein placing at least one wager further
comprises placing multiple wagers on specific markings on specific dice
being face up.
13. The method of claim 11, wherein providing a first dice, providing the
second dice, and providing the third dice, further compromises: providing
the first die in a first color; providing the second die in a second
color; and providing a third die in a third color.
14. The method of claim 11, wherein placing at least one wager further
comprises placing a wager that at least one of: the first die marking
will appear face up on the first die, that one of the second die markings
will appear face up on the second die, that one of the third die markings
will appear face up on the third die, that the first die marking does not
appear face up on the first die, that one of the second die markings does
not appear face up on the second die, that one of the third die markings
does not appear face up on the third die, or combinations thereof.
15. The method of claim 11, further comprising rolling the set of dice a
second time after described payout has taken place and offering an
additional pay out on some of the wagers when they occur on the second
role of the dice.
16. The method of claim 11, further comprising: providing a special game
event when the first die marking appears face up, one of the second die
markings appears face up and one of the third die markings is appears
face up; and providing a special game-event payout for the special
game-event, wherein the special game-event payout for at least the wagers
that the first die marking will appear face up on the first die, the
wagers that one of the second die markings will appear face up on the
second die, and the wagers that one of the third die markings will appear
face up on the third die is lower than the payout amount or is zero to
maintain a house advantage.
17. The method of claim 16, further comprising: rolling the dice a second
time when a special game event payout has taken place; and providing an
additional payout on at least some wagers where a special game event
payout has taken place and on which at the second roll of the dice the
wagers occur.
18. The method of claim 11, further comprising providing a game display
to show orientation of the set of dice in previous rounds
19. A method of playing a dice game comprising: providing a set of dice,
wherein each dice has at least one marking on a face of the dice; rolling
the set of dice in a closed container; placing at least one wager on one
of that markings on a specific die being face up; reveling the rolled
dice; and paying a payout amount if the at least one wager occurs.
20. The method of claim 8, further comprising: providing a special
game-event payout for a special game-event, wherein the special
game-event payout for at least the wagers that the first die marking will
appear face up on the first die, the wagers that one of the second die
markings will appear face up on the second die, and the wagers that one
of the third die markings will appear face up on the third die is lower
than the payout amount or is zero to maintain a house advantage.
21. The method of claim 20, further comprising: rolling the dice a second
time when a special game event payout has taken place; and providing an
additional payout on at least some wagers where a special game event
payout has taken place and on which at the second roll of the dice the
wagers occur.
22. The method of claim 1 or claim 21, wherein providing a set of dice
further comprises: providing a first die, wherein only a single face of
the first die has a first die marking; providing a second die, wherein
two faces on the second die have a second die marking; providing a third
die, wherein three faces on the third die have a third die marking;
wherein remaining faces on the first die, the second die, and the third
die having other predefined indicia wherein placing at least one wager
comprises placing at least one wager that the first die marking will
appear face up on the first die, that one of the second die markings will
appear face up on the second die, that one of the third die markings will
appear face up on the third die, and that at least one set of one or more
specific combinations of indicia and markings will appear face up on the
dice.
Description
RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Application
No. 61/320,520 filed Apr. 2, 2010, in the name of the same inventor, and
which is incorporated herein by reference in its entirety.
FIELD OF THE INVENTION
[0002] This invention relates to casino games, and more particularly to
dice games intended to be played in gambling casinos, in which a
participant attempts to achieve a particular winning combination of
subsets of the dice, relying on observations, luck, and bets driven by
belief and personal betting strategies for each individual game.
BACKGROUND OF THE INVENTION
[0003] The history of dice is almost as old as mankind itself. They are
one of the oldest gaming instruments the world has ever known and are
still wildly popular today. The origin of dice games is not clear.
Different Greek historians claimed that dice were invented by the Greek
or the Lydians of Asia Minor. Both assertions have been discredited by
numerous archaeological finds demonstrating that dice were used in many
earlier societies. Egyptian tombs, dated to 2000 BC, have been found
containing dice and dice reputedly dated to 6000 BC have been uncovered
in archaeological excavations. Dice were developed independently by many
ancient cultures all over the world and did not simply originate and
spread from any one place.
[0004] In ancient times the throw of a dice was not just considered to be
luck, the outcome was believed to be controlled by the gods, and casting
dice was away of dividing inheritances, choosing rulers and as a method
of prediction. The Roman goddess, Fortuna, daughter of Zeus (known to
gamblers as Lady Luck), was believed to determine the outcome of a throw.
[0005] Animal knucklebones were the next step in the evolution of dice.
The Greeks and Romans used sheep anklebones as well as the more developed
cubical spotted dice. The Romans called the four-sided anklebones Tali or
Astragali and the standard six-sided dice Tesserae. The Arab word for
knucklebones is the same word they use for dice. Playing with dice is
still known as "rolling the bones" to this day.
[0006] Before standard cubical dice became common, ancient peoples would
use fruit stones, sets of flat sticks, sea shells, nut shells and pebbles
to get random results for games. These were probably adopted from witch
doctors and shaman who would throw them to gain insight and knowledge of
the unknown and things to come. Fortune telling with standard ordinary
dice is still practiced to this day.
[0007] Dice games are predominantly games of chance in which winning or
losing depends on the random chance of a certain dice combination being
turned rather than the skill of the player. Dice games, old and new, are
abundant. Numerous dice games are known in the prior art.
