| United States Patent Application |
20070094620
|
| Kind Code
|
A1
|
|
Park; Yeon Woo
|
April 26, 2007
|
Mobile terminal providing graphic user interface and method of providing
graphic user interface using the same
Abstract
A mobile terminal providing a graphic user interface and method of
providing a graphic user interface are disclosed. In one embodiment a
mobile terminal may comprise a control unit, a touch screen display unit
coupled to the control unit, and a memory storing instructions to be
executed by the control unit. In one embodiment a method may comprise
displaying and then moving one or more icons around the screen of the
mobile terminal, detecting a designation of a point on the screen, and
executing a predefined action based on a distance from a location of the
designated point to a location of at least one of the icons. Another
embodiment may detect an application related event, display an indicator
icon, and execute a predefined action in response to the event detection.
| Inventors: |
Park; Yeon Woo; (Seoul, KR)
|
| Correspondence Name and Address:
|
MCKENNA LONG & ALDRIDGE LLP
1900 K STREET, NW
WASHINGTON
DC
20006
US
|
| Assignee Name and Adress: |
LG ELECTRONICS INC.
Seoul
KR
|
| Serial No.:
|
410312 |
| Series Code:
|
11
|
| Filed:
|
April 25, 2006 |
| U.S. Current Class: |
715/862; 715/812 |
| U.S. Class at Publication: |
715/862; 715/812 |
| Intern'l Class: |
G06F 17/00 20060101 G06F017/00 |
Foreign Application Data
| Date | Code | Application Number |
| Apr 26, 2005 | KR | 2005-34542 |
| Apr 27, 2005 | KR | 2005-34952 |
Claims
1. A method of providing a graphic user interface on a touch screen
display of a mobile terminal, comprising: displaying one or more icons
associated with one or more applications of the mobile device on the
touch screen display; causing each of the one or more icons to move about
the touch screen display in a pattern; detecting a designation of a point
on the touch screen display, wherein the designated point does not
coincide with any point within a perimeter of any of the one or more
icons; selecting at least one of the one or more icons based on a
distance between the designated point and the at least one icon; and
executing a predefined action involving the at least one icon.
2. The method of claim 1, wherein the pattern is one of a substantially
fixed pattern and a pseudo-random pattern.
3. The method of claim 1, wherein the pattern of movement of each of the
one or more icons is unique.
4. The method of claim 1, wherein the pattern of movement of each of the
one or more icons causes certain ones of the icons to substantially
disappear from the touch screen display, such that a predefined number of
icons, out of the total number of icons, is substantially visible on the
touch screen display at any given time.
5. The method of claim 4, wherein each of the one or more icons is visible
on the display screen for substantially the same amount of time.
6. The method of claim 4 wherein disappearance is achieved through a
reduction in size.
7. The method of claim 4, wherein disappearance is achieved through moving
outside of the display area of the touch screen display.
8. The method of claim 1, wherein each icon moves about at one of a fixed
speed and a variable speed.
9. The method of claim 1, wherein detecting the designation of a point on
the display screen comprises evaluating a control signal received from
the touch screen display in response to a touch of a pointed instrument
on a surface of the touch screen display.
10. The method of claim 1, wherein the predefined action involves changing
a visual characteristic associated with the selected icon.
11. The method of claim 10, wherein the visual characteristic is size.
12. The method of claim 10, wherein the visual characteristic is color.
13. The method of claim 10, wherein the visual characteristic is shape.
14. The method of claim 10, wherein the visual characteristic is an
animated feature.
15. The method of claim 1, wherein the predefined action comprises
executing an application associated with the selected icon when the
distance between the designated point and the selected icon is less than
a predetermined value.
16. The method of claim 1, wherein the predefined action comprises
changing the pattern of movement of the selected icon when the distance
between the designated point and the selected icon is less than a
predetermined value.
17. The method of claim 16, wherein the pattern of movement is changed to
a circular pattern substantially centered on the designated point on the
screen.
18. The method of claim 1, wherein the predefined action further includes
generating a sound.
