| United States Patent Application |
20060161218
|
| Kind Code
|
A1
|
|
Danilov; Yuri Petrovich
|
July 20, 2006
|
Systems and methods for treating traumatic brain injury
Abstract
The present invention relates to systems and methods for management of
brain and body functions and sensory perception. For example, the present
invention provides systems and methods of sensory substitution and
sensory enhancement (augmentation) as well as motor control enhancement.
The present invention also provides systems and methods of treating
diseases and conditions, as well as providing enhanced physical and
mental health and performance through sensory substitution, sensory
enhancement, and related effects.
| Inventors: |
Danilov; Yuri Petrovich; (Middleton, WI)
|
| Correspondence Name and Address:
|
MEDLEN & CARROLL, LLP;Suite 350
101 Howard Street
San Francisco
CA
94105
US
|
| Assignee Name and Adress: |
Wicab, Inc.
Middleton
WI
|
| Serial No.:
|
234453 |
| Series Code:
|
11
|
| Filed:
|
September 23, 2005 |
| U.S. Current Class: |
607/45 |
| U.S. Class at Publication: |
607/045 |
| Intern'l Class: |
A61N 1/08 20060101 A61N001/08 |
Goverment Interests
[0002] The present invention was made in part under funds from NSF Grant
No. IIS-0083347, NIH Grant Nos. R01-EY10019, R43/44-DC04738,
R43/44-EY13487, and DARPA Grant No. BD-8911. The government may have
certain rights in the invention.
Claims
1. A method for treating symptoms associated with traumatic brain injury
comprising exposing a subject with traumatic brain injury to sensory
stimulation provided by a stimulator placed in contact with said subject,
wherein said stimulator provides information about said subject's head
position.
2. The method of claim 1, wherein said sensory stimulation comprises
tactile stimulation.
3. The method of claim 2, wherein said tactile stimulation comprises
electrotactile stimulation.
4. The method of claim 1, wherein said stimulator comprises a single
electrode.
5. The method of claim 1, wherein said stimulator comprises a plurality of
electrodes.
6. The method of claim 1, wherein said contact comprises contact with said
subject's tongue.
7. The method of claim 1, wherein said information comprises information
about said subject's head position with respect to the gravitational
plane.
8. The method of claim 1, wherein a processor that is in electronic
communication with said stimulator provides said information.
9. The method of claim 8, wherein said processor receives data
corresponding to said head position from a sensor of angular or linear
motion, and wherein said processor converts said data into a pattern that
is transmitted to said stimulator.
10. The method of claim 9, wherein said sensor of angular or linear motion
comprises an accelerometer or gyroscope.
11. The method of claim 1, wherein said subject is exposed to said sensory
stimulation provided by said stimulator placed in contact with said
subject for at least ten minutes.
12. The method of claim 1, wherein said sensory stimulation is provided
under conditions that ameliorate said symptoms.
13. The method of claim 12, wherein said subject experiences amelioration
of said symptoms for a post-treatment period of time after said sensory
simulation is stopped.
14. The method of claim 13, wherein said post-treatment period of time is
six hours.
15. The method of claim 13, wherein said post-treatment period of time is
one week.
16. The method of claim 13, wherein said post-treatment period of time is
one month.
17. The method of claim 1, wherein said symptom is lack of balance.
18. The method of claim 1, wherein said symptom is lack of motor control
19. The method of claim 1, wherein said symptom is difficulty walking.
20. The method of claim 1, wherein said symptom is lack of muscular
tension.
21. The method of claim 1, wherein said symptom is tremor.
22. The method of claim 1, wherein said symptom is the inability to walk
independently.
23. The method of claim 1, wherein said symptom is the inability to walk
with head up and looking around.
24. The method of claim 1, wherein said symptom is the inability to stand
still with eyes closed or open.
25. The method of claim 1, wherein said symptom is deficient articulation
of words.
26. The method of claim 1, wherein said symptom is a vision problem.
27. The method of claim 1, wherein said symptom is lack of stability.
28. The method of claim 1, wherein said symptom is fatigue and/or lack of
endurance.
29. The method of claim 1, wherein said symptom is deficiency in cognitive
function.
30. The method of claim 1, wherein said symptom is tinnitus.
31. The method of claim 1, wherein said symptom is insecurity.
32. The method of claim 1, wherein said symptom is the inability to sleep.
33. A method for improving a symptom associated with traumatic brain
injury in a subject, comprising exposing said subject to sensory
stimulation, wherein said sensory stimulation conveys information about
said subject's body position with respect to a gravitation plane and
wherein said subject maintains stabilization of the head with respect to
said gravitation plane in response to said sensory stimulation.
34. The method of claim 33, wherein said symptom is lack of balance.
35. The method of claim 33, wherein said symptom is lack of motor control
36. The method of claim 33, wherein said symptom is difficulty walking.
37. The method of claim 33, wherein said symptom is lack of muscular
tension.
38. The method of claim 33, wherein said symptom is tremor.
39. The method of claim 33, wherein said symptom is the inability to walk
independently.
40. The method of claim 33, wherein said symptom is the inability to walk
with head up and looking around.
41. The method of claim 33, wherein said symptom is the inability to stand
still with eyes closed or open.
42. The method of claim 33, wherein said symptom is deficient articulation
of words.
43. The method of claim 33, wherein said symptom is a vision problem.
44. The method of claim 33, wherein said symptom is lack of stability.
45. The method of claim 33, wherein said symptom is fatigue and/or lack of
endurance.
46. The method of claim 33, wherein said symptom is deficiency in
cognitive function.
47. The method of claim 33, wherein said symptom is tinnitus.
48. The method of claim 33, wherein said symptom is insecurity.
49. The method of claim 33, wherein said symptom is the inability to
sleep.
50. The method of claim 18, wherein said subject maintains stabilization
of the head with respect to said gravitation plane in response to said
sensory stimulation.
51. The method of claim 33, wherein said sensory stimulation comprises
tactile stimulation.
52. The method of claim 51, wherein said tactile stimulation comprise
electrotactile stimulation.
53. The method of claim 52, wherein said electrotactile stimulation is
applied to the subject's tongue.
54. The method of claim 53, wherein said electrotactile stimulation is
applied to the sujbect's tongue by a stimulator having one or more
electrodes.
55. The method of claim 54, wherein said one or more electrodes provide
said electrotactile stimulation in a pattern that corresponds to said
information.
56. The method of claim 33, wherein said sensory stimulation comprises
visual information.
57. The method of claim 33, wherein said sensory stimulation comprises
audio information.
58. The method of claim 33, wherein said subject maintains stabilization
of the head with respect to said gravitation plane for ten continuous
minutes or more.
59. The method of claim 33, wherein said information provided by a device
having a processor.
60. The method of claim 59, wherein said processor receives data
corresponding to said body position from a sensor of angular or linear
motion, and wherein said processor converts said data into said
information.
61. The method of claim 59, wherein said sensor of angular or linear
motion comprises an accelerometer or gyroscope.
62. The method of claim 33, wherein said exposing comprises providing said
information to said subject while said subject undergoes a training
program that permits said subject to correlate said information with said
body position.
63. The method of claim 33, wherein said sensory stimulation is provided
to said subject under conditions that permit said subject to experience
improved balance for a post-treatment period of time after said sensory
simulation is stopped.
64. The method of claim 63, wherein said post-treatment period of time is
six hours.
65. The method of claim 63, wherein said post-treatment period of time is
one week.
66. The method of claim 63, wherein said post-treatment period of time is
one month.
Description
[0001] The present invention is a continuation-in-part of U.S. patent
application Ser. No. 10/998,222, filed Nov. 26, 2004, which claims
priority to U.S. Provisional Patent Application Nos. 60/525,359 filed
Nov. 26, 2003, 60/605,988, filed Aug. 31, 2004, and 60/615,305, filed
Oct. 1, 2004, the disclosures of which are herein incorporated by
reference in their entireties.
FIELD OF THE INVENTION
[0003] The present invention relates to systems and methods for management
of brain and body functions and sensory perception. For example, the
present invention provides systems and methods of sensory substitution
and sensory enhancement (augmentation) as well as motor control
enhancement. The present invention also provides systems and methods for
treating diseases and conditions, as well as providing enhanced physical
and mental health and performance through sensory substitution, sensory
enhancement, and related effects.
BACKGROUND OF THE INVENTION
[0004] The mammalian brain, and the human brain in particular, is capable
of processing tremendous amounts of information in complex manners. The
brain continuously receives and translates sensory information from
multiple sensory sources including, for example, visual, auditory,
olfactory, and tactile sources. Through processing, movement, and
awareness training, subjects have been able to recover and enhance
sensory perception, discrimination, and memory, demonstrating a range of
untapped capabilities. What are needed are systems and methods for better
expanding, accessing, and controlling these capabilities.
DESCRIPTION OF DRAWINGS
[0005] FIG. 1 shows a schematic diagram of information flow to and from
the brain.
[0006] FIG. 2 shows a schematic diagram of information flow to and from
the brain from traditional means, and from employing systems and methods
of the present invention.
[0007] FIG. 3 shows a schematic diagram of information flow from a video
source to the brain using a tongue-based electrotactile system of the
present invention.
[0008] FIG. 4 shows examples of different types of information that may be
conveyed by the systems and methods of the present invention.
[0009] FIG. 5 shows a circuit configuration for an enhanced catheter
system of the present invention.
[0010] FIG. 6 shows a waveform pattern used in some embodiments of the
present invention.
[0011] FIG. 7 shows a sensor pattern in a surgical probe embodiment of the
present invention.
[0012] FIG. 8 shows a testing system for testing a surgical probe system
of the present invention.
[0013] FIG. 9 shows a sensor pattern in a surgical probe embodiment of the
present invention.
[0014] FIG. 10 shows four trajectory error cues as displayed on the tongue
display for use in a navigation embodiments of the present invention: (a)
"On course; proceed." (b) "Translate, step `Up`." (c) "Translate
`Right`." (d) Rotate `Right`." Forward motion along trajectory is
indicated by flashing of displayed pattern. Black areas on diagrams
represent active regions on 12.times.12 array. Gray arrows indicate
direction of image on display.
[0015] FIG. 11 shows data from a tongue mapping experiment of the present
invention.
[0016] FIG. 12 shows data from a tongue mapping experiment of the present
invention.
[0017] FIG. 13 shows data from a tongue mapping experiment of the present
invention.
[0018] FIG. 14 shows data from a tongue mapping experiment of the present
invention.
[0019] FIG. 15 is a simplified perspective view of an exemplary input
system wherein an array of transmitters 104 magnetically actuates motion
of a corresponding array of stimulators 100 implanted below the skin 102.
[0020] FIG. 16 is a simplified cross-sectional side view of a stimulator
200 of a second exemplary input system, wherein the stimulator 200
delivers motion output to a user via a deformable diaphragm 212.
[0021] FIG. 17 is a simplified circuit diagram showing exemplary
components suitable for use in the stimulator 200 of FIG. 16.
[0022] FIG. 18 shows an exemplary in-mouth electrotactile stimulation
device of the present invention.
[0023] FIG. 19 shows an exemplary in-mouth signal output device of the
present invention.
[0024] FIG. 20 shows a sample wave-form useful in some embodiments of the
present invention.
[0025] FIG. 21 shows a power supply unit of some embodiments of the
present invention.
[0026] FIG. 22 shows a stimulation circuit of some embodiments of the
present invention.
DEFINITIONS
[0027] To facilitate an understanding of the present invention, a number
of terms and phrases are defined below:
[0028] As used herein, the term "subject" refers to a human or other
vertebrate animal. It is intended that the term encompass patients.
[0029] As used herein, the term "amplifier" refers to a device that
produces an electrical output that is a function of the corresponding
electrical input parameter, and increases the magnitude of the input by
means of energy drawn-from an external source (i.e., it introduces gain).
"Amplification" refers to the reproduction of an electrical signal by an
electronic device, usually at an increased intensity. "Amplification
means" refers to the use of an amplifier to amplify a signal. It is
intended that the amplification means also includes means to process
and/or filter the signal.
[0030] As used herein, the term "receiver" refers to the part of a system
that converts transmitted waves into a desired form of output. The range
of frequencies over which a receiver operates with a selected performance
(i.e., a known level of sensitivity) is the "bandwidth" of the receiver.
[0031] As used herein, the term "transducer" refers to any device that
converts a non-electrical parameter (e.g., sound, pressure or light),
into electrical signals or vice versa.
[0032] As used herein, the terms "stimulator" and "actuator" are used
herein to refer to components of a device that impart a stimulus (e.g.,
vibrotactile, electrotactile, thermal, etc.) to tissue of a subject. When
referenced herein, the term stimulator provides an example of a
transducer. Unless described to the contrary, embodiments described
herein that utilize stimulators or actuators may also employ other forms
of transducers.
[0033] The term "circuit" as used herein, refers to the complete path of
an electric current.
[0034] As used herein, the term "resistor" refers to an electronic device
that possesses resistance and is selected for this use. It is intended
that the term encompass all types of resistors, including but not limited
to, fixed-value or adjustable, carbon, wire-wound, and film resistors.
The term "resistance" (R; ohm) refers to the tendency of a material to
resist the passage of an electric current, and to convert electrical
energy into heat energy.
[0035] The term "magnet" refers to a body (e.g., iron, steel or alloy)
having the property of attracting iron and producing a magnetic field
external to itself, and when freely suspended, of pointing to the
magnetic poles of the Earth.
[0036] As used herein, the term "magnetic field" refers to the area
surrounding a magnet in which magnetic forces may be detected.
[0037] As used herein, the term "electrode" refers to a conductor used to
establish electrical contact with a nonmetallic part of a circuit, in
particular, part of a biological system (e.g., human skin on tongue).
[0038] The term "housing" refers to the structure encasing or enclosing at
least one component of the devices of the present invention. In preferred
embodiments, the "housing" is produced from a "biocompatible" material.
In some embodiments, the housing comprises at least one hermetic
feedthrough through which leads extend from the component inside the
housing to a position outside the housing.
[0039] As used herein, the term "biocompatible" refers to any substance or
compound that has minimal (i.e., no significant difference is seen
compared to a control) to no irritant or immunological effect on the
surrounding tissue. It is also intended that the term be applied in
reference to the substances or compounds utilized in order to minimize or
to avoid an immunologic reaction to the housing or other aspects of the
invention. Particularly preferred biocompatible materials include, but
are not limited to titanium, gold, platinum, sapphire, stainless steel,
plastic, and ceramics.
[0040] As used herein, the term "implantable" refers to any device that
may be implanted in a patient. It is intended that the term encompass
various types of implants. In preferred embodiments, the device may be
implanted under the skin (i.e., subcutaneous), or placed at any other
location suited for the use of the device (e.g., within temporal bone,
middle ear or inner ear). An implanted device is one that has been
implanted within a subject, while a device that is "external" to the
subject is not implanted within the subject (i.e., the device is located
externally to the subject's skin).
[0041] As used herein, the term "hermetically sealed" refers to a device
or object that is sealed in a manner that liquids or gases located
outside the device are prevented from entering the interior of the
device, to at least some degree. "Completely hermetically sealed" refers
to a device or object that is sealed in a manner such that no detectable
liquid or gas located outside the device enters the interior of the
device. It is intended that the sealing be accomplished by a variety of
means, including but not limited to mechanical, glue or sealants, etc. In
particularly preferred embodiments, the hermetically sealed device is
made so that it is completely leak-proof (i.e., no liquid or gas is
allowed to enter the interior of the device at all).
[0042] As used herein the term "processor" refers to a device that is able
to read a program from a computer memory (e.g., ROM or other computer
memory) and perform a set of steps according to the program. Processor
may include non-algorithmic signal processing components (e.g., for
analog signal processing).
[0043] As used herein, the terms "computer memory" and "computer memory
device" refer to any storage media readable by a computer processor.
Examples of computer memory include, but are not limited to, RAM, ROM,
computer chips, digital video disc (DVDs), compact discs (CDs), hard disk
drives (HDD), and magnetic tape.
[0044] As used herein, the term "computer readable medium" refers to any
device or system for storing and providing information (e.g., data and
instructions) to a computer processor. Examples of computer readable
media include, but are not limited to, DVDs, CDs, hard disk drives,
magnetic tape, flash memory, and servers for streaming media over
networks.
[0045] As used herein the terms "multimedia information" and "media
information" are used interchangeably to refer to information (e.g.,
digitized and analog information) encoding or representing audio, video,
and/or text. Multimedia information may further carry information not
corresponding to audio or video. Multimedia information may be
transmitted from one location or device to a second location or device by
methods including, but not limited to, electrical, optical, and satellite
transmission, and the like.
[0046] As used herein, the term "Internet" refers to any collection of
networks using standard protocols. For example, the term includes a
collection of interconnected (public and/or private) networks that are
linked together by a set of standard protocols (such as TCP/IP, HTTP, and
FTP) to form a global, distributed network. While this term is intended
to refer to what is now commonly known as the Internet, it is also
intended to encompass variations that may be made in the future,
including changes and additions to existing standard protocols or
integration with other media (e.g., television, radio, etc). The term is
also intended to encompass non-public networks such as private (e.g.,
corporate) Intranets.
[0047] As used herein the term "security protocol" refers to an electronic
security system (e.g., hardware and/or software) to limit access to
processor, memory, etc. to specific users authorized to access the
processor. For example, a security protocol may comprise a software
program that locks out one or more functions of a processor until an
appropriate password is entered.
[0048] As used herein the term "resource manager" refers to a system that
optimizes the performance of a processor or another system. For example a
resource manager may be configured to monitor the performance of a
processor or software application and manage data and processor
allocation, perform component failure recoveries, optimize the receipt
and transmission of data, and the like. In some embodiments, the resource
manager comprises a software program provided on a computer system of the
present invention.
[0049] As used herein the term "in electronic communication" refers to
electrical devices (e.g., computers, processors, communications
equipment) that are configured to communicate with one another through
direct or indirect signaling. For example, a conference bridge that is
connected to a processor through a cable or wire, such that information
can pass between the conference bridge and the processor, are in
electronic communication with one another. Likewise, a computer
configured to transmit (e.g., through cables, wires, infrared signals,
telephone lines, etc) information to another computer or device, is in
electronic communication with the other computer or device.
[0050] As used herein the term "transmitting" refers to the movement of
information (e.g., data) from one location to another (e.g., from one
device to another) using any suitable means.
[0051] As used herein, the term "electrotactile" refers to a means whereby
sensory channels (e.g., nerves) responsible for sensory functions are
stimulated by an electric current. In some embodiments, the term refers
to a means by which sensory channels (e.g., nerves) responsible for human
touch (and/or taste) perception are stimulated by an electric current
(applied via surface (or implanted) electrodes). The term electrotactile
may be used interchangeably with the terms "electrocutaneous" and
"electrodermal."
SUMMARY OF THE INVENTION
[0052] The present invention relates to systems and methods for management
of brain and body functions as-they relate to sensory perception, as well
as other brain and body functions. For example, the present invention
provides systems and methods of sensory substitution and sensory
enhancement as well as motor control enhancement. The present invention
also provides systems and methods of treating diseases and conditions, as
well as providing enhanced physical and mental health and performance
through sensory substitution, sensory enhancement, and related effects.
[0053] Experiments conducted during the development of the present
invention have demonstrated that machine/brain interfaces may be used to,
among other things, permit blind and vision impaired individuals to
acquire advanced vision from a video camera or other video source, permit
subjects with disabling balance-related conditions to approximate normal
body function, permit subjects using surgical devices to feel the
environment surrounding the ends of catheters or other medical devices,
provide enhanced motor skills, and provide enhanced physical and mental
health and sense of well-being. In some embodiments, the present
invention provides methods for simulating meditative and stress relief
benefits without the need for intense meditation training, concentration,
and time commitment.
[0054] The present invention provides a wide range of systems and methods
that allow sensory substitution, sensory enhancement, motor enhancement,
and general physical and mental enhancement for a wide variety of
application, including but not limited to, treating diseases, conditions,
and states that involve the loss or impairment of sensory perception;
researching sensory processes; diagnosing sensory diseases, conditions,
and states; providing sensory enhanced entertainment (e.g., television,
music, movies, video games); providing new senses (e.g., sensation that
perceives chemicals, radiation, etc.); providing new communications
methods; providing remote sensory control of devices; providing
navigation tools; enhancing athletic, job, or general performance; and
enhancing physical and mental well-being.
[0055] The benefits described herein are obtained, in some embodiments,
through the transmission of information to a subject through a sensory
route that is not normally associated with such information. For example,
in the case of balance improvement, a physical sensor may be used to
detect the physical position of the head or body of a subject with
respect to the gravity vector. This information is sent to a processor
that then encodes and transmits the information, for example, to a
transducer array (e.g., stimulator array). The transducer array is
contacted with the body of the subject in a manner that provides sensory
stimulation (and thus, information)--for example, electrical stimulation
on the tongue of the subject. The transducer array is configured such
that different head or body perceptions trigger different stimulation to
the subject. Through the use of training exercises that permit the
subject to associate these patterns with head, body part, or body
position, the subject learns to perceive, without conscious thought, the
orientation of that body part relative to earth referenced gravity as it
is relayed to their brain through their tongue. Experiments conducted
during the development of the present invention demonstrated that
subjects gained the ability to walk normally and carry out other balance
functions (e.g., riding a bicycle) that were impossible without the
addition of the new sense. Surprisingly, it was found that the brain
became effectively reprogrammed for balance, as subjects were able to
maintain the benefit after removal of the device. In a long-term study,
true rehabilitation was observed, as benefits (e.g., improved balance)
were maintained weeks after use of the device and training were
discontinued. Thus, the systems of the present invention not only provide
a means for sensory enhancement and substitution, but also provide a
means to train the brain to function at a higher level, even in the
absence of the device.
[0056] Experiment conducted during the development of the invention also
demonstrated that the brain is able to integrate and extrapolate the new
sensory information in complex ways, including integration with other
senses, the ability to react on instinct to the new sensory information,
and the ability to extrapolate the information beyond the complexity
level actually received from the electrode array. For example,
experiments conducted during the development of the invention
demonstrated the ability of blind subjects to catch a rolling ball, a
task that involves not only seeing the ball, but also coordinating arm
movement with a visual cue in a natural manner.
[0057] Surprisingly, the system and methods of the present invention
provide enhanced brain function that is not directly tied to the specific
information provided by the methods. For example, Example 20 describes
the treatment of a subject suffering from spasmodic dysphonia who was
unable to speak normally prior to treatment, having his oral
communication reduced to a whisper. The subject underwent treatment
whereby information related to body position and orientation in space was
transmitted to the subject's tongue via electrotactile stimulation while
the subject maintained body position. The subject was asked to attempt to
vocalize during training. Following training, the subject regained the
ability produce vocalized speech. Thus, electrotactile information
corresponding to body position with respect to the gravitational plane,
in conjunction with activation of brain activity associated with speech,
was used to increase brain function related to muscle control of the
larynx (a motor control function). This example demonstrates that the
systems and methods of the present invention find use in general brain
function enhancement through the use of, for example, electrotactile
stimulation associated with activation of specific brain activity. While
an understanding of the mechanism is not necessary to practice the
present invention and while the present invention is not limited to any
particular mechanism of action, it is contemplated that the use of
tactile stimulation (e.g., electrotactile stimulation of the tongue)
conditions the brain for improving general function (e.g., motor control,
vision, hearing, balance, tactile sensation) associated with a specific
task and in general. While an understanding of the mechanism is not
necessary to practice the present invention and while the present
invention is not limited to any particular mechanism of action, it is
contemplated that the systems and methods of the present invention
provide or simulate long-term potentiation (long-lasting increase in
synaptic efficacy which follows high-frequency stimulation) to provide
enhanced brain function. The residual and rehabilitative effect of
training seen in experiments conducted during the development of the
present invention upon prolonged stimulation is consistent with long-term
potentiation studies. Thus, the present invention provides systems and
methods for physiological learning that extends for long periods of time
(e.g., hours, days, weeks, etc.).
[0058] It is further contemplated that the tactile stimulation of the
present invention (e.g., electrotactile stimulation of the tongue)
provides benefits similar to those achieved by deep brain stimulation
methods, and finds use in application where deep brain stimulation is
used and is contemplated for use. Chronic deep brain stimulation in its
present U.S. FDA-approved manifestation is a patient-controlled treatment
for tremor that consists of a multi-electrode lead implanted into the
ventrointermediate nucleus of the thalamus. The lead is connected to a
pulse generator that is surgically implanted under the skin in the upper
chest. An extension wire from the electrode lead is threaded from the
scalp area under the skin to the chest where it is connected to the pulse
generator. The wearer passes a hand-held magnet over the pulse generator
to turn it on and off. The pulse generator produces a high-frequency,
pulsed electric current that is sent along the electrode to the thalamus.
The electrical stimulation in the thalamus blocks the tremor. The pulse
generator must be replaced to change batteries. Risks of DBS surgery
include intracranial bleeding, infection, and loss of function. The
non-invasive systems and methods of the present invention provide
alternatives to invasive deep-brain stimulation for the range of current
and future deep-brain stimulation applications (e.g., treatment of
tremors in Parkinson's patients, dystonia, essential tremor, chronic
nerve-related pain, improved strength after stroke or other trauma,
seizure disorders, multiple sclerosis, paralysis, obsessive-compulsive
disorders, and depression). While an understanding of the mechanism is
not necessary to practice the present invention and while the present
invention is not limited to any particular mechanism of action, it is
contemplated that the systems and methods of the present invention
activate portions of the brain stem and mid-brain that are activated by
deep-brain stimulation (e.g., by providing electrotactile stimulation to
the tongue).
[0059] The present invention further provides systems and methods for
enhancing the ability of the brain to utilize damaged tissue to
accomplish tasks that it had lost the ability to accomplish or to acquire
such abilities that were never previously accomplished. Experiments
conducted during the development of the present invention demonstrated
that damaged tissues, upon training using the systems and methods of the
present invention had enhanced residual ability to re-acquire higher
function. Thus, in some embodiments, the systems and methods of the
present invention are used to regenerate function from damaged tissue by
re-training the brain.
[0060] The systems and methods of the present invention may also be used
in conjunction with other devices, aids, or methods of sensory
enhancement to provide further enhancement or substitution. For example,
subjects using cochlear implants, hearing aids, etc. may further employ
the systems and methods of the present invention to produce improved
function. The systems and methods of the present invention also find use
with other devices, systems and methods used for neural monitoring (e.g.,
the NeuroPort.TM. System, disclosed in U.S. Pat. App. No. 20040249302,
herein incorporated by refernence in its entirety for all purposes). The
systems and methods of the present invention also find use in combination
with other forms of therapy, including, but not limited to rehabilitative
therapy (e.g., physical therapy) following, among other thing, traumatic
brain injury, stroke or onset of disease (e.g., Parkinson's disease,
Alzheimer's disease, neurodegenerative disease, etc.).
[0061] Thus, the present invention provides a wide array of devices,
software, systems, methods, and applications for treating diseases and
conditions, as well as providing enhanced physical and mental health and
performance.
[0062] In some embodiments, the present invention provides devices,
software, systems, methods, and applications related to vestibular
function. For example, the present invention provides a method for
altering a subject's physical or mental performance related to a
vestibular function, comprising: exposing the subject to tactile
stimulation under conditions such that said physical or mental
performance related to a vestibular function is altered (e.g., enhanced
or reduced).
[0063] The present invention is not limited by the nature of the
vestibular function. In some embodiments, the vestibular function
comprises balance. Balance includes all types of balance, such as
perception of body orientation with respect to the gravitational plane,
to another body part, or to an environmental object (e.g., in low to no
gravity environments, under water, etc.)
[0064] The present invention is also not limited by the nature of the
subject. The subject may be healthy or may suffer from a disease or
condition directly or indirectly related to vestibular function. For
healthy subjects, the systems and methods of the present invention find
use in enhancing vestibular function (e.g., balance) over normal.
Athletes, soldiers, and others can benefit from such super-stability.
[0065] In some embodiments, the subject has a disease or condition. In
some embodiments, the disease or condition is associated with a
dysfunction of sensory-motor coordination. In some embodiments, the
disease or condition is associated with vestibular function damage,
including both peripheral nervous system dysfunction and central nervous
system dysfunction. Subjects having a variety of diseases and conditions
benefit from the systems and methods of the present invention, including
subjects having, or predisposed to, unilateral or bilateral vestibular
dysfunction, epilepsy, dyslexia, Meniere's disease, migraines, Mal de
Debarquement syndrome, oscillopsia, autism, traumatic brain injury,
Parkinson's disease, and tinnitus. The present invention finds use with
subjects in a recovery period from a disease, condition, or medical
intervention, including, but not limited to, subjects that have suffered
traumatic brain injury (e.g., from a stroke) or drug treatment. The
systems and methods of the present invention find use with any subject
that has a loss of balance or is at risk for loss of balance (e.g., due
to age, disease, environmental conditions, etc.).
[0066] In some preferred embodiments, the tactile stimulation (e.g.,
electrotactile stimulation via the tongue) communicates information to
the subject, where the information pertains to orientation of the
subject's body with respect to the gravitational plane.