[0008] Virtually all casinos, especially those in the gaming capitals of
the world, have table games that are played for gambling purposes. The
oldest and most popular table games involve the use of dice to determine
the outcome of wagers. Of these games, the most popular and well known is
the game of craps. Craps is an exciting dice game well known by name by
many persons. Craps is probably the most popular dice game in the U.S.
but it is not the only one. Among others, almost any Casino has some of
the following dice games: Craps, Craps Variations, Sic Bo, Die Rich,
Grand Hazard, ChuckA-Luck, Klondike, Under and Over Seven, Ricochet, Big
Six among others.
[0009] Casinos offer different types of games to fulfill the desire of
their clients. Having different types of games would result in a wider
range of clients and could respond to different players needs. The game
in accordance with the present invention offers a probable payout as from
1:1 to 34:1. Just as an example, roulette payout varies as from 1:1 to
35:1. However, the roulette player has to bet before the game-event takes
place, whilst in the present game the outcome is fixed and only has to be
revealed. A lot of players appreciate the idea of a fixed game outcome,
and therefore, avoid playing roulette.
[0010] In some card games with a traditional shoe, the game result is also
fixed since after the card shuffle procedure the card order will keep
unchanged during many games. However a disadvantage of traditional shoes
is that card counting could be a problem. Therefore in Black Jack and or
Poker shufflers are replacing traditional card shoes.
[0011] The same happens with the game called Craps. Although this game is
attractive to players, since they are allowed to throw their own dice,
players have to place their bets prior to throw the dice.
[0012] Another card game is the Baccarat. For this game still traditional
shoes are offered. In this game a player can bet on player, banker or
tie. Basically the probabilities on punto or banca are almost 50/50 whist
the outcome egalite is about 10%. Therefore the payouts on Baccarat are
low and therefore eventually the game might be less exciting. Some
players do not understand and avoid Baccarat, since the game with its
special rules sounds a bit complicated.
[0013] A popular dice game is Sic Bo. In this game three regular dice are
used, with dots ranging from one to six. There are plenty of betting
opportunities, in which the player can bet on the total sum of the dots
as well as on certain combinations of numbers. A tumbler is used which
result will be revealed after all bets are set. The game is quite popular
on some places, but players tend to avoid it as the payouts are quite low
and the house advantage is high.
[0014] Traditional dice games are generally using traditional dice with
dots ranging from one through six. Known casino dice games are for
instance: Craps, Sic Bo, Grand Hazard, Chuck a Luck and Rocket-7. All
games are focusing on the following main aspects: [0015] The total
number of points, achieved in one roll. This means that the numbers of
points of all dice are added up to a total number of points. This way of
interpreting the dice is typically done in Craps and Rocket-7. [0016]
Single, Doubles, Triples etc. A specific number of dots on a dice and
where this dice outcome will take place can be chosen with at least one
dice, or on two or more dice. In some games also poker combinations like
two pair, four or even five of a kind as well as full house are used. In
fact these combinations are derivates of above combinations. [0017]
Domino combinations: Traditional domino stones do have two sides with
point equally arranged to a die. So in Sic Bo one could gamble on one of
these traditional domino stone combinations. In fact domino combinations
are less known and only available in Sic Bo. In this game, where many
bets are possible, these bets are the less popular ones.
[0018] There are many patents on dice casino games. However, none of them
discloses a game comparable with the game of the present invention. In
the prior art there are mainly three different groups of dice games: 1)
dice casino game related to another main game, which is not a complete
new casino game; 2) patents referring to another way of playing, and 3)
patents of casino dice games where the outcome of a roll of a set of dice
or a roll of a single dice is used for betting opportunities.
[0019] Group I: different type of game: Basically, these patents on dice
casino games are related to another main game, which is not a new casino
game. These patents may be: [0020] A variation of an existing popular
dice game. In most cases this will be a variation of the `Craps` game. In
some cases, it is a variation of the game called `Sic Bo`. There are also
patents which are a combination of different games. [0021] A dice game
combined with other gambling equipment such as playing cards or roulette
wheels. In fact, these games are not pure casino dice games. [0022] The
dice is used as special tools within a gaming machine. These machines of
course are not casino games as well. These machines are applicable in
casinos but are not life casino table games.
[0023] Group 2: A different way of playing: There are patents referred to
another way of playing. The way of playing can be so different that these
patents can hardly be compared to the game in accordance with the present
invention.
[0024] Some patents disclose a board game where players move with certain
playing figure from one gaming field to another. The numbers of fields to
be passed are determined by the number of dots on the dice. Different
game rules exits when players are reaching certain gaming fields on such
game board. Typically, these dice games are used in home situations and
are not so common in a casino environment. This type of game is time
consuming and therefore, unsuitable for casino games.
[0025] Some patents describe a situation where a player and a banker
position exist. These two positions having their own dice rolls are
compared to each other. So in this kind of dice game the main gaming
event is a competition element between banker and player. This game type
is different, to a game where only the outcome of an independent dice
roll is relevant.
[0026] A contest type of game is also disclosed in U.S. Pat. No.
5,133,559A where two groups of three dice are used. This invention
comprises a set of six dice that provides two groups of intransitive
dice, each group containing three dice. The dice of one group are sized
larger than those of the other group. Each dice has one of three colors
and each group of three intransitive dice includes a die of each color.
The six dice are used in a casino game wherein all dice are rolled and
then twelve possible bets are resolved. These bets fall into three
categories: contests between two dice of the same size but different
colors, contests between two dice of one color and two dice of another
color, and contests matching two dice, each of a different color and
different size versus another two dice, each of a different color and
different size.