19. A method of providing a graphic user interface on a touch screen
display of a mobile terminal, comprising: displaying one or more icons
associated with one or more applications of the mobile device on the
touch screen display; causing each of the one or more icons to move about
the touch screen display in a pattern; detecting a predefined event
associated with a first application of the one or more applications of
the mobile device; displaying an indicator icon on the touch screen
display, wherein the indicator icon indicates the detection of the event;
causing the pattern of movement of the icon associated with the first
application to change, wherein the changed pattern of motion results in
the icon's interception of the indicator icon; and causing an animated
event to be displayed, wherein the animated event depicts an animation of
at least the icon associated with the first application and the
intercepted indicator icon.
20. The method of claim 19, wherein the pattern is one of a substantially
fixed pattern and a pseudo-random pattern.
21. The method of claim 19, wherein the pattern of movement of each of the
one or more icons is unique.
22. The method of claim 19, wherein the pattern of movement of each of the
one or more icons causes certain ones of the icons to substantially
disappear from the touch screen display, such that a predefined number of
icons, out of the total number of icons, is substantially visible on the
touch screen display at any given time.
23. The method of claim 22, wherein each of the one or more icons is
visible on the display screen for substantially the same amount of time.
24. The method of claim 22 wherein disappearance is achieved through a
reduction in size.
25. The method of claim 22, wherein disappearance is achieved through
moving outside of the display area of the touch screen display.
26. The method of claim 19, wherein each icon moves about at one of a
fixed speed and a variable speed.
27. The method of claim 19, further comprising generating a sound upon
interception.
28. The method of claim 19, wherein the event involves receiving a message
from a source remote to the mobile terminal.
29. The method of claim 19, wherein the event involves the expiration of a
timer.
30. The method of claim 19, wherein the event involves attaining a
predefined date or predefined time.
31. The method of claim 19, wherein the indicator icon is in the form of
an envelope.
32. The method of claim 19, wherein the indicator icon is in the form of a
clock.
33. A mobile terminal comprising: a control unit; a touch screen display
coupled to the control unit; and a memory storing instructions to be
executed by the control unit, the instructions comprising instructions
to: display one or more icons associated with one or more applications of
the mobile device on the touch screen display; cause each of the one or
more icons to move about the touch screen display in a pattern; detect a
designation of a point on the touch screen display, wherein the
designated point does not coincide with any point within a perimeter of
any of the one or more icons; select at least one of the one or more
icons based on a distance between the designated point and the at least
one icon; and execute a predefined action involving the at least one
icon.
34. A mobile terminal comprising: a control unit; a touch screen display
coupled to the control unit; and a memory storing instructions to be
executed by the control unit, the instructions comprising instructions
to: display one or more icons associated with one or more applications of
the mobile device on the touch screen display; cause each of the one or
more icons to move about the touch screen display in a pattern; detect a
predefined event associated with a first application of the one or more
applications of the mobile device; display an indicator icon on the touch
screen display, wherein the indicator icon indicates the detection of the
event; cause the pattern of movement of the icon associated with the
first application to change, wherein the changed pattern of motion
results in the icon's interception of the indicator icon; and cause an
animated event to be displayed, wherein the animated event depicts an
animation of at least the icon associated with the first application and
the intercepted indicator icon.
Description
[0001] This application claims the benefit of Korean Patent Application
No. P2005-34542, filed on Apr. 26, 2005, and Korean Patent Application
No. P2005-34952, filed on Apr. 27, 2005, both of which are hereby
incorporated by reference for all purposes as if fully set forth herein.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a mobile terminal using a touch
screen display, and more particularly, to a mobile terminal providing a
graphic user interface that may be manipulated with a pointed instrument
via the touch screen display. Methods of use of the graphic user
interface on such a mobile terminal are also presented.
