| United States Patent Application |
20070123309
|
| Kind Code
|
A1
|
|
Sano; Tatsuya
;   et al.
|
May 31, 2007
|
MOBILE INFORMATION TERMINAL APPARATUS AND METHOD OF CONTROLLING THE SAME
Abstract
A mobile information terminal apparatus including a first case including a
display portion, a second case, and a rotary support mechanism for
supporting the first case and the second case such that the first case is
horizontally rotatable with respect to the second case and the first case
takes at least a first position and a second position different from the
first position, in which the shapes of the mobile information terminal
apparatus at the first position and the second position are substantially
identical. Thus key operability, especially that for performing
entertainment functions represented by gaming function, is improved and
usability of the apparatus is enhanced.
| Inventors: |
Sano; Tatsuya; (Tokyo, JP)
; Mukae; Ryoji; (Kanagawa, JP)
|
| Correspondence Name and Address:
|
OBLON, SPIVAK, MCCLELLAND, MAIER & NEUSTADT, P.C.
1940 DUKE STREET
ALEXANDRIA
VA
22314
US
|
| Assignee Name and Adress: |
SONY ERICSSON MOBILE COMMUNICATIONS JAPAN, INC.
Tokyo
JP
|
| Serial No.:
|
559616 |
| Series Code:
|
11
|
| Filed:
|
November 14, 2006 |
| U.S. Current Class: |
455/566; 455/575.1 |
| U.S. Class at Publication: |
455/566; 455/575.1 |
| Intern'l Class: |
H04B 1/38 20060101 H04B001/38; H04M 1/00 20060101 H04M001/00 |
Foreign Application Data
| Date | Code | Application Number |
| Nov 30, 2005 | JP | 2005-345898 |
Claims
1. A mobile information terminal apparatus comprising: a first case
including a display portion; a second case; and a rotary support
mechanism for supporting said first case and said second case such that
said first case is horizontally rotatable with respect to said second
case and said first case takes at least a first position and a second
position different from the first position, wherein shapes of said mobile
information terminal apparatus at the first position and the second
position are substantially identical.
2. The mobile information terminal apparatus according to claim 1, wherein
said first case has a part of operating keys of said mobile information
terminal apparatus, when said first case is at the second position, the
part of the operating keys and the rest of the operating keys are
respectively disposed at both left and right end portions in longitudinal
direction of said mobile information terminal apparatus so that said
mobile information terminal apparatus can be operated by both hands.
3. The mobile information terminal apparatus according to claim 2, further
comprising: a position detector for detecting a position of said first
case, and a controller for controlling functions of said mobile
information terminal apparatus depending on results of detection by said
position detector, wherein said controller changes the function of said
mobile information terminal apparatus depending on whether said first
case is at the first position or at the second position.
4. The mobile information terminal apparatus according to claim 3, wherein
said rotary support mechanism allows said first case to take a third
position located between the first and second positions; and said
controller changes the function of said mobile information terminal
apparatus depending on whether said first case is at the first position,
at the second position, or at the third position.
5. The mobile information terminal apparatus according to claim 4, wherein
said controller provides phone and/or electronic mail function when said
first case is at the first position, and said controller provides game
and/or camera function when said first case is at the second position.
6. The mobile information terminal apparatus according to claim 5, wherein
said controller provides TV or video function when said first case is at
the third position.
7. The mobile information terminal apparatus according to claim 6, wherein
at least numeric keys including 0 to 9 are disposed on said second case
and at least arrow keys and a decision key are disposed on said first
cabinet, and wherein said controller changes the roles of said numeric
keys, said arrow keys, and the decision key depending on the position of
said first case.
8. The mobile information terminal apparatus according to claim 7, wherein
the numeric keys are made up of ordinary numeric keys and special numeric
keys and the special numeric key is configured to be larger and higher
than the ordinary key.
9. The mobile information terminal apparatus according to claim 8, wherein
the special numeric keys are arranged to surround at least one ordinary
numeric key and have their keytops provided with a down slope portion
toward the surrounded ordinary numeric key.
10. The mobile information terminal apparatus according to claim 5,
wherein when said first case is at the second position capable of
responding to both of the game and camera functions, the controller
switches between the game function and the camera function depending on
whether or not a predetermined key has been depressed for a long time.
11. The mobile information terminal apparatus according to claim 10,
wherein a zoom key for use in a mode of performing the camera function is
used as an L key for gaming in a mode of performing the game function and
a shutter key for use in the mode of performing the camera function is
used as an R key for gaming in the mode of performing the game function.
12. A method of controlling a mobile information terminal apparatus,
wherein said mobile information terminal apparatus includes a first case
having a display portion, a second case, a rotary support mechanism for
supporting said first case and second case such that said first case is
horizontally rotatable with respect to said second case and said first
case takes at least a first position and a second position different from
the first position and, wherein shapes of said mobile information
terminal apparatus at the first position and in the second position are
substantially identical, the method of controlling said mobile
information terminal apparatus comprising the steps of: detecting the
position of said first case; and controlling functioning of said mobile
information terminal apparatus depending on results of the detection in
the step of detecting the position, wherein at said controlling step,
functioning of said mobile information terminal apparatus is controlled
to be different depending on whether said first case is at the first
position or at the second position.
Description
CROSS REFERENCES TO RELATED APPLICATIONS
[0001] The present invention contains subject matter related to Japanese
Patent Application JP 2005-345898 filed in the Japanese Patent Office on
Nov. 30, 2005, the entire contents of which being incorporated herein by
reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a mobile information terminal
apparatus and, more particularly, relates to a mobile information
terminal apparatus including a mechanism for a rotatable liquid crystal
display.