[0067] The present invention is not limited to treatments that provide
tactile information of body position. For example, in some embodiments,
treatment and training involves maintaining stabilization of the body
(e.g., head) with respect to a reference point (e.g., the gravitational
plane) for a period of time (e.g., 10 minutes, 20 minutes, 30 minutes,
etc). In some embodiments, the stabilization is facilitated by sensory
information (e.g., a video screen) that conveys body position
information. In some embodiments, the stabilization is coupled with
electrotactile stimulation. In some embodiments, the electrotactile
stimulation provides information about body position to the subject. In
some embodiments, the position of the head is monitored and provided back
to the head of the subject (e.g., via video, audio, tactile information
(e.g., on the tongue)).
[0068] It is contemplated that, in some embodiments, the systems and
methods of the present invention imitate functions of the vestibular
system. The vestibular system is located within the head (in the
vestibulum in the inner ear) and comprises monitoring components (e.g.,
semicircular canals that sense/monitor rotational movements and otoliths
that sense/monitor linear translations) and information signaling
components (e.g., nerves that send signals to the neural structures that
control eye movement and to muscles involved in posture). Although an
understanding of the mechanism is not necessary to practice the present
invention and the present invention is not limited to any particular
mechanism of action, in some embodiments, the systems and methods of the
present invention provide vestibular-like monitoring components (e.g.,
balance sensing device) and information signaling components (e.g.,
arrayed electrotactile stimulation through the tongue) that provide a
superior form of treatment because the systems and methods of the present
invention use the head (e.g., for monitoring and providing information
regarding orientation) to mimic the normal function of the vestibular
system. Thus, in some embodiments, systems and methods of the present
invention supplement, enhance and/or correct defects in the vestibular
system of a subject (e.g., a subject using or being treated with the
systems and methods of the present invention).
[0069] Experiments conducted during the development of the present
invention demonstrated that improvements in vestibular function persisted
for a period of time after exposure to tactile stimulation. Improvements
were noted over an hour, six hours, twenty-four hours, a week, a month,
and six months after exposure to tactile stimulation.
[0070] The present invention also provides systems for altering a
subject's physical or mental performance related to a vestibular
function. The systems find use in the methods described herein. In some
preferred embodiments, the system comprises: a) a sensor that collects
information related to body position or orientation with respect an
environmental reference point; b) a stimulator configured to transmit
information (e.g., tactile information) to a subject; and c) a processor
configured to: i) receive information from the sensor; ii) convert the
information into information to be sent to the subject; and iii) transmit
the information to the stimulator in a form that communicates the body
position or orientation to the subject. In some preferred embodiments,
the sensor is a sensor of angular or linear motion (e.g., an
accelerometer or a gyroscope).
[0071] The present invention is not limited by the nature of the
stimulator used. In some preferred embodiments, the stimulator is
provided on a mount configured to fit into a subject's mouth to permit
tactile stimulation to the tongue. In some preferred embodiments, the
communication between the processor and the stimulator is via wireless
methods. In particular preferred embodiments, the processor is provided
in a portable housing to permit a subject to easily transport the
processor on or in their body.
[0072] The present invention further provides systems for training
subjects to correlate tactile information with environmental or other
information to be perceived to improve vestibular function. In some
preferred embodiments, the system comprises: a) a stimulator configured
to transmit tactile information to a subject, and b) a processor
configured to i) run a training program that produces an perceivable
event that correlates to the subject's body position or orientation, and
ii) transmit tactile information to the stimulator in a form that
correlates the body position or orientation to the perceivable event
(e.g., visualized as a video image on a display screen).
[0073] The present invention further provides methods for diagnosing
vestibular dysfunction. In some preferred embodiments, the method
comprises measuring a skill of a subject associated with vestibular
function in response to tactile stimulation. In some embodiments, the
measured skill is compared to a predetermined normal skill value to
determine increase or decrease in function. The predetermined normal
skill value may be obtained from any source, including, but not limited
to, population averages and prior measures from the subject. In some
preferred embodiments, the skill comprises balance or sway stability. The
method finds particular use in detecting vestibular damage during a
treatment or procedure, such that, when detected, the treatment regimen
may be altered to reduce or eliminate long-term damage. For example,
bilateral vestibular dysfunction may be avoided in subjects undergoing
treatment with medications (e.g., antibiotics such as gentamycin) that
can cause bilateral vestibular dysfunction.
[0074] Experiments conducted during the development of the present
invention demonstrated that the use of the systems and methods of the
present invention provide subjects with the physical or emotional
benefits associated with meditation and/or stress relief. Thus, the
present invention provides methods comprising the step of contacting a
subject with tactile stimulation (e.g., electrotactile stimulation via
the tongue) under conditions that provide such benefits. In some
embodiments, the subject is provided with 10 or more minutes (e.g., 15
minutes, 20 minutes, 30 minutes, 40 mintues, . . . ) of tactile
stimulation. In some embodiments, the subject maintains a controlled body
position while receiving tactile stimulation (e.g., upright, straight
back; standing position). Exemplary physical and emotional benefits that
can be achieved are described herein and include, but are not limited to,
improved motor coordination, improved sleep, improved vision, improved
cognitive skills, and improved emotional health (e.g., increased sense of
well-being).
[0075] In some embodiments, the present invention provides a method of
providing long-term (e.g., one hour, six hours, one day, one week, one
month, six months, etc.) improvement in a brain function, comprising:
providing electrotactile stimulation to a tongue of a subject for a
period of 10 or more minutes (e.g., 15, 20, 30, 40, . . . ). The present
invention is not limited by the nature of the brain function improved.
Numerous examples are described herein (e.g., vestibular functions such
as balance). In some embodiments, the improvement is achieved wherein the
electrotactile stimulation conveys information (e.g., information about a
subject's body position in one embodiment of balance improvement
applications). In preferred embodiments, the long-term improvement
comprises improved brain function after the electrotactile stimulation is
discontinued.
[0076] In some embodiments, subjects having a disease or condition
associated with loss of motor control are treated with the systems and
methods of the present invention. For example, experiments conducted
during the development of the present invention demonstrated improved
ability to speak in a subject having spasmodic dysphonia.
[0077] Additional embodiments of the present invention are described
below.
DETAILED DESCRIPTION OF THE INVENTION
[0078] The present invention provides systems and methods for managing
sensory information by providing new forms of sensory input to replace,
supplement, or enhance sensory perception, motor control, performance of
mental and physical tasks, and health and well being. The systems and
methods of the present invention accomplish these results by providing
sensory input from a device to a subject. The sensory input is provided
in a manner such that, through the nature of the input, or through
subject training, or a combination thereof, a subject receiving the input
receives information and the intended benefit. Thus, the present
invention provides a machine-brain interface for the transmission of
sensory information (e.g., through the skin). Unlike methods that simply
provide physical stimulation of a skin surface, preferred embodiments of
the systems and methods of the present invention provide structure to the
signal such that information is conveyed to the brain, affecting brain
function.
[0079] Brain Computer Interface (BCI) technology is one of the most
intensely developing areas of modern science and has created numerous
significant crossroads between neuroscience and computer science. The
goal of BCI technology is to provide a direct link between the human
brain and a computerized environment. However, the vast majority of
recent BCI approaches and applications have been designed to provide the
information flow from the brain to the computerized periphery. The
opposite or alternative direction of flow of information (computer to
brain interface--CBI) remains almost undeveloped.
[0080] The systems of the present invention provide a Computer Brain
Interface and other systems and methods for providing information to the
brain that offers an alternative symmetrical technology designed to
support a direct link from a computerized or machine environment (or from
any other system that can provide information about the environment) to
the brain and to do it, if desired, non-invasively.
[0081] In the majority of modern industrial and technological control
processes, the human is still needed "in the loop"--perhaps even more
urgently than ever before. This is because the complexity and scale of
technologies requiring computer control is increasing in parallel to the
exponential development of available computational power. Thus, rather
than simplifying the human operator's environment, these advancing
technologies make increasingly more complex demands on the operators
(e.g., requiring increased interaction with stored memory capacity,
increased speed of reaction while maintaining precision of decision
making processes and attention to diverse tasks, rapid learning of new
knowledge-based skills, etc.). These unavoidable and escalating demands
can and do lead to critical psychological pressures on the human mind
that can lead to weakening of the human link in the technological chain.
The increasing information flow leads to the overloading of the human
brain, increasing the risk of human malfunction, ranging, e.g., from
decision-making errors to complete psychological break-down of the human
operator.
[0082] Why does this happen? FIG. 1 shows a simplified sketch of a human
operator. In essence, this is an analog of the physical "black box"
diagram, where the brain (as a central processing unit) receives inputs
from the various sensory systems and generates outputs to various
muscular systems (motor output), producing muscular movement. The product
of the motor output is then sensed and compared with the original motor
plan. Subsequent motor outputs may be generated depending upon how well
the resultant movement fit the initial sensory-motor action plan. For the
majority of mammals, environmental information input to the brain is
typically organized by five special senses and a few non-specific ones.
The five special senses are: vision, hearing, balance, smell and taste.
They are "special" because the actual sensors (receptors) are localized
and specialized (physically, chemically and anatomically) to acquire
specific environmental data, but within a limited range of changes. For
example, the sensitivity of photoreceptors is limited in terms of
wavelength: humans cannot see in the infrared part of the spectrum (as do
snakes) or the ultraviolet range (as do some insects). Similarly, humans
cannot hear in the infra- or ultra-sonic ranges of sound frequency as do,
respectively, elephants or bats.
[0083] Non-specific senses for mechanical signal, thermal changes, or
pain, do not have a specific location or specialized apparatus for
reception. Nevertheless, all non-specific senses are also limited in
terms of the ranges of environmental information that can be sensed
(frequency of vibration, temperature range, etc.).
[0084] During technological processes, humans encounter additional sensory
limitations. In the execution of their duties, human operators mainly use
vision, the most developed human sense, although other senses are
occasionally used as principal inputs, typically as warning signals
(e.g., auditory stimuli such as alarms, smell for detecting chemicals
such as natural gas, and smell and taste as "quality control" during
cooking or brewing processes), the vast majority of human/machine
interfaces are designed to communicate information visually. In complex
technical environments, competing visual inputs can tax the ability of
the operator to handle the incoming information. For example, if one
looks at the thousands of visual indicators and monitors that saturate
the cockpit of a modern aircraft or a nuclear power station control room,
it makes one wonder how it is possible to continuously look attentively
at the entire console of instrumentation, much less to read, analyze, and
understand all of the quantitative and qualitative information presented
during the hours of a working shift or during an intercontinental flight.
For this reason, modern computers are becoming indispensable for
monitoring and controlling most complex routine processes and they are
highly satisfactory when everything is operating smoothly. However,
situations of unpredictable change can rapidly exceed the capabilities of
computerized controllers. Unexpected fluctuations, equipment
malfunctions, and environmental disturbances--any of these events
necessitates immediate operator intervention employing the human brain's
innate and massively parallel or simultaneous analytical capabilities for
decision-making and creative problem solving--something that modern
computational technology is still missing.
[0085] The output of the human operator is motor output, i.e., movement.
In fact, the only output of the brain is a signal for control of
movement. For example, just keeping the human body in an upright posture
seems mundane, yet it is an astonishingly complicated pattern of
continuous action involving nearly every skeletal muscle in the human
body. Emotional reactions too, immediately change the tension in many
muscles of the human face and/or internal body musculature. While voice
commands might be perceived as a non-movement output, speech itself is
the result of very sophisticated combination of movement patterns in
different muscles in the tongue, laryngeal area, lungs and diaphragm.
[0086] The most complex and sophisticated output apparatus available to
the human operator, including both natural parts of the body and external
devices, is the human hand--specifically the fingers. Pressing a button,
turning a switch, keyboard typing, using a joystick control--all are
complicated movement patterns, involving synchronous action of thousands
of muscular fibers. The result can be as coarse as turning a valve
handle, or as subtle as sensing the friction of a computer mouse. Yet
humans typically have only two hands--consequently the human operator can
perform only a limited number of tasks at one time. These various motor
outputs are shown in the upper left-hand portion of FIG. 2. Clearly, the
natural biological limitations of the human are key factors in creating
input/output information saturation and operator overload. The results
can be likened to a traffic jam in the technological information loop.
[0087] It is doubtful that following the present path of increasing
technological development will lead to a reduction in information flow to
the operator in the near future. Thus, there are two basic ways to
address the present situation: 1) Improve the information processing
capacity through education and training, to improve the operator's
capacity and efficiency in solving process problems and thereby improve
their analytical brain power; and 2) Improve the operator's input and
output information processing capacity by optimizing the ways in which
the data is presented to the operator. One aspect of the present
invention is to alleviate or correct information bottlenecks, e.g., at
overused input channels such as the visual input channel, distributing a
portion of the information flow to the operator's brain over one or more
alternative sensory channels.
[0088] A contemporary technological solution to the latter challenge is to
implement a Brain Computer Interface (BCI)--that is, to utilize an
interface technology designed to transfer information from the brain to
the computer or vice versa, by employing alternate but underutilized
natural biological pathways. The present invention provides systems and
methods that address this approach. This novel approach is diagrammed in
the FIG. 2. As described in the Examples, below, these systems and
methods have achieved tremendous results in a wide range of human
enhancements for healthy and disabled subjects.
[0089] The majority of modern BCI technologies are designed to provide
alternative outputs from the brain to a computer. An early application of
BCIs was to aid completely paralyzed patients, who have lost ability to
move, speak, or otherwise communicate. Various levels of neuronal
activity can be considered as potential sources for output, from single
fibers and neurons up to the sum total of signals from large cortical and
subcortical areas, such as EEG or fMRI signals, the integrated output of
which can range as high as thousands and even millions of neurons.
[0090] In the vast majority of these BCI scenarios, the main goal is to
use "internal" brain signals derived from the outputs of various areas of
the brain to control computer-based peripherals, e.g., to control cursor
movement on a computer monitor, to select icons or letters, to operate
neuroprosthesises. There are many successful examples of such an
approach. Microchips implanted in a human hand or animal brain can be
used to transfer electronic copies of neural spike flows from
goal-directed movements to an artificial limb to produce an exact replica
of the original movement. Another example involves using certain
components of acquired EEG signals that can be extracted, digitized, and
applied as supplemental flight controls for drones or other unmanned
aircraft.
[0091] However, few BCI's address alternate information inputs to the
brain, or to be more precise--CBI's (Computer Brain Interface). This
technology is realized in the systems and methods of the present
invention. The present invention provides unique ways of presenting
meaningful information to the brain by, for example, electrotactile
stimulation of the tongue. The present invention is not limited to
electrotactile stimulation of the tongue, however. A wide variety of
sensory input methods may be used in the various methods of the present
invention. In some embodiments, the sensory input provided by the present
invention is tactile input. In some embodiments, the tactile input is
vibrotactile input. In particularly preferred embodiments, the tactile
input is electrotactile input. In some embodiments, the sensory input is
audio input, visual input, heat, or other sensory input. The present
invention is not limited by the location of the sensory input. For audio
inputs, the input may be from an external audio source to a subject's
ears. In alternative embodiments, the input may be from an implanted
audio source. In yet other audio inputs, the audio source may provide
input by non-implanted contact with a bony portion of the head, such as
the teeth. For tactile inputs, any external or internal surface of a body
may be used, including, but not limited to, fingers, hands, arms, feet,
legs, back, abdomen, genitals, chest, neck, and face (e.g., forehead). In
particularly preferred embodiments, the surface is located in the mouth
(e.g., tongue, gums, palette, lips, etc.). In some embodiments, the input
source is implanted, e.g., in the skin or bone. In other embodiments, the
input source is not implanted.
[0092] The present invention is not limited by the nature of the device
used to provide the sensory input. A device that finds use for
electrotactile input to the tongue is described in U.S. Pat. No.
6,430,450, herein incorporated by reference in its entirely. Many of the
embodiments of the present invention are illustrated below via a
discussion of electrotactile input to the tongue. While this mode of
input is a preferred embodiment for many applications, it should be
understood that the present invention is not limited to input to the
tongue, electrotactile input, or tactile input.
[0093] A specific preferred embodiment of the present invention is shown
in FIG. 3 and discussed herein to highlight various features of the
present invention. FIG. 3 shows a tongue-based electrotactile input of
the present invention configured to provide video information. Such a
system finds use in transferring video information to blind or
vision-impaired subjects or to enhance or supplement the perception of
sighted subjects. The configuration of the device shown comprises two
main components: an intra-oral tongue display unit, and a microcontroller
base-unit. These two elements are connected by a thin 12-strand tether
that carries power, communication, and stimulation control data between
the base and oral units, as shown in the schematic diagram (FIG. 3).
[0094] In the embodiment shown, the oral unit contains circuitry to
convert the controller signals from the base unit into individualized
zero to +60 volt monophasic pulsed stimuli on a 160-point distributed
ground tongue display. The gold plated electrodes are on the inferior
surface of a PTFE circuit board using standard photolithographic
techniques and electroplating processes. This board serves as both a
false palate for the tongue and the foundation to the surface-mounted
devices on the superior side that drives the electrotactile (ET)
stimulation. This unit also has a MEMS-based 1, 2, 3, 6-axis
accelerometer for tracking head motion during visual image scanning and
for vestibular feedback applications. This configuration utilizes the
vaulted space above the false palate to place all necessary circuitry to
create a highly compact and wearable sub-system that can be fit into
individually molded oral retainers for each subject. With this
configuration, only a slender 5 mm diameter cable protrudes from the
corner of the subject's mouth and connects to the belt-mounted base unit.
Alternatively, wireless communication systems may be used.
[0095] The base unit in the embodiment shown in FIG. 3 is built around a
Motorola 5249 controller running compiled code to manage all control,
communications, and data processing for pixel-to-tactor image conversion.
It is user configurable for personalized stimulation iso-intensity
mapping, camera zooming and panning, and other features. The unit has a
removable 512 MB compact flash memory cards on board that can be used to
store biometric data or other desired information. Programming and
experimental control is achieved by a high-speed USB between the
controller and a host PC. An internal battery pack supplies the 12 volt
power necessary to drive the 150 mW system (base+oral units) for up to 8
hours in continuous use.
[0096] In preferred embodiments, the system is designed with electrical
safety protection measures for both the power supply and electrical
stimulation components of the system. Other modes of electrical
protection required by consensus standards may also be included (e.g.,
physical and environmental protection) and are well known by those of
skill in the art.
[0097] An exemplary power supply unit is depicted in FIG. 21. The power
supply unit can be configured to accept multiple safety triggers thereby
ensuring a proper controlled power-down sequence (e.g., in the event of a
failure or occurrence of a risk event) including the ability to
individually power down the analog and digital portions of the circuit.
[0098] A stimulation circuit of some embodiments of the present invention
is depicted in FIG. 22. In some preferred embodiments, the stimulation
circuit comprises a microprocessor, a digital to analog converter, an
amplifier, a current sensing circuit, addressing logic and electrodes. In
some embodiments, the stimulation circuit comprises 144 electrodes with 4
amplifiers that drive tongue stimulation (e.g., wherein only four
electrodes can be active at any one time). The present invention is not
limited to this particular configuration. Indeed, in other embodiments,
the stimulation circuit may comprise more (e.g., 150-200 or more) or less
(e.g., 1-140) electrodes, or more (e.g., 5-20 or more) or less (e.g.,
1-3) amplifiers.
[0099] The stimulation circuit may be configured such that an independent
current sensing circuit exists for each of the amplifiers (e.g., for each
of the 4 amplifiers). The current sensing circuit may consist of an
instrumentation amplifier, voltage reference, resistor, and comparator.
The comparator can be calibrated to shut down the analog portion of the
power supply if a predetermined threshold is reached (e.g., 8.5 mA).
Under these circumstances, the digital portion of the circuit could still
be powered (e.g., allowing the processor time to log the conditions under
which the over current condition occurred and to shut down in a
controlled manner).
[0100] The current sensed can also be captured by an analog to digital
converter (e.g., to allow the processor to monitor current in real time).
In some embodiments, an additional layer of protection can be provided by
a fault detection subroutine (e.g., that monitors the values sent to the
analog to digital converter).
[0101] Multiple configurations of the intra-oral tongue display assembly
are contemplated to be useful in the systems of the present invention. In
some embodiments, a potting technique may be used for encapsulation of
the intra-oral display assembly. For example, a medical grade silicone
(e.g., SILASTIC) can be used to fill the volume between the back side of
the electrode array and a rigid plastic cap. Configuring in this manner
protects electronic components from saliva. It may be desirable, in some
embodiments, after this assembly is complete to apply a second coating
(e.g., with a medical grade silicone or similar material) thereby
encapsulating the rigid cap. In some preferred embodiments, this layer of
coating is thin (e.g., .about.0.05 inches) and dried to a smooth (e.g.,
glossy) surface thereby improving the aesthetics of the device. In other
embodiments, a plastic injection molding technique can be used to
encapsulate the intra-oral display assembly (e.g., to generate an
overmolded intra-oral display).
[0102] In some embodiments, a removable cap or cover is generated for
components of the intra-oral display assembly (e.g., for the electrode
array, rigid plastic cap, or both). Caps/covers can be configured in
multiple ways that do not interfere with the systems and methods of the
present invention. For example, caps/covers can be generated that are
disposable, or may comprise a coating that permits sterilization (e.g.,
by submersion in alcohol or autoclaving). Furthermore, caps/covers may be
optimized for individual patients (e.g., for a child) or for unique
characteristics of a specific patient's tongue (e.g., a cap/cover my
comprise means--e.g., a ridge, bump, or other tactile marker--that
permits a user to place the intra-oral tongue display on his or her
tongue in the same location each time the display is used).
[0103] In some embodiments, the device is configured to permit any portion
that comes in contact with the subject (e.g., an intra-oral component) to
be detachable from the rest of the system. This may have several
advantages. For example, it permits each subject using a device (e.g., at
a physician's office) to have a personal (e.g., sterile, optimized, etc.)
device. Each user need only attach their personal component to the system
when using the system and detach when completed. The same process may be
accomplished with detachable caps or covers (e.g., disposable,
sterilizable, etc.) that shield the user from the intra-oral component.
In some embodiments, the cap or cover entirely encompasses the portion of
the system that contacts the subject. In some such embodiments, the cap
or cover is made of conductive plastics to permit electrotactile
stimulation through the material. In some embodiments, the system is
configured such that multiple different detachable (or wireless)
components may be used simultaneously with the same base unit. For
example, multiple users may "plug in" to a single base unit to receive
training, therapy, etc. With wireless systems in particular, a single
base system may serve many users in parallel without, for example, being
in the same room or area.
[0104] Electrodes of the intra-oral tongue display can be plated with any
medically compatible metal (e.g., gold or platinum) to protect a patient
from material (e.g., copper) used to make the circuit. Finite element
analysis has revealed hotspots (e.g., spots of increased electrical
current density) at the edges of electrodes (e.g., active and ground path
return electrodes). These points of increased current density may be
responsible for pain or discomfort perceived by a user when high amounts
of energy are used. Thus, reduction of current density (e.g., at the
edges of the electrodes while supplying the same voltage stimulus) may be
used to increase the dynamic range.
[0105] One way this can be achieved is by changing the resistivity of the
electrode as a function of the radius of the electrode. For example, to
reduce the hot spots, the resistivity of the electrode can be increased
as a function of radius such that the outer edge of the electrode are
more resistive than the center of the electrode. This reduces current
density by spreading current across the full area of the electrode so
that it can enter or exit the tongue over a larger surface area. Several
coating techniques or other fabrication processes can be used to
accomplish a desired change in electrical resistivity as a function of
radius including, but not limited to, generating a gradient electrical
resistant electrode (GERE) (e.g., that is similar to a gradient index of
refraction optical lenses (GRIN)).
[0106] Another way to avoid or decrease the occurrence of hotspots is
through tactor shape. Certain shapes (e.g., circles) are known to
distribute current density better than other shapes (e.g., squares).
Thus, in some embodiments, tactor shape is used to decrease hot spots on
the electrode terminal, wherein the tactor shape is circular.
Furthermore, tactor shape can be combined with wave-form schemes (see
below) to optimize the delivery of information to a user. Thus,
decreasing the occurrence of hot spots expands the dynamic range, thereby
permitting an increase in energy delivered (e.g., range of usable
current), that in turn permits an increase in information conveyable to a
patient. In some preferred embodiments, electrodes are 1.7 mm diameter,
flat, spaced 2.3 mm apart, and arranged in a square grid. However, the
present invention is not limited to this configuration. Other
configurations are also useful, including, but not limited to, smaller
electrodes (e.g., between 1.7 mm and 0.3 mm in diameter) arranged in a
hexagonal grid (e.g., allowing an increase in number of tactors). Thus,
in some embodiments, there are 300-500 tactors per square centimeter.
Additionally, different tactor material may be used in order to decrease
hotspost (e.g., conductive plastics and/or conductive epoxy mixed in with
insulating plastic and/or epoxy). Furthermore, instead of tactors having
a flat terminus, tactors may be curved at the end (e.g., generating a
small bump).
[0107] Multiple wave-form schemes can be delivered to a user and find use
with the systems of the present invention. In some embodiments,
square-pulse is used for tactile stimulation. However, the present
invention is not limited to square-pulse schemes. Specifically, any
signal monotonicly rising from zero that has some portion of stable
duration before monotonicly falling to zero again is useful with the
present invention. For example, in some embodiments, a damped-sinusoid
pulse can be used. Use of a sinusoid pulse is contemplated to permit an
improved dynamic range as the sinusoid pulse more resembles a natural
signal (e.g., a pulse shape similar to natural nerve signaling).
Furthermore, a wavelet may be provided to a patient (e.g., that resembles
natural nerve firing of biological system thereby permitting a broader
dynamic range). In some embodiments, use of wavelets avoid sharply
defined edges of time and amplitude (See, e.g., Chui, An Introduction to
Wavelets (Wavelet Analysis and Its Applications, Volume 1), Academic
Press (1992); Debnath, Wavelet Transforms and Time-Frequency Signal
Analysis, Birkhauser Boston Inc. (2001); Fernandes et al., IEEE Trans
Image Process. Jan;14(1):110-24 (2005)).
[0108] The damped sine is Amplitude=c.times.e.sup.-at.times.sin(2.pi.ft).
In some preferred embodiments, sine f=20 kHz and damping parameter
a=2.218*f=4.436.times.10.sup.4, providing an amplitude of 12 volts peak
with 0.05 volts after 2.5 cycles (or 125 microseconds). Thus, in some
embodiments the present invention provides duplication or simulation of
natural nerve firing. For example, the systems and methods of the present
invention can duplicate natural nerve pulse form that has a smooth
starting, rapid rise to peak and then slower fall. In some embodiments,
the time course is about 1 millisecond start to finish, with pulse
amplitude of 0.1 volts measured on the surface of the nerve. Although an
understanding of the mechanism is not necessary to practice the present
invention and the present invention is not limited to any particular
mechanism of action, duplicating natural nerve firing improves the
dynamic range of the systems and methods of the present invention because
a patient's pain threshold is higher with replicated natural firings.
[0109] In some embodiments, systems and methods of the present invention
present the same wave form on every tactor with variable amplitude (e.g.,
eliminating the need to raster scan the image). For example, one module
will create the wave form, and other modules will act as multipliers.
[0110] Also useful in the present invention is the damped lorentzian:
Amplitude = c .times. .GAMMA. 2 .times. sin .function. ( 2
.times. .times. .pi. f t ) t 2 + ( .GAMMA. 2 ) 2
[0111] In these cases, it is the rising portion of the sine function that
determines how the wave rises, and its peak amplitude is modified by the
damping portion. The parameters c, a, f and .GAMMA. determine peak
amplitude and time before zero crossing.
[0112] A simple wave form that finds use with the present invention is a
square pulse with a fixed width. In some embodiments, square pulse with a
fixed width can be used wherein the time and amplitude are varied, or a
fixed amplitude with variable width (e.g., pulse width modulation).
[0113] In some embodiments, the amount of wave-form energy provided to any
particular patient is variable. Thus, a range of wave-form energy (e.g.,
sub-detectable up to painful) is useful in the systems of the present
invention. For example, because each patient is unique, different amounts
of energy may be provided to each user (e.g., taking into account
electrode shape, position, energy form, and sensitivity of the patient).
In some preferred embodiments, the systems and methods of the present
invention provide between 100 microwatts (0.1 milliwatts) in 1
microsecond (i.e., 100 picojoules) and 1 Joule. Furthermore, the present
invention provides the ability to map the dynamic range of each user.
Once determined, such a map allows an optimized amount of wave-form
energy to be delivered to each patient (e.g., maximizing the amount of
information conveyable to each patient), should this be desired.
[0114] Thus, this system is a computer-based environment designed to
represent qualitative and quantitative information on the superior
surface of the tongue, by electrical stimulation through an array of
surface electrodes. The electrodes form what can be considered an
"electrotactile screen," upon which necessary information is represented
in real time as a pattern or image with various levels of complexity. The
surface of the tongue (usually the anterior third, since it has been
shown experimentally to be the most sensitive area), is a universally
distributed and topographically organized sensory surface, where a
natural array of mechanoreceptors and free nerve endings (e.g. taste
buds, thermo sensitive receptors, etc.) can detect and transmit the
spatially/temporally encoded information on the tongue display or
`screen`, encode this information and then transfer it to the brain as a
"tactile image." With only minimal training the brain is capable of
decoding this information (in terms of spatial, temporal, intensive, and
qualitative characteristics) and utilizing it to solve an immediate need.
This requires solving numerous problems of signal detection and
recognition.