[0004] 2. Discussion of the Related Art
[0005] Generally, a mobile terminal, such as a cell phone, uses an X-Y
coordinate system to describe a location of a point on its associated
display screen. In operation, a user generally moves a cursor to a given
point on the display screen and "clicks" an enter key. The mobile
terminal may interpret the click of the enter key as a command to capture
the X-Y coordinates of the cursor. For example, several icons may be
displayed on the mobile terminal's display screen. Each icon may be
associated with an application stored in a memory of the mobile terminal.
The user may cause the cursor to hover over one of the icons. At this
instant, the cursor's location and the location of at least one point
within the perimeter of the icon share common coordinates; their
locations coincide. This situation may be referred to as having the
cursor "on" the icon. In this situation, when the user clicks the enter
key of the mobile terminal, it may capture the X-Y coordinate location of
the cursor. The captured cursor coordinates could be compared to the
coordinates of all points within the perimeter of each of the icons on
the display. If the location of the cursor coincides with the location of
at least one point within the perimeter of one of the displayed icons,
the mobile terminal may launch (i.e., "execute") the application
associated with that icon.
[0006] The user, however, may not have the cursor on an icon when he or
she clicks the enter key. In this situation, because the location of the
cursor fails to coincide with the location of at least one point within
the perimeter of any of the displayed icons, the mobile terminal will do
nothing.
[0007] The desktops of mobile terminals are becoming crowded as mobile
terminals shrink in physical size and as users add more functionality to
their mobile terminals. The combination of at least these two factors may
mean that more icons of a smaller size are being packed into a shrinking
display area. As mobile terminals with advanced features, such as touch
screens, downloadable movies, downloadable music, streaming live
television programming and video conferencing features gain popularity,
the problem of accurately locating a desired icon will increase.
[0008] When using a touch screen, good aim is required to correctly hit a
desired icon with a stylus. The wrong application may be launched if the
user's aim is off and he hits an unintended icon. Alternatively, no
application will be launched if the user misses her icon and taps the
empty desktop are between icons. In practice, because mobile terminals
are often jostled as they are operated, a user's aim is directly impacted
by the movement of the mobile terminal itself. If frustration is to be
avoided and productivity is to be increased, users must have a way to
reduce desktop clutter and receive an interesting and/or humorous outcome
if their desired outcome (e.g., launching an application) does not
materialize.
[0009] What is needed is an apparatus and method to cause icons to move
about the display and to cause at least one icon on the display to move
toward and/or around a selection point when the selection point falls on
the desktop of the display, and not on an icon.
SUMMARY OF THE INVENTION
[0010] Accordingly, the present invention is directed to a mobile
terminal, which may be a mobile terminal, providing a graphic user
interface and method of providing the graphic user interface that
substantially obviates one or more problems due to limitations and
disadvantages of the related art.
[0011] In one embodiment of the invention, a method to provide a graphic
user interface on a touch screen display of a mobile terminal may include
displaying one or more icons associated with one or more applications of
the mobile device on the touch screen display. The icons may be caused to
move about the touch screen display in a pattern. A control unit may
detecting a designation of a point on the touch screen display, and if
the designated point does not coincide with any point within a perimeter
of any of the one or more icons the control unit may select at least one
of the one or more icons based on a distance between the designated point
and the at least one icon. Thereafter, a predefined action involving the
at least one icon may be executed.
[0012] In another embodiment of the invention, a method of providing a
graphic user interface on a touch screen display of a mobile terminal may
include detecting a predefined event associated with an application of
the mobile device and displaying an indicator icon on the touch screen
display to indicate the detection of the event. Following the detection
of the event the control unit may cause the pattern of movement of the
icon associated with the application to change, such that the changed
pattern of motion results in the icon's interception of the indicator
icon. Thereafter the control unit may cause an animated event to be
displayed, wherein the animated event depicts an animation of at least
the icon associated with the application and the intercepted indicator
icon.
[0013] Additional advantages, icons, and features of the invention will be
set forth in part in the description which follows and in part will
become apparent to those having ordinary skill in the art upon
examination of the following or may be learned from practice of the
invention.