[0004] 2. Description of the Related Art
[0005] A mobile phone terminal has been provided with a phone function to
make a phone conversation with another phone terminal (including both a
mobile phone and a fixed-line phone) and an electronic mail function to
exchange electronic mails with another mobile phone, personal computer,
or the like. Some of mobile phone terminals are provided with such
entertainment functions as a game function allowing a game to be played
according to a preinstalled game program or a game program downloaded
from a server over the network, a digital camera function, and a
television function.
[0006] However, there are only few of mobile phone terminals configured to
provide good operability in performing a plurality of such entertainment
functions. Particularly, there are rarely found those designed to provide
good operability in performing a game function. For example, the key
arrangement on an ordinary mobile phone like a stick type mobile phone is
usable only when the phone is held by one hand; therefore, its
operability in the game mode is far from being excellent. Even in the
case of the mobile phone adapted to be usable with the phone held by both
hands, it is arranged such that some keys, which are rarely used in the
normal mode, are used in the mode to play a game. Since users are not
accustomed to use of such keys, this type of phone can hardly be said to
have excellent operability in performing the game function.
[0007] To eliminate the above mentioned disadvantages, a mobile phone
disclosed in Japanese Patent Unexamined Publication No. 2003-134214
(Patent Publication 1) is arranged to allow various keys to be operated
by using both thumbs, with the phone held by both hands. More
specifically, in a so-called "foldable" mobile phone, its operating
portion (upper case) having keys arranged thereon is pivotally supported
on a lower case, lying thereunder, so that the key operating portion may
be rotated 90.degree. when a game is played thereby improving the
operability of the keys.
SUMMARY OF THE INVENTION
[0008] In the mobile phone disclosed in the Patent Publication 1, the
shape of the apparatus when used for playing a game becomes much
different from the case where it is normally used. Therefore, when the
key operation is made while the phone is used for playing a game with
only the lower case held by both hands, the holding stability may be
lessened. Further, even if the key operating portion is rotated
90.degree., the distance between both hands is not large enough. Thus,
there still remains a necessity for improvement in the operability of the
key on the mobile phone when it is used for playing a game.
[0009] The present invention has been made with the foregoing background
in mind and therefore it is desired to provide a mobile information
terminal apparatus capable of improving the key operation thereby
enhancing the operability of the apparatus especially in performing the
entertainment functions, as represented by the game function, and also to
provide a control method of the apparatus.
[0010] According to an embodiment of the present invention, there is
provided a mobile information terminal apparatus including a first case
including a display portion, a second case, and a rotary support
mechanism configured to support the first case and second case such that
the first case is horizontally rotatable with respect to the second case
and the first case takes at least a first position and a second position
different from the first position, in which the shapes of the mobile
information terminal apparatus at the first position and the second
position are substantially identical.
[0011] The first case has a portion of the operating keys of the mobile
information terminal apparatus disposed thereon and, when the first case
takes the second position, the above referred portion of the operating
keys and the rest of the operating keys come to be located at both left
and right end portions, respectively, in the longitudinal direction of
the mobile information terminal apparatus, so that the mobile information
terminal apparatus becomes operable by both hands.
[0012] The mobile information terminal apparatus further includes a
position detector for detecting the position of the first case and a
controller responsive to the result of detection made by the position
detector for controlling the function of the mobile information terminal
apparatus, in which the controller may change the function of the mobile
information terminal apparatus depending on whether the first case is at
the first position or at the second position.
[0013] Further, the rotary support mechanism may allow the first case to
take a third position between the first and second positions and the
controller may change the function of the mobile information terminal
apparatus depending on whether the first case is at the first, second, or
third position.
[0014] The controller provides phone and/or electronic mail function when
the first case is at the first position, while the controller provides
game and/or camera function when the first case is at the second
position.
[0015] Further, the controller provides TV or video function when the
first case is at the third position.
[0016] Numeric keys including 0 to 9, at least, are disposed on the second
case and arrow keys and a decision key, at least, are disposed on the
first case. The controller may change the roles of the numeric keys, the
arrow keys, and the decision key depending on the position of the first
case.
[0017] The numeric keys are made up of ordinary numeric keys and special
numeric keys. The special numeric keys are formed to be larger and higher
than the ordinary numeric keys.
[0018] In particular, the special numeric keys are arranged to surround at
least one ordinary numeric key and have their keytops provided with a
down slope portion toward the surrounded ordinary numeric key.
[0019] When the first case is placed at the second position and both the
game and camera functions are rendered operable, the controller switches
between the game mode and the camera mode depending on whether or not a
long time depression has been made on a predetermined key.
[0020] A zoom key used in the camera mode may be used as an L key in the
game mode, while a shutter key used in the camera mode may be used as an
R key in the game mode.
[0021] A control method according to an embodiment of the present
invention employs a mobile information terminal apparatus including a
first case having a display portion, a second case, and a rotary support
mechanism for supporting the first case and the second case such that the
first case is horizontally rotatable with respect to the second case and
the first case takes at least a first position and a second position
different from the first position, in which the shapes of the mobile
information terminal apparatus at the first position and at the second
position are substantially identical; the control method includes the
steps of: detecting the position of the first case; and controlling
functioning of the mobile information terminal apparatus depending on
results of detection in the step of detecting the position, in which, at
the controlling step, functioning of the mobile information terminal
apparatus is controlled to be different depending on whether the first
case is at the first position or at the second position.