[0115] To detect the signal (as with the ability to detect any changes in
an environment), it is useful to have systems of the highest absolute or
differential sensitivity, e.g. luminance change, indicator arrow
displacement, or the smell of burning food. Additionally, the detection
of the sensory signals, especially from survival cues (about food, water,
prey or predator), usually must be fast if reaction times are to be small
in life threatening situations. It is important to note that the
sensitivity of biological and artificial sensors is usually directly
proportional to the size of the sensor and inversely proportional to the
resolution of the sensorial grid.
[0116] Information utilized during this type of detection task is usually
qualitative information, the kind necessary to make quick alternative
decisions (Yes/No), or simple categorical choices (Small/Medium/Large;
Green/Yellow/Red).
[0117] The recognition process is typically based on the comparison of
given stimuli (usually a complex one such as a pattern or an image, e.g.
a human face) with another one (e.g. a stand alone image or a set of
original alphabet images). To solve the recognition problem it is useful
to have sensors with maximal precision (or maximal resolution of the
sensorial grid) to gather as much information as possible about small
details.
[0118] Often this is related to the measurement of signal parameters,
gathering quantitative information (relative differences in light
intensity, color wavelength, surface curvature, speed and direction of
motion, etc.), where and when precision is more important than speed.
[0119] The systems of the present invention are-capable of transferring
both qualitative and quantitative information to the brain with different
levels of a "resolution grid," providing basic information for detection
and recognition tasks. The simple combination of two kinds of information
(qualitative and quantitative) and two kinds of a stimulation grid (low
and high resolution) results in four different application classes. Each
class can be considered as a root (platform) for multiple applications in
research, clinical science and industry, and are shown in FIG. 4.
[0120] The first class (qualitative information, low resolution) can be
illustrated by the combination of external artificial sensors (e.g.,
radiation, chemical) with the systems of the present invention for
detection of environmental changes (chemical or nuclear pollution) or
explosives detection. The presence of selected chemical compounds (or
sets of compounds) in the air or water can be detected using the systems
of the present invention simply as "Yes/No" paradigms. By using a
distributed array of stimulators and a corresponding presentation of
signal gradients on the system array it is also possible to use the
system for source orientation relative to the operator. With minimal
training, the existence of the otherwise undetectable analyte in the
environment is perceived by the subject as though it were detectable by
the normal senses.
[0121] The second class (qualitative information, high resolution) can be
illustrated by an application for underwater navigation and
communication. A simple alphabet of images or tactile icons (sets of
moving bars in four directions, a flashing bar in the center and flashing
triangles on left and right sides of system array) constitute a system of
seven navigation cues that are used to correct deviation and direction of
movement along a designated path. In experiments conducted during the
development of the present invention, after less than five to ten minutes
of preliminary training, blindfolded subjects were capable of navigating
through a computer generated 3-D maze using a joystick as a controlling
device and a tongue-based electrotactile device for navigation signal
feedback.
[0122] The third class (quantitative information, low resolution) can be
illustrated by another existing application for the improvement of
balance and the facilitation of posture control in persons with bilateral
damage of their vestibular sensory systems (BVD--causing postural
instability or "wobbling", and characterized by an inability to walk or
even stand without visual or tactile cues). A quantitative signal
acquired from a MEMS accelerometer (positioned on the head of subject) is
transferred through the oral electrotactile array as a small, focal
stimulus on the tongue array. Tilt and sway of the head (or the body) are
perceived by the subject as deviations of the stimulus from the center of
the array, providing artificial dynamic feedback in place of the missing
natural signals critical for posture control.
[0123] The fourth class (quantitative information, high resolution) can be
illustrated by another existing system that implements a great scientific
challenge--that of `vision` through the tongue. Signals from a miniature
CCD video camera (worn on the forehead) are processed and encoded on a PC
and transferred through the array as a real-time electrotactile image.
Using this electrotactile display, subjects are capable of solving many
visual detection and recognition tasks, including navigation and catching
a ball. The system may also be used for night (infrared) or ultraviolet
vision, among other applications.
[0124] On the basis of the four strategic classes of applications it is
possible to develop multiple practical industrial applications that can
include a human operator in the loop. The present invention provides for
the development of alternative information interfaces so that the brain
capacity of the human operator in the loop can be more fully and
efficiently utilized in the technological process.
[0125] As described above, the modern tendency is toward designing
instrumentation with increased density and complexity of visual
representations. For example, the numerous light and arrow indicators of
past displays are being replaced by computer monitors that condense~the
information into lumped static and dynamic 2D and 3D images or video
streams. There are various rationales behind the development of these
kinds of cumulative information presentations. One is to decrease the
physical area of the visual information field, thereby limiting the space
the operator must scan to monitor the instrument. Some size reduction is
accomplished by condensing multiple parameters into a single image.
However, to control modern technological processes, an operator must be
able to efficiently observe and make decisions about hundreds of changing
parameters. If each parameter is represented by a simple indicator, like
a light, arrow, or dial, the control panel will consist of hundreds of
the same kinds of indicators. By miniaturizing and grouping all of these
indicators, the resultant ergonomically designed displays become
extremely intensive information panels, like the ones presently found in
modern aircraft (Electronic Flight Instrument Systems, EFIS) or nuclear
power stations.
[0126] The main problem with these approaches is the distribution of
attention required by observer. In the presence of multiple visual
stimuli, the operator is forced to limit his/her attention capacity to
one or a few of the elements being displayed. The operator must shift
attention from one element to another in order to perceive all of the
information contained in the complex display. Such complex information
display requires that the operator be systematic in monitoring the panel,
to minimize the chances of overlooking any particular element. Anything
that distracts the operator can cause a failure in the system. In
addition, the ability of an operator to monitor a complex display tends
to diminish during extended periods of observation (e.g., over the course
of a work shift). One possible solution is to decrease the number of
indicators and replace them with more condensed, more complicated visual
images that combine multiple parameters into a single image. For example,
a single 3D scatter plot can represent up to 12 simultaneously changing
parameters, using multiple features of single elements as coding
variables (e.g. size, dimension, shape, color, orientation, opacity,
pattern of single elements, etc.) Although useful, this approach still
relies on distributing the information using exclusively visually
representable features.
[0127] An alternative approach is to use the systems and methods of the
present invention as a supplemental input for processing information.
[0128] As previously mentioned, the systems are capable of working in
various modes of complexity: As a simple indicator, such for (first
application class) signal detection; as a target location device (third
application class) for position control of signals on a 2D array, much
like a "long range" target location radar plot; in almost all computer
action games; as a simple GPS monitor. The systems can also work in more
complex modes such as for more complete vision substitution device, an
infrared or ultraviolet imaging system creating complex electrotactile
images using in addition to two dimensions of its electrode array, the
amplitude and frequency of the main signal, the spatial and temporal
frequency of the signal modulation, and a few internal parameters of the
signal waveform. In other words the systems and methods of the present
invention are capable of creating a complex multidimensional
electrotactile image--similar to that of visual imagery.
[0129] Thus, the present invention provides systems that afford processing
of artificial sensory signals (from any source) by natural brain
circuitry and organizational behavioral, thereby providing direct
sensation or direct perception by the operator.
[0130] People usually do not think about such natural behavioral acts like
breathing or digestion as fully "automatic", internally "built-in"
processes. Even if we think about them, we cannot stop or permanently
change them. Walking, swimming, riding a bike or driving a car are other
examples of very complex biomechanical processes that also use multiple
sensory and motor coordination, but we learn them early in our lives;
performing them also almost naturally (without thinking about each
component), quickly and with great precision and efficiency. The present
invention provides means for efficiently training the brain to carry out
new tasks and perceive and utilize new information "automatically."
Experiments conducted using the technology of the present invention
demonstrated after training with the systems, fMRI screening of the brain
activity in blind subjects during the electrotactile presentation of
visual images revealed strong activation in areas of the primary visual
cortex. This means that after training with systems, the blind person's
brain begins to use the most sophisticated analytical part of the cortex
for analysis of electrotactile information displayed on the tongue during
visual tasks. Before training, it is contemplated that these areas were
not active. The activation of normal analytical resources (e.g. the
`visual` part of the brain) in response to artificial sensory stimulation
was "automatic" in that it did not rely on the use of the eyes for
directing the information to the primary visual cortex.
[0131] With the systems of the present invention, a blind person can
navigate, a BVD patient can walk, a video game player or fighter pilot
can perceive objects outside of their field of view, a doctor can conduct
remote surgery, a diver can sense direction underwater, a bomb squad
member can sense the presence of explosive chemicals, all as naturally as
an experienced person would ride a bike, play an instrument reading sheet
music, or drive a car.
[0132] In some embodiments, the systems and methods of the present
invention find use in numerous applications for sensory substitution. In
such embodiments, sensory perception is provided to a subject to
compensate for a missing or deficient sense or to provide a novel sense.
[0133] In some such embodiments, the sensory substitution provides the
subject with improved balance or treats a balance-associated condition.
In such embodiments, subjects are trained to associate tactile or other
sensory inputs with body position or orientation. The brain learns to use
this added sensory input to compensate for a deficiency. For example, the
systems and methods may be used to treat bilateral vestibular dysfunction
(BVD) (e.g., caused by ototoxicity, trauma, cancer, etc.). Example 1,
below, describes successful treatment of a number of BVD patients using
the systems and methods of the present invention. Examples 2-8 describe
additional benefits imparted on one or more of the subjects during or
following their clinical rehabilitation. Based on these results, the
present invention finds use in the treatment of other diseases and
conditions related to the vestibular system, including but not limited
to, Meniere's disease (see Example 25), migraine (see Example 26), motion
sickness, MDD syndrome, dyslexia, and oscillopsia. The systems and
methods also provide the tangential benefits of improved sleep recovery,
fine movement recovery, psychological recovery, quality of life
improvement, and improved emotional well-being.
[0134] The balance-related sensory substitution methods may be applied to
a wide range of subjects and uses. For example, the methods find use in
ameliorating or eliminating aging related balance problems for both fall
prevention and general enhancement. The methods also find use in balance
recovery after injury.
[0135] The present invention also provides systems and methods for the
treatment of a variety diseases and conditions including, but not limited
to, sicknesses or conditions in which a subject suffers from a defect in
vestibular function (e.g., balance), proprioception, motor control,
vision, posture, cognitive functions, tinnitus, emotional conditions
and/or sleep. Subjects known to experience these defects include those
diagnosed with, experiencing symptoms of and/or displaying symptoms of
multiple diseases, sicknesses or conditions, including, but not limited
to, vestibular disease, autism, traumatic brain injury, stroke, attention
deficit disorder, hyperactivity, addiction, narcolepsy, coma,
schizophrenia, shaken baby syndrome, Alzheimer's, Parkinson's,
Gerstmann's Syndrome, dementia, delusion, Fetal alcohol syndrome,
Cushing's disease, Creutzfeldt-Jakob Disease, Huntington's Disease,
Keams-Sayre Syndrome, Metachromatic Leukodystrophy,
Mucopolysaccharidosis, Niemann-Pick disease, Pelizaeus-Merzbacher
Disease, phobias, Persistent Vegetative State, Postpartum depression,
depression of any kind, Reye's Syndrome, Rett's syndrome, Sandhoff
Disease, developmental disorders, Meniere's disease, balance disorders,
Septo-Optic Dysplasia, Soto's Syndrome, Spastic disorders, migraine,
Sturge-Weber Syndrome, Subacute Sclerosing Panencephalitis, Toxic Shock
Syndrome, Transient Ischemic Attack, Williams Syndrome, Wilson's Disease,
Down Syndrom, Limbic encephalitis, Vascular dementia, Heavy metal
exposure, Lewy body disease, Normal pressure hydrocephalus,
Post-traumatic dementia, Pick's disease, Multiple sclerosis,
Jakob-Idiopathic basal ganglia calcification, Neurosyphilis and Acquired
immune deficiency syndrome (AIDS).
[0136] For example, in some embodiments, the present invention provides
systems and methods for improving or correcting vestibular function
(e.g., balance), proprioception, motor control, vision, posture,
cognitive functions, tinnitus, emotional conditions and/or sleep in a
subject with traumatic brain injury (See, e.g., Example 21).
[0137] In some embodiments, the present invention provides systems and
methods for correcting or improving verbal and non-verbal communication,
social interactions, sensory integration (e.g., tactile, vestibular,
proprioceptive, visual and auditory), and leisure or play activities in a
subject with a Pervasive Developmental Disorder (PDD), including, but not
limited to an Autistic Disorder, Asperger's Disorder, Childhood
Disintegrative Disorder (CDD), Rett's Disorder, and PDD-Not Otherwise
Specified (PDD-NOS) (See, e.g., Example 22).
[0138] In some embodiments, the present invention provides systems and
methods for correcting or improving symptoms associated with Parkinson's
disease (e.g., defects in motor control, including, but not limited to,
walking, talking, or completing simple tasks that depend on coordinated
muscle movements) (See, e.g., Example 23).
[0139] In some embodiments, the present invention provides systems and
treatments for correcting or improving weakness of the face, arm or leg,
(e.g., on one side of the body), correcting or improving numbness of the
face, arm, or leg, especially on one side of the body; correcting or
improving confusion, trouble speaking or understanding speech; correcting
or improving vision disturbances, trouble seeing in one or both eyes;
correcting or improving trouble walking, dizziness, loss of balance or
coordination; correcting or improving severe headache; correcting or
improving slurred speech, inability to speak or the ability to understand
speech; correcting or improving difficulty reading or writing; correcting
or improving swallowing difficulties or drooling; correcting or improving
loss of memory; correcting or improving vertigo (spinning sensation);
correcting or improving personality changes; correcting or improving mood
changes (depression, apathy); correcting or improving drowsiness,
lethargy, or loss of consciousness; and correcting or improving
uncontrollable eye movements or eyelid drooping in a stroke subject or
subject displaying stroke-like symptoms (See, e.g., Example 24).
[0140] While an understanding of the mechanism is not necessary to
practice the present invention and while the present invention is not
limited to any particular mechanism of action, in some embodiments, it is
contemplated that the use of tactile stimulation (e.g., electrotactile
stimulation of the tongue) conditions the brain for correcting or
improving a general function (e.g., motor control, vision, hearing,
balance, tactile sensation). The preferred route is electrotactile
stimulation of the tongue.
[0141] For example, in some embodiments, it is contemplated that systems
and methods of the present invention correct, improve and/or activate
residual tissue (e.g., neurological cells and tissue) not otherwise
active or, to the contrary, overloaded with information. In some
embodiments, the present invention provides a clarifying effect, reducing
the signal to noise ratio and thereby providing beneficial effects to a
subject. In some embodiments, the systems and methods of the present
invention act to repair or reprogram the machinery (e.g., through
patterned electrical currents embedded with information) required for
motor control, vision, hearing, balance, tactile sensation, etc. In some
embodiments, the present invention provides the brain access to signals
(e.g., weak signals), that, over time and with treatment (e.g., training
on the systems herein) permits the brain to respond to the signals (e.g.,
sensory signals, balance, motor coordination information, etc.). In some
embodiments, access to these signals and/or treatment (e.g., training on
the systems herein) provides a subject a new or improved function (e.g.,
motor control, balance, etc.).
[0142] While an understanding of the mechanism is not necessary to
practice the present invention and while the present invention is not
limited to any particular mechanism of action, it is contemplated that,
in some embodiments, the systems and methods of the present invention
provide or simulate long-term potentiation (long-lasting increase in
synaptic efficacy which follows high-frequency stimulation) to provide
enhanced brain function. The residual and rehabilitative effect of
training seen in experiments conducted during the development of the
present invention upon prolonged tactile stimulation is consistent with
long-term potentiation studies. For example, in some embodiments, the
systems and methods of the present invention utilize electrical currents
similar to those used in long-term potentiation studies (e.g., 50-200
Hz).
[0143] In some embodiments, the tongue is relevant for improving or
correcting residual balance. In some embodiments, one or more nerves
present in the tongue function to conduct information from the systems
and methods of the invention to the brain. In some embodiments, the
signals (e.g., electrical) sent through the tongue provide the brain
access to signals it otherwise has difficulty (e.g., does not or cannot)
perceive. Although an understanding of the mechanism is not necessary to
practice the present invention and the present invention is not limited
to any particular mechanism of action, in some embodiments, signals
presented to the tongue (e.g., via an electrotactile screen) are "seen"
by the brain via channeling of the signals through nerves present within
and/or sending signals to or from the tongue (e.g., the facial nerve, the
hypoglossal nerve, the glossopharyngeal nerve, etc). The present
invention is not limited by the form of stimulation of the nerves within
the tongue. Indeed, a variety of stimulation (e.g., signals capable of
communicating with the tongue) are contemplated to be useful in the
systems and methods of the present invention including, but not limited
to, signals distal to the nerves of the tongue and signals in direct
contact with the nerves of the tongue. In some embodiments, the benefit a
subject receives through the systems and methods of the present invention
are correlated with the length of exposure the subject receives treatment
(e.g., electrical stimulation through the tongue using the system). In
some embodiments, benefits occur immediately. In some embodiments, the
benefit is additive as training continues. In some embodiments, systems
and methods of the present invention are used in combination with other
treatments or procedures. In some embodiments, a synergistic beneficial
effect is seen when a combinatorial approach is taken (e.g., when the
systems and methods of the present invention are used in combination with
other known therapies or treatments).
[0144] In some embodiments, systems and methods of the present invention
benefit a subject through molecular events (e.g., activation or
repression of genes present in brain tissue or cells). In some
embodiments, cfos is activated. It is contemplated that gene expression
patterns are altered through repetitive training using the systems and
methods of the present invention. The expression of such genes may also
be used diagnostically to monitor treatment or identify subjects suitable
for treatment.
[0145] Thus, the present invention provides systems and methods for
physiological learning that extends for long periods of time (e.g.,
hours, days, weeks, etc.). In some embodiments, the systems and methods
of the present invention function via sensitizing/energizing the
component machinery required for motor control, vision, hearing, balance,
tactile sensation, etc. In other embodiments, the systems and methods of
the present invention sensitize/energize the brain in general, thereby
producing brain physiology that is able to function properly or in an
enhanced fashion. In some embodiments, the systems and methods of the
present invention work via pure physical stimulation (e.g., chemically or
electrically). In other embodiments, the invention works through means
similar to the benefits received through meditation or other forms of
focus or stress relief (e.g., yoga). In still other embodiments, the
systems and methods of the present invention provide improved cerebellum
function (e.g., activation of brain regions) (See, e.g., Ptito et al.,
Brain, 128(Pt 3):606-14 (2005), herein incorporated by reference in its
entirety).
[0146] In some embodiments, the systems and methods of the present
invention are used to treat various symptoms or improve normal body
function. The present invention is not limited by the type of symptom
treated. Indeed a variety of symptoms can be treated using the systems
and methods of the present invention including, but not limited to,
dizziness, headache, inability to walk on uneven surfaces, loss of
memory, inability to walk in a crowd, inability to walk up or down
stairs, inability to look up or down, impaired vision, impaired speech,
rigid or otherwise disturbed gait, shaking, nervousness, twitching,
anxiety, depression, sleeplessness, tremor, motion sickness, confusion,
insomnia, numbness, pain, achiness, paralysis, blurry vision, difficulty
breathing (e.g., dyspnea), dementia, difficulty concentrating, swallowing
problems (e.g., dysphagia), discomfort, lack of confidence, drowsiness,
forgetfulness, hallucination, hypersensitivity, hyposensitivity, impaired
balance, impaired memory, inattentiveness, neurosis, jerkiness, lack of
feeling or sensation, manic, moodiness, tingling, difficulty with speech,
paranoid, peripheral vision problems, respiration problems, tingling,
unsteadiness, lack of ability to multitask, vision problems, delusion,
detachment, disorientation, problems with posture, lack of strength, lack
of tone, seizure, tunnel vision, weakness, lack of alertness, inability
to concentrate, difficulty comprehending or understanding speech and/or
spoken words, vertigo, apathy, lethargy, unconsciousness, and
uncontrolled eye movements.
[0147] In some embodiments, it is contemplated that the systems and
methods of the present invention provide direct effects beneficial to a
subject. These include, but are not limited to, immediate correction or
improvement of vestibular function (e.g., balance), proprioception, motor
control, vision, posture, cognitive functions, tinnitus, emotional
conditions, and correction or improvement (e.g., lowering the level or
elimination) of the symptoms listed above. In some embodiments, the
correction or improvement occurs over time after training with the
systems and methods mentioned herein. In addition to direct effects, it
is also contemplated that the systems and method of the present invention
provide indirect effects that benefit a subject. These indirect effects
include, but are not limited to, regaining or acquiring a physical,
cognitive, emotional, and/or neurologic function, and/or overall sense of
well-being. Thus, in some embodiments, a direct effect targeted at a
specific function is provided (e.g., improved balance in response to body
position information provided to a subject by the systems of the present
invention), an indirect effect that relates to the specific function is
provided (e.g., improved motor control that is at least partially
independent of the nature of the information provided), and indirect
effects not directly related to the specific function is provided (e.g.,
improved sense of well-being, sleep, etc.). In some embodiments, the
direct effect and associated benefits sensitize the subject to allow
receipt of the indirect effects. In other embodiments, the indirect
effects sensitize the subject to obtain direct effect. Thus, in some
embodiments, all effects, over time, enhance the benefits achieved by the
others. For example, in some embodiments, improvement to vestibular
function are provided by the systems of the present as described in
Example 1. While not being limited to any particular mechanism of action,
it is contemplated that this improvement permits additional physical and
mental improvements, as many other brain functions are associated
directly or indirectly with the vestibular system. Likewise, the indirect
effects provide a more general enhancement of brain function, permitting,
for example, better reception for training and improvement of the direct
effect.
[0148] The systems and methods may also be used in research application to
study balance and balance-associated conditions, including, but not
limited to, the study of the central mechanisms associated with balance
and balance-associated conditions, sensory integration, and sensory motor
integration. Example 15 provides methods of studying brain function by
MRI in response to the systems of the present invention.
[0149] Healthy individuals may also use such systems and methods to
enhance or alter balance. Such applications include use by athletes,
soldiers, pilots, video game players, and the like.
[0150] The vestibular uses of the present invention may be used alone or
in conjunction with other sensory substitution and enhancement
applications. For example, blind subjects may use systems and methods
that improve vestibular function as well as vision. Likewise, video game
players may desire a wide variety of sensory information including, for
example, balance, vision, audio, and tactile information.
[0151] In some embodiments, the sensory substitution provides the subject
with improved vision or treats a vision-associated condition. In such
embodiments, subjects are trained to associate tactile or other sensory
inputs with video or other visual information, for example, provided by a
camera or other source of video information. In some embodiments, blind
subjects are trained to visualize objects, shapes, motion, light, and the
like. Such applications have particular benefit for subjects with partial
vision loss and provides methods for both enhancement of vision and
rehabilitation. Training of blind subjects can occur at any time.
However, in preferred embodiments, training is conducted with babies or
young children to maximize the ability of the brain to process complex
video information and to coordinate and integrate the information higher
cognitive functions that develop with aging. Example 12 describes the use
of the methods of the invention to allow a blind subject to catch a
baseball, perceive doors, and the like. The present invention also finds
use in vision enhancement for subjects that are losing vision (e.g.,
subjects with macular degeneration).
[0152] In some embodiments, the sensory substitution provides the subject
with improved audio perception or clarity or treats an audio-associated
condition. In such embodiments, subjects are trained to associate tactile
or other sensory inputs, directly or indirectly, with audio information,
to reduce unwanted sounds or noises, or to improve sound discrimination.
Example 11 describes the use of the methods of the present invention to
enhance the ability of deaf subjects to lip read. More advanced hearing
substitution systems may also be applied. Example 8 describes the
successful use of the invention to reduce tinnitus in a subject. In some
embodiments, arm bands (electrotactile or vibrotactile) or tongue-based
devices are used to communicate various qualities of music or other audio
(e.g., rhythm, pitch, tone quality, volume, etc.) to subjects either
through location of or intensity of signal.
[0153] In some embodiments, the sensory substitution provides the subject
with improved tactile perception or treats a condition associated with
loss or reduction of tactile sensation. In such embodiments, subjects are
trained to associate tactile or other sensory inputs at one location,
directly or indirectly, with tactile sensation at another location.
Example 9, below, describes the use of tactile substitution for use in
generating sexual sensation, for, for example, persons with paralysis.
Other applications include providing enhanced sensation for subjects
suffering from diabetic neuropathy (to compensate for insensitive legs
and feet), spinal stenosis, or other conditions that cause disabling or
undesired tactile insensitivity (e.g., insensitive hands). The systems
and methods of the present invention also find use in sex application for
healthy individuals. Example 9 further describes sex applications,
including Internet-based sex applications that permit remote subjects to
have a wide variety of remote "contact" with one another or with
programmed or virtual partners.
[0154] In some embodiments, the sensory substitution provides the subject
with improved ability to perceive taste or smell. Sensors that collect
taste or olfactory information (e.g., chemical sensors) are used to
provide information that is transmitted to a subject to enhance the
ability to perceive or identify tastes or smells. In some such
embodiments, the system is used to mask or otherwise alter undesirable
tastes or smells to assist subjects in eating or in working in unpleasant
environments.
[0155] In addition to applications that provide sensory substitution, the
present invention provides systems and methods for sensory enhancement.
In sensory enhancement applications, the systems and methods supply
improvement to existing senses or add new sensory information that
permits a subject to perform tasks in an enhanced manner or in a manner
that would not be possible without the sensory enhancement.
[0156] In some embodiments, the sensory enhancement is used for
entertainment or multimedia applications. Example 10, below, describes
the enhancement of videogame and television or movie applications by
transmitting novel non-traditional sensory information to the user in
addition to the normal audio and video information. For example, video
game players can be given 360 degree "vision," visual images received
from tactile stimulation can be provided with music or can be provided
along with normal video. Users can be made to feel unbalanced or
otherwise altered in response to events occurring in a movie or theme
park ride. Deaf subject can be provided with information corresponding to
music playing in a dance venue to permit them to perceive simple or
advanced aspects of the music being played or performed. For example, in
some embodiments, a tactile patch is provided on the arm (or other
desired body location) that transmits music information. In some
embodiments, the patch further provides aesthetic appeal.
[0157] In some embodiments, the sensory enhancement provides a new sense
by training the user to associate a tactile or other sensory input with a
signal from an external device (e.g. a piece of equipment or machine)
that perceives an object or event. For example, subjects can be provided
with the ability to "see" infrared light (night vision) by associating
tactile input with signals received from an infrared camera. Ultraviolet
light, ultrasonic noise (e.g., as detected by sonar), radiation or other
particles or waves acquired by artificial sensors (e.g., radar or
instruments capable of monitoring sound wave time of flight, for example,
ultrasonic sensors) can likewise be detected and sensed. Any material or
event that can be identified by a sensory device can be combined with the
systems of the present invention to provide new senses. For example,
chemical sensors (e.g., for volatile organic compounds, explosives,
carbon monoxide, oxygen, etc.) are adapted to provide, for example, an
electrotactile signal to a subject (e.g., via the tongue). Similarly,
sensors for detection of biological agents (e.g., environmental pathogens
or pathogens used in biological weapons) are adapted to provide such a
signal to a subject (e.g., from molecular detection or other types of
biological equipment). In addition to the presence of a detected compound
or agent, the amount, nature of, and/or location may also be perceived by
the subject. Such sensors may also be used to monitor biological systems.
For example, diabetic subjects can use the system associated with a
glucose sensor (e.g., implanted blood or saliva-based glucose sensor) to
"see" or "feel" their blood glucose levels. Athletes can monitor ketone
body formation. Organ transplant patients can monitor and feel the
presence of cytokines associated with chronic rejection in time to seek
the appropriate medical care or intervention. Likewise, an individual can
monitor and feel the presence of a pathogen (e.g., a virus such as HIV or
a bacterium such as N. gonorrhoeae and/or C. trachomatis) in their own
self or in others (e.g., through intimate contact). The present invention
can similarly be adapted to blood alcohol level (e.g., providing a user
with accurate indication of when blood alcohol level exceeds legal limits
for driving or machine operation). Numerous other physical and
physiochemical measurements (e.g., standard panels conducted during
routine medical testing that are indicative of health-related conditions
are equally as adaptable for "sensing" using the present invention).
[0158] In preferred embodiments, a new sense is provided to a user through
training the user to use the systems and methods of the present invention
to associate a tactile or other sensory input with a signal from an
external device. In some preferred embodiments, the sensory or tactile
input is provided to the user through the tongue. It is contemplated that
systems of the present invention are capable of monitoring and/or
receiving information from an external, artificial sensor, and
translating the information into tactile or other sensory input to the
user via the tongue. For example, in some embodiments, the external,
artificial sensor is an ultrasonic sensor (e.g., sonar) capable of
sending and receiving signals (e.g., sound wave signals). In some
embodiments, the ultrasonic sensor further comprises means (e.g.,
software and a computer processor) for calculating sound wave time of
flight. In some embodiments, the sensor may emit a burst (e.g., a short
or long burst) of ultrasonic sound (e.g., 40 kHz) from a transducer
(e.g., a piezoelectric transducer). In preferred embodiments, the sensor
further comprises a detector (e.g., another piezoelectric transducer). In
some embodiments, the sound (e.g., generated by the transducer) is
reflected by objects in front of the device, returned to the sensor unit
and detected (e.g., by a detector). In some embodiments, the sound burst
emitted by the transducer is detected by a detector present on a second
separate sensor (e.g., on a second user such as a hiking companion or
fellow soldier in an active zone). In some embodiments, the ultrasonic
sensor further comprises a receiver amplifier that sends the signals
(e.g., either a reflected signal/echo, or, a direct signal from a
separate sensor) to a micro-controller (e.g., a microprocessor) that
calculates (e.g., times the sound waves) how far away an object is (e.g.,
using the speed of sound in air). In preferred embodiments, the
calculated range is converted into a constant current signal (e.g. that
can be further translated into a discrete bundle of information) that is
then provided to a user as a sensory or tactile input through the tongue.