[0014] It is to be understood that both the foregoing general description
and the following detailed description are exemplary and explanatory and
are intended to provide further explanation of the invention as claimed.
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] The accompanying drawings, which are included to provide a further
understanding of the invention and are incorporated in and constitute a
part of this application, illustrate embodiment(s) of the invention and
together with the description serve to explain the principle of the
invention. In the drawings:
[0016] FIG. 1 is a block diagram of a mobile terminal that may provide a
graphic user interface according to an embodiment of the invention.
[0017] FIG. 2 is a flow diagram of one method in accordance with an
embodiment of the invention.
[0018] FIGS. 3A to 3E represent an illustrative sequence of exemplary
screen shots of a mobile terminal performing one embodiment of the method
of FIG. 2.
[0019] FIG. 4 is a flow diagram of another method in accordance with an
embodiment of the invention.
[0020] FIGS. 5A to 5E represent an illustrative sequence of exemplary
screen shots of a mobile terminal performing one embodiment of the method
of FIG. 4.
DETAILED DESCRIPTION OF THE INVENTION
[0021] Reference will now be made to various embodiments of the invention,
examples of which are illustrated in the accompanying drawings. Wherever
possible, the same reference numbers will be used throughout the drawings
to refer to the same or like parts. Embodiments of the invention for use
with mobile terminals having touch screen displays may be described
herein. The invention, however, may perform with equal satisfaction using
either fixed or mobile displays, with or without touch screen display
input.
[0022] Desktop environments exist for graphic user interfaces ("GUIs") on
both fixed and mobile terminals. On a mobile terminal, a cursor's
movement may be directed by, for example, rotating a wheel, manipulating
a four-way key, or manipulating four individual directional buttons. Some
mobile terminals use a touch screen as an input device. Data may be
entered to the mobile terminal via the touch screen. Touch screen data
input may be facilitated by use of a pointed instrument. A representative
pointed instrument is a stylus. Other objects, such as a pen, pencil, or
finger may be used. Pens and pencils, however, may leave marks on the
touch screen. Fingers may be too large to select menu items, including
icons, that are displayed in close proximity to one another. The term
"touch screen device" is intended to encompass all input devices that
accept data in a manner other than exclusively through the use of a
keyboard. Touch screen devices may therefore encompass pressure
sensitive, capacitive, heat sensitive, and light sensitive (e.g.,
functioning by breaking rows and columns of light) transducers to provide
input to the mobile device.
[0023] FIG. 1 is a block diagram of a mobile terminal 10 that may provide
a graphic user interface according to an embodiment of the invention. The
mobile terminal 10 may include a control unit 12, such as a
microprocessor or controller. The mobile terminal 10 may also include a
memory 14, which may be used to store data and executable code associated
with a method according to an embodiment of the invention. The mobile
terminal 10 may also include a display 16 to display data/images
according to commands generated by the control unit 12. The display 16
may be a touch screen display. The display 16 may therefore serve as at
least one input/output device of the mobile terminal 10. A user may use
the touch screen display 16 with an associated stylus 18 to input data to
the mobile terminal 10. The mobile terminal 10 may also include one or
more additional input devices, such as a keypad 20. A wireless
communication transmitter/receiver device 22 and associated antenna 24
may be associated with the mobile terminal 10. The wireless communication
device 22 may be useful for transmitting and/or receiving data to and/or
from, respectively, a remote source 26. The data may be digital and/or
analog. The remote source 24 may be a mobile base station or other
intermediary point between the user's mobile terminal 10 and a fixed or
mobile terminal (not shown) in communication with the user's mobile
terminal. The mobile terminal 10 may also include a sound unit 28 that
outputs sound. Sounds may be generated in response to a command from the
control unit 12 and may provide an audible indicator for the user. The
mobile terminal 10 may also include a vibratory device 30, which may be
used to provide a tactile indicator to the user. The memory 14, touch
screen display 16, keypad 20, wireless communication device 22, sound
device 28, and vibratory device 30 may all be coupled to the control unit
12 via a communication bus 32.