[0022] Other features of embodiments of the present invention will become
more apparent from consideration of the following detailed description of
the embodiments taken in conjunction with the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0023] FIG. 1 is a diagram showing an appearance of a mobile phone
terminal apparatus 1 according to an embodiment of the present invention;
[0024] FIG. 2A shows the mobile phone terminal apparatus 1 in its state
(in TV mode) having a display cabinet 11 rotated by an angle of
90.degree. with respect to a main body 10 and FIG. 2B shows the same in
its state (in game mode) with the display cabinet 11 rotated by an angle
of 180.degree. with respect to the main body 10;
[0025] FIG. 3 is a diagram showing a structure of a rotating hinge portion
30;
[0026] FIGS. 4A-4C show appearances of the rotating hinge portion 30
assembled from parts shown in FIG. 3: FIG. 4A shows the hinge portion at
a position of 0.degree., FIG. 4B shows the hinge portion at a position of
90.degree., and FIG. 4C shows the hinge portion at a position of
180.degree.;
[0027] FIG. 5 is a block diagram showing an example of internal structure
of the mobile phone terminal apparatus 1 according to an embodiment of
the present invention;
[0028] FIGS. 6 A and B are drawings showing a mechanism for detecting the
rotated position of the display cabinet 11;
[0029] FIG. 7 is a flowchart (1) explanatory of operations of the mobile
phone terminal apparatus when its mode is changed upon turning of the
display cabinet 11;
[0030] FIG. 8 is a flowchart (2) explanatory of operations of the mobile
phone terminal apparatus when its mode is changed upon turning of the
display cabinet 11;
[0031] FIG. 9 is a diagram showing a screen displayed when an incoming
mail is received during TV mode or game mode; and
[0032] FIG. 10 is a diagram showing a screen displayed when an incoming
call is received during TV mode or game mode.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0033] With reference to the accompanying drawings, preferred embodiments
of the present invention will be described with a mobile phone terminal
taken as an example of the mobile information terminal apparatus.
<Appearance of a Mobile Phone Terminal>
[0034] FIG. 1A shows an appearance of the mobile phone terminal 1
according to an embodiment of the present invention in its normally used
state and FIG. 1B is an enlarged view of specific numeric keys (special
numeric keys) as a part of the operating keys.
[0035] Referring to FIG. 1A, reference numeral 10 denotes a main body,
which accommodates most of an electronic circuit having a later described
block configuration (refer to FIG. 5). Reference numeral 11 denotes a
display cabinet. The display cabinet 11 is adapted to rotate with respect
to the main body 10 as discussed later and takes positions at an angle of
0.degree., 90.degree., and 180.degree.. The display cabinet 11 has a
display 12; a key group 13 of arrow keys and a decision key, a call start
key 14, a call end key 15, a clear key 16, a cancel key 17, and a speaker
for talking 18.
[0036] The display 12 is constituted for example of a color liquid crystal
display and displays thereon a standby screen, a menu, or the like in the
phone mode and displays thereon a created mail message or a received mail
message in the electronic mail mode. Further, the display 12 displays
thereon a received video image in the TV mode (at the position where the
display cabinet 11 is rotated an angle of 90.degree.) and displays
thereon an image related to a game in the game mode (at the position of
the display cabinet 11 rotated an angle of 180.degree.).
[0037] Of the key group 13, the arrow keys are used, in the phone mode or
mail mode (the normal mode), to scroll the menu screen displayed on the
display 12 to select a desired menu item and the decision key is used to
determine the selection. The call start key 14, if depressed when the
user desires to make a call, enables a dial call, and the same key, if
depressed when an incoming call is received, enables the user to converse
over the phone. The call end key 15, if depressed when a call has come
in, puts the call on hold, and if the key is depressed again, the call is
disconnected. The call end key 15, if depressed at the end of a call,
disconnects the call. The clear key 16 is a key to delete input numerals
or characters, in a character-by-character basis, for example. The cancel
key 17 is a key used to restore the initial screen.
[0038] The main body 10 has operating keys including a group of special
numeric keys 19 disposed below the front face thereof and L keys for
gaming 20 and 21 and an R key for gaming 22 disposed on one side face
thereof. Incidentally, the L keys for gaming 20 and 21 function as zoom
keys for the camera in the camera mode, whereas the R key for gaming 22
functions as a shutter key for the camera in the camera mode. The L keys
for game/the zoom keys for camera 20, 21, as well as the R key for
game/the shutter key for camera 22 are usable only in the game mode and
the camera mode, i.e., they do not make any response if depressed in the
normal mode.
[0039] The group of special numeric keys 19 are formed of four special
numeric keys 19A disposed to surround one ordinary numeric key 19B (a
numeric key "5") as shown in FIG. 1B. Here, the special numeric keys 19A
are configured to be larger in size and higher in level than the ordinary
numeric key 19B. In addition, the special numeric keys 19A have their
keytops provided with a down slope portion toward the ordinary numeric
key 19B. The above described arrangements are made because of the need
for allowing the user, in the normal mode (the phone mode and mail mode),
to depress each of the numeric keys 19A and the numeric key 19B as
desired by the user and, further, because of the need for preventing the
user, in the game mode, from erroneously depressing the other key than
the special numeric keys 19A used as A, B, C, and D keys in the game
mode. By virtue of the above described arrangements of the group of
special numeric keys 19, the special numeric keys 19A may be easily
depressed in the game mode without erroneously depressing the unusable
ordinary numeric key 19B, and, further, in the phone and mail mode, the
ordinary numeric key 19B may also be easily depressed without having
finger caught by the special numeric keys 19A.
[0040] FIG. 2 shows the state of the apparatus with its display cabinet 11
rotated 90.degree. with respect to the body 10 (FIG. 2A: TV mode) and
with its display cabinet 11 rotated 180.degree. with respect to the body
10 (FIG. 2B: game mode). When the display cabinet 11 is rotated
90.degree. as shown in FIG. 2A, the mobile phone terminal 1 functions as
a TV receiver. When the display cabinet 11 is rotated 180.degree. as
shown in FIG. 2B, the mobile phone terminal 1 functions as a game machine
or a digital camera.