[0159] In some embodiments, the sound waves sent from a transducer are at
a constant interval such that if two or more persons are all using
systems of the present invention that are capable of sending and
receiving signals, the users are able to determine (e.g., through
ultrasonic sensors and the sensory or tactile input translated therefrom
provided to the users) the real-time location of each person using only
the "sense" provided to the user from the systems and methods of the
present invention.
[0160] In some embodiments, the sensory enhancement provides a new means
of communication by training the user to associate a tactile or other
sensory input with some form of wireless, visual, audio, or tactile
communication. Such systems find particular use with soldiers, emergency
response personnel, hikers, mountain climbers and the like. In some
embodiments, coded information is provided via wireless communication to
a user through, for example, an electrotactile tongue system. With prior
training, the user perceives the signal as language and understands the
message. In some embodiments, two-way communication is provided. Examples
14 and 17, below, describe such embodiments in more detail. In some such
embodiments, the user encodes a return message through the device located
in the mouth through, for example, movement of the tongue or the touching
of teeth. In addition to standard languages and coded languages, the
system may be used to send alarm messages in a wide array of
complexities. Additional information may also be provided, including, for
example, the relative physical location of co-workers (e.g., firemen,
soldiers, stranded persons, enemies). In some embodiments, the language
transmitted by the system is a pictographic language. In some
embodiments, information sent to the device (e.g., for covert
communication) can come from any source (e.g., wireless Internet or
telecommunications). It is contemplated that the device have two-way
communication means (e.g., that allows the user to activate buttons or
their equivalent with the tongue). Thus, in some embodiments, a subject
can monitor and communicate with the Internet (e.g., perceive sports
scores, stock prices, weather, etc.) or another user through the use of
an in-mouth or under skin device.
[0161] In some embodiments, the sensory enhancement provides remote
tactile sensations to a user. For example, surgeons may use the device to
gain increased "touch" sensitivity during surgery or for remote surgery.
An example of the former embodiments is described in Example 13. An
example of the latter embodiments is also described in Example 13. In
some such embodiments, the tactile interface with the user is a glove
that provides tactile information to the fingers and/or hand. The glove
receives signals from a remove location and permits the user to "feel"
the remote environment. In other embodiments, the tactile interface is an
alternative input, e.g., an electrotactile tongue array, that provides
the user with sensitivity to a non-touch related aspect of the remote
environment (e.g., electroconductivity of local tissue, or the presence
or absence of chemical or biological indicators of tissue condition or
type). In addition to medical uses, such application find use in distant
robot control, remote sensing, space applications (grip control, surface
texture/structure monitoring), and work in aggressive or hostile
environments (e.g., work with pathogens, chemical spills, low-oxygen
environment, battle zones, etc.). Thus, in some embodiments, the present
invention provides brain-controlled robots. The robots can have a wide
variety of sensors (e.g., providing position, balance, limb position,
etc. information) including specific chemical, temperature, and/or
tactile sensors. With the interface and with sufficient training, the
human user will sense the robots environment on multiple levels as though
the users brain occupied the robot's body.
[0162] In some embodiments, the sensory enhancement provides navigation
information to a user. By associated the systems of the present invention
with global positioning technology or other devices that provide
geographic position or orientation information, users gain enhanced
navigation abilities (See e.g., Example 14). Information about geographic
features of the surrounding environment may also be provided to enhance
navigation. For example, pilots or divers can sense hills, valleys,
current (water or air), and the like. Firefighters can sense temperature
and oxygen levels in addition to information about position and
information about the structure or structural integrity of the
surrounding environment.
[0163] In some embodiments the sensory enhancement provides improved
control of industrial processes. For example, an operator in an
industrial setting (e.g., manufacturing plant, nuclear power plant,
warehouse, hospital, construction site, etc.) is provided with
information pertaining to the status, location, position, function,
emergency state, etc. of components in the industrial setting such that
the operator has an ability to perceive the environment beyond sensory
input provided by their vision, hearing, smell, etc. This finds
particular use in settings where a controller is expected to manage
complex instrumentation or systems to ensure safe or efficient operation.
By sensing status or problems (e.g., unsafe temperatures or pressure, the
presence of gas, radiation, chemical leakage, hardware or software
failures, etc.) through, for example, information flow from monitoring
device to the an electrotactile array on the operators body, the operator
can respond to problems in real time with additional sensory bandwidth.
[0164] In addition to sensory substitution and sensory enhancement
applications, the present invention also provides motor enhancement
applications.
[0165] Experiments conducted during the development of the present
invention identified improved motor skills subjects undergoing training
with the systems and methods of the present invention (see e.g., Example
2). Subjects reported more fluid body movement, more fluid, confident,
light, relaxed and quick reflexes, improved fine motor skills, stamina
and energy, as well as improved emotional health. In particularly
preferred embodiments, subjects undergo training (see e.g., Example 1) in
a seated or standing position. Training includes maintaining body
position while concentrating on a body position training procedure. An
understanding of the mechanism is not necessary to practice the present
invention and the present invention is not limited to any particular
mechanism of action. However, it is contemplated that such training
provides the benefits achieved by meditation and stress management
exercises. Unlike meditation however, which takes substantial training
and time commitment to achieve the benefits, the methods of the present
invention achieve the same benefits with minimal training and time
commitment. With little training and short exposure, subject obtain a
wide range of improvements to physical and mental well-being. Thus, such
methods find use by athletes, pilots, martial artists, sharp shooters,
surgeons, and the general public to improve motor skills and posture
control. The methods find particular use in embodiments where subjects
seek to regain normal physical capabilities, such as after flight
rehabilitation or in flight enhancement for astronauts. Such uses may be
coupled with sensory enhancement and/or substitution. For example, a
sharp shooter may use the system to gain enhanced motor control and
focus, but also to use the system to transmit aiming information and/or
to allow the shooter to sense their heart rate (to pull the trigger
between heart beats) or environmental conditions to enhance accuracy.
[0166] In some embodiments, the present invention provides systems and
methods for treating (e.g., independently or in combination with other
programs or therapeutic treatments) individuals recovering from addiction
to a substance (e.g., drugs, alcohol, and the like.). For example, in
some embodiments, systems and methods of the present invention are used
in rehabilitation settings (e.g., drug and alcohol rehabilitation
programs). In some embodiments, systems and methods of the present
invention reduce and/or correct symptoms (e.g., headache, nausea,
dizziness, disorientation, and the like) associated with recovery (e.g.,
withdrawal) from an addictive substance (e.g., drug or alcohol).
[0167] The methods also find use in general enhancement of physical and
emotional well-being. Examples 2-8 describe a wide range of benefits
achieved by subjects. These benefits include, but are not limited to,
relaxation, pain relief, improved sleep and the like. Thus, the methods
find use in any area where meditation has shown benefit (e.g., post
menopause recovery).
[0168] In some embodiments, the systems and methods of the present
invention are used in combination with other therapies to provide an
enhanced benefit. Such uses may, for example, allow for the lowering of
drug dose of the complementary therapy to reduce side effects and
toxicity.
[0169] In some embodiments, the systems are used diagnostically, to
predict or monitor the onset or regression of systems or to otherwise
monitor performance (e.g., by athletes). For example, the systems may be
used to test proficiency in training exercise and to compare results to a
database of "normal" and "non-normal" results to predict onset of an
undesired physical state. For example, subjects taking gentamycin are
monitored for loss of vestibular function to permit physicians to
discontinue or alter treatment so as to prevent or reduce unwanted side
effects of the drug. In such embodiments, head displacement as a function
of body position may be monitored and compared to a normal baseline or to
look for variation in a particular subject over time. Because posture and
balance deteriorate with age, the system may also be used to as a
biomarker of biological age of a subject. Diagnostic methods may be used
as an initial screening method for subject or may be used to monitor
status during or after some treatment course of action.
[0170] The systems and methods of the present invention also find use in
providing a feeling of alternative reality through, for example, a
combination of sensory substitution and sensory enhancement. Through
balance training exercises, subjects can be made to experience a loss of
balance or orientation. Images can also be projected to the subject to
enhance the state of alternate reality. When combined with other sensory
stimulation, the effect can provide entertainment or provide a healthy
alternative for illegal drugs.
Sensory Input Devices
[0171] A wide range of sensory input devices find use with the present
invention. In some preferred embodiments, the device provides one or more
tactile stimulators that communicate (e.g., physically, electronically)
with the surface of a subject (e.g., skin surface, tongue, internal
surface). The number, size, density, and position (e.g., location and
geometry) of stimulators are selected so as to be able to transmit the
desired information to the subject for any particular application. For
example, where the device is used as a simple alarm, a single stimulator
may be sufficient. In embodiments where visual information is provided,
more stimulators may be desired. In embodiments where only direction
needs to be perceived, a limited ring of stimulators indicating
180-degree, 360-degree direction may be used (or 4 stimulators for N, W,
E, S direction, used in combination to indicate intersections). In some
embodiments, stimulators are positioned and signals are timed to produce
a tactile phi phenomenon (i.e., an optical illusion in which the rapid
appearance and disappearance of two stationary objects is perceived as
the movement back and forth of a single object). With correct placement
and timing, a "phantom" or apparent movement can be achieved in one or
more directions. Using such a method increases the amount of information
that can be conveyed with a limited number of stimulators. Increase in
complexity of information with a limited set of stimulators may also be
achieved by varying gradients of signal (intensity, pitch, spatial
attribute, depth) to create a palette of tactile "colors" or sensations
(e.g., paraplegics perceive one level of gradient as a "bladder full"
alarm and another level of gradient with the same stimulator or
stimulators as a "object in contact with skin" perception).
[0172] The nature of the sensors and devices may be dictated by the
application. Examples include use of a microgravity sensor to provide
vestibular information to an astronaut or a high performance pilot, and
robotic and minimally invasive surgery devices that include MEMS
technology sensors to provide touch, pressure, shear force, and
temperature information to the surgeon, so that a cannula being
manipulated into the heart could be "felt" as if it were the surgeon's
own finger.
[0173] Particularly preferred embodiments of the present invention employ
electrotactile input devices configured to transmit information to the
tongue (See, e.g., U.S. Pat. No. 6,430,450, incorporated herein by
reference in its entirety, which provides devices for electrotactile
stimulation of the tongue). The present invention makes use of, but is
not limited to, such devices. In some embodiments, a mouthpiece providing
a simulator or an array of stimulators in used. In other embodiments,
stimulators are implanted in the skin or in the mouth (see, e.g., WO
05/040989, incorporated by reference herein in its entirety). Additional
devices are described in the Examples section, below.
[0174] Preferred devices of the present invention receive information via
wireless communication to maximize ease of use.
[0175] The following embodiments are provided by way of example and are
not intended to limit the invention to these particular configurations.
Numerous other applications and configurations will be appreciated by
those skilled in the art.
[0176] In preferred embodiments, the tongue display unit (TDU) has output
coupling capacitors in series with each electrode to guarantee zero dc
current to minimize potential skin irritation. The output resistance is
approximately 1 k.OMEGA.. The design also employs switching circuitry to
allow all electrodes that are not active or "on image" to serve as the
electrical ground for the array, affording a return path for the
stimulation current.
[0177] In preferred embodiments, electrotactile stimuli are delivered to
the dorsum of the tongue via flexible electrode arrays placed in the
mouth, with connection to the stimulator apparatus via a flat cable
passing out of the mouth or through wireless communication technology.
The electrotactile stimulus involves 40-.mu.s pulses delivered
sequentially to each of the active electrodes in the pattern. Bursts of
three pulses each are delivered at a rate of 50 Hz with a 200 Hz pulse
rate within a burst. This structure yields strong, comfortable
electrotactile percepts. Positive pulses are used because they yield
lower thresholds and a superior stimulus quality on the fingertips and on
the tongue.
[0178] In some embodiments, electrodes comprise flat disc surfaces that
contact the skin. Other embodiments employ different geometries such as
concave or convex surfaces or pointed surfaces.
[0179] Experiments conducted during the development of the present
invention have determined that the threshold of sensation and useful
range of sensitivity, as a function of location on the tongue, is
significantly inhomogeneous. Specifically, the front and medial portions
of the tongue have a relatively low threshold of sensation, whereas the
rear and lateral regions of the stimulation area are as much as 32%
higher. Example 16 describes methods to optimize signaling for any
particular application. The differences are likely due to the differences
in tactile stimulator density and distribution. Concomitantly, the useful
range of sensitivity to electrotactile stimulation varies as a function
of location, and in a pattern similar to that for threshold.
[0180] To compensate for sensory inhomogeneity, the system utilizes a
dynamic algorithm that allows the user to individually adjust both the
mean stimulus level and the range of available intensity (as a function
of tactor location) on the tongue. The algorithms are based on a linear
regression model of the experimental data obtained. The results from the
tests show that this significantly improved pattern perception
performance.
[0181] The sensory input component of the system is either part of or in
communication with a processor that is configured to: 1) receive
information from a program or detector (e.g., accelerometer, video
camera, audio source, tactile sensor, video game console, GPS device,
robot, computer, etc.); 2) translate received information into a pattern
to be transmitted to the sensory input component; 3) transmit information
to the sensory input component; and/or 4) store and run training exercise
programs; and/or 5) receive information from the sensory input component
or other monitor of the subject; and/or 6) store and record information
sent and received; and/or 7) send information to an external device
(e.g., robotic arm).
[0182] Electrode arrays of the present invention may be provided on any
type of device and in any shape or form desired. In some embodiments, the
electrode arrays are included as part of objects a subject may otherwise
possess (e.g., clothing, wristwatch, dental retainer, arm band, phone,
PDA, etc.). For babies (e.g., to train blind infants), electrode arrays
may be included in the nipples of food bottles or on pacifiers. In some
embodiments, electrode arrays are implanted under the skin (an array
tattoo) (See e.g., Example 18). In preferred embodiments, the device
containing the array is in wireless communication with the processor that
provides external information. In some preferred embodiments, the array
is provided on a small patch or membrane that may be positioned on any
external (including mucosal surfaces) or internal portion of the subject.
[0183] The devices may also be used to output signals, for example, by
using the tongue as a controller of external systems or devices or to
transmit communications. Example 17 provides a description of some such
applications. In some embodiments, the tongue, via position, pressure,
touching of buttons or sensor (e.g., located on the inside of the teeth)
provides output signal to, for example, operate a wheelchair, prosthetic
limb, robot device, medical device, vehicle, external sensor, or any
other desired object or system. The output signal may be sent through
cables to a processor or may be wireless.
Training Systems and Methods
[0184] Many of the applications described herein utilize a training
program to permit the user to learn to associate particular patterns of
sensory input information with external events or objects. The Examples
section describes numerous different training routines that find use in
different applications of the invention. The present invention provides
software and hardware that facilitate such training. In some embodiments,
the software not only initiates a training sequence (e.g., on a computer
monitor), but also monitors and controls the amount of and location of
signal sent to the tactile sensory device component. In some embodiments,
the software also manages signals received from the tactile sensory
device. In some embodiments, the training programs are tailored for
children by providing a game environment to increase the interest of the
children in completing the training exercises.
EXAMPLES
[0185] The following Examples are provided in order to demonstrate and
further illustrate certain preferred embodiments and aspects of the
present invention and are not to be construed as limiting the scope
thereof.
Example 1
Vestibular Substitution for Posture Control
[0186] The vestibular system detects head movement by sensing head
acceleration with specialized peripheral receptors in the inner ear that
comprise semicircular canals and otolith organs. The vestibular system is
important in virtually every aspect of daily life, because head
acceleration information is essential for adequate behavior in
three-dimensional space not only through vestibular reflexes that act
constantly on somatic muscles and autonomic organs (see Wilson and Jones,
Mammalian Vestibular Physiology, 2002, New York, Plenum), but also
through various cognitive functions such as perception of self-movement
(Buttner and Henn, Circularvection: psychophysics and single-unit
recordings in the monkey, 374:274 (1981); Guedry et al., Aviat. Space
Environ. Med., 50:205 (1979); Guedry et al., Aviat. Space Environ. Med.,
52:304 (1981); Guedry et al., Brian Res. Bull., 47:475 (1998); Jell et
al., Aviat. Space Environ. Med., 53:541 (1982); and Mergner et al.,
Patterns of vestibular and neck responses and their interaction: a
comparison between cat cortical neurons and human psychophysics, 374:361
(1981)), spatial perception and memory (Berthoz et al., Spatial memory of
body linear displacement: what is being stored? 269:95 (1995); Berthoz,
The role of inhibition in the hierarchical gating of executed and
imagined movements, 3:101 (1996); Bloomberg et al., Vestibular-contingent
voluntary saccades based on cognitive estimates of remembered vestibular
information, 41:71 (1988); and Nakamura and Bronstein, The perception of
head and neck angular displacement in normal and labyrinthine-defective
subjects. A quantitative study using a `remembered saccade` technique,
188:1157 (1995)), visual spatial constancy (Anderson, Exp. Psychol. Hum.
Percept. Perform., 15:363 (1989) and Bishop, Stereopsis and fusion, 26:17
(1974)), visual object motion perception (Mergner, Role of vestibular and
neck inputs for the perception of object motion in space, 89:655 (1992)
and Mesland, Object motion perception during ego-motion: patients with a
complete loss of vestibular function vs. normals, 40:459 (1996)), and
even locomotor navigation (Wiener, Spatial and behavioral correlates of
striatal neurons in rats performing a self-initiated navigation task,
13:3802 (1993)). Vestibular input functions also include: egocentric
sense of orientation, coordinate system, internal reference center,
muscular tonus control, and body segment alignment (Honrubia and
Greenfield, A novel psychophysical illusion resulting from interaction
between horizonal vestibular and vertical pursuit stimulation, 19:513
(1998)).
[0187] Persons with bilateral vestibular damage, such as from an adverse
reaction to antibiotic medications, experience functional difficulties
that include postural "wobbling" (both sitting and standing), unstable
gait, and oscillopsia that make it difficult or impossible, for example,
to walk in the dark without risk of falling. Bilateral vestibular loss
can be caused by drug toxicity, meningitis, physical damage or a number
of other specific causes, but is most commonly due to unknown causes. It
produces multiple problems with posture control, movement in space,
including unsteady gait and various balance-related difficulties, like
oscillopsia (Baloh, Changes in the human vestibulo-occular reflex after
loss of peripheral sensitivity, 16:222 (1991)). Unsteady gait is
especially evident at night (or in persons with low visual acuity). The
loss is particularly incapacitating for elderly persons.
[0188] Oscillopsia, due to the loss of vestibulo-ocular reflexes is a
distressing illusory oscillation of the visual scene (Brant, Man in
motion. Historical and clinical aspects of vestibular function. A review.
114:2159 (1991)). Oscillopsia is a permanent symptom. When walking,
patients are unable to fixate on objects because the surroundings are
bounding up and down. In order to see the faces of passerbies, they learn
to stop and hold their heads still. When reading, such patients learn to
place their hand on their chin to prevent slight movements associated
with pulsation of blood flow.
[0189] In the absence of a functional vestibular system, the roles of the
remaining inputs to the multisensory integration process of normal
upright posture are amplified. Under these circumstances, subjects
extensively use the fingertips to provide additional spatial orientation
cues.
[0190] The systems and methods of the present invention provide
alternative, and substantially better cues. The use of vestibular sensory
substitution produces a strong stabilization effect on head and body
coordination in subjects with BVD. Under experimental conditions, three
characteristic and unique motion features (mean-position drift, sway, and
periodic large-amplitude perturbations) were identified that consistently
appear in the head-postural behavior of BVD subject. With vestibular
substitution, however, the magnitude of these features are greatly
reduced or eliminated. During the experiments, the BVD subjects reported
feeling normal, stable, or having reduced perceptual "noise" while using
the system and for periods after removing the stimulation.
[0191] For experiments conducted during the development of the present
invention, subjects with bilateral vestibular loss, the most severe
damage possible to the balance sensory system, were selected. All of the
subjects were identified as disabled or handicapped.
[0192] Device: A miniature 2-axis accelerometer (Analog Devices ADXL202)
was mounted on a low-mass plastic hard hat. Anterior-posterior and
medial-lateral angular displacement data (derived by double integration
of the acceleration data) were fed to a tongue display unit (TDU) that
generates a patterned stimulus on a 144-point electrotactile array
(12.times.12 matrix of 1.5 mm diameter gold-plated electrodes on 2.3 mm
centers) held against the superior, anterior surface of the tongue (Tyler
et al., J. Integr. Neurosci., 2:159 (2003)).
[0193] Head-motion Sensing
[0194] The accelerometer is nominally oriented in the horizontal plane. In
this position, it normally senses both rotation and translation. However,
given the nature of the task--quiet upright sitting, at least to a first
approximation, all non-zero acceleration data recorded in both the x- and
y-axis (the M/L and A/P direction, respectively), can be ascribed to
angular displacement or tilt of the head and not translation. After
instructing the subject to assume the test position, the initial value of
the sensor is recorded at the start of each trail and subsequently used
as the zero-reference. Using a small angle approximation, and given that
the sensor output is proportional to the angular displacement from the
zero position, the instantaneous angle is calculated as:
.THETA.=sin.sup.-1 a.sub.x/g (Eq. 1) .THETA..sub.y=sin.sup.-1 a.sub.y/g
(Eq. 2) where g is the gravity vector and both ax and ay are the
vector components in the respective axis.
[0195] "Target" Motion Control
[0196] The tilt data from the accelerometer is used to drive the position
of both the visual and tactile stimulus pattern or `target` presented on
the respective displays. The data is sampled at 30 Hz and the
instantaneous x and y vales for the target position is calculated as the
difference between the values of the position vector at t.sub.n and
t.sub.o, by: x.sub.n=c sin(.THETA..sub.x|n-.THETA..sub.x|0) (Eq. 3)
y.sub.n=c sin(.THETA..sub.y|n-.THETA..sub.y|0) (Eq. 4) where the
values for .THETA..sub.x|n, .THETA..sub.x|0, .THETA..sub.y|n, and
.THETA..sub.y|0 are the instantaneous and initial tile angles in x and y,
respectively. A linear scaling factor, `c`, is used to adjust the range
of target movement to match that of the subject's anticipated or observed
head-tilt. To prevent disorientation due to stimulus transits off the
display in the event the subject momentarily exceeds the maximum range
initially calculated, the maximum displacement of the target is band
limited to the physical area of the display. This gain can be easily
adjusted to the match maximum expected range of motion. The actual
stimulation pattern on the tongue display is a 4 tactor (2.times.2)
square array whose area centroid is located at x.sub.n, y.sub.n at any
instant in time. After calibration at the initial upright condition, the
subject then moves the head to keep the target centered in the middle of
the display to maintain proper posture. For initial training a visual
analog of the outside edge of the square tactile array is presented on an
LCD monitor. The resultant position vector used to drive the visual
target motion is low pass filtered at 10 Hz, and smoothed using a
20-sample moving-window average to make the image more stable.
[0197] Subjects readily perceived both position and motion of a small
`target` stimulus on the tongue display, and interpreted this information
to make corrective postural adjustments, causing the target stimulus to
become centered.
[0198] Signals from the accelerometer, located in the hat on top of the
head, deliver position information to the brain via an array of gold
plated electrodes in contact with the tongue. Continuous recording from
the accelerometer produced the head base stabilogram (HBS). The HBS is
the major component of the data recording and analysis system.
[0199] Subjects: Ten individuals with bilateral vestibular dysfunction
(BVD) tested and trained using the Electro-tactile Vestibular
Substitution System (EVSS). Five participants were female and five were
male. The average age of the female group was 51.4 years with the average
age of the male group being 64.4 years.
[0200] Of both groups, the dysfunction of seven of the participants was a
result of ototoxicity from the use of the aminogylcoside antibiotic
gentamycin. One subject had a Mal de Debarquement syndrome, one patient
had vestibular dysfunction as a result of bilateral surgery to correct
perilymphatic fistulas, and one subject's loss of vestibular functions
bilaterally was a result of an unknown phenomenon.
[0201] Testing and training procedure: To determine abilities prior to
testing, each subject completed a health questionnaire as well as a task
ability questionnaire, along with the required informed consents forms.
Prior to testing, each individual was put through a series of baseline
tests to observe their abilities in regards to balance and visual control
(oscillopsia). These baseline tests were videotaped.
[0202] Prior to undergoing any 20-minute trials, each individual underwent
a series of data captures with the EVSS designed to obtain preliminary
balance ability baselines as well as to train them in the feel and use of
the system. These data captures included 100, 200 and 300-second trials
both sitting and standing, eyes open and eyes closed.
[0203] Upon completion of the balance ability baselines and confirmation
from the subjects that they fully understood the EVSS and how it
operates, each individual proceeded into the 20 minute trials and/or were
trained to stand on soft materials or in tandem Romberg posture. For all
patients, both conditions were "unimaginable" to perform. Indeed, none of
the subjects could complete more than 5-10 seconds stance in any
conditions.
[0204] Typical testing/training included 9 sessions 1.5-2 hours long
(depending on patient stamina and test difficulty). The shortest series a
patient completed was five sessions, while the longest for 65 sessions.
[0205] Results: As a result of training procedures with the EVSS, all ten
patients demonstrated significant improvement in balance control.
However, speed and depth of balance recovery varied from subject to
subject. Moreover, it was found that training with the EVSS demonstrated
not one, but rather several different effects or levels of balance
recovery.
[0206] Balance recovery effects of EVSS training can be separated into at
least two groups: direct balance effects and residual balance effect. In
addition to balance recovery effects, it was found that multiple effects
directly or indirectly related to the vesitibular system were observed
(see Examples 2-8).
[0207] Immediate effect: The immediate effect was observed in the sitting
and standing BVD subjects almost immediately (after 5-10 minutes of
familiarization with EVSS) and included the ability to control stable
vertical posture and body alignment (sitting or standing with closed
eyes) during extended periods (up to 40 minutes after 1-2 experimental
sessions).
[0208] Training effect: Some of the BVD patients, especially after long
periods of compensation and extensive physical training during many
years, had developed the ability to stand straight, even with closed
eyes, on hard surface. However, even for well-compensated BVD subjects
standing on soft or uneven surfaces or stance with limited bases such as
during a tandem Romberg stance, standing was challenging, and unthinkable
with closed eyes.
[0209] Using the EVSS, BVD patients not only acquired the ability to
control balance and body alignment standing on hard surfaces, but also
the ability to extend the limits of their physical conditioning and
balance control. As an example, standing in the tandem Romberg stance
with closed eyes became possible. After one training session of 18
training trials each 100 seconds long (total EVSS exposure time 30
minutes), a BVD patient was capable of standing in the tandem Romberg
stand with closed eyes for 100 seconds.
[0210] Residual balance effects: Residual balance effects also were
observed in all tested BVD patients; however strength and extent of
effects significantly varied from subject to subject depending on the
severity of vestibular damage, the time of subject recovery, and the
length and intensity of EVSS training.
[0211] At least three groups of residual balance effects were noted: short
term residual effects (sustained for a few minutes), long term residual
effects (sustained for 1 to 12 hours) and a rehabilitation effect that
was observed during several months of training in a subject. All residual
effects were observed after complete removal of EVSS from the subject's
mouth.
[0212] Short term after effects: This effect usually was observed during
the initial stages of EVSS training. Subjects were able to keep balance
for some period of time, without immediately developing an abnormal sway;
as it usually occurred after any other kind of external tactile
stabilization, like touching a wall or table. Moreover, the length of
short term aftereffects was almost linearly dependent on the time of EVSS
exposure. After 100 seconds of EVSS exposure, stabilization continued
during 30-35 seconds, after 200 seconds EVSS exposure 65-70 seconds and
after 300 seconds EVSS trial the subject was able to maintain balance for
more than 100 seconds. Short term after-effect continued during
approximately 30-70% of the EVSS exposure time.
[0213] Long Term After Effects:
[0214] This group of effects developed after longer (e.g., up to 20-40
minutes) sessions of EVSS training in sitting or standing subjects and
continued for a few hours. The duration of the balance improvement
after-effect was much longer than after the observed short-term after
effect: instead of the expected seven minutes of stability (if one were
to extrapolate the 30% rule on 20 minute trials), from one to six hours
of improved stability was observed. During these hours BVD subjects were
able to not only stand still and straight on a hard or soft surface, but
were also able to accomplish completely different kinds of
balance-challenging activities, like walking on a beam, standing on one
leg, riding a bicycle, and dancing. However, after a few hours all
symptoms returned.
[0215] The strength of long term after effects was also dependent on the
time of EVSS exposure: 10 minute trials were much less efficient than 20
minute trials, but 40 minutes trails had about the same efficiency as 20
minutes. Usually, 20-25 minutes was the longest comfortable and
sufficient interval for standing trials with closed eyes. Sitting trials
were less effective than standing trials.
[0216] The shortest effects were observed during initial training
sessions, usually 1-2 hours. The longest effect after a single EVSS
exposure was 11-12 hours. The average duration of long term after effects
after single 20 minute EVSS exposure was 4-6 hours.