[0027] Letter games: There are patents where the letters of the word
CASINO or of the word DRAGON are used as Letters to be placed on the
surface of the dice. Typically, six dice are used and the object of the
game is to create a complete word. Clearly, such an approach is not
really suitable for casino games. Moreover, the way of playing is
different, too. The words "DRAGON" and "CASINO" are used in two different
casino dice games already known in the prior art. So in one game the word
"DRAGON" should be completed. The dice in this game have on each dice
face one letter of the word "DRAGON". And the word "CASINO" is used in
another casino game, where dice where used showing on each of six dice a
different letter of the word "CASINO". Both words, therefore, have six
different letters.
[0028] Group 3: Dice used in a numeric way: These are patents of casino
dice games where a new independent game is described and where the
outcome of a roll of a set of dice or a roll of a single dice is used for
betting opportunities. These betting opportunities are represented by
special betting fields on a casino table layout. Most of these remaining
patents describing betting results in a numerical way, as they are listed
below. [0029] In some games the dice are used as a replacement for a
random generator. The main purpose of such games is based on popular
sports betting, such as baseball, football or horse riding. So the dice
in this game are used to emulate the outcome sporting events by using the
probabilities of dice combinations. Since the game itself is related to
sports betting, in fact these patents describe another type of new dice
casino game. [0030] There are new games where the sum of the dice is used
as betting opportunities. Typically, the sum of two dice will range
between 2 and 12 and for three dice it will be 3 to 18. Variations exist
in creating levels of playing (U.S. Pat. No. 5,513,851A), varying the
number of dice (US2004178575A1) or playing the game in different game
steps (U.S. Pat. No. 6,378,869B1). In fewer common situations even real
numbers are used on the dice faces instead of the traditional dots
ranging from one to six (U.S. Pat. No. 5,806,847A). [0031] A special
attention is drawn to U.S. Patent Publication US2004178575A1 since in
this patent there is a possibility to bet on the outcome of one single
dice only. Although traditional dice are used, bets can be made on
separate dice faces, on a combination of two faces and even combination
of three faces. However, in this game no combined outcome of all three
probabilities exits on which the house would have its advantage.
[0032] A special attention is also drawn to U.S. Patent Publication
US2009250870A1 which discloses a three different dice with the colors
red, yellow and green and having a number marks on all dice faces. These
patents also describe three dice with different colors, using our
preferred colors and using an own not traditional setting of the dice
faces. The purpose of the present game is quite different, since the
player will need to add up the numbers on the different dice to a winning
number, whilst in described game each different die is representing a
different probability on which the players can bet.
[0033] In most cases dice are used to reproduce random numbers. Most
numbers are created by using more than one dice. In these cases, the
value of the individual are added up to a total value.
[0034] Besides these three main groups, there are few patents which draw
certain attention too. For example, U.S. Pat. No. 4,688,803A discloses a
dice game comprising a table surface upon which the game is to be played,
the surface comprising a number of player positions, each of which has a
location for at least one form of bet, the form of bet being indicated by
the position on the location, a location for a bet made by the shooter,
who is the person to throw the dice the game to be played with two or
three dice, each dice being formed such that only two results can be
achieved no matter what is the final orientation of the dice whereby,
when two dice are used, there are three apparently different results and,
when three dice are used, there are four apparently different results,
the players being able, before each throws of the die, to wager on at
least one of the possible results, the dice used in this patent, showing
three times "H"ead and three times "T"ail and, therefore, is comparable
to the third die in our patent, which die has three marks/indicia on
three different faces. However, besides the fact that the first and the
second die is missing, in described game one could only bet on the
outcome of two or three of this head/tail dice. Therefore, betting on a
single die as well as the special game-event, creating the house
advantage is missing.
[0035] U.S. Pat. No. 6,431,546B1 discloses a game casino-type dice game
employing at least two dice having identical indicia on each of the six
faces. The game is provided with three different betting areas each
associated with a different payoff rate and wager minimum. Each betting
area has a different indicia combination scheme. Players selectively
place wagers next to different indicia combinations associated with each
of the three betting areas. Payout depends on the rolled indicia
combinations, the betting areas, and the indicia combination selectedby
the player. Clearly this patent does not disclose dice with different
probabilities, and therefore, it is not possible to bet on the outcome of
a single die.
[0036] The British patent GB2471469 discloses a dice game comprising two
different colored dice where both of each dice has three types of
indicia. One type of indicia is printed on one face, the other type is
printed on two faces and the last type of indicia is printed on the
remaining three faces. So each of these dice, combines the markings of
all three described dice. This dice, however, cannot not offer a special
game-event for each positive game outcome on which a house advantage can
be designed. As a consequence, this die is not suitable to offer simple
probabilities such as a 1:1, 1:2 and 1:5 where players can bet on. The
proposed game using this dice therefore is related to a set of two of
dice, on which each possible combination of dice is the purpose of the
game, whilst the dice game does not offer a betting opportunity on the
outcome of a single die.
[0037] All these aspects mentioned above will make the present dice game
attractive and unique. The present invention is the only casino game
which combines all relevant aspects mentioned above. Traditional games
like Roulette, Black Jack, Poker and Baccarat are not able to meet all
requirements; also other known dice games like Craps and Sic Bo are not
able to do so. And therefore, this concept will attract a large range of
players, including new players. Even though the above cited casino dice
games address some of the needs of the market, a new three dice casino
game using dice of different colors and new and independent set of rules
is still desired.