[0041] Referring to FIG. 2A, reference numeral 23 denotes an audio speaker
for TV/game, which outputs audio related to a moving image displayed on
the display 12 in synchronism with the moving image. Also on the back
side of the body 10, there is provided an audio speaker for TV/game 27.
The audio speaker for TV/game 23 is such that operates only in the game
mode or TV mode and does not operate in the normal mode (when the rotated
angle of the display cabinet 11 is 0.degree.). (In the normal mode, the
audio speaker for TV/game 27 plays a phone or mail melody.) On the other
hand, the speaker for talking 18 is set so as not to operate in the TV
mode or game mode. In the TV mode, the channel controlling is performed
with the use of some of the numeric keys. Incidentally, in the TV mode,
"*" key is assigned to the channel 10, "0" key is assigned to the channel
11, and "#" key is assigned to the channel 12. Volume control and
brightness-color control may be made, for example, with the key group 13
of the arrowed keys and decision key operated on a display of menu.
[0042] In the game mode as shown in FIG. 2B (with the display cabinet 11
rotated 180.degree.), the key group 13 of the arrowed keys and decision
key, the four special numeric keys 19A, the L keys for gaming 20, 21, and
the R key for gaming 22 are rendered valid (active) for playing a game.
Other keys than those above (the numeric keys except the special numeric
keys, for example) may be set to be invalid keys that do not respond if
depressed.
[0043] The display cabinet 11 is arranged to be rotatable with respect to
the body 10 by the use of the rotating hinge portion 30 (indicated by a
dotted line in FIG. 2) with a later discussed configuration. A
display-cabinet top face 11A and display-cabinet bottom face 11B, as well
as a display-cabinet accommodating face 10A provided in the body 10, all
have a circular arc shape and these circular arcs are concentric.
Further, since the radius of curvature of the display-cabinet
accommodating face 10A provided in the body 10 is formed to be slightly
larger than the radius of curvature of the display-cabinet top face 11A
and the display-cabinet bottom face 11B, the display cabinet 11 is
allowed to rotate smoothly, without interfering with the display cabinet
accommodating face 10A.
<Mechanism for Rotating the Display>
[0044] FIG. 3 is a diagram showing a structure of the rotating hinge
portion 30. The rotating hinge portion 30 includes a pin 31, first plate
32, rotation stopper 33, second plate 34, spring member 35, and spring
holder 36.
[0045] The pin 31 is inserted into the hollowed portions provided in each
of the members in the order as indicated in FIG. 3. Here, the diameter of
the pin 31 is merely slightly smaller than the diameter of the hollowed
portions provided in each of the first plate 32, spring member 35, and
spring holder 36. Therefore, by the insertion of the pin 31 into the
hollowed portions of those members, the pin 31 is put into an integral
relationship with the first plate 32, the spring member 35, and the
spring holder 36. On the other hand, the diameters of the hollowed
portions provided in the rotation stopper 33 and the second plate 34 are
formed to be larger than the diameter of the pin 31 to such an extent
that, when the rotating hinge portion 30 is attached to the mobile phone
terminal 1, the rotation stopper 33 and the second plate 34 may not
interfere with the pin 31, i.e., the rotation stopper 33 and the second
plate 34 may smoothly make relative rotations to the pin 31.
[0046] The stopper 33 is securely fixed to the second plate by having a
projection, not shown, provided on the rotation stopper 33 fitted into a
rotation stopper fixing hole 34D provided in the second plate. Further,
the rotation stopper 33 is provided with movement restricting portions
33A for restricting rotating movement of the first plate, at the
positions of 0.degree. and 180.degree.. By abutting engagement of the
projection 32A with the movement restricting portions 33A, the rotation
of the first plate 32 is restricted between the angles of 0.degree. and
180.degree..
[0047] In the second plate 34, there are provided small holed portions
34A, 34B, and 34C at the positions of 0.degree., 90.degree., and
180.degree., respectively.
[0048] The spring member 35 is accommodated into a spring holder 36. At
this time, a lower projection 35B of the spring member 35 is brought into
engagement with a cut portion 36A made in the spring holder 36. By this
engagement and also by interference (friction) with the pin 31, the
spring member 35 is restricted in its tangential movement (rotation).
Further, the spring member 35 has an upper projection 35A which is
upwardly convexed. By having the upper projection 35A put into the small
holed portions 34A to 34C made in the second plate, the first plate 32 is
click-stopped and stably located at the positions of 0.degree.,
90.degree., and 180.degree., respectively. More specifically, the spring
member 35 is a leaf spring slightly convexedly curved toward the side of
the second plate 34 and is pushing up the second plate 34 at all times.
Therefore, when the upper projection 35A is put into each of the small
holed portions 34A to 34C in the second plate 34, a click sound is
produced. Further, it is adapted such that the upper projection 35A may
not come off the small holed portions 34A to 34C unless a force greater
than a predetermined value is exerted to the first plate to rotate it.
[0049] FIG. 4 shows appearances of the rotating hinge portion 30 completed
by assembling the parts shown in FIG. 3, and specifically FIG. 4A shows a
state of it at the position at an angle of 0.degree., FIG. 4B at the
position at an angle of 90.degree., and FIG. 4C at the position at an
angle of 180.degree.. Further, the first plate 32 is securely fixed to
the display cabinet 11, while the second plate 34 is securely fixed to
the body 10. Thereby, the display cabinet 11 is enabled to take positions
at angles of 0.degree., 90.degree., and 180.degree. with respect to the
body 10.