[0217] Rehabilitation effect: It was possible to repeat two or three
20-minute EVSS exposures to a single subject during one day. After the
second exposure, the effect was continued in average about 6 hours. In
total, after two 20-minute EVSS stabilization trials, BVD subjects were
capable of feeling and behaving what they described as "normal" for up to
10-14 hours a day.
[0218] One BVD subject was trained continuously during 20 weeks, using one
or two 20-minute EVSS trials a day. The data collected on this subject
demonstrated a systematic improvement and gradual increase of the
long-term aftereffect during consistent training. Moreover, it was found
that repetitive EVSS training produced both accumulated improvement in
balance control, and global recovery of the central mechanisms of the
vestibular system.
[0219] For the same BVD subject, after two months of intensive training,
EVSS exposure was completely stopped. Regular checking of the subject's
balance and posture control were continued. During the 14 weeks after the
last EVSS training, the subject was able to stay perfectly still with
closed eyes, while standing for 20 minutes on hard or soft surfaces. This
demonstrated rehabilitation capability of the method. Effects have been
seen for over six months.
[0220] Summary of effects: Subjects experienced the return of their sense
of balance, increased body control, steadiness, and a sense of being
centered. The constant sense of moving disappeared. The subjects were
able to walk unassisted, reported increased ability to walk in dark
environments, to walk briskly, to walk in crowds, and to walk on
patterned surfaces. Subjects gained the ability to stand with their eyes
closed with or without a soft base, to walk a straight line, to walk
while looking side-to-side and up and down. Subjects gained the ability
to carry items, walk on uneven surfaces, walk up and down embankments,
and to ride a bike. Subjects became willing to attempt new challenges
and, in general, became much more physically active.
[0221] Although discussed above in the context of persons with bilateral
vestibular loss, the invention finds use with many types of vestibular
dysfunction and persons with Meniere's disease, Parkinson's disease,
persons with diabetic peripheral neuropathy, and general disability due
to aging. The invention also has applicability to the field of aviation
to avoid spatial disorientation in aircraft pilots or astronauts.
[0222] Additional data. A subject with BVL due to gentamicin ototoxicity
was treated for one week with the systems and methods of the present
invention. The subject's response to treatment is documented in Table 1
below.
TABLE-US-00001
TABLE 1
Test Pre-treatments Score Post-treatment Score
Neurocom SOT composite 31 47
Total # of falls on SOT 7 6
# of falls on SOT 5 and 6 6 6
Dynamic Gait Index 21/24 24/24 (24 best)
Activities-Specific Balance 64/100 85/100 (100 best)
Confidence Scale
Dizziness Handicap 74/100 0/100 (0 best)
Inventory
As described in Table 1 above, the subject demonstrated improvements with
the quality of life indicators (ABC, DHI), and on the SOT. Walking in
crowds became significantly easier for the subject.
Example 2
Improved Posture, Proprioception and Motor Control
[0223] Experiments conducted during the development of the present
invention identified unexpected benefits in improved posture,
proprioception, and motor control of subjects. Training was conducted
with an EVSS as described in Example 1. Observation of and questioning of
subjects demonstrated that body movements became more fluid, confident,
light, relaxed and quick. Stiffness disappeared, with limbs, head and
body feeling lighter and less constricted. Fine motor skills returned,
and gait returned to normal. Posture and body segment alignment returned
to normal. Stamina and energy increased. There was an increased ability
to drive both for daytime and night driving.
Example 3
Improved Vision
[0224] Experiments conducted during the development of the present
invention identified unexpected benefits in vision of subjects. Training
was conducted with an EVSS as described in Example 1. Observation of and
questioning of subjects demonstrated that vision became more stable,
clearer, and brighter. Colors were also brighter and sharper, and
peripheral vision widened. Reading became smoother and easier, and it was
possible to read in a moving vehicle. There were strong improvements in
adaptation during transition from light to dark conditions. There was a
reduction of oscillopsia and an improved depth perception.
Example 4
Improved Cognitive Functions
[0225] Experiments conducted during the development of the present
invention identified unexpected benefits in cognitive function of
subjects. Training was conducted with an EVSS as described in Example 1.
Observation of and questioning of subjects demonstrated increases in
mental awareness, creativity, clarity of thinking, confidence,
multitasking skills, memory retention, concentration ability, and ability
to track conversations and stay on task. Subjects felt more alert and
energized, and ceased the constant awareness of balance. There was less
"noise" in the head, much improvement in intensity of thinking, problem
solving and decision-making.
Example 5
Improved Emotional Well Being
[0226] Experiments conducted during the development of the present
invention identified unexpected benefits in emotional conditions of
subjects. Training was conducted with an EVSS as described in Example 1.
Observation of and questioning of subjects demonstrated that subjects
felt calmer, aware, confident, happy, quiet, refreshed, relaxed, a strong
sense of well being, and elimination of fear.
Example 6
Improved Sleep
[0227] Experiments conducted during the development of the present
invention identified unexpected benefits in sleep of subjects. Training
was conducted with an EVSS as described in Example 1. Observation of and
questioning of subjects demonstrated that a majority of patients noticed
sleep improvement. Sleep became fuller, longer, and more restful, often
with no awakenings during the night.
Example 7
Improved Sense of Physical Well Being
[0228] Experiments conducted during the development of the present
invention identified unexpected benefits in sense of physical well being
of subjects. Training was conducted with an EVSS as described in Example
1. Observation of and questioning of subjects demonstrated a feeling of
youth and vibrancy, with brighter eyes and a reduction of stress, lifting
and relaxation of face muscles resulting in a "younger look." Some
subject reported fewer visits to a chiropractor and increased activity.
Example 8
Treatment Tinnitus
[0229] Experiments conducted during the development of the present
invention identified unexpected benefits in relieving tinnitus. Training
was conducted with an EVSS as described in Example 1. A subject with
tinntius reported a reduction in symptoms.
Example 9
Sex Sensation Substitution
[0230] In some embodiments, the present invention provides systems and
methods for sex sensation tactile substitution for, for example, persons
with spinal chord injury that have lost sensation below the level of the
injury. With training, such subjects recover, at least to some extent,
sexual sensation.
[0231] Experiments conducted during the development of the present
invention have demonstrated that tactile human-machine interfaces (HMI)
allow artificial sensors to deliver information to the brain to mobilize
the capacity of the brain to permit functional sensory and motor
reorganization in persons who are bind, deaf, have loss of vestibular
system, or skin sensation loss from Leprosy. Experiments also
demonstrated that a substitute system can re-establish natural function
is a small amount of surviving tissue is present after a lesion. Thus, in
addition to providing sensory substitution, the systems of the present
invention achieve a therapeutic effect. While this example describes
application to sex sensation substitution, it is understood that the same
techniques may be used for other sensory losses and for recovery of motor
functions in spinal chord injury (SCI).
[0232] Decrease in sexual function after spinal cord injury is a major
cause of decreased quality of life for both men and women. Treatment of
sexual dysfunction in the SCI population has focused on the restoration
of erectile function. However, sensation is impaired in the vast majority
of the SCI population, which is much more difficult to treat. Loss of
orgasm appears to be the major SCI sexual problem, the loss mainly being
due to loss of sensation. Women with complete loss of vaginal sensation
can reach orgasm by caressing of other parts of the body that have intact
sensibility for touch (e.g., ear-lobes, nipples) and some men can be
taught to achieve orgasm (not to be confused with ejaculation) from
comparable caressing. However, there is no known technique available to
re-establish or substitute penile sensibility in these patients. Such
sensibility is, for most men, a prerequisite to reaching orgasm.
[0233] With sensory substitution systems of the present invention,
information reaches the perceptual levels for analysis and interpretation
via somatosensory pathways and structures. In some embodiments, a genital
sensor with pressure and/or temperature transducers is utilized to relay
the pressure and/or temperature patterns experienced by the genitals via
tactile stimulation to an area of the body that has sensation (e.g.,
tongue, forehead, etc.). With training, subjects are able to distinguish
rough versus smooth surfaces, soft and hard objects, and structure and
pressure. The subject perceives the information as coming from the
genitals. Thus, even though that actual man-machine interface is not on
the genitals, the subject perceives the sensation on the genitals, as
his/her perception over the placement of the substitute tactile array
directs the localization in space to the surface where the stimulation.
[0234] In some embodiments, the present invention provides a penile sheath
with embedded sensors and radiofrequency (e.g., BlueTooth) transmission
to an electrotactile array built into a dental orthodontic retainer that
is contacted by the tongue of the user. This system, with minimum
training, provides sexual sensation for spinal cord injured men and women
(for whom the penile sheath will be worn by her partner).
[0235] In one embodiment, the electrotactile array has 16 stimulators. The
sheath likewise has 16 sensors. The sheath is made of an elastic and
cloth matrix, such as that used in stump socks for amputees. The sheath
is molded over an artificial penis, with the sensors arranged in four
rings of four, each sensor at in .pi./2 increments (radially) about the
principal axis of the cylinder. Each senor is approximately 5 mm in
diameter and the ring is placed at 10 mm intervals, beginning at the
distal end of the cylindrical portion of the sheath. The sensors are
attached with a silicon adhesive with the lead wires traveling to the
base of the sheath from where a BlueTooth device transmits the sensory
information to the tongue interface. Over this entire sheath structure is
applied an off-the-shelf condom. The system is thus designed to prevent
the subjects from coming into direct contact with the sensing array
electronics, to provide as natural as possible sensation, and to avoid
contaminating the sheath in the event that the subject ejaculates.
[0236] In some embodiments, a more advance system is used with shear
sensitive semiconductor-based tactile sensors and miniaturized integrated
electronics. The advanced system has a greater number of sensors and
refinement of an application of the Phi effect (perception moving in
between stimulating electrodes) and the ability to control the type of
input signal. Because shear is a vector, it is contemplated that the
components of the sensory output create a more sophisticated stimulation
signal, allowing for the addition of a greater variety of possible
sensations or `color` qualities to the electrotactile stimulus. In some
embodiments, the system includes multiplexed input from several sensory
substitution systems simultaneously, such as for foot and lower limb
position information to aid in ambulation, and for bladder, bowel and
skin input.
[0237] The tongue electrode array is built into an esthetically designed
clamshell that is held in the mouth and contains 16 stimulus electrodes.
The pulses are created by a 16-channel electrotactile waveform generator
and accompanying scripting software that specifies and controls stimulus
waveforms and trial events. A custom voltage-to-current converter circuit
provides the driving capability (5-15 V) for the tongue electrode, having
an output resistance of this circuit of approximately 500 k.OMEGA..
Active or `on` electrodes (according to the particular pattern of
stimulation) deliver bursts of positive, functionally-monophasic (zero
net dc) current pulses to the exploring area on the tongue, each
electrode having the same waveform. The nominal stimulation current
(0.4-4.0 mA) is identical for all active or `on pattern` electrodes on
the array, while inactive or `off pattern` electrodes are effectively
open circuits. Preliminary experiments identified this waveform as having
the best sensation quality for the particular electrode size, array
configuration, and timing requirements for stimulating all electrodes.
The quality and intensity of the sensation on the tongue display is
controlled by manipulating the parameters of the waveform and may be done
by input from external devices (both analog and digital) as well as
computers or related devices (e.g., signals sent over an Internet).
[0238] In some embodiments, subjects are trained to use the equipment. As
a first exercise, subjects are instructed how to place the tongue array
in the mouth and to set/optimize the comfort level of the stimulus. With
an artificial penis as a model, the subjects then are shown how to place
the sensory sheath over an erect penis. Sexual encounters are then used
with the system to optimize settings for manual stimulation, vaginal
stimulation, and the like, intensity, etc.
Example 10
Tactile Multimedia
[0239] The present invention provides system and methods for enhanced
multimedia experiences. In some embodiments, existing multimedia
information is transmitted via the systems of the present invention to
provide enhanced, replacement, or extra-sensory perception of the
multimedia event. In other embodiments, multimedia applications are
provided with a layer of additional information intended to create
enhanced, replacement, or extra-sensory perception.
[0240] Experiments conducted during the development of the present
invention have demonstrated that visual information not perceived by the
eyes can be imparted by the systems of the present invention. In
particular, subjects lacking vision or with closed eyes were able to
navigate a graphic maze through the transmission of the maze information
from a computer program to the subject through a tongue-based
electrotactile system.
[0241] One application of the systems of the present invention is to
provide enhanced perception for video game play. For example, a game
player can gain "eyes in the back of their head" through the transmission
of information pertaining to the location of a video object not in the
field of view to a stimulator array configured to relay the information
to the tongue of the user. With minimal training, the user will "see" and
respond to both the presence and location of video objects outside of
their normal field of vision. The sensory information may be imparted
through tactile stimulation to the hands via a traditional joystick or
game controller, or may be through the tongue or other desired location.
The ability to operate extra-sensorialy may be integrated into game play.
For example, games or portion of games may be conducted "blind" (e.g.,
closing of eyes, blackout of audio and/or video, etc.). Such games find
use for entertainment, but also for training (e.g., flight simulation
training, military training to operate in night vision mode, under water,
etc.). Balance, emotional comfort level, physical comfort level, etc. may
all be altered to enhance game play.
[0242] Thus, in some embodiments, the present invention provides game
modules (e.g., PlayStation, XBox, Nintendo, PC, etc.) that comprise, or
are configured to receive, a hardware component that contains a
stimulator array for transmitting information to a subject through, for
example, electrotactile stimulation (e.g., via a tongue array, a glove,
etc.). In some embodiments, software is provided that is compatible with
such game modules or configured to translate signal provided by such game
modules, wherein the software encodes information suitable for use with
the systems and methods of the present invention. In some embodiments,
the software encodes a training program that provides a training exercise
that permits the user to learn to associate the transmitted information
with the intended sensory perception. The subject proceeds to actual
gameplay after completing the training the exercise or exercises.
[0243] In some embodiments, media content is layered with sensate
information. Certain non-limiting embodiments include:
[0244] Sensate movies that carry any kind of sensory messages: the
sensation of a kiss; the heat of a fire; or the scratch of a cat.
[0245] Sensate Internet that allows the user at home to feel the texture
of a dress or suit; allows a surgeon to perform a telerobotic operation;
and provides sexual feedback to one or more body parts from a long
distance partner.
[0246] Sensate telephones, video games, etc.
[0247] In some embodiments, the present invention provides a body suit
(e.g., full-body suit) that contains stimulators on multiple body parts
(e.g., all over the body). Subsets of the stimulators are triggered in
response to information obtained from a program, movie, interactive
Internet site, etc. For example, in Internet sex applications a subject
receives information from a program or from an individual located
elsewhere that activates stimulator groups to simulate touching, body to
body contact, other types of contact, kissing, and intercourse. Visual
information may also be conveyed either through sensory substitution or
directly through a visor (providing video, snapshot images, virtual
reality images, etc.). Sound (e.g., voice) may be provided by sensory
substitution or traditional channels (e.g., telephone line, realtime via
streaming media, etc.). In some embodiments, the body suit has higher
stimulator density in regions typical engaged in sexual contact. The suit
may cover the entire body or particular desired portions. In some
embodiments, the user sets a series of parameters in the control software
to designate levels of stimulation desired or undesired, activities
desired or undesired, and the like. In some embodiments, the system
provides privacy features and security features, to, for example, only
permit certain partners to participate. In some embodiments, a registry
service is provided to ensure that participates are honest and legal with
respect to age, gender, or other criteria.
Example 11
Lipreading Applications
[0248] Many people with hearing impairment recognize the spoken word by
the process of lipreading, i.e., recognizing the words being spoken by
the movement of the lips and face of the speaker. Lipreaders, however,
cannot resolve all spoken words and have difficulty with meaning that is
carried in intonation. In addition, lipreaders do not have access to the
full syllabic structure of speech.
[0249] Word spotting, as it is called in the speech-processing field, is a
difficult computational task. For example, some different sounds do not
to look very different on the lips. Lipreading is plagued by homophenes,
i.e., speech sounds, words, phrases, etc., that are identical or nearly
identical on the lips. For example, the bilabial consonants "p", "b", and
"m" sound different, but they are identical on the lips. For the words
"park", "bark", and "mark", the difference between /b/ and /p/ is that in
the former the vocal folds start vibrating upon lip opening, whereas they
remain open for around 30 ms longer with /p/. This cannot be seen, so
these words appear identical. The nasal /m/ is produced by lowering the
velum and allowing the air stream to escape via the nasal cavity. Again,
this action cannot be seen, so /p, b, m/ form one homophenous group.
[0250] There are 24 consonants in English. Each one is a distinct unit to
the normal hearing listener, but the information available via lipreading
is much less. For example, when the consonants are presented to a
lipreader, e.g., sound grouping such as [apa], [aba], [ama], etc., even
the best lipreaders have difficulties. Lipreaders will confuse those
consonants that share the same place of articulation where the sound is
produced, for example, the lips, the alveolar, etc. This means that the
set of 24 is reduced to a much smaller number. Sets of sounds that appear
the same to a lipreader include the following:
TABLE-US-00002
1. Bilabials p, b, m
2. Labio-dentals f, v
3. Interdentals th, th
4. Rounded labials w, r
5. Alveolars t, d, n, l, s, z
6. Post-alveolars sh, zh, ch, j
7 Palatals and velars y, k, g, ng
8 Glottal h
[0251] Vowels are also a great problem because many appear to be almost
identical on the lips. The lipreader has very little access to
suprasegmental information intonation, pitch changes, rate, etc. and this
again makes the task of understanding potentially ambiguous sentences so
much harder. The lack of access to many cues obviously results in a
reduced amount of sensory information. As a result, lipreaders have to
work harder to derive understanding from speech.
[0252] Part of the problem though is that syllable boundaries are blurred
by the presence of voicing continuant consonants. Information that would
enable the lipreader to reliably identify whether a consonant is voiced
or voiceless is found in the low frequencies of speech (100 500 Hz ).
Information on high frequency speech energy (the region above 5 kHz) can
allow the lipreader to reliably identify the sibilant consonants /s, z,
sh, zh/ and their affricate cousins.
[0253] There have been numerous tactual devices developed to aid
lip-readers, two examples being the Tactaid (Audiological Engineering,
Somerville, Mass.) and the Minivib (KTH, Stockholm, Sweden). Both of
these are vibrotactile (i.e., vibrating) devices for use on the hand or
wrist. These devices present one or two channels of limited information,
they do not remove a sufficient amount of ambiguity in lipreading
mentioned earlier and they are not convenient to use.
[0254] Other approaches to lipreading technology include systems to permit
lipreading while using a telephone by presenting the remote caller as a
speaking avatar whose lips can be read on the computer screen (The
SpeechView (Tikva, Israel), and speech-to-text processors. The KTH at the
Royal Swedish Academy in Stockholm speech processing group is working on
a quasi speech-to-text project, Syn-Face, under license with Microsoft.
Microsoft purchased the Entropics Software company that developed
products called wave surfer and waves+for word spotting using pitch and
formant algorithms. Commercially available speech-to-text word processing
software IBM Via Voice and Dragon Naturally Speaking are useful products
but they require specific-speaker training for use, and thus are not
applicable to the problem of reading the lips of speakers in general. The
lipreading system of the present invention provides more useful
information in a higher quality and more flexible display format than is
currently available.
[0255] Cues from tactile aids for lipreading can provide access to the
syllabic structure of speech and, when used together with lip-reading
cues, can improve the speed and accuracy of lip reading. For example, a
tactile aid cue may be triggered when the intensity or another measurable
feature of a speech unit falls within predetermined range or level, e.g.,
every time a particular vowel or a vowel-like consonant such (e.g., W. r,
l, y) is produced. A cue of this kind to the listener from the tactile
aid provides additional information on the syllabic structure, and thus
the meaning, of the speech.
[0256] In preferred embodiments, the present invention makes use of
electrotactile input devices using the tongue as a stimulation site. In
some embodiments, a mouthpiece providing a simulator or an array of
stimulators in used. In other embodiments, stimulators are implanted in
the skin or in the mouth.
[0257] The detected speech signal is processed for transmission to the
sensory input device. Processing may be done, e.g., with the
software-based virtual instrument environment Labview, National
Instruments (Austin, Tex.). Labview transfers the processed information
to the tongue display stimulator e.g., via a dll-driven USB interface
(DLP Design, San Diego, Calif.). The stimulator processes the information
into four channels of spatial and amplitude display for the tongue.
Supplemental Information Supplied via the Tongue
[0258] In some embodiments, the following information is provided via the
tongue, with the intention of reducing the inherent ambiguity in
lipreading.
[0259] 1) Partial access to the word structure of speech. [0260]
High-pass filtering of raw speech above 500 Hz to give cues about word
spotting. Together with item #4 below this gives access the syllabic
structure of speech
[0261] 2) Determine whether a consonant is voiced or voiceless [0262]
Band pass filtering 100 Hz to 500 Hz--this cues whether a consonant was
oral or nasal. Activity in this range indicates a nasal consonant.
[0263] 3) High frequency information to identify the sibilant consonants
/s, z, sh, zh/ and the related sounds of /ch, j/. [0264] High pass
filter above 5 kHz.
[0265] 4) Recognition of vowels and vowel-like consonants /w, r, l,
y/--gives good cues to the syllabic structure of speech. [0266]
Amplitude threshold sensor such that a signal is given each time the
threshold is crossed.
[0267] The information is presented to the tongue in two major forms:
[0268] 1. A signal similar to an oscilloscope tracing. A moving time
tracing 6 electrodes wide (approximately 12 mm) with 3 electrodes above
and 2 electrodes below the baseline for amplitude deviations. [0269] 2.
An indicator of activity, such a blinking dot, to indicate the presence
of sound energy in a particular frequency band like above 5 kHz to
distinguish fricatives or that an amplitude threshold has be crossed to
indicate the presence of a vowel.
[0270] In the case of amplitude thresholds relative amplitude threshold
compared to a moving average can be used to compensate for mean changes
in speech volume and ambient noise.
[0271] In addition to the all the visual information available to lip
readers, the subjects perceive speech with their tongues and integrate
the additional information into their linguistic interpretation. The
supplemental information feels like unobtrusive buzzing on the tongue
with varying spatial and intensity information. Experience with the
tongue display has shown that subjects learn to ignore the tongue
sensations while attending to the information presented.
[0272] In some embodiments, a fifth channel of higher complexity level
sound and word identification via more information-rich codes memorized
by the subjects may be used to further reduce ambiguity in lip reading.
Training
[0273] In some embodiments, the present invention comprises specific
training. In some embodiments, the trainin comprises:
[0274] 1:1 training: A training program comprising practice in the use of
the tactile device as a supplement to lipreading. In each session the
subject receives training in the following areas:
[0275] Consonants--practice recognition of consonants in the /aCa/
environment only--1 list (5 random presentations of each consonant) via
lipreading alone, and lipreading plus the tactile device.
[0276] Words--practice recognition of the 500 most common words in English
via lipreading alone and lipreading plus the tactile device. The words
are presented in blocks of 10 words with the subject having to attain a
criterion level of 90% correct for 10 random presentations of each word
before proceeding to the next block. At the completion of five blocks,
each of the words is presented for identification twice in a random
order.
[0277] Phrases and Sentences--provide practice in the recognition of
phrases and sentences consisting of the 500 most frequently used words of
English. The sentences are presented in blocks of 10, and the subject is
expected to score 95% correct before proceeding to the next block.
[0278] Speech Tracking--the subject is administered multiple tracking
sessions, e.g., 4.times.5 minutes, via lipreading alone and lipreading
plus the tactile device using the KTH modification of the Speech Tracking
procedure. This is a computer-assisted procedure that allows live-voice
presentation, but computer scoring of all errors and responses. Speech
Tracking (De Filippo and Scott, 1978) requires the talker to present a
story phrase by phrase for identification. The receiver's task is to
repeat the phrase/sentence verbatim, no errors are allowed. If the
receiver is unable to identify a word correctly it will be repeated
twice. If s/he is still unable to identify the word, it will be shown to
her/him via a computer monitor. At the completion of each five-minute
block, the following measures are made automatically: [0279] 1.
Tracking Rate in words-per-minute [0280] 2. Ceiling Rate in
words-per-minute [0281] 3. The Proportion of Words in the passage that
have to be repeated [0282] 4. The number of words displayed via the
monitor [0283] 5. The identity of ALL words repeated once, twice, and
three times.
Example 12
Vision Sensory Substitution
[0284] Mediated by the receptors, energy transduced from any of a variety
of artificial sensors (e.g., camera, pressure sensor, displacement, etc.)
is encoded as neural pulse trains. In this manner, the brain is able to
recreate "visual" images that originate in, for example, a TV camera.
Indeed, after sufficient training subjects, who were blind, reported
experiencing images in space, instead of on the skin. They learned to
make perceptual judgments using visual means of analysis, such as
perspective, parallax, looming and zooming, and depth judgments. Although
the systems used with these subjects have only had between 100 and
1032-point arrays, the low resolution has been sufficient to perform
complex perception and "eye"-hand coordination tasks. These have included
facial recognition, accurate judgment of speed and direction of a rolling
ball with over 95% accuracy in batting the ball as it rolls.
[0285] We see with the brain, not the eyes; images that pass through our
pupils go no further than the retina. From there image information
travels to the rest of the brain by means of coded pulse trains, and the
brain, being highly plastic, can learn to interpret them in visual terms.
Perceptual levels of the brain interpret the spatially encoded neural
activity, modified and augmented by nonsynaptic and other brain
plasticity mechanisms. However, the cognitive value of that information
is not merely a process of image analysis. Perception of the image relies
on memory, learning, contextual interpretation (e.g. we perceive intent
of the driver in the slight lateral movements of a car in front of us on
the highway), cultural, and other social factors that are probably
exclusively human characteristics that provide "qualia."
[0286] The systems of the present invention may be characterized as a
humanistic intelligence system. They represent a symbiosis between
instrumentation, e.g., an artificial sensor array (TV camera) and
computational equipment, and the human user. This is made possible by
"instrumental sensory plasticity", the capacity of the brain to
reorganize when there is: (a) functional demand, (b) the sensor
technology to fill that demand, and (c) the training and psychosocial
factors that support the functional demand. To constitute such a systems
then, it is only necessary to present environmental information from an
artificial sensor in a form of energy that can be mediated by the
receptors at the human-machine interface, and for the brain, through a
motor system (e.g., a head-mounted camera under the motor control of the
neck muscles), to determine the origin of the information.
[0287] A simple example of sensory substitution system is a blind person
navigating with a long cane, who perceives a step, a curb, a foot and a
puddle of water, but during those perceptual tasks is unaware of any
sensation in the hand (in which the biological sensors are located), or
of moving the arm and hand holding the cane. Rather, he perceives
elements in his environment as mental images derived from tactile
information originating from the tip of the cane. This can now be
extended into other domains with systems of the present invention
associated with artificial sensory receptors such as a miniature TV
camera for blind persons, a MEMS technology accellerometer for providing
substitute vestibular information for persons with bilateral vestibular
loss, touch and shear-force sensors to provide information for spinal
cord injured persons, from an instrumented condom for replacing lost sex
sensation, or for a sensate robotic hand.
[0288] Although the systems used in experiments conducted during the
development of the present invention have only had between 100 and 1032
point arrays, the low resolution has been sufficient to perform complex
perception and "eye"-hand coordination tasks. These have included facial
recognition, accurate judgment of speed and direction of a rolling ball
with over 95% accuracy in batting a ball as it rolls over a table edge,
and complex inspection-assembly tasks.
[0289] In the studies cited above, the stimulus arrays presented only
black-white information, without gray scale. However, the tongue
electrotactile system does present gray-scaled pattern information, and
multimodal and multidimensional stimulation is may be used. Variations of
different parameters provide "colors," for example, by varying the
current level, the pulse width, the interval between pulses, the number
of pulses in a burst, the burst interval, and the frame rate. All six
parameters in the waveforms can be varied independently within certain
ranges, and may elicit distinct responses.
[0290] A tongue interface presents a preferred method of providing visual
information. Experiments with skin systems have shown practical problems.
The tongue interface overcomes many of these. The tongue is very
sensitive and highly mobile. Since it is in the protected environment of
the mouth, the sensory receptors are close to the surface. The presence
of an electrolytic solution, saliva, assures good electrical contact. The
results obtained with a small electrotactile array developed for a study
of form perception with a finger tip demonstrated that perception with
electrical stimulation of the tongue is somewhat better than with
finger-tip electrotactile stimulation, and the tongue requires only about
3% of the voltage (5-15 V), and much less current (0.4-2.0 mA), than the
finger-tip.
[0291] For blind persons, a miniature TV camera, the microelectronic
package for signal treatment, the optical and zoom systems, the battery
power system, and an FM-type radio signal system to transmit the modified
image wirelessly are included, for example, in a glasses frame. For the
mouth, an electrotactile display, a microelectronics package, a battery
compartment and the FM receiver is built into a dental retainer. The
stimulator array is a sheet of electrotactile stimulators of
approximately 27.times.27 mm. All of the components including the array
are a standard package that attaches to the molded retainer with the
components fitting into the molded spaces of standard dimensions.
Although the present system uses 144 tactile stimulus electrodes, other
systems have four times that many without substantial changes in the
system's conceptual design
[0292] For blind persons the system would preferably employ a camera
sensitive to the visible spectrum. For pilots and race car drivers whose
primary goal is to avoid the retinal delay (much greater than the signal
transduction delay through the tactile system) in the reception of
information requiring very fast responses, the source is built into
devices attached to the automobile or airplane; and robotics and
underwater exploration systems use other instrumentation configurations,
each with wireless transmission to the tongue display.