[0038] Therefore, a need existed to provide a system and method to
overcome the above problem. The system and method would provide a
reliable way of showing if a semiconductor device with a conformal
shielding has minimal and or no shield defects.
SUMMARY OF THE INVENTION
[0039] A method of playing a dice game comprising: providing a set of
dice, wherein each dice has at least one marking on a face of the dice;
placing at least one wager on a specific marking on a specific die being
face up; rolling the set of dice; and paying a payout amount if the at
least one wager occurs.
[0040] The present invention is best understood by reference to the
following detailed description when read in conjunction with the
accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0041] The preferred embodiments of the invention will hereinafter be
described in conjunction with the appended drawings provided to
illustrate and not to limit the invention, where like designations denote
like elements, and in which:
[0042] FIG. 1A is a general perspective of a first six-face cubic dice of
the set of three dice used in accordance with the present invention. The
shading included on the dice's faces shows that this dice is colored
(green for example) and includes one mark (for example, the letter M).
[0043] FIG. 1B illustrates the top plan view of the same dice layout;
[0044] FIG. 2A is another perspective view similar to FIG. 1A of a second
six-face cubic dice of the present casino dice game, this time including
two marks on two different faces;
[0045] FIG. 2B is top plan view similar to FIG. 1B of a second six-face
cubic dice of the present casino dice game, this time including two marks
on two different faces;
[0046] FIG. 3A is another perspective view similar to FIGS. 1A and 2A of a
third six-face cubic dice of the present casino dice game, this time
including three marks on three different faces;
[0047] FIG. 3B is top plan view similar to FIGS. 1B and 2B of a third
six-face cubic dice of the present casino dice game, this time including
two marks on two different faces;
[0048] FIG. 4 is a top plan view illustrating a typical table layout for
the game in accordance with the present invention, comprising five
different betting rings;
[0049] FIG. 5 is an elevational side view of the table of FIG. 4 on the
display the player can read the prior game's results which might help
players to make their decision on the next bet;
[0050] FIG. 6 is another perspective view this time showing in detail the
sign attached to the table and on which the prior game's results will be
shown; and
[0051] Tables 1-12 show different probabilities based on different
embodiments of the present invention.
[0052] Common reference numerals are used throughout the drawings and
detailed description to indicate like elements.
DETAILED DESCRIPTION
[0053] Shown throughout the Figures, the invention is directed to a casino
dice game comprising a set of three six-face cubic dice 10-20-30 of three
different colors. The first dice 10 comprises six faces 11-12-13-14-15
and 16 and includes on face 12 a mark 17. In the illustrated embodiment,
the mark is a letter "M" but any type of mark may be used, including
letters, images, symbols, logo's, colors, shapes, numbers etc.
[0054] The second dice (FIG. 2) 20 also comprises six faces 21-22-23-24-25
and 26 and includes on face 22 a mark 27 and on face 23 a mark 28. Both
marks 27 and 28 are identical. In accordance with one embodiment these
marks are not only identical between each other but also identical with
the mark 17 of dice 10.
[0055] The third dice 30 of the set also comprises six faces
31-32-33-34-35 and 36 and includes on face 32 a mark 37, on face 33 a
mark 38 and on face 31 a mark 39. All the marks 37-38-39 are identical.
In preferred embodiment these marks are not only identical between each
other but also identical with the mark 17 of dice 10 and marks 27-28 on
dice 20.
[0056] The colors used are typically red, yellow and green. This choice of
colors is based on the Chinese culture, where those colors are mentioned
as colors related to luck. Since it might be difficult to distinguish
between common red and yellow precision dice another set of preferred
colors might be red, blue and green. The dice 10-20-30 do not have the
traditional dots on the faces ranging from one to six. The marks
17-27-28-37-38 and 39 on the dice 10-20 and 30 respectively typically
consists of a casino logo, a game symbol or a trademark logo.
[0057] Another important element of the present invention is the table 100
illustrated in FIGS. 4 and 5. The table 100 comprises an upper surface
101 on which the different rings necessary for the game are marked on the
surface, a lateral wall 102 and a base 103. On said surface 101 five
betting rings 110-111-112-113 and 114. Each ring defines: [0058] A
first inner betting field 113: this is a special game-event: all dice
show up their mark, so there is a red, yellow and green mark on top of
the dice. The payout is typically 34:1. [0059] A second betting field
112: green mark shows up, payout 5:1. At special game-event typically
4:1. [0060] A third betting field 111: yellow mark shows up, payout 2:1.
At special game-event typically 1:1 [0061] A fourth outer betting field
110: red mark shows up, payout 1:1. At special game-event typically
stand-off [0062] Extra betting field 114 at the centre of the table in
case no marks at all show up: payout is typically 5:2.
[0063] Another important element of the dice game in accordance with the
present invention is the display device 200 illustrated in FIG. 6. The
display device 200 comprises a front face 201 on which the results will
be shown, and a rear opaque face 202. The display device 200 is attached
to the table 100 through an attaching pole 203. The front face 201 is
divided in three different vertical zones 204-205 and 206. At the top of
each zone the image of a dice 208-209 and 210 is included. In each zone
204-205-206 the results of the previous game results are shown. These
prior results might help players to make their decision on the next bet.
Each ROW on this display is representing one complete game result. The
lowest row, in this drawing is showing that only the third die
(probability 1:1) has shown up its mark. It is the most recent game
result displayed on this display.