[0050] <Hardware Block Structure>
[0051] FIG. 5 is a block diagram showing an example of internal structure
of a mobile phone terminal 1 according to an embodiment of the present
invention. Of the blocks shown here, the LCD 107 (corresponding to the
display 12), a part of the input portion 109 (the key group 13 of the
arrowed keys and decision key, the call start key 14, the call end key
15, the clear key 16, and the cancel key 17), and a part of the speaker
112 (the speaker for talking 18) are included in the display cabinet 11
and the rest are included in the body 10.
[0052] The CPU (Central Processing Unit) 101 develops control programs
stored in the ROM (Read Only Memory) 102 onto the RAM (Random Access
Memory) 103 and controls overall operations of the mobile phone terminal
1 via the control bus 119. When it is instructed by the user to prepare a
document, for example, the CPU 101 starts a predetermined document
processing program and controls the display controller 106 to display a
document processing screen on the LCD 107. Further, the CPU 101 controls
so that data necessary for executing various processes and the like may
be stored in the RAM 103.
[0053] The ROM 102 at least stores control programs for performing the
operations shown in the flowcharts of FIG. 7 and FIG. 8.
[0054] The communications controller 104 transfers radio wave data to and
from a base station (not shown) via the antenna 105. In the normal mode,
for example, it amplifies the RF (Radio Frequency) signal received via
the antenna and performs such predetermined processes on the amplified
signal as a frequency conversion process, an analog-digital conversion
process, and a spectrum back-diffusion process. Thereafter, it outputs
the thus obtained audio data to the audio codec 111. Further, the
communications controller 104, upon receipt of supply of audio data from
the audio codec 111, performs such predetermined processes on the audio
data as a digital-analog conversion process, a frequency conversion
process, and a spectrum diffusion process and, then, transmits the thus
obtained audio signal from the antenna. Other than a communications
controller for RF, such a communications controller for communicating
with outside according to a communications protocol such as Bluetooth,
wireless LAN (Local Area Network) 802.11, and WAP (Wireless Application
Protocol) may be provided.
[0055] The display controller 106 controls display on the LCD 107 so that
various types of information may be displayed thereon in text, image, and
the like. The input portion 109 is made up of a keypad (numeric keys),
the key group 13 of the arrowed keys and decision key, the L keys for
game (the zoom keys for camera) 20 and 21, the R key for game (the
shutter key for camera), and the like. The input portion 109 detects
operations made by the user with such buttons and, when these buttons are
depressed, it outputs the corresponding signals to the CPU 101.
[0056] The TV tuner 108 has a function as a tuner and also has a function
as a demodulator and it tunes in on a station so as to receive a
television broadcast RF signal (TV broadcast RF signal) of a
predetermined frequency channel. The received TV broadcast RF signal is
amplified and controlled by an AGC (Automatic Gain Control) to be brought
to a suitable level and frequency-converted into an IF frequency. The TV
tuner 108 may also be arranged to have the received signal band-limited
by a filter, so that undesirable frequency components are eliminated,
and, further, to have the IF signal converted into a base band signal, so
that a video signal, an audio signal, and data information related to the
broadcast program are extracted from the base band signal. The data
information, for example, is data for text broadcasting and information
representing broadcast programs such as EPG (Electronic Program Guide)
information.
[0057] The storage portion 110 stores names and phone numbers, registered
for example as an address book, an outgoing call record, an incoming call
record, electronic mails sent and received, and the like.
[0058] The audio codec 111 converts audio data supplied from the
communications controller 104 into an audio signal and outputs the
corresponding audio signal from the speaker 112 (the speaker for talking
18 and audio speakers for TV/game 23, 27). The audio codec 111 also
converts audio of the user collected by the microphone 113 into audio
data and outputs the audio data to the communications controller 104.
[0059] The display-cabinet rotation detector 114 detects the rotated angle
of the display cabinet 11 by the use of a later described rotation
detecting mechanism and informs the CPU 101 of the current angle of
rotation via the control bus 119. Based on the received information about
the rotated angle, the CPU 101 determines what the present mode is, i.e.,
whether it is the normal mode, TV mode, or game/camera mode.
[0060] The camera portion 116 (the CCD camera 28 in FIG. 6, for example)
captures an image of an object of shooting at a desired field angle and
the camera interface (I/F) portion 115 sends the image data taken by the
camera portion 116, through the control bus 119 and the display
controller 106, to the LCD 107 so as to be displayed thereon. Then, by
the user's depressing the camera shutter key 22, the displayed image can
be stored into a nonvolatile memory (not shown) or the removable medium
118.
[0061] The CPU 101, ROM 102, RAM 103, communications controller 104,
display controller 106, input portion 109, storage portion 110, audio
codec 111, and camera I/F portion 115 are interconnected via the control
bus 119. Further, the display controller 106, storage portion 110, audio
codec 111, and camera I/F portion 115 are interconnected via the data bus
120.
[0062] According to need, the drive 117 is connected to the control bus
119, and the removable medium 118 such as a magnetic disk, optical disk,
magnetooptical disk, or semiconductor memory is suitably attached to the
drive 117. As the need arises, a computer program read out from such a
medium is installed into the mobile phone terminal 1.
<Detecting Function of the Rotation of the Display Cabinet 11>
[0063] FIG. 6 is a diagram showing a mechanism for detecting the
rotational position of the display cabinet 11.