[0024] The stylus 18, in cooperation with the touch screen display 16, may
be used to control movement of a cursor, pointer, or the like. The stylus
18 may be used to designate a location of a point on the touch screen
display 16 that may or may not coincide with the location of an icon. Of
course, movement of the cursor or pointer, or designation of an icon or a
point on the touch screen display 16 may be implemented using other
items, such as a mouse, a touch pad, a joystick, a four-way key, or the
like. Moreover, it will be understood that recitation of any lists herein
is not meant to limit the invention to the items recited in the list; all
lists are intended to be illustrative and not limiting.
[0025] FIG. 2 illustrates one method in accordance with an embodiment of
the invention. At 200, the control unit 12 may execute instructions to
display one or more icons on the touch screen display 16 associated with
the mobile terminal 10. At 202, the control unit 12 may execute
instructions to cause each of the one or more icons to move about the
display screen in a pattern. The speed of any given icon's movement may
be fixed or variable.
[0026] The pattern may be substantially fixed, for example, a straight or
sinusoidal path along a horizontal, diagonal, or vertical axis; a
circular or elliptical path; or any other substantially predictable
pattern. The pattern may alternatively be pseudo-random, for example, an
apparently random path taken by a bee flying from flower to flower, or an
apparently random path of a fish as it swims in an aquarium. The pattern
of movement of each of the one or more icons may be unique. That is, no
two patterns repeat each other.
[0027] As there may be many icons moving about on the mobile terminal's
desktop, the desktop may become crowded and visually confusing. A user
may thus elect to have only a fixed number of icons visible at any one
time. The fixed number of icons may be less than or equal to the total
number of icons available. At 204, if the user has not previously limited
the number of icons on display or if the user does not want to make a
change to that number, then the method may proceed to 206. At 206, the
user may elect the number of icons that should be moving about the touch
screen display at any given time, or may change a previous election.
[0028] Of course, the user may wish to see all of the mobile terminal's
icons over a given time period, in a rotating manner. Thus, the pattern
of movement of each of the one or more icons may be calculated to cause
certain ones of the icons to substantially disappear from the touch
screen display from time to time. Accordingly, at 208, the user may enter
a rate (e.g., three icons per 10 seconds) of icon visibility.
Alternatively, a user may select an amount of time between cycles of
groups, or individual ones of, icons. As used herein, a cycle may be the
amount of time each icon is visible on the display screen of the mobile
terminal (e.g., 20 seconds every minute). At 210, the order of "cycling"
of icons in and out of visibility may be calculated by the control unit
12. Multiple icons, may be substantially visible on the touch screen
display in any given time period.
[0029] An icon may disappear from view by, for example, reducing its size
until it has substantially disappeared. The size reduction may make it
appear as if the icon is moving deeper into the display, and thus moving
further away from the user. An icon may disappear from view by, for
example, effectively moving the icon outside of the visible area of the
touch screen along any of its borders. Of course, the above examples are
not meant to be limiting in any way. The method may return to 200, where
the next icon(s) in a cycle can be displayed. If, however, at 204, the
election of the number of icons to display was previously made or no
change to the election is desired, the method may continue to 212.
[0030] At 212, the control unit 12 may detect that the user has designated
a point on the display 16. Typically, a user designates a point by
tapping, or otherwise touching the screen of the touch screen device with
his or her stylus. Detecting the user's designation of a point may
require the evaluation of a control signal received, for example, by the
control unit 12 as an input from the touch screen display 16.
[0031] If, at 212, the control unit does not detect the designation of a
point then, the method may continue to 210. If, however, the control unit
does detect the designation of a point then, the method may proceed to
214. At 214, the control unit 12 may determine if the designated point
coincides with any point within the perimeter of an icon. If so, the
method may proceed to 216 where the control unit 12 may executes code to
launch the application associated with that icon. The word "application"
is intended to have a broad meaning, including at least both a computer
program assigned for a specific task or use and any function or
sub-routine associated with that program. Thus, one icon on a desktop may
be associated with a word processing program while a second icon may be
associated with a spell checking function of that program.