[0064] The game play is as follows: The first game step consists of
throwing the dice 10-20-30 in one or three closed dice tumbler 116, so
that the game result is determined in advance. However, the game result
is not yet revealed. In case only one tumbler 116 is used, it should
contain all three dice. In case three tumblers 116 are used, each tumbler
116 should have one of the three dice 10-20-30. Typically, the dice are
thrown by the casino guests themselves and handed over to a casino
employer, who places the tumbler(s) 116 closed on the casino table 100 or
alternatively the rolling of the dice inside a closed electronic tumbler
is initiated by the casino guests using a push button or other electronic
means.
[0065] At the second game step, the players can bet on each three separate
dice 10-20-30. So they could bet on the first dice 10, betting that the
marked face will show up, or they could bet on the second or third dice
20-30 that one of the marks 27-28-37-38-39 will show up. A fourth betting
option is that a mark 17-27-28-37-38-39 will show up on all dice 10-20-30
together. The bets are made on the casino table 100, which does have for
each betting option at least one betting field. Each player can do as
many bets as he/she wants. In case a player wants to bet on that the mark
17 shows up on the first die 10 he would need to place a bet on ring with
the same color 110. To place a bet that a mark 27 or 28 shows up on the
second die 20, the player would need to placed the bet on ring 111 and to
place a bet on a mark 37-38-39 showing up on the third die 30, the player
would need to place the bet on ring 112. The combined bet is placed on
ring 113 and the bet that no mark/indicia will show up is placed on ring
114.
[0066] During the third game step, the game result is revealed. In
practice the tumbler 116 is lifted, in case three tumblers 116 are used
all three tumblers 16 are lifted.
[0067] At the fourth game step, the player is paid according to the
game-outcome and losing bets will be removed. In case he bets on the
first dice and the mark on this dice shows up, but the mark does not show
up on all dice, he would be paid 5 to 1. In case he bets on the mark on
the second dice this would pay 2:1 and in the case where he bet on the
mark on the third dice this will pay 1:1. In case all the three dice the
game mark is facing up, a special game-event will take place. Typically,
this game element will be called the same as the name of the game itself.
During this game-event, all four betting options will have a special
payment or a special game rule will apply.
Special Game-Event
[0068] In accordance with one embodiment, there may be two options to
continue with the special game-event.
[0069] Option 1 would imply a direct payment of all involved bets. At this
point the payments will be lower than the regular payments, so that the
house will have a game advantage. Thus, in case the bets made on the
first die would typically pay 4:1, the bets made on the second die will
be typically paid 1:1; the bet on third die will be typically a stand-off
(the bet is returned to the player). The bet on all three dice together
will typically pay 34:1. Of course, variations on the payments will
result in another house advantage.
[0070] Option 2 would imply that all bets will be kept on the table to
make a second decisive dice roll. If, after the second roll, the player
wins the bet again, he would be paid even higher than the first roll.
Typically the bet on rolling a mark on the first die would be paid 30:1.
On rolling a mark on the second and third die these payments typically
would be 6:1 and 2:1 respectively. Payments on the combined bet on all
three dice could go up to 1295:1. Payments after the second roll imply
that non-winning combinations after the second roll will lose, even when
they were winning the first round. The lost of the non-winning bets in
the second roll, however, is not strictly necessary. In a special game
configuration, it is possible to get an additional payment on a second
roll if the first roll gets a small payment.
[0071] It should be understood that the two options mentioned above can be
combined as well. While, for instance, a direct payment will take place
on the bet on all three dice, a payment on a second roll could be made on
the bets on the separate dice only.
[0072] In case the second option is used, the second roll could be an
additional roll, in which the dice are rolled in full view of everyone,
or it could be an opportunity for additional bets on a new game using the
tumbler again.
Other Game Order
[0073] Another possible game order would be: [0074] The first step:
placing bets. [0075] Second step: throwing dice, no revealing is
necessary. [0076] Third step: remove losing bets and pay winning bets.
[0077] The game itself is not changed, but this order could result in a
quicker game play. It should be noted that this changed order is not the
preferred order of the game play. Craps-alike gaming table can be used
for this game order.
Gaming Display
[0078] In most casino games, displays are used. Such displays show to the
player the results of prior games. In the present invention, the display
is shown in detail in FIG. 6. This display 200 will show in each column
204-205-206 a dice of a different color. For example, the first column
204 will show a red dice 208, the second column 205 will show yellow dice
209 and the last column 205 shows a green dice 210 on top. Under each
dice, the result whether the mark has shown up or not is displayed. This
information may be used by the players for making their next bet. If, for
instance, they notice that the marks on the red dice 208 had shown up in
prior rounds relatively often, they could think it could be wise to
choose another color, since it is likely that red will not show up again.
[0079] Other players could argue that since red has shown up often, the
probability of red might be relatively high and these players have an
extra impulse to play on the red color die. Of course, from a
mathematical point of view, this kind of information does not give any
reliable argument of betting on any color whatsoever, but for players
this information is crucial to work out their betting strategies. Some
players believe that when a certain color appears relatively less often
in previous games, that to compensate for earlier games there is a good
probability that it will appear in the next round. Other people believe
that when a certain color relatively turns up more often than one would
expect, that this color just might a higher probability form its own
nature, and that it is wise to just to bet on that color. From
statistical point of view both approaches are incorrect, since dice do
not have a memory for previous rounds, and the probability to win will
keep the same at the beginning of each game. Hence the display 200 just
gives an incentive to make the next bet, which decision just is based on
what people believe to happen next.