[0064] Referring to FIG. 6, the body 10 has magnets 24 and 25 disposed at
the rotational positions of the display cabinet 11 at 0.degree. and
180.degree., respectively. Further, at a position on the back side of the
display cabinet 11, corresponding to the speaker for talking 18, there is
provided a magnetosensor 26. The magnets 24 and 25 and magnetosensor 26
are parts corresponding to the display-cabinet rotation detector 114 in
FIG. 5. The magnetosensor 26 is adapted to substantially face the magnet
24 when the display cabinet 11 is at the 0.degree. position and to
substantially face the magnet 25 when the display cabinet 11 is at the
180.degree. position.
[0065] When the magnetosensor 26 senses the magnetic force of the magnet
24, it is determined that the display cabinet 11 is at the 0.degree.
position, and when the same senses the magnetic force of the magnet 25,
it is determined that the display cabinet 11 is at the 180.degree.
position. Further, when the magnetosensor 26 detects no magnetic force,
it is determined that the display cabinet 11 is at the 90.degree.
position.
[0066] Although the rotation of the display cabinet 11 is detected by the
use of a magnetosensor means in the case of the present embodiment, it is
not limitative but it may be detected by the use of an electrical or
mechanical sensing means.
<Operations Performed Following Rotation of the Display Cabinet 11>
[0067] FIG. 7 and FIG. 8 are flowcharts explanatory of operations
performed following rotation of the display cabinet 11 to change the
operating mode. FIG. 9 shows a screen display at the time when a mail has
been received while the apparatus is in the TV mode or game mode, and
FIG. 10 shows a screen display at the time when a call has come in while
the apparatus is in the TV mode or game mode. Unless specifically noted,
the agent that controls processing of operations in the flowcharts is the
CPU 101.
[0068] Referring to FIG. 7, the mobile phone terminal 1 at first is in the
normal mode, namely, in the mode capable of calling and mailing.
[0069] At step S101, it is detected whether the display cabinet 11 has
rotated. If no rotation of the display cabinet 11 has been detected, the
mobile phone terminal 1 remains in the normal mode. When a rotation of
90.degree. has been detected, processing proceeds to step S102, where the
mode is shifted to the TV mode and, when a rotation of 180.degree. has
been detected, processing proceeds to step S201 (FIG. 8), where the step
is shifted to the game mode.
[0070] In the TV mode at step S102, the mobile phone terminal 1 is in the
state as shown in FIG. 2A and the user using the mobile phone terminal 1
can see an incoming call screen displayed on the display 12.
[0071] At step S103, it is determined whether termination of the TV mode
is instructed by the user. The TV mode is terminated when, for example,
the user has returned the display cabinet 11 to the position at an angle
of 0.degree.. When the TV mode is to be continued, processing proceeds to
step S104.
[0072] At step S104, it is determined whether an incoming call or
electronic mail is received. If neither of them is received, processing
returns to step S102, where the TV mode is continued. When an electronic
mail is received, processing proceeds to step S105, where arrival of the
mail is notified. More specifically, a TV image is displayed in the image
displaying area 200 of the display 12 as shown in FIG. 9 and the
incoming-mail icon 202 is displayed in the state displaying area 201.
Thereby, the user is enabled to recognize that an electronic mail is
received. When an electronic mail is received, the operation in the TV
mode is not suspended, unlike in the case where a phone call is received
as discussed later. Processing then returns to step S102. If the user
desires to read the mail, the user may read it, for example, by returning
the display cabinet 11 to the position of 0.degree. thereby returning the
operating mode to the normal mode.
[0073] If arrival of an incoming call is determined at step S104,
processing proceeds to step S106. At step S106, an incoming call
notifying display 203, in a pop-up display, is superimposed on the TV
image displayed in the display area 200 as shown in FIG. 10A.
[0074] Then, at step S107, it is determined whether the user has answered
the phone. More specifically, if the user has selected the NO display 205
in the incoming call notifying display 203 (by depressing the numeric key
"3", for example), processing returns to step S102. On the other hand, if
the user has selected the YES display 204 in the incoming call notifying
display 203 (by depressing the numeric key "1", for example) and returns
the display cabinet 11 to the position at an angle of 0.degree., the user
is enabled to answer the phone. In this case, processing proceeds to step
S108 and, thereby, the TV mode is suspended and a `talking on the phone`
display 209 in a pop-up display is superimposed on the image in the image
display area 200 (as shown in FIG. 10C, for example). Incidentally, it
may also be arranged such that a call is started in the case of the TV
mode where the incoming call notifying display 203 is displayed (FIG.
1A), not by selecting the YES display, but by merely returning the
display cabinet 11 to the position at an angle of 0.degree.. It is
because, in the case of viewing TV, it is not necessary to care too much
about "suspension," unlike in the case of playing a game. However, in the
case of a video program, for example, causing "suspension" is desirable
and therefore it is preferred that displaying is carried out in the
sequence of FIG. 10A and FIG. 10C.
[0075] At step S109, it is determined whether the user has selected
returning to the TV mode. More specifically, if the user after finishing
a call rotates the display cabinet 11 to the position at an angle of
90.degree., the previous TV mode is restored (step S102). If user takes
no action, the mode remains in the normal mode and processing is ended.
[0076] When it has been determined that the angle of rotation of the
display cabinet 11 is 180.degree. at step S101, processing enters step
S201, where the mode is shifted to the game mode. In the game mode, as
shown in FIG. 2B, the user may rotate the mobile phone terminal 1 to the
landscape orientation and grasp its both ends by both hands, with the
right thumb placed in the position ready for operating the special
numeric keys 19A and the left thumb for operating the key group 13 of the
arrowed keys and decision key, and with the right forefinger placed in
the position ready for operating the R key for gaming 22 and the left
forefinger for operating the L keys for gaming 20 and 21. At this time, a
screen for gaming is displayed in the image displaying area 200 of the
display 12.