[0293] For mediated reality systems using visible or infrared light
sensing, the image acquisition and processing can now be performed with
advanced CMOS based photoreceptor arrays that mimic some of the functions
of the human eye. They offer the attractive ability to convert light into
electrical charge and to collect and further process the charge on the
same chip. These "Vision Chips" permit the building of very compact and
low power image acquisition hardware that is particularly well suited to
portable vision mediation systems. A prototype camera chip with a matrix
of 64 by 64 pixels within a 2.times.2 mm square has been developed
(Loose, Meier, & Schemmel, Proc. SPIE 2950:121 (1996)) using the
conventional 1.2 .mu.m double-metal double-poly CMOS process. The chip
features adaptive photoreceptors with logarithmic compression of the
incident light intensity. The logarithmic compression is achieved with a
FET operating in the sub-threshold region and the adaptation by a double
feedback loop with different gains and time constants. The double
feedback system generates two different logarithmic response curves for
static and dynamic illumination respectively following the model of the
human retina.
[0294] The user can use the system in a number of ways. At one level, the
system can provide actual "pattern vision" enabling the user to recognize
objects displayed. In such a case the quality of the vision depends on
the resolution (acuity) of such system and on the dynamic range of the
system (number of discriminable gray levels). If the field of view of the
camera is more than 30 degrees in diameter and there are about 30
elements square in the system, the resolution is low but comparable to
peripheral visual resolution.
[0295] The native resolution of such system is extended by the user by
using zoom (magnification) to explore in more details objects of interest
(effectively reducing the field of view and increasing field resolution
temporarily). The "static" resolution and dynamic range of the system is
further increased by scanning the system and integrating the results over
time.
[0296] Scanning is possible in two ways: either by scanning the display
with the tongue or by scanning the camera using head movements. It is
expected that head movement scanning will provide more benefit than
tongue scanning but will require more training. Last the system may be
used as a radar system exploring the environment with a fairly narrow
aperture and enabling the user to detect and avoid obstacles.
High Performance Blind Subjects
[0297] Experiments were conducted with a blind subject that is an extreme
athlete who lost vision in his teenage years and presently has 2
artificial eyes. He is a mountain climber, a hang glider and skier. In
his initial session with the tongue system he very quickly learned to
perform recognition and hand "eye" coordination tasks. He was able to
discern a ball rolling across a table to him and to reach out and grasp
the ball, he was able to reach for a soft drink on a table, and he was
able to play the old game of rock, paper, scissors. He walked down a
hallway, saw the door openings, examined a door and its frame, noting
that there was a sign on the door. He identified door frames that were
painted the same color as the walls, merely due to the very slight shadow
cast by the overhead light. The subject equated the learning process to
that which he encountered with Braille. At first, the dots under his
fingertips were just that, dots. Eventually the dots, through a laborious
thinking process, became actual letters and words. And eventually, the
physical aspect of the dots was bypassed and the dots were transmitted
effortlessly to the brain as words and sentences. The brain had
re-circuited itself. It is contemplated that the sensory substitution
provided by the present invention has the same result.
Camera System Design and Development
[0298] In some embodiments, image data comes one of two sources; either an
standard CCD miniature video camera (e.g. modified Philips "ToUCam-2",
240.times.180 pixel resolution, 30 Hz full-frame rate, 14-bit), or a
long-infrared sensing microbolometer set to image in the 7.5-13.5 .mu.m
wavelength (Indigo Systems "Omega", 160.times.128 pixels resolution, 30
Hz, 14-bit). Either input to the base unit is via high-speed USB for
continuous streaming. Using interleaving and odd-line scanning techniques
allows frame rates of up to 60 Hz. (or greater) without significant image
data degradation due to the high pixel-to-tactor mapping ratio
(300150:1). Both are capable of low power operation, a pixel by pixel
address mode, and accommodate lenses with a 40 to 50 angle of view. The
focus preferably is adjustable either mechanically or electronically.
Depth of field is important, but not as significant as the other
criteria.
[0299] The camera is mounted to a stable frame of reference, such as an
eyeglass frame that is individually fitted to the wearer. The mounting
system for the camera uses a mount that is adjustable, maintains a stable
position when worn, and is comfortable for the wearer. An adjustable
camera alignment system is useful so that the field of view of the camera
can be adjusted.
External Camera Control and TDU Interface
[0300] The oral unit contains sub-circuitry to convert the controller
signals from the base unit into individualized zero to +60 volt
monophasic pulsed stimuli on the 160-point distributed ground tongue
display. Gold-plated electrodes are created and formed on the inferior
surface of the PTFE circuit board using standard photolithographic
techniques and electroplating processes. This board serves as both a
false palate for the tongue array and the foundation to the
surface-mounted devices on the superior side that drives the ET
stimulation. The advantage of this configuration is that one can utilize
the vaulted space above the false palate to place all necessary circuitry
and using standard PC board layout and fabrication techniques, to create
a highly compact and wearable sub-system that can be fit into
individually-molded oral retainers for each subject. With this
configuration, only a slender 5 mm diameter cable protrudes from the
corner of the subject's mouth and connect to the chest- or belt-mounted
base unit.
[0301] The unit has a single removable 512 MB compact flash memory cards
on board that can be used to store biometric data. Subsequent downloading
and analysis of this data is achieved by removing the card and placing it
in a compact flash card reader. Programming and experimental control is
achieved by a high-speed USB between the Rabbit and host PC. An internal
battery pack already used on the present TDU supplies the 12-volt power
necessary to drive the 150 mW system (base+oral units) for up to 8 hours
in continuous use.
Waveform Control System
[0302] The electrotactile stimulus comprises 40-.mu.s pulses delivered
sequentially to each of the active electrodes in the pattern. Bursts of
three pulses each are delivered at a rate of 50 Hz with a 200 Hz pulse
rate within a burst. This structure was shown previously to yield strong,
comfortable electrotactile percepts. Positive pulses are used because
they yield lower thresholds and a superior stimulus quality on the
fingertips and on the tongue.
Orthodontic Appliance
[0303] The present electrode array is positioned in the mouth by holding
it lightly between the lips. This is fatiguing and makes it difficult for
the subject to speak during use. Thus, a preferred configuration is a
orthodontic retainer, individually molded for each subject that
stabilizes the downward-facing electrode array on the hard palate.
Integrated circuits to drive the electrode elements are incorporated into
the mouthpiece so as to minimize the number of wires used to connect the
interface to the TDU. One embodiment employs the Supertex HV547 (can
drive 80 electrodes). Four such devices can be implanted in the
orthodontic mouthpiece. This also provides more repeatable placement of
the electrode array in the mouth. Devices with 160 electrodes and 320
electrodes are used in some embodiments.
[0304] In particularly preferred embodiments, the orthodontic dental
retainer has a large standard cut-out into which a standard
instrumentation and stimulator package is inserted. To make the device
wireless and cosmetically acceptable, an electronics microchip, battery
and a RF receiver are built into a dental orthodontic retainer.
Training
[0305] During adjustment tests, participants are first given an
opportunity to adjust an intensity control knob from zero intensity up to
the point where they could detect a weak electrotactile stimulation. Once
this level is attained, they are instructed to increase and decrease the
intensity slightly, to observe how the percept changes with changes in
stimulation intensity.
[0306] Minimum intensity adjustment test (MIAT). Purpose: a fast estimate
of perceptual threshold for electrotactile stimulation. Once participants
are familiar with how the stimulation felt and changed with increases in
intensity, they practice obtaining their sensation threshold, defined as
the weakest level of intensity that can barely be perceived. They are
instructed to tweak the knob up and down to obtain the most precise
measurement possible in a reasonable period of time (up to 60 sec. in the
practice trials, reduced to 30 sec. for the experimental trials). For all
measurements of sensation threshold using knob adjustment, a random
offset (30%) is applied to the knob so that participant are not able to
use knob position as a cue. The average reading of 5 repetitions is
considered as a minimum intensity level for future considerations.
[0307] Maximum intensity test (MXAT). Purpose: A fast estimate of maximum
comfortable level for electrotactile stimulation. After several practice
trials, participants are instructed to set a higher level of intensity,
but one not so high as to be uncomfortable. The average reading of 5
maximum intensity levels without discomfort is considered as a maximum
intensity range for future considerations. Difference between maximum and
minimum intensities is considered as dynamic range data.
[0308] Two alternative force choice (2AFC) task training. Purpose: to
train participants for more precise procedures of threshold measurements,
important for waveform optimization. For the 2AFC task, each trial
consists of two temporal intervals, separated by tones. Each interval
lasts approximately 3 sec. In a randomly determined one of the intervals,
an electrotactile stimulus is presented. At the end of the two interval
sequence, the participant is instructed to respond with which interval
they believed contained the stimulus and is informed that every trial
contains a stimulus in a random one of the two intervals. For practice,
the higher level is used as a starting value to make the task relatively
easy and straightforward for the participant. In the actual experimental
trials, a method of threshold adjustment is used as the starting value as
a reasonable approximation of threshold. The computer employs an
algorithm to maintain an overall 75% correct level of performance across
a run of 2AFC trials. The algorithm is such that the intensity increases
by 3% following an incorrect response and decreased by 3% following 3
correct responses (not necessarily consecutive). This procedure is
referred to as forced-choice tracking.
[0309] Array Mapping test. Purpose: To measure non-linearity of tongue
sensation thresholds across the TDU array. After training with full array
stimulation MIAT and MXAT tests are repeated for each fragment of TDU
array. Therefore, the initial TDU array (144 electrodes) is fragmented at
16 parts (group 3.times.3 electrodes). Dynamic range measurements are
repeated for each fragment. For the tip of the tongue, the test is
repeated with smaller fragment size. Results of the tests are used in
developing perceived pattern intensity compensation procedures. The
individual (experiment to experiment) and population (across
participants) variability are considered.
[0310] Training. A program is used to provide a number of aspects of
visual perception with the stimulator. The program includes basic testing
aimed at determining the level of pattern vision provided by the system
in ways similar to testing of basic visual function in sighted observers
starting with static stimuli generated by the computer, as well as full
function assessments enabling the user to combined all of the flexibility
and active exploration provided by head mounted camera in a simulated
environment.
[0311] Basic functions to be assessed include: [0312] 1) Two line
separation (1-D function) [0313] 2) Two point separation in a 2-D plane
(unknown orientation) [0314] 3) CSF--grating detection [0315] 4)
Orientation discrimination [0316] 5) Suprathreshold contrast magnitude
estimation for the determination of the dynamic range [0317] 6)
Direction of motion in 1-D
[0318] Complex pattern vision and acuity will be tested [0319] 1)
Letter acuity [0320] 2) Tumbling E [0321] 3) Pediatric shapes acuity
[0322] All these functions are tested in a few modes: [0323] 1) Direct
feed from the computer into the tongue display providing fixed stimuli
that can only be explored with tongue motion over the display. [0324] 2)
Direct feed from the computer including jitter or oscillatory motion of
the stimuli providing a scanning of the stimuli on the display as would
be with head motion but the movement is passive not active [0325] 3)
Feed of the stimuli through camera movements. Head mounted camera aimed
at a visual display of the stimuli.
[0326] Virtual environment testing includes two types of tests: [0327]
1) Perception of visual direction by pointing [0328] 2) Obstacle
avoidance while walking in a virtual environment (virtual Shopping Mall
while walking on a treadmill)
[0329] For complex pattern vision testing, one may use a clinical vision
testing device: the BVAT (Waltuck et al 1991). This system, providing a
standard NTSC output, provides a complete set of targets for acuity
testing. These include a random letter presentation testing at various
sizes. A tumbling E test and pediatric test patterns with shapes such as
Cake, Jeep, Telephone. The ability of the subject to recognize these
various shapes can be easily assessed with this system and the level of
"visual" acuity for such performance can also be determined over a wide
range.
[0330] A recently developed system for testing visual direction is
available and may be tailored for the tongue study. A large screen rear
projection system provide stimuli and a mouse on very large graphic
tablet placed under a wooden cover that locks the view of the hand from
the eyes (or here the camera) is used to measure pointing in the
direction of perceived objects. A virtual walking system developed
includes a treadmill and a virtual shopping mall projected on a large
screen. The user may walk through the full range of the mall, change
direction with a hand held mouse and respond to obstacles (static or
dynamic) that appear in his/her path. Head tracking is available as well
to correct for the mall perspective in accordance with user's head
position.
[0331] For the purpose of navigation the user needs to perceive correctly
direction in space as displayed on the tongue and corrected for the
subject's own head movements. To train this ability the subject sits in
front of a large rear projected screen on which visual targets are
superimposed on a video picture. The picture and the target are acquired
by the TVS video camera and are provided to the subject via the tongue
display. The subject arm is placed on a mouse on the surface of a large
graphic tablet under a wooden cover that blocks view of the arm from the
camera avoiding visual feedback. Following camera adjustment and
calibration that are verified with visual feedback the subject is asked
to point to the direction target which appeared following audio tone and
click the mouse button. After clicking the subject takes his arm all the
way to the right to reduce the possibility of mechanical propriecptive
feedback. This movement triggers the initiation of the next target
presentation. In separate trials the subject is directed to aim his head
in three different directions straight ahead and to the right and left.
Feedback is provided on the accuracy of the pointing.
Learning and Adaptation for Reaching in 3-D Space
[0332] Subjects are asked to reach for a 1'' cube in their immediate
reaching space. The cube is placed in one of 5 locations for each of 100
trials. Cube placement is randomized. Subjects wear sound attenuating
devices and the TVSS camera is occluded between trials. Then the
direction of the camera is shifted 15.degree. laterally and subjects and
the procedures repeated to determine rate and means of adaptation.
Learning to Catch Moving Stimuli
[0333] Subjects are asked to capture a 2'' ball moving across their
immediate work space. The ball is controlled by a variable torque motor
capable of generating 5 different speeds. A ready cue is given prior to
the ball coming into view. Subjects wear sound attenuating devices and
the TVSS camera is occluded between trials. The speed and delay of ball
presentation is randomly varied.
Orientation and Mobility
[0334] The TVSS is used continuously during testing sessions. It may worn
with the camera covered for testing skills without TVSS information.
Testing is done with and without the benefit of each subject's other
assistive devices (guide dog, white cane . . . ).
[0335] Task 1. The ability to locate a metal pole and walk to it without
veering
[0336] In a laboratory setting utilizing only the TDU, the subject is
tested on recognition, localization, and approach of a variety of metal
poles of varying diameter. Distance traveled is held at 40-50 feet to
simulate the distance of crossing a street. Outdoor training and testing
is conducted and tested as possible.
[0337] Task 2. The ability to Shoreline a vertical wall
[0338] In an indoor environment the subject is asked to follow a wall in a
corridor of approximately 60 feet in length, without contacting it with
their cane, while wearing the TDU, and locate an open doorway. Testing
involves being able to locate open versus closed doorways in an
unfamiliar part of the building.
[0339] Task 3. The ability to follow a curved grass line
[0340] In an outdoor environment utilizing a cane, the subject learns to
differentiate between the concrete and the grass using the TDU and locate
intersecting sidewalks over an area of 120 feet.
Results with Blind Children
[0341] Experiments were conducted with congenitally blind children between
the ages of 8 and 18 on a tongue based system. Past studies and training
programs have indicated that 15-20 hours of training is generally useful
to develop perceptual competency. Subject characteristics and progress
are indicated in Table 2. The number of hours trained and lesson number
accomplished are also shown. The subjects have been listed in order of
the number of hours of training they received. The number of lessons
accomplished relate closely to the number of hours available for training
with the exception of Subject 5.
TABLE-US-00003
TABLE 2
Subject Most advanced
No. Age Gender Vision status training Time learning
1 16 F Distinguishes direction of bright light. 30 Hrs. Exceeded
Curriculum
Small L Nasal area of retina capable
of edge detection with adequate
contrast.
Onset 19 months
2 18 F Blind from Birth 17 hrs Pursuit Tracking
No light detection Shape Recognition
Overlapping Shapes
3 11 F Blind from 6.5 months 16 hrs Shape Recognition
secondary to tumor Beginning Letters
Juvenile Pilocytic Astrocytoma Linear Perspective
No light Detection Interposition
4 18 F Blind From Birth secondary to 12.8 hrs Intersecting Lines
Prematurity
No light Detection
5 11 M Blind from Birth 10 hrs Pursuit tracking
No light detection Moving object
recognition
Shape recognition.
6 9 M Blind from Birth 7 hrs Size discrimination of
No light detection curved lines
Subject 1:
[0342] Subject 1 demonstrated that the tongue interface system meets and
exceeds the capabilities of earlier vibrotactile versions of the TVSS.
She finished and surpassed the curriculum. She developed signature skills
and was beginning to develop tracing skills at 25 hours of training. She
progressed from being unable to do any of the pre-tests to passing all
tests of spatial ability, dynamic perception and use of information given
to her. She generated uses for the system, asking to use the system to
observe cars moving on her street in the winter and to follow the
movements of her choir director conducting with flashlights in his hands.
She plans to major in music and wants to use the system for conducting
classes. Subject 1 met and exceeded all expectations and goals of the
project. There were a number of contributing factors to her success.
First, she was frequently able to train 2-3 times a week, was
consistently available for training and could work for over and hour at
the task. Thus, she had 30 hours of training. Second, she is very bright
and verbal. She would consistently tell the trainer what she was feeling
on her tongue and how she was approaching the tasks. Finally, she is the
only subject with light perception and who knew the alphabet. She has a
small area on her left retina located in on the nasal aspect with which
she can detect edges if they are of high enough contrast. She had learned
the alphabet by having letters (about 18'') projected onto a screen. She
would then capture an edge and follow it to derive the full form through
her movement along the edge. She talked to the trainer as she viewed
displays by biting down on the strip to hold it in her mouth as she
talked with a kind of gritted teeth sound. This was very helpful. For
example, in pre-testing, when asked to trace a line that went down
diagonally to the right she produced a line generally going down and to
the left. As she drew she described the line "jumping" to the left each
time she tracked to the right. She would go back to "capture" it and
direct her pencil in the direction it seemed to move. Thus, one could
tell that she initially did not know moving one direction would result in
the image moving across the visual field in the opposite direction.
Subjects 2 through 6:
[0343] The remaining five subjects could not be trained sufficiently long
for most of the formal testing. Learning rates suggest a linear trend
with the exception of Subject 5. This bright 11 year-old boy who was an
accomplished drummer and pianist (self-taught) enjoyed using the system
but had difficulty attending to tasks either becoming tired or anxious
after a short time. The curriculum was circumvented a bit and moved right
into the 3-D reaching, moving and pursuit tracking to keep his interest.
Investigators could then backtrack using shapes to develop
differentiation skills in these tasks. His rate of accomplishment was
much higher using the perceptually richer 3-D context. The progress of
Subject 3 was consistent with this approach also, as she developed
spatial understanding prior to adequate shape recognition for formal
testing. All of the children needed instructions to move their heads
either up and down or side to side for initial scanning. Subjects 2 and 3
had the most difficulty with this and experienced the greatest difficulty
interpreting the sensations on their tongue. Subject 2 had the additional
problem of making ballistic head movements and overshooting target
positions most of the time. In spite of her age and keen intelligence she
still could not move through her own home with ease either. Her highest
skill was pursuit tracking which she found quite easy, perhaps due to the
fact that it give feedback for controlling head movements. Subjects 4 and
6 had good head control and both made nice progress relative to the
amount of time they were available for training. Subject 4 attended a
residential school two hours away and came in on the weekends. Subject 6
was the youngest child with a low attention span, distracting training
environment and frequent congestion. He was a mouth breather even when
free of congestion and this made use of the system more difficult for
longer periods of time.
Task: reduce or eliminate developmental delays in spatial cognition
Subject 1 Accomplishments: Pre-test 0%, Post-test 100%:
[0344] She was 100% accurate in a Piagetian perspective taking tests at 0
degrees, 180 degrees, 90 degrees and 270 degrees when tested with 22
hours of training. She was not testable on the task prior to training.
Understanding of linear perspective was demonstrated as she by
consistently using size and height cues for placement of objects on the
table in front of her. For example, when three candles were placed
diagonally in front of her she asked "why did you place them diagonally?"
When asked how she knew she replied, "the bottoms of the one on the
center and left candles are higher up and besides the one on the left is
smaller looking." She used the same type of cue to judge items interposed
like a square placed in front and overlapping a triangle.
Subject 3:
[0345] This 11 year-old girl was informally tested on interposition and
perspective taking. She demonstrated understanding of 3-D space that
exceeded her learning in 2-D. She was consistently able to use cues of
relative height and size in performing the interposition test to place
shapes in their relative overlapping positions. Her ability to
differentiate individual forms, however, was deficient so that she would
place the wrong shape but in the right orientation. For example, when
given a display of a square in front of a circle she would select a
triangle but place it in the correct position that would have replicated
the target display. Thus, she developed an understanding of 3-D concepts
without having the differentiation and conceptual understanding of forms
that may or not hold relevant information for guiding action. She could
tell if shapes were "curved" or "pointed" but as she reported she could
not distinguish within these two broad categories.
Task: use dynamic spatial information from the TVSS for trajectory
prediction and intercept for capture.
Subject 1 Accomplishments: Pre-test 0%, Post-test 90%.
[0346] She was tested in a task with a ball rolling down a ramp aimed to
roll off of the table in front of her in one of five different positions.
The ball always began at midline with each path being about 15 degrees
from the neighboring paths. The time from ball release to falling off the
table was 2 seconds. Trials were randomized. She wore headphones with
white noise and her camera was covered between trails to control for
auditory cues or observation of the tester. Pre-testing score was 0% on
five trials. Posttesting (@26 hours of training) score was 90% correct on
20 trials. She became skilled at rolling a ball back and forth with the
trainer. She demonstrated preparatory placement and hand opening for
capture of the ball. She was tested informally by moving the angle of the
camera she was wearing and observing that she made initial errors
consistent with the previous camera position for 8-10 captures and then
self-corrected or recalibrated.
[0347] Subjects 2-6: all accomplished at pursuit tracking of stimuli
across the frontal plane.
[0348] Subjects 3 and 5: were both learning ball capture with the rolling
task and showed some calibration of space but did not reach the level of
making aimed anticipatory reaches to moving stimuli.
Task: accuracy and processing time for recognition of 2-dimensional
figures.
Subject 1 Accomplishments: Pre-test unable. Post-test mean time to
recognition 3.4 seconds, 100% correct.
[0349] She became very good and fast at letter recognition. On ten
randomized trials she identified letters with an average time of 3.4
seconds in a range from 1.2-6.7 seconds. Her strategy was to center the
image and then with one quick up and down movement determine the letter.
Through observation and her excellent reporting one could determine that
she frequently recognized the letter immediately but adopted the strategy
of movement to disambiguate the image. Because of the relatively poor
resolution of 144 pixels diagonal lines would look curved to her as a
stair-step pattern appeared and reappeared. Moving helped her to tell if
the stair patterns were part of the image or an artifact of the system.
[0350] Subject 3: was the only other child, beside Subject 1, to have any
exposure to alphanumeric characters prior to training on the TVSS.
Subject 3 had decided she wanted to learn letters and was using her hands
to explore signs and other displays with raised letters. Using the TVSS
system helped but she had difficulty differentiating letters in part,
because she tended to tilt her head making rectilinear forms fall on the
diagonal. Diagonal lines tend to flicker or appear more rounded because
of the low resolution of the TDU.
[0351] Subjects 2, 3 & 5: all became proficient at recognizing and
differentiating the shapes of circle, oval, square, rectangle, and
triangle as both solid shapes and outlined shapes. Recognition times were
not formally tested.
General Summary
[0352] While group data analyses were not possible, the data from Subject
1 and the rates of progress of the other five subjects demonstrate that
the tongue based TVSS is an effective technology for delivering pictorial
and video images for functional interpretation and use. Perceptual acuity
of the tongue was sufficient for all of the subjects to use the 144-pixel
array for differentiation and perception of forms. Indeed, the low
resolution of the system was frequently a problem with subjects
describing a "sparkle" effect with diagonal and curved forms that would
make particular pixels turn off and on with a stair-step pattern. The
subjects compensated by moving or jiggling the image to determine what
was artifact from the system. All of the subjects enjoyed the training
and were excited about being able to perceive things that they had not
been able to without the TVSS.
Gray Scale Perception
[0353] At around 20 hours of training Subject 1 began to ask questions
that suggested she perceived gray scale with the system. The TVSS
generates small electrical currents relative to the luminance of each
pixel. Optimal conditions are of high contrast and have always been used
in training with white forms against black backgrounds. When she was
viewing a set of nesting dolls for size discrimination and placement she
asked "what is that in the middle?" The dolls were high contrast on the
top, black on the bottom, and had a wide band of detail in the middle
that was projected as gray when broken in 144 pixels. She reported
feeling something but not as much as the faces of the dolls. Her working
level of stimulation was around 30% of the maximum 40 V of the system so
bright white would provide about 13 V. The Gray would be then about 6 or
7 V. This capability was not anticipated so the system was not set up to
have exact quantification of the differences she could detect. Subject 3
also started to describe perception of gray scale. Training was conducted
in her home facing a corner painted white. All black materials and a
board were placed in front of her and training used white stimuli against
this black background. She liked to look up at the white ceiling between
activities "to get a good tingle" on her tongue. One evening she asked,
"What am I looking at now?" She pointed the camera to the intersection of
the walls and ceiling. She perceived the slightly darker shade of the
wall with less direct light.
[0354] When it was realized that subjects could perceive gray scale it was
decided to pilot orientation and mobility tasks, as possible, with the
relatively non-portable system. The first attempt was with subject 1
trying shorelining down a white hallway with dark doors on either side.
The brightness was adjusted and contrast levels to include gray scale and
put the system on a cart that could be pushed behind her. She was able to
go down the hall, turn a corner and stop before touching a door with a
black sign mounted at eye height.
[0355] Later in her training orientation skills were tested for walking a
street crossing distance without veering. Outdoors in natural light we
had a figure in white stand against evergreen trees. Subject 1 had to
scan the environment until she found the figure and the walk to the
figure. Using an ABAB design she first made three attempts to walk to the
figure without the TDU in her mouth. On the first trial she stopped
short, second and third she veered approximately 10-15.degree.. With the
TDU in she walked directly to the figure. Veering was seen again when the
TDU was not used showing that the effect of being able to walk directly
to the figure was not due to learning on the first 3 trials. Indeed on
one trial she veered right and when she tried to orient again went even
further right seeking the figure.
Example 13
[0356] Surgical Assistance
Guidance and Control of Surgical Devices
[0357] In some embodiments, the systems of the present invention are used
to assist in the guidance of surgical probes for surgeries. Current
techniques for guiding catheters contain inherent limitations on the
level of attainable information about the catheter's environment. The
physician at best has only a 2-dimensional view of the catheter's
position (a fluoroscopic image that is co-planer with the axis of the
catheter). There does exist some force feedback along the axis of the
catheter, however this unidirectional information provides only low-level
indications regarding impediments to forward catheter motion. These
factors greatly limit the surgeon's haptic perception of objects in the
immediate vicinity of the catheter tip. For example, when humans touch
and manipulate objects, we receive and combine two types of perceptual
information. Kinesthetic information describes the relative positions and
movements of body parts as well as muscular effort. Tactile information
describes spatial pressure patterns on the skin given a fixed body
position. Everyday touch perception combines tactile and kinesthetic
information and is known as haptic perception. From the surgeon's
perspective, little or no tactile or kinesthetic feedback from the
catheter can exist because control is generally in the form of thumb and
forefinger levers that alter guide-wire tension and therefore control
distal probe movements.
[0358] The embodiment of the present invention described herein utilizes
the tongue as an alternate haptic channel by which both catheter
orientation and object contact information can be relayed to the user. In
this approach, pressure transducers located on the distal end of the
catheter relay sensor-driven information to the tongue via electrotactile
stimulation. Thus, based on the perceived stimulator orientation and
corresponding tongue stimulation pattern, the physician remotely feels
the environment in immediate contact with the catheter tip. In other
words, this alternate haptic channel provides sensation that could be
perceived as if the surgeon was actually probing with his/her fingertip.
If one could "feel" the environment, in conjunction with camera and
fluoroscopic images, tissues and organs could be probed for differences
in surface qualities and spatial orientation. This Example describes the
methods and results of developing and testing two prototype probes in
conjunction with a tongue display unit
[0359] The overall goal was to demonstrate the feasibility of a novel
sensate surgical catheter that could close the control loop in a surgery
by providing tactile feedback of catheter orientation and contact
information to the user's tongue. To that end, a prototype system was
developed that affords a tactile interface between two prototype probes
and a human subject.
[0360] The first consideration was the need to satisfy a reasonably small
size requirement while providing a sensor resolution capable of yielding
useful results. Conductive polymer sensors from Interlink Electronics,
Inc. (Force Sensing Resistor (FSR), Model #400) and Tekscan, Inc.
(Flexiforce, Model A101) were chosen for use because of their small size
(diameter and thickness) and variable resistance output to applied
forces. Having a resistance output also allowed the design of relatively
simple amplification circuitry. A spring-loaded calibrator was designed
and built to facilitate repeatable force application over a range of 0 to
500 gm. Testing each sensor for favorable output characteristics aided
the decision to proceed with the FSR sensor. The output response,
although slightly less linear than the Flexiforce sensor, was determined
acceptable given the FSR's smaller physical dimensions. Each sensor was
7.75 mm in diameter, had an interdigitated active sensing area of 5.08
mm, a thickness of 0.38 mm, and 30 mm dual trace leads. This allowed
probe size optimization for various sensor patterns and although the
final prototypes are much larger than required for surgical application,
the idea underlying this project was to prove the utility of the concept.