Variations:
[0080] Variations on the number of dice: In principle, the game with two
or four dice. However, three may be the preferable number as there are
three lucky colors, and three is accepted to be a lucky number. Using
four dice, where the number of marked fields is four or more, are less
likely since the chance of winning is higher than 50%. A payout on a
probability higher than 50% is more difficult to work out. Furthermore,
having two or more dices representing the same probabilities would make
the game less interesting.
[0081] Variations on the colors used: For visually distinguishing between
dice, instead of color another property may be used. In fact it is not
strictly necessary enhance the difference of the three dice, since each
of the three dice holds a different number of marks, resulting in
different dice. Nevertheless for the understanding of the game it is
practical to enhance this difference and to use this difference to mark
for instance the betting fields. Instead of using differently colored
dice, this is possible when a different mark is used for each dice. This,
however, will result in dice which cannot be distinguished right away.
Only by studying the game result or the marks would be possible to
differentiate between the dice. It is obvious that changing the color is
easier than other alternatives. For example, it would also be possible to
change the size of the dice instead of its color. However, changing the
size is less attractive that changing its color. Players may argue that
the randomness of dice with different size could be different. This could
affect the credibility of the game.
[0082] Variations on the objects/shapes: Instead of using cubic dice,
different shapes could be used to create comparable probabilities. For
example, a coin could be used for a 50/50 probabilities, a tetrameter for
a 25/75 probabilities or even an octahedron or a dodecahedron could be
used for creating the desired probabilities. However, it is generally
accepted that a dice is used in a game of chance, and therefore it is
more understandable and acceptable for casino players to gamble with
cubic dice. Everybody knows that a cubic dice has six faces while for
other shapes it will not be the same.
[0083] From the above it is now obvious that the basic game described is a
unique concept for a game of chance, which has limited parameters to be
changed.
Mathematics of the Principle Game:
[0084] Typically the colors would be green for the first die, yellow for
the second die and red for the third die. Mathematically it does not
matter which color is chosen for an each die.
[0085] It has been calculated what the probabilities are for the different
game results and the overall house advantage. For Option 1 of the special
game-event the results are listed in Table 1 and for Option 2 the results
are listed in Table 2.
[0086] The probability of having twice in a row all marks on all dice
correct is very small. This can be observed in the line with strict
calculated probabilities, where the first roll does not give a payout
when all marks are correct. It is more interesting give the player an
award for having all marks correct on the first roll, and to give an
additional reward when having all marks correct on the second roll as
well. This is done on the modified line for having all marks correct. It
should be noted, that even for Option 2 it is possible to reward this
probability directly with a payout of 34:1, whilst for the other three
bet types an additional roll of dice is requested.
[0087] In table 2 it has been assumed, that in the second decisive role
when all marks show up again the player will win on all described betting
fields. However, like in all games, it is possible to change the rules so
that in a case like that the player will lose all bets on a single die,
resulting in a slightly higher house advantage.
Additional Usage of the Dice and Further Betting Opportunities:
[0088] There are faces of the dice which remain unused. It is possible and
necessary to give a function to these unused dice faces, without changing
the principle game rules. But also the principle dice faces allows to
extend the principle game with additional betting opportunities.
Usage of the No-Mark Faces:
[0089] The simplest way to use the unmarked fields is to leave them
unmarked or to give them a uniform different mark or symbol. Table 3
presents three different betting possibilities, from which the first one
is the most important. The fourth listedbettingposition is equal to the
earlier described situation, where the mark appears on all dice.
[0090] In a special game version only the "all empty" or "blank" betting
field is offered additionally. For this bet two options are feasible,
when the regular payout avoiding complicated chip handling is reduced to
2:1. [0091] Option 1: Direct and modified the payout when the mark on
all dice appears. In this case, the additional payout on described
additional betting field should be 4:1 when all marks appear. [0092]
Option 2: When the mark appears on all dice, a second roll is initiated.
In this case, a payout on described additional betting field will take
place when in the second roll no marks were show up. In this case, the
payout is typically 17:1.
Usage of Different Color/Dice Combinations:
[0093] It is possible to use other color combinations as well. In
principle, this would be the combinations of red/yellow, red/green and
yellow/green. These combinations will offer three extra betting
opportunities. The regular payout for these three events can be
calculated as 5:1, 11:1 and 17:1 respectively. Like in the principal
game, there are two options for the payment of these bets during the
special game-event when all three colors show up.
[0094] Table 4 below presents the mathematics for Option 1, in which a
different payment is done whilst the special game-event takes place.
[0095] Table 5 shows the results for Option 2. In this case, no payments
were done in the first roll during the special game-event, and the dice
are rolling again for a second decisive roll.
Identical Combination Bets:
[0096] Extra betting options are added where a payout takes place when the
selected color combination appears exactly as it is described on the
betting field. This means that, for example, when betting on a red die
the bet would only win when except the mark on the red die no other marks
show up. This way of identical bets can also be done for double or triple
color combinations. In fact, it is possible to bet on all possible dice
outcomes. Table 6 below shows all these possibilities.
Doubling or Mirror Set:
[0097] There is enough space on the dice to offer the principal game twice
by two different types of marks or symbols. Table 7 shows the way in
which the dice faces can be designed.
[0098] In the doubling set each die has the same probability for either
mark type 1 or mark type 2. This, however, results in an unequal number
of unmarked faces. In the mirror set the marks are placed the other way
around, so that on all dice there are two faces without marks.
[0099] It has been calculated and verified that both sets allow players to
bet on both types of marks independently at the same time. Basically, the
set of betting fields can be doubled by offering the player to bet on two
types of marks.