[0077] At step S202, it is determined whether or not it has been
instructed by the user to terminate the game mode. For example, the game
mode is terminated when the user rotates the display cabinet 11 to the
position at an angle of 0.degree. or 90.degree.. If the game mode is to
be continued, processing proceeds to step S203.
[0078] At step S203, it is determined whether the shutter key (R key for
gaming) 22 has been depressed for a predetermined long period of time.
When it is determined that the key has been depressed a long time,
processing proceeds to step S210, where the mode is shifted to the camera
mode. However, when the key has not been depressed a long time, the game
mode is continued and processing goes into step S204. Incidentally, the
key that is depressed a long time for shifting the mode to the camera
mode needs not necessarily be the shutter key. Any key that is so
determined in advance may be used.
[0079] At the step S204, it is determined whether an incoming call or an
electronic mail is received. If neither of them is received, processing
returns to step S201 so that the game mode is continued. When an
electronic mail has been received, processing proceeds to step S205,
where the incoming-mail icon 202 is displayed in the state displaying
area 201 as shown in FIG. 9 to notify the user of the arrival of the
mail. Thus the user is enabled to recognize that an electronic mail is
received even while playing a game. In the case of receipt of an
electronic mail, the operation of the game mode is not suspended, unlike
in the case of incoming call, which will discussed later, and processing
returns to step S202. It may also be arranged such that, if the user
wishes to read the mail, he or she can do so after returning to the
normal mode by, for example, rotating the display cabinet 11 to the
position at an angle of 0.degree..
[0080] When it is determined that an incoming call is received at step
S204, processing proceeds to step S206. At step S206, an incoming call
notifying display 203, in a pop-up display, is superimposed on the image
for game displayed in the display area 200 as shown in FIG. 10A.
[0081] Then, at step S207, it is determined whether the user has answered
the call. More specifically, if the user has selected the NO display 205
in the incoming call notifying display 203 (by depressing the numeric key
"3", for example), the game is resumed. At this time, a resuming
instructing display 206 in a pop-up display is displayed in the image
displaying area 200 as shown in FIG. 10B. The resuming instructing
display 206 is arranged to provide two choices to select between: a
selecting display 207 (the numeric key "1") indicating to resume the game
from the point where it was suspended and another selecting display 208
(the numeric key "2") indicating to resume the game from the beginning of
the present stage. By selecting either of the two choices, the user can
return to the game mode. Here, the reason for providing the choice to
"resume from the beginning of the present stage" is that it sometimes
occurs, if the game is resumed from the point where it was suspended,
that the user cannot catch up with the rapid movements of the game in the
case, for example, of a shooting game constituted of a plurality of
stages. Hence, it is allowed for the user to select the choice to start
from the beginning of the suspended stage.
[0082] On the other hand, if the user selects the YES display 204 in the
incoming call notifying display 203 (by depressing the numeric key "1",
for example) and returns the display cabinet 11 to the position at an
angle of 0.degree., the user is enabled to answer the phone. At this
time, processing proceeds to step S208, where the game mode is suspended,
and a `talking on the phone` display 209, in a pop-up display, is
superimposed on the image in the image display area 200 as shown in FIG.
10C.
[0083] At step S209, a standby state waiting for inputting of an
instruction as to whether the game is resumed or not is established. At
this time, a call termination notification/resuming instructing display
210 is displayed in the image display area 200 as shown FIG. 10D. The
call termination notification/resuming instructing display 210 is
arranged to provide three choices to select among: a selecting display
211 (the numeric key "1") indicating to resume the game from the point
where it was suspended, a selecting display 212 (the numeric key "2")
indicating to resume the game from the beginning of the stage that was
suspended in a case where, for example, the game is constituted of a
plurality of stages, and a selecting display 213 (the numeric key "3") to
terminate the game without resuming. When the user selects the selecting
display 211 or 212, processing returns to step S201 (game mode) and when
the selecting display 213 is selected, processing is ended.
[0084] When, at step S203, it is detected that the user has depressed the
shutter key for a predetermined long period of time, processing proceeds
to step S210, where the mode is shifted to the camera mode. In the camera
mode, the user is enabled to use the mobile phone terminal 1 as a digital
camera. In the camera mode, as described above, the image of the subject
captured by the CCD camera 28 shown in FIG. 6 is displayed in the image
displaying area 200.
[0085] At step S211, it is determined whether the user has given an
instruction to terminate the camera mode. The camera mode may, for
example, be terminated by returning the display cabinet 11 to the
position at an angle of 0.degree.. Incidentally, it may also be arranged
such that the mode returns to the game mode by, for example, having the
shutter key 22 depressed a long time again. If the instruction to
terminate the camera mode is not issued, processing proceeds to step
S212, where it is determined whether an incoming call or an electronic
mail is received. If neither of them is received, processing returns to
step S210 to continue the camera mode. When an electronic mail is
received, processing proceeds to step S213, where the incoming-mail icon
202 is displayed in the state displaying area 201 as shown in FIG. 9 to
notify the user of the arrival of the mail. Thus the user is enabled to
recognize that an electronic mail is received even while operating the
camera. Then, processing returns to step S211. It may also be arranged
such that, if the user wishes to read the mail, he or she can do so after
returning to the normal mode by, for example, rotating the display
cabinet 11 to the position at an angle of 0.degree..
[0086] When it is determined at step S212 that an incoming call is
received, processing proceeds to step S214. At step S214, the arrival of
the incoming call is notified to the user by, for example, an ordinary
ringer or vibration. Of course, the arrival of the incoming call may also
be notified by a pop-up display the same as in the case of the TV mode or
game mode
[0087] At step S215, if it is determined that the user has answered the
call (with the display cabinet 11 at the position at 0.degree.), the
camera mode may be suspended. In the case where the user have not
answered the call or refused to answer the call, the camera mode may be
continued (step S210).