[0032] In the instance where the designated point is located on the
desktop itself, and not on any icon, then, at 218, the control unit 12
may select at least one of the icons then displayed on the display
screen. The selection may be based, for example, on a distance between
the designated point and the icon (e.g., the closest icon to the
designated point may be selected). At 220, the control unit may then
execute a predefined action involving the selected icon.
[0033] Predefined actions may not be executed unless certain values are
satisfied; they may also be dependent on one or more values, such as
distance between the designated point and the selected icon. For example,
the predefined action might only be executed when the distance between
the designated point and the selected icon is less than a predetermined
value. In this way, the user can determine (by setting the predetermined
value) how carefully he must aim his stylus at the icon.
[0034] A predefined action may cause, for example, the pattern of movement
of the selected icon to change. The pattern of movement of the selected
icon may change, for example, to a circular pattern of motion
substantially centered on the designated point on the screen.
[0035] The predefined action may alternatively or additionally involve
changing a visual characteristic associated with the selected icon.
Examples of visual characteristics that may be changed include size,
color, shape, an animated feature of the icon, such as flapping of fins,
wings, or arms, the running movement of legs, or shaking of all or part
of the icon. Additionally, at 220, the predefined action may also include
generating a sound.
[0036] Of course, the user may also set the predefined action to cause the
launching of the application associated with the selected icon. In this
event, the method may proceed to 224 and end. If the predefined action is
not the launch of the application associated with the icon, then at 222
the method may return to 212 and continue as described above.
[0037] FIGS. 3A to 3E represent an illustrative sequence of exemplary
screen shots of a mobile terminal performing one embodiment of the method
of FIG. 2. For illustrative purposes, the icons of FIGS. 3A to 3E are
represented as fish, and the user's perspective is from above. It will be
understood that the icons could be represented, for example, as any life
form, abstract shape, regular shape, inanimate object, photographic
image, or any combinations of these and/or other categories of things.
The shape and diversity of icons is not a limitation of the invention
disclosed herein. In one non-limiting example, icons may be configured
with an object oriented programming ("OOP") module. Likewise, the user's
perspective is not limited to that illustrated in the figures presented
herein.
[0038] In FIG. 3A, the control unit 12 of the mobile terminal 10 has
caused a plurality of icons 302, 304, 306, 308, 310 to be displayed on
the touch screen display 300. In the example of FIGS. 3A-3E, three icons
302, 304, and 310 may be associated with applications stored on the
mobile terminal (television, messaging, and calendar, respectively). One
icon 306, providing an alarm, may be a associated with function of the
messaging icon 304. Another icon 308, may provide a link to an album of
photographs stored in the memory 14 of the mobile terminal 12. For
purposes of this example, it may be assumed that the control unit 12 has
additionally caused the displayed icons to move about the touch screen
display 300. It may be assumed, for purposes of this example, that out of
a plurality of icons, the user has set parameters that allow about five
icons to be displayed at any given time. Accordingly, one or more of the
icons moving about the display would, within a given time period,
disappear from the screen and be replaced by other icons representing
other applications. The methods of disappearance and appearance may be
made, for example, by any one or combination of the methods described
above.
[0039] In FIG. 3B, a stylus 18 is illustrated as tapping or otherwise
touching the surface of the touch screen 300 of the mobile terminal 10.
By plan or by accident, the user's stylus has touched the display 300 at
a point that is not occupied by an icon. The control unit 12 may detect
and decode this touch as a designation of the X-Y coordinate of the
cursor. The control unit 12 may select at least one icon according to a
predetermined algorithm.
[0040] In FIG. 3C, the control unit 12 may calculate the distance
(d.sub.1, d.sub.2, d.sub.3) from the designated point (d.sub.0) to each
of the closest icons. In the example as illustrated in FIG. 3C, the
distances to each icon 302, 304, and 310 are equivalent. Thus, the
control unit 12 may select all three icons.