[0100] The gameplay of both sets can be extended, by using the empty
faces. In Table 8, four different betting fields are presented, using the
number of existing empty faces. One of this betting fields, which is
offering to bet on all dice showing empty faces cannot be used with the
doubling set, since one die of the doubling set does not have an empty
face.
A Number Game Generally:
[0101] Instead of adding a second set of marks it is possible to add
numbers on the blank faces of the dice. As an example a symmetric and a
mixed number game is discussed in this document. It should be understood,
that the possibilities for choosing numbers or values in a number game
are almost unlimited.
A Symmetric Number Game:
[0102] An example for a possible number distribution is given in the Table
9 using a certain amount of symmetry, by allowing only one number on each
die. Table 10 shows the different betting fields and the payout schema
for a given face distribution of Table 9.
[0103] Table 10 shows two different payout schemas for the same game
principle. In both cases, all values must be added up on the dice facing
up a mark. For a cross symbol or a mark the value zero will be added,
meaning that those symbols representing no value at all. Using the
symmetric number game 1, the house advantage is homogeneously distributed
on all possible game outcomes, but this game will needs the usage half
chips values. The symmetric number game 2 as an alternative avoids halve
chip values by making a difference on the zero by a mark and a zero by a
cross on the second die.
A Mixed Number Game:
[0104] The above betting schema is symmetric by assuming that each die can
only representing one value. This however must not necessarily be the
case. A dice combination can also be composed, where a die have different
values, and where for instance the value zero is represented by a mark
only, implicitly meaning that all so fare unused faces on a dies is
representing a certain value. An example thereof referred as mixed number
game is shown in Table 11.
[0105] The value zero is not offered as a separate bet because a zero
value can only be achieved by having all dice showing up the mark. This
however is a bet offered as special game-event by the principle game as
described earlier. As shown in Table 12 for all total values different
payouts can be offered. Payouts vary between 3:1, up to over 100:1,
whilst the house advantage stays acceptable low on all betting fields.
Electronic Game Version:
[0106] While the different games have been described as being played on a
table on a casino floor, the game may be played in an electronic version
as well. Thus, the dice games may be played using a main computer system.
The computer system may have a processor unit and a display. Input
devices may be coupled to the processor unit. The input devices may be a
keyboard, a mouse and the like. The processor unit may further have an
I/O port for downloading data to the processor unit. The I/O port may be
a USB port, a FireWire port or the like. The listing of the above is
given as an example and should not be seen as to limit the scope of the
present invention.
[0107] Through the execution of program instructions forming a computer
program product within the computer system, the computer system will
provide a means for playing the dice games described above. The program
instructions may be located within a memory of the processor unit and
executed by a central processing unit (CPU).
[0108] Finally, the Tables below show different game play's of the new
dice game. All these game plays referring to the description in the
application. Below different betting layouts of the various gameplay's
are presented to make the description of the different gameplay's easier
to understand. [0109] 1) Basic betting layout of the game:
TABLE-US-00001
[0109] special game-event
third color 1:1 (except for special game-event)
second color 2:1 (except for special game-event)
first color 5:1 (except for special game-event)
[0110] 2) Complete betting layout for basic game using Option 1:
TABLE-US-00002
[0110] no marks/blank 5:2
special game-event 34:1
third color 1:1 (special game-event: stand-off)
second color 2:1 (special game-event: 1:1)
first color 5:1 (special game-event: 4:1)
[0111] 3) Betting layout for including no mark faces:
TABLE-US-00003
[0111] no marks one mark two marks
special game-event, three marks
third color 1:1 (except for special game-event)
second color 2:1 (except for special game-event)
first color 5:1 (except for special game-event)
[0112] 4) Betting layout for including all color combinations:
TABLE-US-00004
[0112] color 1&2 color 1&3 color 2&3
color 1 only color 2 only color 3 only
no colors
special game event, colors 1, 2 & 3
third color 1:1 (except for special game-event)
second color 2:1 (except for special game-event)
first color 5:1 (except for special game-event)
[0113] 5) Basic betting layout for doubling or mirror set:
TABLE-US-00005
[0113] special game-event M1 special game-event M2
third color M1 1:1 third color M2 1:1
(except for special game-event M1) (except for special game-event M2)
second color M1 2:1 second color M2 2:1
(except for special game-event M1) (except for special game-event M2)
first color M1 5:1 first color M2 5:1
(except for special game-event M1) (except for special game-event M2)
[0114] 6) Betting layout including a number game with total numbers
ranging from 0 to 7 or from 1 to 8:
TABLE-US-00006
[0114] [0] 1 2 3 4 5 6 7 [8]
special game-event
third color 1:1 (except for special game-event)
second color 2:1 (except for special game-event)
first color 5:1 (except for special game-event)
[0115] This disclosure provides exemplary embodiments of the present
invention. The scope of the present invention is not limited by these
exemplary embodiments. Numerous variations, whether explicitly provided
for by the specification or implied by the specification, such as
variations in payouts, game layouts, colors, numbers, structure,
dimension, type of material and manufacturing process may be implemented
by one of skill in the art in view of this disclosure.