Thus, in surgical devices, these components are used in smaller
configurations.
[0361] Initial probe design criteria included the probe's ability to
detect normally and laterally applied forces. This suggested, at the very
least, a cube mounted on a shaft with sensors located on the remaining
five sides. This design however, was quickly observed to contain
considerable `dead space` for forces not applied within specific angles
to each sensor. For example, the probe would not sense a force applied to
any of the corners. Many permutations of this preliminary design were
considered before reaching two possible solutions: a ball design and a
cone design. Each utilizes a piece of High Density Polyethylene (HDPE)
machined to form the substrate upon which the FSR sensors were mounted.
[0362] The ball probe design uses four FSR sensors located 90.degree.
apart, with each attached at 27.degree. taper. Because the active sensing
area and trace leads are of similar thickness, a `force distributor` was
added to the active area by applying a 3 mm.times.3 mm.times.2 mm
(W.times.L.times.H) square of semi-compliant self-adhesive foam (3M, St.
Paul, Minn.). To activate the sensors, a 14.7 mm diameter glass sphere
was placed inside the machined taper therefore contacting the foam sensor
pads. The lead wires were gathered and inserted into a 12.8 mm.times.10.6
mm.times.38 cm aluminum shaft (OD.times.ID.times.L), which was then
attached to the HDPE tip using an epoxy adhesive. To maintain contact
between the sphere and sensors, as well as to protect the probe during
testing, a 0.18 mm thick latex sleeve (Cypress, Inc.) was stretched over
the distal portion and affixed using conventional adhesive tape (3M, St.
Paul, Minn.).
[0363] The design of the Ball probe offered a robust and simple solution
to the sensing needs of the system. Having the sensors and trace leads
mounted internally provides a level of protection from the outside
environment. A glass sphere helps forces from a wide range of angles to
be detected by one or more sensors. The design, using only the four
perimeter sensors, reduces the amount of necessary hardware and utilizes
software to calculate the presence of a virtual fifth sensor for
detecting and displaying axially normal forces. This software essentially
monitors the other sensors to see when similar activation levels exist,
then creates an average normal force intensity. The probe does however
contain limitations. Even though the ball helps distribute off-axis
forces, it cannot distinguish more than one discrete force. For example,
if the probe passes through a slit that applies force on two opposing
sides, the probe will only detect the varying normal component of the two
forces.
[0364] The cone probe configuration employs six of the FSR sensors. The
substrate is a 17 mm diameter cylinder of HDPE externally machined to a
30.degree. taper. Five sensors are located on the taper in a pentagonal
pattern, and the sixth is mounted on the flat tip. The `force
distributor` foam pads were also added to each sensor and a 8.5 mm wide
ring of polyolefin (FP-301VW, 3M, St. Paul, Minn.) was heat-molded to fit
the taper. The purpose of the polyolefin is to help distribute forces
that are not normal to one of the five perimeter sensors thereby
decreasing the amount of `dead space` between sensors. A common ground
wire was used to decrease the amount of necessary wire leads and once
bundled, they were ran along the outside of a 6.35 mm.times.46 cm
(OD.times.L) steel shaft threaded into the HDPE tip. The probe was also
protected by a 0.18 mm thick latex sleeve (Cypress, Inc.) attached using
3M electrical tape.
[0365] One of the main design features of the Cone probe is the increased
sensor resolution. The five perimeter sensors afford detection of forces
on more axes than with the Ball probe, and the discrete normal force
sensor allows for simple software implementation. The design was pursued
because it eliminates the opposing force detection problem found with the
Ball probe design. Forces in more than one location can be detected as
discrete stimulations regardless of the plane in which they occur.
Because each design has merits and limitations, both required testing to
determine how subjects react to the stimulations they provide.
[0366] Contact stimulus information is relayed from the sensors and
modified by conditioning circuitry to produce 0-5 volt potential changes.
These voltages are then connected to the analog input channels of a
Tongue Display Unit (TDU 1.1, Wicab, Inc., Madison, Wis.) that converts
them into variable intensity electrotactile stimulations on the user's
tongue. The TDU is a programmable tactile pattern generator with tunable
stimulation parameters accessed via a standard RS-232C serial link to a
PC. The circuit in FIG. 5 was replicated for each sensor and serves as an
adjustable buffer amplifier with an output voltage limiter. The amplifier
and voltage limiter are important for adjusting the sensitivity of each
sensor and limiting the output voltage to below the 5-volt maximum input
rating on the TDU. To compensate for preloading effects of the force
distribution foam on the sensors, the adjustable buffer facilitates
`no-load` voltage zeroing. Each sensor is modeled as a variable resistor
and labeled as "FSR" in the schematic below.
[0367] Software was developed for each prototype probe so that sensor
information could be monitored and processed. An output voltage (Vout)
for each sensor corresponds to the force magnitude applied to each FSR.
This voltage is then interfaced to the TDU through an analog input and
subsequently converted into a corresponding electrotactile waveform shown
in FIG. 6. Using an existing GUI, an image of the probes with discrete
areas resembling the actual sensor patterns was created. Data from the
analog channels are digitally processed and shown as a varying color
dependent upon the voltage magnitude. Therefore, as contact is made with
the probe, the graphical regions corresponding to those sensors in
contact with the test shape change from black (0 volts) to bright yellow
(5 volts), depending on a linear transform of contact force magnitude
(v.sub.s), to voltage amplitude of the stimulation waveform (v.sub.i).
[0368] This is a graphical representation of what the user should be
feeling on their tongue, thus providing a means of self-training and
error checking in the sensor-tactile display mapping function. In both
cases, the general orientation of the image (i.e. Top, Bottom, Left,
Right) corresponds to the probe when viewed from the tail looking
forward. Typically the central front portion of the tongue is most
sensitive with less sensitivity toward the side and rear. The average
intensities for each sensor were adjusted with amplification gains to
compensate for this variation.
[0369] A final software modification provided an electrode stimulation
pattern that spatially matched the sensors for each probe. Groups of
electrodes were assigned to each sensor and are represented as gray areas
in FIG. 7. The stimulation pattern on the user's tongue therefore
reflects the spatial information received by the TDU from the sensors and
is output to a lithographically-fabricated flexible electrotactile tongue
array consisting of 144 electrodes (12.times.12 matrix). The number of
electrodes assigned to each sensor was based on an area weighed average
of the local sensitivity of the tongue. Thus, for equal sensor output
levels, the intensity of the tactile percept was the same, regardless of
location on the tongue. The user can set the overall stimulation
intensity with manual dial adjustments, thus allowing individual
preference to determine a comfortable suprathreshold operating level.
[0370] To aid in the understanding of how subjects might perceive object
contact information provided by the prototype sensate probes, it was
important to first investigate how the probes themselves react to
controlled discrete forces. A calibration and characterization experiment
was performed on each prototype using a 200 gm force applied at 0.degree.
(normal), 30.degree., 60.degree., and 90.degree. angles. The test was
first employed for angles co-planer to each sensor, and then repeated for
non-planer angles between two adjacent sensors (45.degree. for Ball
probe, 36.degree. for Cone probe) (see FIG. 8). Tables 3 and 4 show
typical sensor output voltages, as a function of applied force angle, for
the Ball and Cone probe respectively. The force response data in Tables 3
and 4, presents a quantitative analysis of each probe's technical merits
and limitations. The first observation is that, for co-planer forces
applied to each sensor, both probes produce output intensities that vary
according to each sensor's location.
TABLE-US-00004
TABLE 3
Ball probe response for: (a) co-planer forces (performed on all sensors),
(b) forces applied 45.degree. to sensors 3 & 4
Vout (Volts)
SENSOR Co-axial (normal) 30.degree. 60.degree. 90.degree.
(a)
1 (Top) 1.03 1.7 1.9 1.3
2 (R) 1.4 2.7 2.9 2.4
3 (Back) 1.75 3.3 3.8 3.1
4 (L) 1.81 3 3.4 2.5
5* 1.50 0 0 0
(b)
1 (Top) 1.03 0 0 0
2 (R) 1.4 0 0 0
3 (Back) 1.75 2.6 2.5 1.6
4 (L) 1.81 2.7 2.5 1.7
5* 1.50 0 0 0
*Phantom center sensor
[0371]
TABLE-US-00005
TABLE 4
Cone probe response for: (a) co-planer forces (performed on all sensors),
(b) forces applied 36.degree. to sensors 3 & 4
Vout (Volts)
SENSOR Co-axial (normal) 30.degree. 60.degree. 90.degree.
(a)
1 (Top) 0 1 1.5 1.7
2 (Upper R) 0 1.6 2.1 2.5
3 (Lower R) 0 1.75 2.8 3.1
4 (Lower L) 0 1.8 3 3.1
5 (Upper L) 0 1.5 2.2 2.6
6 (Center) 0.8 0.4 0.1 0
(b)
1 (Top) 0 0 0 0
2 (Upper R) 0 0 0 0
3 (Lower R) 0 0.4 0.9 0.5
4 (Lower L) 0 0.5 1.0 0.5
5 (Upper L) 0 0 0 0
6 (Center) 0.8 0 0 0
[0372] For the Ball probe in Table 3, the results show that peak output
occurs when co-planer forces were applied at approximately 63.degree.
from the shaft axis. Because of the four sensor Cartesian pattern, forces
applied at 45.degree. to the sensor plane activate at most two sensors.
Maximum output voltage, at this angle, occurs for forces applied
approximately 30.degree. from the shaft axis. By comparison, the Cone
probe characterization in Table 4 shows co-planer maximum output for
forces at 90.degree. to the shaft axis. This response was somewhat
surprising since it was thought that sensitivity would be maximal at
about 60.degree.. However, the molded polyolefin ring in contact with the
sensors likely distributed the off-axis forces and contributed to this
result. Non-planer forces applied at a 36.degree. angle yielded output in
two sensors (3 & 4), similar to that of the Ball probe, but with
significantly lower magnitudes.
[0373] The net result of the tests indicates that the Ball probe provides
higher output response to non-planer forces than does the Cone probe. The
Cone probe did, however, respond more favorably to transitions from
normal to 90.degree. co-planer forces, however, neither probe provided
exceptional output for transitions from normal to 90.degree. non-planer
forces. Having a limited number of discrete sensors may account for the
discontinuous force detection regardless of applied angle. Thus, in other
versions of probe design, increased sensor resolution is used to improve
the angular transitional response.
[0374] The system was tested on subject. Subjects observed tongue
electrotactile stimuli from both probes (i.e. no visual feedback) while
contacting one of 4 different test objects. Six adult subjects familiar
with electrotactile stimulation participated in this experiment. Each
subject was first shown the prototype probe, the 4 possible test shapes,
the TDU, and the sensor-to-tongue display interface program. The 4 object
stimuli were as follows: A `Rigid` stimulus was created using hard
plastic. A `Soft` stimulus was designed from a 3 cm thick piece of
compliant foam. A `Slit` force stimulus was achieved using two pieces of
foam sandwiched together. A `Shear` force stimulus was realized from a
tapering rigid plastic tube. The `Rigid` and `Soft` surfaces were used to
test the ability of users to discern normal force intensities as unique
characteristics of the test shapes. The `Slit` force stimulus is intended
to mimic a catheter passing between two materials (see FIG. 9) and the
`Shear` stimulus provided by the tapered tube were used to test if
subjects can perceive the orientation of probe contact force.
[0375] Subjects were then trained to use the graphical display of sensor
activation pattern to aid perception of the electrotactile stimulation on
their tongue. The experimenter maintained control over probe movements,
and once participants were able to correctly identify each of the four
test stimuli without visual feedback, they were blindfolded and the
formal experiment began.
[0376] During the experiment, subjects were instructed not to adjust the
main intensity level. The four test configurations were randomly (without
replacement) presented in two blocks of 12 trials (equal representation)
with one block given for each probe. Two data values were collected for
each trial: (1) first the subjects were asked to identify the stimulus as
representing one of the four possible test shapes. If the choice was
incorrect, the subject's incorrect choice was recorded and used to check
for correlations between test stimuli and/or probes. (2) The participants
were then asked to describe what they "visualize" and/or "feel" as the
environment in contact with the probe. For example, a subject may comment
that the sensations on the left side of their tongue leads them to
perceive the probe contacting the left side of the vessel wall and that a
lateral shift to the right is necessary. This qualitative information
aided in identifying the merits and limitations of the prototype system.
TABLE-US-00006
TABLE 5
Confusion matrix for overall subject correct perception using, (a) the
Cone
probe and (b) the Ball probe
PERCEIVED
ACTUAL STIMULUS
STIMULUS RIGID SOFT SLIT SHEAR
(a)
RIGID 77.8 5.6 0.0 16.7
SOFT 5.6 83.3 11.1 0.0
SLIT 0.0 16.7 83.3 0.0
SHEAR 0.0 5.6 0.0 94.4
(b)
RIGID 77.8 5.6 5.6 11.1
SOFT 5.6 61.1 27.8 5.6
SLIT 5.6 22.2 66.7 5.6
SHEAR 5.6 0.0 11.1 83.3
[0377] The results of the study reveal that, overall, subjects were
generally able to correctly identify the four test shapes using only
electrotactile stimulation on the tongue. Table 5 presents the results of
this study as a confusion matrix for the Cone and Ball probe
respectively. The results show that subjects attained higher perceptual
recognition using the Cone probe (avg. 85% correct) than with the Ball
probe (avg. 72% correct). `Shear` force stimuli yielded the highest
percentage correct for both probes with one subject scoring perfectly on
all trials using the Cone probe. While significantly lower for the Ball
probe, the `Soft Normal` and `Slit` force recognition rates are also
promising. The results also show evidence of perceptual difficulties in
some trials and should be noted. In particular, for the Cone probe
trials, confusion between `Soft Normal` and `Slit` stimulus accounted for
most errors. It is conceivable that this is because sensor activations
can be similar for these two objects. If the central stimulus was not
felt during the `Soft Normal` force stimulus (possibly due to lateral
masking effects), the percept may be that of the `Slit` condition, which
produces a "pinching" stimulus that is felt on the perimeter of the
tongue.
[0378] During Ball probe trials, misperceptions frequently occurred
between the `Slit` and `Soft Normal` force stimuli. The probe lacked the
ability to discretely sense two opposing forces, as is the case of the
`Slit` shape, and contact information for the `Slit` was therefore
presented as a varying normal force. In other trials, it was reported
that while scanning the tongue array for stimulation, spatial orientation
on the array was sometimes lost, making perception of tip to rear
stimulation transitions difficult to distinguish. This problem could be
eliminated by incorporating a small nib or bump at the center of the
tongue array that would allow users to "feel" their way back to a
reference position similar to the home position on a numeric keypad.
Another note is that two subjects expressed that having an alternate
tongue mapping function may have helped them visualize the probe in
contact with the test shapes more accurately. Their main concern was that
the top of the probe was mapped to the tip of the tongue whereas mapping
it to the back of the tongue may be more spatially intuitive. Thus, with
additional training or alternative configurations, accuracy is greatly
increased.
[0379] With practice, users learn to process substitute sensory
information to the point where catheterization tasks are perceived as
unconscious extensions of the hands and fingers. Implementation of
MEMS-based sensors, partially due to their small size, low power
consumption, and mode of sensing flexibility, operational catheters will
facilitate spatial perceptions far beyond the results of the results
reported above. It was demonstrated that the external sensor design (Cone
probe) resulted in better perceptual performance than did the internal
sensor design (Ball probe). However, a modified Ball design that provided
greater internal sensor resolution through active perimeter sensors
located on the ball surface could create an optimal synthesis of the two
current designs and their respective performance features.
[0380] With the aid of sensor equipped catheters, relaying critical
information regarding probe position and tissue/organ surface qualities
as patterned electrotactile stimulation is contemplated. The surgeon's
new ability to "feel" how the catheter is progressing through the vessel
may increase the speed with which probes can be navigated into position.
This additional diagnostic tool may therefore decrease the amount of time
patients are anesthetized and/or under radiation.
Retinal Surgery Enhancement
[0381] In some operations on the retina, the retinal surgeon must separate
the pathalogical tissue in the retina using a pick by vision only, since
the forces on the pick are so minimal that they cannot be felt. To
enhance such surgeries a surgical pick can be configured with sensors so
as to supply information about the surface of the tissue through a
tactile device to the operating surgeon. For example, on the pick,
several mm behind the tip, a MEMs (tiny) accelerometer or other sensor is
placed. The sensor is configured to pick up the tiny vibrations as the
pick is used to separate the tissue. The signal from the sensor is sent
to an amplifier and to a piezoelectric vibrator or other means of
delivering the amplified signal through intensity of signal provided on
the pick. A small battery is included in the package. Thus, when the
surgeon uses the pick on the retina he/she perceives an amplified version
of the forces on the tip of the pick that would be delivered to the brain
via the fingers holding the pick. The device may be configured a
single-use throw-away instrument, since it is quite inexpensive to make
and it might be impractical to sterilize and maintain. However, it could
also have other formulations, such as a romovable instrumentation package
clipped on the sterile retinal pick
Robotic Control
[0382] In some embodiments, the present invention provides a fingertip
tactile stimulator array mounted on the surgical robot controller. The
electrode arrays developed for tongue stimulation (12.times.12 matrix,
approx. 3 cm square) are modified to allow mounting (e.g., via
pressure-sensitive adhesive) on the hand controller. This is accomplished
largely by changing the lithographic artwork used by the commercial
flexible-circuits vendor (All-Flex, Inc., St. Paul, Minn.). Software is
configured to receive data from the tactile sensors and format it
appropriately for controlling the stimulation patterns on the fingertips.
The resulting system provides a tactile-feedback-enabled robotic surgery
system.
[0383] An electrode array is made of a thin (100 .mu.m) strip of flexible
polyester material onto which a rectangular matrix of gold-plated
circular electrodes have been deposited by a photolithographic process
similar to that used to make printed circuit boards. The electrodes are
approximately 1.5 mm diameter on 2.3 mm centers. A 2.times.3 array of 6
electrodes is mounted on the concave surface of the finger-trays. Each
array is connected via a 6 mm wide ribbon cable to the Fingertip Display
Driver, which generates the highly controlled electrical pulses that are
used to produce patterns of tactile sensations.
[0384] The electrical stimulus is controlled by a device that generates
the spatial patterns of pulses. The sensor displacement data is processed
and output by the host PC as serial data via the RS-232 port, to the
Fingertip Display Driver (FDD). The FDD electrotactile stimulation pulses
are controlled by a 144-channel, microcontroller-based, waveform
generator. The waveform signal for each channel is fed to a separate
144-channel current-controlled high voltage amplifier. The driver set-up,
according to the particular pattern of stimulation, delivers bursts of
positive, functionally-monophasic (zero net dc) current pulses to the
electrode array, each electrode having the same waveform. Intensity and
pulse timing parameters are controlled individually for each of the
electrodes via a simple command scripting language. Operation codes and
data are transferred to the TDU via a standard RS-232 serial link at up
to 115 kb/s, allowing updating the entire stimulation array every 20 ms
(50 Hz).
[0385] Sweat-related effects on the fingertip array are addressed by
providing means to wick sweat away from the electrode surface via
capillary tubes, etc., designed into the electrode array substrate.
[0386] Electrotactile stimulation is used to produce controlled texture
sensations on the fingertips to allow tactile feedback with much greater
realism than existing technology.
[0387] In one embodiments a one-to-one, spatially-corresponding mapping of
sensor elements to stimulator elements (electrodes) is used. However,
given that the robotic end-effector may be very small and irregularly
shaped, depending on the particular surgical procedure, other spatial
mapping schemes may be employed. For example, the system may employ a
level of "zoom" (i.e., ratio of tactile display size to sensor array
size), as well as the effects of convergence (multiple sensors feeding
each tactile display element) and divergence (use of multiple tactile
display elements to represent each sensor).
Example 14
Underwater Orientation Experiments
[0388] Navy divers, researchers, and recreational divers operating in the
littoral and deep-water often must perform activities in murky or black
water conditions limiting the effectiveness of visual cues. When
performing salvage or rescue/recovery or egress from sunken structures,
available visual references may cause individuals to misperceive their
orientation and lead to navigational errors. For military personnel,
requirements for clandestine operations and the need to maintain dark
adaptation for nighttime ops preclude the use of dive lights and make
illuminated displays undesirable.
[0389] Tasks such as search and rescue, egress, mine countermeasures and
salvage are interrupted when using visual aids for navigation and
communications. Meanwhile the remaining human sensory systems remain
under-utilized, leading to inefficient use of diver cognitive
capabilities. The present invention provides a system for military and
other divers that enhances navigation and, as desired, provides other
desired sensory function (e.g., alarms, chemical sensors, object
sensors). This device has been termed BRAINPORT Underwater Sensory
Substitution System (BUDS.sup.3) and provides additional interface
modality for warfighters in the underwater operational environment that
increase effectiveness by improving data understanding for navigation,
orientation and other underwater sensing needs.
[0390] In preferred embodiments, the system is worn in the mouth like a
dental bridge or mouth guard and interfaces electrically to the tongue
and lips.
[0391] DARPA and other research agencies have developed methods of
enhancing human and human-system performance by detecting bioelectric
signals, both invasively (neural implants) and non-invasively (skin
surface or non-contact electrodes) to allow direct control of external
systems. Dynamic feedback is a key element for the use of these brain
machine interfaces (BMIs). The BUDS.sup.3 sensory interface is used to
augment both the visual and sensory motor training with current BMIs
concepts as well as the accuracy of detection of intent in concert with
other bioelectric BMIs. The BUDS.sup.3 system exploits the relatively
high representation in the cerebral cortex of the tongue and lips.
[0392] In some preferred embodiments, in addition to providing navigation
information, the BUDS.sup.3 is configured to display other underwater
data such as sonar or communications (from the surface or from other
divers) and has integration of EMG capabilities which would provide a
subvocal communication capability and detect operator input commands that
could be used to control unmanned underwater (or surface) vehicles.
Preferably, the system is fully wireless and self-powered. Non-diving
military applications include control of manned and unmanned vehicles,
control of multispectral electronic sensing and detection platforms,
control and monitoring of automated systems, management of battlespace
C4ISR, among others.
[0393] Divers using the BUDS.sup.3 system operationally will have improved
orientation and navigational capabilities and extended sensory
capabilities based on sonar and other technologies.
[0394] It is widely observed that the mind constructs a virtual space,
experiencing the body and the tools attached to it as a single unit
filling the space. The nervous system readily extends to experience an
external object as if it were a part of the body. Anyone who has ever
slowly backed a car into a lamppost, and perceived the collision as
direct physical pain has experienced this process. Similarly, a blind
person using a long cane perceives objects (a foot, a curb, etc.) in
their real spatial location, rather than in the hand, which is the site
of the human-device interface. This capacity represents a powerful but
untapped resource for process monitoring, with many significant practical
applications. Rensink (2004) notes that power is seen in the ability to
sense that a situation has changed before being able to identify the
change, using "mindsight." He exposed 40 subjects to a series of images
each shown for 0.25 second. Sometimes the image would be repeated
throughout the trial; sometimes it would be alternated with a slightly
different image. When the image was alternated, about a third of subjects
reported feeling that the image had changed before they could identify
the change. In control trials, the same subjects were confident that no
change had occurred. The systems of the present invention provide a way
to exploit this rapid understanding of information.
[0395] In some embodiments, the BUDS.sup.3 data interface provides an
electrotactile tongue interface that is incorporated into a rebreather
mouthpiece of the diver. A similar device may be incorporated into
emergency air bottles. Molds of current rebreather and scuba system
mouthpieces are made and replacement castings are formed with
electrotactile arrays embedded into the lingual and buccal surfaces.
Additionally, switches are integrated into the bite blocks to allow diver
control of the interface. The mouthpiece is connected to drive
electronics and power mounted to the dive gear. Two hardware stages are
used to control the array. The driver, located close to the mouthpiece,
provides the actual waveforms to the individual tactors. An embedded
computer/power supply module mounted to the buoyancy control device or
dive belt controls the driver via serial link. The control computer
connects to sensors such as accelerometers, inertial navigation systems,
digital compasses, depth gauges, etc. and runs the software that
determines what signal is presented to the diver.
[0396] The Institute for Human and Machine Cognition (IHMC) has developed
a modular, software agent based integration architecture under the DARPA
IPTO Improving Warfighter Information Intake Under Stress Program that
may be used to implement the BUDS.sup.3 device. This architecture uses
Java (or any other programming language that can communicate via Java or
TCP/IP). The architecture is cross platform (currently supported on
Windows and Linux OSs) and provides a standardized interface protocol for
disparate heterogeneous elements. Drivers are provided for each sensor
device (digital compass, inertial navigation unit, etc) and for the
BUDS.sup.3 prototype. This allows for rapid integration and side-by side
testing, training, and usage of different sensors. Waterproofing is
accomplished through use of waterproof housings, using off the shelf
waterproof connectors/cabling and potting of circuits.
[0397] Persons with no eyes have learned complex three dimensional
perceptual tasks using the systems of the present invention, including
hand-"eye" coordination, such as catching a ball rolling across a table,
in a single training session. In addition, individuals who have lost
vestibular (balance) organ function due to drug toxicity (e.g.,
gentamycin) have demonstrated rapid improvement in postural sway and gait
when using the system to represent tilt sensed by a head worn
accelerometer. The key to its operation is the user's nervous system's
ability to, use the data provided by the system to abstract semantic cues
(the meaning of the data stream, or in psychological parlance, analog
information, rather than the data values themselves, or digital
information) that describe the process being sensed. Sensation can be
experienced and unconsciously integrated into the operator's awareness.
[0398] Experimental studies of implicit learning show that individuals
engaged in a learning task are consciously focused on functional features
of the task, rather than the underlying structural characteristics of the
material. This is seen in the infant's acquisition of knowledge of the
semantic and syntactic structure of its natural language. The infant's
attention is directed toward the functional aspects of verbal
communication (getting what it needs, understanding the caretakers), not
on the structural features of the language. Yet, over time, the child
comes to speak in a manner that reflects the complex array of linguistic
and paralinguistic rules necessary for successful interaction in social
settings--without having acquired conscious knowledge of either the rules
that govern its behavior or the ongoing processes of rule acquisition.
Remarkably, the process goes beyond learning the rules of a coherent
situation; it extends to the ability to identify and engage in
interpersonal deception.
[0399] Prior research demonstrated that dissimilar but related sensory
inputs facilitate the interpretation of data. Rubakhin & Poltorak,
(1974), for example, studied visual, auditory and tactile information
presented simultaneously under two conditions: identical or duplicated
information in all three perceptual systems, or different information in
each perceptual system. They found that multi-modally presented
information must be processed simultaneously, because sequential
processing limits the overall channel capacity of the brain. Deiderich
(1995) performed a simple reaction time (RT) experiment in which subjects
were asked to react to stimuli from three different modalities (i.e.
visual, auditory, and tactile). The stimuli were presented alone, as a
pair from two different modalities, or as a triple from all three
modalities. Double stimuli conditions showed shorter RTs when compared to
single stimulus conditions. Triple modality stimuli showed a further
reduction in RT, demonstrating inter-sensory facilitation of RT. Given
that the human orientation system is multisensory, it follows that
multisensory (e.g., vision augmented with BUDS3) data leads to more rapid
and accurate situation awareness and thereby lead to more efficient and
effective mission execution.
[0400] In preferred embodiments, the system is provided as a wireless
communication system. By removing the wired link between the array and
the control computer, the system is less obtrusive, dive compatible, and
provides intra-oral substrates. For example, orthodontic retainers from a
cross-section of orthodontic patients were examined to determine the
dimensions of compartments that could be created during the molding
process to accommodate the FM receiver, the electrotactile display, the
microelectronics package, and the battery. The dimensions and location of
compartments that could be built into an orthodontic retainer have been
determined. For all the retainers of adolescent and adult persons
examined, except for those with the most narrow palates, the following
dimensions are applicable: in the anterior part of the retainer, a space
of 23.times.15 mm, by 2 mm deep is available. Two posterior compartments
could each be 12.times.9 mm, and up to 4 mm deep. Knowledge of these
dimensions allows the development of a standard components package that
could be snapped into individually molded retainers, and the wire dental
clips would double as the FM antenna.
[0401] These reduced size arrays may be used in conjunction with dive
gear, but also open up applications in non-diving environments. For
example, divers could use the system underwater and on ground during
amphibious operations, switching between display of sonar or orientation
to display of night vision, communications and overland navigation data.
Similarly, a wireless connection allows incorporation of the system into
aviation environments and for civilian use by firefighters rescue workers
and the disabled. The transmission of information from the sensor/control
computer to the high-density array should be done at high speed using
minimal battery power. In some embodiments, near visible infrared (IR)
light, which can pass through human is used as a direct IR optical
wireless communication method.
[0402] In some embodiments, electromyogram/electropalatogram capabilities
are added to mouthpiece for efferent control of external systems. The
facial muscles, tongue and oropharynx may be exploited as machine
interface to external systems. By using a system with an integrated
electromyogram (EMG) and electropalatogram (EPG) capability in the
orthodontic device, the user gains a precision interface device that
finds use to control unmanned aerial/ground/undersea vehicles. In
addition, recent research has shown that speech patterns can be detected
from EMG/EPG when subjects pretend to speak but make no actual sound.