[0041] FIG. 3D illustrates the execution of one possible predefined action
by each of the three icons. As illustrated, the predefined action may be
to align each selected icon with the designated point (d.sub.0) such that
the "front" of the icon faces the designated point and the "rear" of the
icon extends in a radial direction outward from the designated point. The
execution of this predefined action may provide a benefit in that three
moving icons have moved to one location on the display. This grouping of
icons may make it easier for the user to select the icon representing a
desired application. FIG. 3D illustrates the user's selection of the icon
associated with the message application 304. FIG. 3E illustrates one
example of a launched message program.
[0042] FIG. 4 is a flow diagram of another method in accordance with an
embodiment of the invention. Steps 200 through 210 of FIG. 2 are repeated
in the embodiment of FIG. 4. Disclosure of these steps is described
above, in relation to FIG. 2. At 412, a predefined event may be detected.
Examples of predefined events include a reception of a message, for
example, a message broadcast from remote source 24 (FIG. 1). Another
example of a predefined event may be a message or warning generated by
the mobile terminal, for example, a low battery signal. Still another
example of a predefined event may be associated with an application
running on the mobile terminal, for example, the control unit 12 may
detect the setting of a flag by the calendar application; the flag may
indicate that a predetermined alarm time has been reached.
[0043] The predefined event may be associated with a first application of
the one or more applications of the mobile device. At 414, upon detection
of the predefined event, the control unit 12 may cause an indicator icon
to be displayed on the touch screen display. The indicator icon may
provide a visual indication of the detection of the event. Substantially
simultaneously, at 416, the icon associated with the first application is
caused to appear (if not already displayed on the screen). At 418, the
icon associated with the first application is caused change its pattern
of movement such that the path taken by the icon associated with the
first application intercepts the indicator icon. Alternatively, both
icons could be made to intercept each other. At 420, upon interception,
the control unit 12 may cause a visual interaction between the icon
associated with the first application and the intercepted indicator icon
to occur. Such an interaction may be referred to as an "animated event."
[0044] FIGS. 5A to 5E represent an illustrative sequence of exemplary
screen shots of a mobile terminal performing one embodiment of the method
of FIG. 4. In FIG. 5A, the control unit 12 of the mobile terminal 10 has
caused a plurality of icons 302, 304, 306, 308, 310 to be displayed on
the touch screen display 300.
[0045] In FIG. 5B, the control unit 12 has detected an event. The event
may be decoded as a reception of a message, for example, from remote
source 24. An indicator icon 512 representing the event may be displayed
at a prescribed position on the screen 300. In the example of FIG. 5B, an
envelope-type icon is displayed on an upper left corner of the screen 300
to indicate a reception of the message.
[0046] In FIG. 5C, the icon 306 for message application associated with
the envelope type icon (i.e., the indicator icon 512) is illustrated as
moving toward an intercept point with the indicator icon 512. FIG. 5D
illustrates a state in which the icon representing the message
application 306 intercepts the icon indicating the message reception 512.
The control unit 12 may cause the intercepted pair of icons to perform
some animated stunt, or may cause the intercepted icons to continue to
move about the screen in a coupled position. For example, the fish's
eye(s), mouth, and/or gill(s), may move and/or the fish's body may
undulate, shake or wiggle. The envelope may, for example, increase or
decrease in size, change color, and/or it's sealing flap may open and
close. If the event was an alarm and the indicating icon was an alarm
clock, then, for example, the alarm clock may vibrate, shake, spin its
arms, and/or radiate curved lines to visually depict an alarm sound. Of
course these lists are meant to be illustrative and in no way limiting.
FIG. 5E illustrates that the user may select to receive and open the
message by designating a point on the icon 306 (or indicator icon 512).
[0047] It will be apparent to those skilled in the art that various
modifications and variations may be made without departing from the
spirit or scope of the invention as illustrated by the exemplary
embodiments described herein. Thus, it is intended that the present
invention covers the modifications and variations of this invention
provided they come within the scope of the appended claims and their
equivalents.
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