TABLE-US-00007
TABLE 1
Probability Probability Pay out Payout House
Betting fields Normal All dice correct Normal All dice correct Advantage
First color/3 marks on the die 47.22% 2.78% 1:1 Stand-off 2.78%
Second color/2 marks on the die 30.56% 2.78% 2:1 1:1 2.78%
Third color/1 mark on the die 13.89% 2.78% 5:1 4:1 2.78%
All colored marks correct --/-- 2.78% --/-- 34:1 2.78%
TABLE-US-00008
TABLE 2
Probability Probability Payout Payout House
Betting fields First roll Second roll First roll Second roll advantage
First color/3 marks on the die 47.22% 1.39% 1:1 2:1 1.39%
Second color/2 marks on the die 30.56% 0.93% 2:1 6:1 1.85%
Third color/1 mark on the die 13.89% 0.46% 5:1 30:1 2.31%
All colored marks correct strict 0.00% 0.08% --/-- 1250:1 3.47%
Ail colored marks correct modified 2.78% 0.08% 30:1 150:1 2.24%
TABLE-US-00009
TABLE 3
House
Probability Payout advantage
All empty, no marks, blank 27.8% 5:2 2.78%
One die with mark 47.2% 1:1 5.56%
Two dice with marks 22.2% 3:1 11.11%
All dice with marks (= 2.8% 34:1 2.78%
special game event)
TABLE-US-00010
TABLE 4
Probability Probability Payment Payment House
Betting fields Normal All dice correct Normal All dice correct advantage
First and second color correct 13.89% 2.78% 5:1 4:1 2.78%
First and third color correct 5.56% 2.78% 11:1 10:1 2.78%
Second and third color correct 2.78% 2.78% 17:1 16:1 2.78%
TABLE-US-00011
TABLE 5
Probability Probability Payout Payout House
Betting fields First roll Second roll First roll Second roll advantage
First and second color correct 13.89% 0.46% 5:1 30:1 2.31%
First and third color correct 5.56% 0.23% 11:1 130:1 3.01%
Second and third color correct 2.78% 0.15% 17:1 300:1 3.55%
TABLE-US-00012
TABLE 6
Betting fields Die 1 Die 2 Die 3 Probability Payout House advantage
No colors -- -- -- 27.78% 5:2 2.78%
Color 1 only -- -- Mark 27.78% 5:2 2.78%
Color 2 only -- Mark -- 13.89% 6:1 2.78%
Color 3 only Mark -- -- 5.56% 16:1 or 33:2 5.56% or 2.78%
Color 1 and 2 only -- Mark Mark 13.89% 6:1 2.78%
Color 1 and 3 only Mark -- Mark 5.56% 16:1 or 33:2 5.56% or 2.78%
Color 2 and 3 only Mark Mark -- 2.78% 34:1 2.78%
All Colors Mark Mark Mark 2.78% 34:1 2.78%
TABLE-US-00013
TABLE 7
Face distribution: Face distribution:
Doubling set Mirror set
No No
Die Mark 1 Mark 2 Mark Mark 1 Mark 2 Mark
First color 3x 3x 0x 3x 1x 2x
Second color 2x 2x 2x 2x 2x 2x
Third color 1x 1x 4x 1x 3x 2x
TABLE-US-00014
TABLE 8
doubling set mirror set
(4, 2, 0 .times. empty) (2, 2, 2 .times. empty)
House House
Proba- Pay- advan- Proba- Pay- advan-
Betting fields bility out tage bility out tage
All faces empty --/-- --/-- --/-- 3.7% 25:1 3.70%
Two empty faces 22.2% 3:1 11.11% 22.2% 3:1 11.11%
One empty face 55.6% 0.5:1.sup. 16.67% 44.4% 1:1 11.11%
No empty face 22.2% 3:1 11.11% 29.6% 2:1 11.11%
TABLE-US-00015
TABLE 9
Face distribution: Symmetric number game
Cross
Die Mark (=value 0) Value 4 Value 2 Value 1 (=value 0)
First color 3x 1x 2x
Second color 2x 2x 2x
Third color 1x 3x 2x
TABLE-US-00016
TABLE 10
Symmetric Symmetric
number game 1 number game 2
House Payout Payout House
Betting Proba- advan- Mark No Mark advan-
fields bility Payout tage 2.sup.nd die 2.sup.nd die tage
0 (000) 27.78% 2.5:1 2.78% 3:1 2:1 2.78%
1 (100) 27.78% 2.5:1 2.78% 3:1 2:1 2.78%
2 (200) 13.89% 6:1 2.78% --/-- 6:1 2.78%
3 (120) 13.89% 6:1 2.78% --/-- 6:1 2.78%
4 (400) 5.56% 16.5:1 2.78% 17:1 16:1 2.78%
5 (140) 5.56% 16.5:1 2.78% 17:1 1:16 2.78%
6 (240) 2.78% .sup. 34:1 2.78% --/-- 34:1 2.78%
7 (124) 2.78% .sup. 34:1 2.78% --/-- 34:1 2.78%
TABLE-US-00017
TABLE 11
Face distribution: Mixed number game
Die Mark (=value 0) Value 3 Value 2 Value 1
First color 3x 1x 2x
Second color 2x 1x 3x
Third color 1x 1x 2x 1x
TABLE-US-00018
TABLE 12
Mixed number game
Betting fields Probability Payout House advantage
1 (1MM) 8.80% 10:1 3.24%
2 (2MM or 11M) 15.74% 5:1 5.56%
3 (3MM, 21M or 111) 23.61% 3:1 5.56%
4 (31M, 22M or 211) 23.61% 3:1 5.56%
5 (32M, 311 or 221) 13.89% 6:1 2.78%
6 (33M or 321) 6.94% 13:1 2.78%
7 (331 or 322) 3.70% 25:1 3.70%
8 (332) 0.93% 100:1 6.48%
* * * * *