[0088] At step S217, it is determined whether or not the camera mode is
restored. In a case where an incoming call was received during the camera
mode and the call was answered, and, then, the talking on the phone has
been finished, such an alteration may also be made to allow the camera
mode to be restored only by rotation by the user of the display cabinet
11 to the 180.degree. position. While the display cabinet 11 is rotated
from the position at an angle of 0.degree. to that of 180.degree. when
the camera mode is to be restored, the game mode is set to have a higher
priority than the camera mode. Hence, in order to restore the camera
mode, the shutter key 22 has to be depressed for a long time again, which
is unbearable trouble for the user. This is the reason why the above
described alteration is considered beneficial. When the camera mode is
not to be restored (this is determined, for example, by an ending
instruction from the user or an elapse of time after the completion of
the phone talk, processing is ended.
[0089] Although the game mode in the present embodiment has been set to
have a higher priority than the camera mode, the setting may of course be
reversed.
[0090] The present embodiment is arranged, when an incoming call is
received during the TV mode or game mode, such that the arrival of the
incoming call is notified with the TV program or game playing suspended.
However, such an arrangement may also be made that the user, by having an
answer phone mode set up in advance, can continuously enjoy the TV
program or game playing without causing it to be suspended.
<Advantages of the Embodiments>
[0091] According to an embodiment of the present invention, the operating
mode of the mobile phone terminal 1 is arranged to be changed by rotation
of the display cabinet 11. Therefore, the need for the user to have menus
displayed each time to choose a desired mode therefrom is eliminated and
thus a user friendly mobile phone terminal supporting entertainment
functions can be provided.
[0092] Further, by arranging the terminal to function as a mobile gaming
machine by having the display cabinet 11 rotated by an angle of
180.degree., the terminal can provide a screen display in a landscape
orientation and enables the keys to be operated with the machine held by
both hands, the same as in the case of general mobile gaming machines.
Thus, stabilized operability and improved usability of the apparatus can
be realized. Since, further, the outer shape of the mobile phone terminal
1 is not changed so much before and after the 180.degree. rotation, it is
excellent in terms of design.
[0093] Further, in the normal mode (with the display cabinet 11 at the
position at an angle of 0.degree.), the terminal provides its screen in a
portrait orientation and its operating keys for use in a mobile phone
mode arranged in the same configuration as in the general mobile phone
terminals. Hence, the user is enabled to use the phone call and
electronic mail function by holding the terminal by one hand.
Accordingly, the user can use the mobile phone terminal 1 without feeling
any sense of discomfort.
[0094] Further, since each operating key is provided with different
functions for different modes, one mobile phone terminal can achieve
multiple functions. Further, since capability to support various
functions is allocated to each numeric key, the need for providing
excessive keys is eliminated. Accordingly, the mobile phone terminal can
be made small.
[0095] When an incoming call or electronic mail is received while the
mobile phone terminal is being used as a TV receiver or gaming machine,
the arrival of the call or mail is arranged to be notified to the user.
Hence, the user can respond to it at once.
<Other Exemplary Embodiments>
[0096] Further, by providing a USB port (not shown) on the mobile phone
terminal 1, the terminal may be connected to a home game machine such as
PlayStation (Trademark of Sony Computer Entertainment Inc.) Then, the
mobile phone terminal 1 may also be used as a controller for the home
game machine. At this time, if both of the apparatuses are connected
together by a USB cable, two-way communications may be made between both
the apparatuses and, by initializing the mobile phone terminal 1, it may
also be used as a dedicated controller.
[0097] The present invention may also be attained by providing a system or
apparatus with a recording medium in which the program code of software
to achieve the function of the preferred embodiment is stored and by
having the program code stored in the recording medium read and executed
by a computer (or CPU or MPU) of the system or apparatus. In this case,
the program code, read out from the recording medium, itself realizes the
function of the above referred embodiment. Accordingly, the recording
medium storing the program code therein can be considered to constitute
the present invention. The recording media used for storing such a
program code include, for example, floppy (Registered Trademark) disk,
hard disk, optical disk, magnetooptical disk, CD-ROM, CD-R, magnetic
tape, nonvolatile memory card, and ROM.
[0098] The function of the above referred embodiment is realized not only
by the computer reading out and executing the program code. The OS
(operating system) and the like, operating on the computer, perform part
or the entirety of actual processing based on the instructions set forth
in the program code, and also by this processing is realized the function
of the above referred embodiment; this processing may be included in the
invention.
[0099] Further, there may be a case where the program code read out from
the recording medium is written into a memory attached to a function
enhancement board inserted in a computer or a function enhancement unit
connected to the computer and, thereafter, a CPU or the like provided in
the function enhancement board or function enhancement unit performs part
or the entirety of actual processing based on the instruction set force
in the program code, and thus the function of the above referred
embodiment is achieved by the above described processing. Such a case may
also be included in the invention.
[0100] Further, by having the program code of the software achieving the
function of the above referred embodiment delivered through a network,
the program may be stored into a memory unit such as a hard disk unit or
a memory or a storage medium such as CD-RW, CD-R, or the like of a system
or apparatus. Then, the computer (or the CPU or MPU) of the system or
apparatus may read and execute the program code stored in the memory unit
or storage medium; also through such processing, the present invention
can obviously be achieved.
[0101] It should be understood by those skilled in the art that various
modifications, combinations, sub-combinations and alterations may occur
depending on design requirements and other factors insofar as they are
within the scope of the appended claims or the equivalents thereof.
* * * * *