These patterns can be recognized in software and used to generate
synthetic speech. This capability, coupled with audio transduction via
the system permits clandestine communications between divers on a team or
with the surface. With a wireless system, troops on the ground could also
communicate without any acoustic emissions.
Example 15
MRI Research Applications
[0403] Previously developed substitution systems have not been appropriate
for MRI studies. However, electrotactile tongue human-machine interface
finds use for imaging studies. The tongue is very sensitive and the
presence of an electrolytic solution, saliva, assures good electrical
contact. The tongue also has a very large cortical representation,
similar to that of the fingers, and is capable of mediating complex
spatia patterns.
[0404] The tongue is an ideal organ for sensory perception. The results
obtained with a small electrotactile array developed for a study of form
perception with a finger tip demonstrated that perception with electrical
stimulation of the tongue is significantly better than with finger-tip
electrotactile stimulation, and the tongue requires much less voltage
(3-8 V) than the finger-tip (150-500 V), at threshold levels which depend
on the individual subject. Electrical stimulation of the fingertips
requires currents of approx. 1-3 mA (also subject dependent) to achieve
sensation threshold; the tongue requires about half this much current.
The electrode-tongue resistance is also more electrically stable than the
electrode-fingertip resistance, enabling the use of voltage control
circuitry in preference to the more complex current-control circuitry
used for the fingertip, abdomen, etc.
[0405] To establish initial feasibility of using the tongue tactile
display unit in conjunction with MRI, two tests were performed with a 1.5
T G.E. Signa Horizon Magnet equipped with high-speed magnetic field
gradients that afford the use of single-shot echo-planar imaging (EPI)
pulse sequences. These experiments were designed to determine whether (1)
the time-varying magnetic fields in the MRI machine would induce
perceptible sensations on the tongue electrode array, and (2) whether the
presence of the tongue array and related electrical activity would yield
artifacts on the MRI image.
[0406] (a)--Calculation of maximal induced emf in tongue electrode array.
The maximal emf induced in the tongue electrode array occurs when the RF
magnetic field B.sub.1 is perpendicular to the plane of the tongue array.
The tongue array is approximately 22 in long, and the largest receiving
loop would be created by shorting together the two electrodes at the
furthest corners of the array. These two electrodes are approximately 1
inch apart.
[0407] Induced emf, E, in a coil placed in a time varying magnetic field,
B, is calculated by: E = - N A d B d t where: N is the
number of turns in the coil (1), A .times. .times. is .times.
.times. the .times. .times. area .times. .times. of .times.
.times. the .times. .times. coil .function. ( 0.0142 .times.
.times. m 2 ) , and d B d t .times. .times. is .times.
.times. the .times. .times. maximal .times. .times. rate
.times. .times. of .times. .times. change .times. .times. of
.times. .times. the .times. .times. B 1 .times. .times.
magnetic .times. .times. field ; ( 0.012 .times. T ) / (
150 .times. .times. .mu. .times. .times. s ) = 80 .times. T
/ s = 80 .times. Wb / s m 2 So, the maximal expected emf,
E=1.14 Wb/s=1.14 V.
[0408] This prediction was confirmed by direct measurement. The tongue
electrode strip was affixed to a calibration phantom, and shorted
together the two electrodes on the array corresponding to the flat cable
traces encompassing the largest-area loop comprising the electrode-cable
assembly. Digital storage oscilloscope measurements on the free ends of
the cable during a spin-echo MRI scan (acquisition parameters: 500/8 ms
TR/TE, 256.times.256 matrix, slice thickness=5 mm, 24 cm.times.24 cm
field of view, 1 NEX) showed that the maximal induced emf (for all three
perpendicular orientations of the electrode array in the scanner), was no
more than 4 V. Both predicted and measured emf for both conditions are
near or below the sensation threshold for electrotactile stimulation on
the tongue (3-8 V), and hence pose no risk to the subject.
[0409] (b) Stimulation waveforms and control method. The electrotactile
stimulus consists of 25-.mu.s pulses delivered sequentially to each of
the active electrodes in the pattern. Bursts of three pulses each are
delivered at a rate of 50 Hz with a 200 Hz pulse rate within a burst to
the 36 channels. This structure was shown previously to yield strong,
comfortable electrotactile percepts. Positive pulses are used because
they yield lower thresholds and a superior stimulus quality on the
fingertips and on the tongue. Both current control and voltage control
have been tested. It was found that for the tongue, the latter has
preferable stimulation qualities and results in simpler circuitry. Output
coupling capacitors in series with each electrode guarantee zero dc
current to minimize potential skin irritation. The output resistance is
approximately 1 k.OMEGA..
[0410] (c) Scan with tactile stimulation. The electrode array was placed
against the dorsum of the tongue in a healthy volunteer, and the flexible
cable passed out of the mouth, stabilized by the lips. A 4-m cable
connected the electrode array to the stimulator, located as far as
possible from the axis of the main magnet. All 144 electrodes delivered a
moderately-strong perceived level of stimulation throughout the
experiment. A whole-brain, spin-echo MRI scan (acquisition parameters as
in (b) above) was performed and displayed as nine sagittal slices.
[0411] None of the images revealed any artifact due to the presence of the
electrode array or related stimulation. The subject, who was familiar
with the types of sensations normally elicited by the stimulation device,
did not feel any unusual sensations during the scan. These results
establish proof of concept for using the tongue tactile stimulator in an
MRI environment.
[0412] However, the equipment (which was not constructed to withstand the
MRI environment) was apparently damaged by the induced activity produced
by the imaging sequence. Thus, the methods are preferably conducted with
electrical isolation via, for example, long lead wires to be able to
distance the electronic instruments from the MRI machine.
[0413] All of the imaging performed on the GE Signa MR scanner is
controlled by software referred to as pulse sequences. Pulse sequences
can be provided by General Electric or created by the researcher. Pulse
sequences generate digitized gradients, RF waveforms, and data
acquisition commands on a common board, the Integrated Pulse Generator
(IPG). RF waveforms are then converted to an analog format through an RF
modulator on a separate board and then sent to the RF power amplifier
housed in another chassis. The pulse sequence is also responsible for
generating the necessary control signals to activate the modulator and RF
power amplifier during RF excitation. The control signal to activate the
RF power amplifier is used to activate the electronic disconnect circuit
and thus electrically disconnect the tongue driver from the tongue array,
[0414] The pulse sequence software can also generate a control signal at
specific points in the imaging sequence. This control signal is used to
synchronize and trigger the tongue driver from the imaging sequence.
Since the tongue driver sequence has a period of 20 ms, the control
signal is generated immediately after the RF excitation and 20 ms later
during the imaging sequence. Thus two cycles of the tongue driver
sequence are executed for every one repetition period of the imaging
sequence. The time during the RF excitation is the only time in the pulse
sequence when the MRI procedure can damage the ET device. Allowing for 1
ms of RF excitation where no tongue stimulation is allowed, stimulation
can still occur with a duty cycle over 97% if the imaging repetition time
is set at 46 ms.
[0415] This provides two levels of redundancy. The RF signal to activate
the RF amplifier disconnects the tongue driver from the tongue array. The
tongue array is also synchronized with the pulse sequence to avoid
periods when there is both RF excitation and a connected array. The pulse
sequence control signals are flexible and can be coded to synchronize or
randomize more elaborate stimulation periods with the imaging sequence.
[0416] (a) Scanning Protocol. Scanning is performed on a clinical 1.5T GE
Signa Horizon magnet equipped with gradients for whole-body EPI. The
subject's head is positioned within a radio-frequency quadrature birdcage
coil with foam padding to provide comfort and to minimize head movements.
Aircraft-type earphones with additional foam padding are placed in the
external auditory canals to reduce the subject's exposure to ambient
scanner noise and to provide auditory communication. Preliminary
anatomical scans include a sagittal localizer, followed by a 3D
spoiled-GRASS (SPGR) whole-brain volume (21/7 ms TR/TE; 40 degree flip
angle; 24 cm FOV; 256.times.256 matrix; 124 contiguous axial slices
including vertex through cerebellum; and 1.2 mm slice thickness). A
series of 22 coronal T1-weighted spin-echo images (500/8 ms TR/TE; 24 cm
FOV; 256.times.192 matrix; 6 mm slice thickness with 1 mm skip) from
occipital pole to anterior frontal lobe is acquired. EPI fMRI scanning is
acquired at the same slice locations, thickness and gap as the spin-echo
coronal anatomical series. EPI parameters: single-shot acquisition,
2000/40 ms TR/TE; 85 degree flip angle; 24 cm FOV; 64.times.64 matrix
(in-plane resolution of 3.75.times.3.75 mm); .+-.62.5 kHz receiver
bandwidth. Transmit gain and resonant frequency are also manually tuned
prior to the fluctional scan.
[0417] Data has been obtained outside the MRI environment demonstrating
how to best present spatial and directional information on the tongue
tactile display. However, during this entire process, little information
about the cognitive processes are taking place in response to the tactile
stimulation is known. This information is useful to improve upon the
functionality of the device. Learning how the brain responds to the
tactile perception aids in the training process. Knowledge of brain
activity allows modifications of the device to speed up the training
process and to improve learning. To visualize brain function during
navigation using fMRI, a program to create 2- and 3-D virtual
environments was developed and a quasi-3-D navigation task was devised
through a virtual building. The subjects move through the virtual maze
using a joystick. Using the navigation task as a test platform, with the
appropriate tactile display interface, users perform a virtual
`walk-through` in real time. The users are given tactile directional cues
as well as error correction cues. The error correction cues provide
navigation information based on the calculated error signal derived from
the users` current position and direction vector and the prescribed
trajectory between any two nodes along the desire path in the maze. For
example, a single line sweeping to the right is very readily perceived,
and indicates that the user should "step" to the right. By contrast, an
arrow on the right hand side of the tactile display instructs the user to
rotate their viewpoint until it is again parallel with the desired
trajectory. The error tolerances for the virtual trajectory, and the
sensitivity of the controls are programmable, allowing the novice user to
get a `feel` for the task and learn the navigation cues, whereas the
experienced user would want to train with a tighter set of spatial
constraints. A sample of the cues is shown in FIG. 10. If the subject is
"on course" and should proceed in their current direction, they sense a
single, slowly pulsating line on the ET tongue array as shown in FIG.
10A. If they need to rotate up, they sense 2 distinct lines moving along
the array as indicated in FIG. 10B. If a rotation to the right is
required, they sense 2 lines moving toward the right (FIG. 10C). A right
translation is indicated by a pulsating arrow pointing to the right (FIG.
10D).
[0418] During the development of the navigation/orientation icon sets, it
was also considered how to integrate "Alert" information to the user to
get their attention if they stray from the path in the maze. In the
normal Navigation/Orientation Mode, the display intensity level is set at
the users preferred or "Comfortable" range. In "Alert" Mode the stimulus
intensity is automatically set to the maximum tolerable level (which is
above the maximum level of the "Comfortable" range), and pulses at 5-15
Hz. to immediately attract the user's attention and action. Once the
subject returns to the correct path, the ET stimulation switchs back to
the pattern shown in FIG. 5a. The mode and event sequence as indicated in
Table 6 was developed.
TABLE-US-00007
TABLE 6
ET mode and corresponding tactile icons. Comments give information
about icon meaning.
Mode Tactile Icon Comments
Navigation [N] Moving & Flashing Arrows Tactile display gives
or Bars [See FIG. 10] specific directional cues
for maintaining course
on desired trajectory.
Orientation [O] Moving & Flashing Arrows Tactile display gives
or Bars [See FIG. 10] specific orientation
feedback on present
body orientation in space.
Alert [A!] Flashing "X" or "Box" Imminent environmental or
Flashing diagonal line, (or physiological hazard.
other patterns to be
defined).
[0419] Both sighted (blindfolded) and blind subjects (early and late
blind) are trained to navigate the maze while outside the MRI
environment. Once they are able to navigate the maze successfully within
a 10-minute period of time, they are moved on to fMRI analysis.
[0420] The fMRI paradigm is patterned after an fMRI study of virtual
navigation by Jokeit et al (Jokeit et al. 2001). The paradigm comprises
10, 30 s activation blocks and 10, 30 s control blocks. Each block is
introduced by spoken commands. During the activation block, the subjects
is asked to navigate through the maze by moving the joystick in the
appropriate direction using the tactile cues learned in the training
session. After 30 s, their route is interrupted by the control task which
consists of covertly counting odd numbers starting from 21. After the
rest period, the subjects continue their progress through the maze. EPI
scanning is continuous throughout the task with acquisition parameters
described above.
[0421] fMRI data analysis. Image analysis includes a priori hypothesis
testing as well as statistical parametric mapping, on a voxel-by-voxel
basis, using a general linear model approach (e.g. Friston, Holmes &
Worsley 1995). fMRI analysis using SPM99 and related methods involve: (1)
spatial normalization of all data to Talairach atlas space (Talairach &
Tournoux 1988), (2) spatial realignment to remove any motion-related
artifacts with correction for spin excitation history, (3) temporal
smoothing using convolution with a Gaussian kernel to reduce noise, (4)
spatial smoothing to a full width half maximum of approximately 5 mm and
(5) optimal removal of signals correlated with background respiration and
heart rate. Analysis of activation on an individual or group basis is
obtained using a variety of linear models including cross-correlation to
a reference function and factorial and parametric designs. This method is
used to generate statistical images of hypothesis tests. Additionally, a
ramp function is partialed out during the cross-correlation to remove any
linear drifts during a study. Additional signal processing with high and
low pass filters to remove any residual systematic artifacts that can be
modeled may be used. The reference function for hypothesis testing in the
studies will match the timing pattern of the event stimulation sequences.
The output of the fitted functions provides statistical parametric maps
(SPM's) for Student's-t, relative amplitude, and signal-to-noise ratio.
Pixels with a t-statistic exceeding a threshold value of p<0.001 are
mapped onto the anatomic images.
[0422] The brain imaging studies allow one to make two very fundamental
contributions: (1) gain valuable information about brain plasticity and
function in blind vs. sighted individuals or other application of the
system of the present invention; and (2) use of fMRI to guide future
development of the device to optimize training and learning.
Example 16
Tongue Mapping
[0423] The present invention provides methods for mapping the tongue to
assist in optimizing information transfer through the tongue. For any
particular application, the location and amount of signal provided by
electrodes is optimized. Understanding variations allows normalization of
signal to transmit the intended patterns with the intended intensity. In
some embodiments, weaker areas of the tongue are utilized for simpler
"detection" type applications, while stronger areas are used in
application that require "resolution." Thus, when a multisensory signal
is provided, optimal position of the different signals may be selected.
Tongue Mapping Experiment Procedure
Materials:
[0424] 1 Mouth guard
[0425] 1 Plastic sheet
[0426] 1 Hole punch
[0427] 1 Sharpie marker
[0428] 2 Pull-tabs
[0429] Scissors
[0430] Warm water
Procedure
[0431] 1. a. Fit mouth guard
[0432] Heat water in microwave (about 4-5 minutes)
[0433] Submerge mouth guard and hold until sticky and soft
[0434] Insert softened guard into the top of the participant's mouth and
have them bite down until a comfortable fit is established
[0435] Remove air between guard and teeth by sucking the air out
[0436] Close mouth around guard
[0437] Mold top teeth and roof of mouth into mouthpiece
[0438] Bite down to get an impression of teeth
[0439] b. Make plastic piece [0440] Place bottom of guard on plastic
sheet [0441] Trace around guard with a Sharpie (hold marker
perpendicular to the sheet to avoid getting marker on the guard) [0442]
Cut this shape out of the plastic sheet [0443] Invert the guard so that
the bottom is facing upwards and place the plastic piece on the bottom of
the guard [0444] Trim the plastic piece and round the edges as necessary
to achieve a smooth shape that will fit the guard and not jut into the
participant's mouth
[0445] c. Prepare guard to attach plastic piece [0446] Punch a hole in
the front outermost ridge of the last molar on both sides of the guard
[0447] Punch a hole in the side adjacent (90.degree.) to each of the
existing holes [0448] Align the plastic with the guard and mark the
locations of the holes on the sheet with a Sharpie [0449] Punch out the
holes in the plastic
[0450] d. Attach plastic piece to guard [0451] Insert a pull-tab into
the left side hole with the notched (rough) side facing the bottom of the
guard [0452] Pull the tab through the left molar hole of the guard and
then through the plastic [0453] Close the tab by inserting its end into
the box portion of the tab [0454] Secure and tighten [0455] Repeat this
procedure on the right side so that the plastic is secure and flat on the
bottom of the guard [0456] Clip excess parts of the tabs as necessary
[0457] Sand the ends to ensure a comfortable fit with no sharp
protrusions [0458] Test the device in the participant's mouth and make
any further adjustments, if needed
[0459] 2. Preparing guard for trials
[0460] Superimpose the right strip on the left strip so that the left
strip is the upper most part of the array. The upper portion of the array
will represent A and B on the display while the lower portion represents
areas C and D.
[0461] Align array end even with the anterior portion of the last molar
imprint
[0462] Use double sided tape to attach the array to the plastic
[0463] Place guard and array in participant's mouth
[0464] 3. Trials (minimum threshold) [0465] Open "TDU Tongue Mapping
Experiment" program [0466] Set for remote code [0467] Set for 115 kband
communication rate with PC [0468] Always set min. threshold channel to
"3" [0469] Always choose "COM 3" in Poll Ports [0470] Begin with
1.times.1 granularity, sampling a first block of electrodes [0471] Check
voltage to verify connection by rotating knob and observing change in
voltage value [0472] Set knob so voltage reads 0 [0473] Save file
[0474] Set file name to include initials, granularity (i.e. 1.times.1),
and block number e.g. ab 1.times.1-1 [0475] Hide the display from the
participant so they cannot see where the array is activated [0476] Run
1.times.1 block 1 at minimum threshold only [0477] When block 1 is
completed, proceed to block 2--keep all parameters constant and check
voltage to verify connection [0478] Save block 2 file as done with block
1, but input new block number in file name [0479] Repeat for 1.times.1
blocks 2 and 3, doing minimum thresholds only [0480] Collect data for
all 3 blocks of 2.times.2 and 3.times.3 at minimum thresholds only
[0481] There should be a total of 9 files at the end of this testing
[0482] Make sure all files are saved in "tests" folder and backup on
diskette
[0483] 4. Trials (maximum threshold) [0484] Repeat set up procedure as
laid out above in "minimum threshold" [0485] Begin with 1.times.1 block 1
[0486] Set file name with initials, granularity, block number, followed
by "max" e.g. ab 1.times.1-1 max [0487] Hide the display from the
participant [0488] Run the 1.times.1 blocks at maximum threshold only
[0489] Save block 2 as done for block 1, but rename the file to indicate
block 2 [0490] Repeat for 1.times.1 blocks 2 and 3, doing maximum
thresholds only [0491] Collect data for all 3 blocks of 2.times.2 and
3.times.3 at maximum thresholds only [0492] There should be a total of 9
"max" files at the end of this testing [0493] There should be a total of
18 total files for the participant, including minimums and maximums
[0494] FIGS. 11-14 show data collected using such methods.
1.times.1 min (FIG. 13)
[0495] The figure shows the minimum threshold voltage to detect
electrotactile stimulation on randomized parts of the tongue. The
stimulus was a 1.times.1 electrode contiguous pattern on a 12.times.12
array of electrodes. The function is slightly asymmetric, with a slightly
lower average voltage required to stimulate the left side of the tongue
towards the front. Thus, this left anterior area of the tongue is most
sensitive to electrotactile stimulation. The anterior medial portion of
the tongue is generally more sensitive to stimulation than the rest of
the tongue. In contrast, the posterior medial section of the tongue had
the highest threshold. Therefore, the posterior medial section of the
tongue is least sensitive to stimulation.
2.times.2 min (FIG. 14)
[0496] The figure shows the minimum threshold voltage necessary to detect
electrotactile stimulation on various portions of the tongue. The
stimulus was a random pattern of 2.times.2 square of electrodes on a
total array of 12.times.12 electrodes. Again, the function is slightly
skewed to the anterior left side of the tongue. This finding is
consistent with the 1.times.1 minimum figure. The general shape of the
curve is also similar to the 1.times.1 minimum function. The same
phenomena are seen in the 2.times.2 mapping as were observed in the
1.times.1 map. The anterior medial section of the tongue is most
sensitive, requiring the least voltage to sense electrode activation. The
medial posterior area of the tongue showed the least sensitivity.
Comparison of Mins
[0497] It is worthwhile to note that the 2.times.2 minimum curve had a
lower overall threshold when compared with the 1.times.1 minimum curve.
The 2.times.2 minimum function also appears to be flatter and more
uniform than the 1.times.1 minimum. The lower threshold in the 2.times.2
function could be a result of the larger area activated on the tongue. By
increasing the area activated, the stimulus can be felt sooner due to
more tongue surface covered and more nerves firing. This is analogous to
a pinprick versus the eraser of a pencil on your finger. Covering a
larger stimulus area will activate more nerves sooner, causing the
voltage to be lower for the 2.times.2 map.
[0498] The uniformity of the 2.times.2 curve may also be explained by this
phenomenon, as the increased stimulus surface area led to less
specificity. The 1.times.1 curve has more contouring because it was more
specific to activating certain areas of the tongue and causing certain
nerves to fire. On the other hand, the 2.times.2 square stimulus may have
involved multiple nerves that may have been excitatory or inhibitory.
[0499] Additionally, there seems to be a diagonal that runs along the
tongue from the anterior right side to the posterior left side. It is
along this diagonal that the transition from high sensitivity to low
sensitivity occurs. Possibly this is caused by the anatomical arrangement
of the nerves in the tongue, as the hypoglossal nerve runs in the same
direction.
[0500] Both the 1.times.1 and 2.times.2 curves show decreased sensitivity
(represented by higher voltages in the figures) at the sides of the
tongue. This can be explained by the spread of nerves in the center of
the tongue. Because the nerves are more spread out, there is a higher
nerve density at the middle of the tongue when compared with the sides.
1.times.1 Range (FIG. 11).
[0501] The 1.times.1 range was determined by finding the difference
between the minimum and maximum voltages for the 1.times.1 array mapping.
The range was slightly higher on the left side of the tongue and also in
the posterior region. This may indicate that the anterior and/or right
side of the tongue is less variable than the left side and/or the
posterior region.
2.times.2 Range (FIG. 12)
[0502] The 2.times.2 range was found as explained above. The 2.times.2
range figure appears to be flatter than the 1.times.1 range figure. This
can be explained by the loss of specificity when using a larger stimulus
area. When the stimulus covers a larger area, less detail can be
detected, causing the map to be less particular and more uniform.
Range Comparison
[0503] The ranges were based on the difference between the maximum and the
minimum threshold voltages for each array (1.times.1, 2.times.2). The
ranges were fairly constant among the subjects and both curves (1.times.1
and 2.times.2) appear to be similar. The range was slightly higher for
the 1.times.1 stimulus when compared to the 2.times.2 stimulus for
reasons previously explained. More variability is expected for a more
specific stimulus that affects a smaller surface area of the tongue.
[0504] The shapes of the curves are also similar in their characteristics.
Both functions have noticeable "bumps" in the posterior section of the
tongue. These bumps indicate that a broader range in threshold levels at
the posterior section of the tongue.
[0505] The range figures show that there is a small variation in tongue
maps across the subjects tested.
[0506] Experiments conducted during the development of the present
invention identified that the anterior portion of the tongue is an
optimal location for providing video information for vision substitution
or enhancement.
Example 17
Tongue-Based 2-Way Communication for Command & Control
[0507] The present invention provides a self-contained intraoral device
that permits eyes, ears, and hands-free 2-way communications. Preferably,
the device is small, silent, and unobtrusive, yet provides simple
command, control and navigation information to the user thereby
augmenting their situational awareness while not obstructing or impeding
input from the other senses. The device preferably contains a small
electrotactile array to present patterned stimulation on the tongue that
is automatically or voluntarily switched into a `command` for sending
information, a power supply and driver circuitry for these subsystems,
and an RF transceiver for wireless transmission.
[0508] Human/computer interfaces are most often associated with
keyboard/mouse inputs and visual feedback by means of a display. However,
in many scenarios this mode may not be optimal. Many scenarios exist
where an individual's visual and auditory fields and finger/hand are
occupied with other demands. For such scenarios the development of
unconventional interfaces is needed.
[0509] Tactile displays have been designed for the fingertip and other
body locations of relatively larger area. However, few researchers have
targeted the oral cavity for housing a tactile interface despite its high
sensitivity, principally because the oral cavity is not easily accessible
and has an irregular inner surface. Nevertheless, an oral tactile
interface provides an innovative approach for information transmission or
human-machine interaction by taking advantage of the high sensitivity of
the oral structures, with hidden, silent, and hand-free operation.
Potential applications may be found in assistance for quadriplegics,
navigation guidance for the blind and scuba divers, or personal
communication in mobile environments.
[0510] In many military relevant situations, it would be advantageous to
utilize the tactile sensory channel for communication. While the tactile
sensory channel has a limited bandwidth compared to the visual and
auditory channels, the tactile channel does offer some potential
advantages. The tactile channel is "directly wired" into a
spatio-temporal representation on the neocortex of the brain, and as such
is less susceptible to disorientation. In addition, the use of the
tactile channel reduces the incidence of information overload on the
visual and auditory channels and frees those channels to concentrate on
more demanding and life-threatening inputs. Finally, the use of the
tactile channel allows communication even in conditions where visual and
audio silence is required. When combined with intelligent information
filters and appropriate personnel training, even a low-bandwidth channel
(the tactile channel) is effective in decision making and command &
control.
[0511] The tongue is capable of very precise, complicated, and elaborate
movements. Devices having a switching device can interact with the tongue
and provide an alternative method for communication (see e.g., FIG. 19).
Tongue operated devices can provide an alternate computer input method
for those who are unable to use their hands or need additional input
methods besides hands during a specific operation, such as scuba divers
and other military personnel. Several companies have recognized the
potential merits of tongue-based devices, such as NewAbilities Systems`
tongue touch keypad (TTK) (Mountain View, Calif.), and IBM's TonguePoint
prototype. Though, innovative, none of these devices are easy to use, and
consequently have not achieved commercial success.
[0512] Exemplary applications of the system are described briefly below.
Dismounted Soldier Scenario
[0513] At the platoon/squad echelon, the dismounted soldier is the primary
personnel type. It is imperative for the dismounted soldier to
continually scan the immediate surrounding using both visual and auditory
sensory channels. Traditional communication visually (hand gestures) or
audibly (speaking/shouting) may degrade the soldier's ability to see and
hear the enemy. In addition, it is often necessary to maintain auditory
silence during maneuvers. Because of the limited bandwidth of the tactile
sensory channel the "vocabulary" used via the tactile channel must be
limited. Because the dismounted soldier has a fairly narrow relevant area
of concern, a few key phrases/commands may be sufficient. The soldier
needs to convey to his platoon leader information regarding his physical
condition (I'm wounded), location (rally point), target information
(enemy sighted), equipment status (need ammunition), etc. Conversely, the
platoon/squad leader needs to communicate commands to the soldier
(retreat, speed up, rally point, hold position, etc.). Such a limited
vocabulary (as well as more complex vocabularies) can be effectively
transmitted using the tactile sensory channel.
Command and Control Personnel Scenario
[0514] The cocktail party analogy is often used to describe the situation
in a command center. It is a crowded, noisy place filled with a range of
personnel with different information needs. Often visual and auditory
alerts are ineffective and inconvenient. For example, if one person wants
to get a subset of the command center personnel to converge their
attention to one display area they are currently forced to verbally
attempt to redirect each individuals attention to the display of interest
or physically go to each person and tap them on the shoulder to get their
attention. The confined space in most command posts do not allow for easy
movement and the visual means of communication is already overloaded for
many personnel. In this environment a silent (auditory and visual)
tactile low bandwidth communication system has great use for attention
getting, cueing and simple messages. The use of tactile stimulators as
"virtual taps" greatly facilitates the coordination within a command
center without adding to the auditory and visual noise of a command
center. With a single input, a commander can simultaneously "tap" a
selected subgroup within the command center. Similar scenarios in video
conferencing and virtual sandboxes can be provided where the use of a
"virtual tap" is used to redirect an individuals attention or to transmit
simple messages.
Navigation Scenario
[0515] To facilitate navigation for dismounted soldiers and during
underwater scuba operations, geospatial cues are required. With the
advent of low cost Global Positioning Systems (GPS), precise absolute
position information is available. However, existing methods for
communicating navigational information to persons are limited to visual
cues (hand signals) and auditory directions. It is important for the
auditory and visual channels to remain clear as they provide important
situational cues in battlefield scenarios. The tactile channel is ideal
for providing geospatial cues. The brain easily adapts to associate
semantic content in tactile cues. In some embodiments, the invention
provides a tactile interface in the mouth which provides geospatial
relevant cues to a subject while underwater. Stimulators in contact with
the roof of the mouth provide simple directional cues. An impulse to the
back of the mouth might signal stop or slow down depending on its
perceived intensity or frequency. Likewise, stimulus to the sides would
mean turn and stimulus to the front speed up. Similar cues would be
advantageous for extraction operations where silent communication is
critical. The incorporation of sensors would also provide an output
channel and allow soldiers to relay information silently to one another
within a squad for example.
Other Scenarios
[0516] Other tasks require continual tactile manipulation (inspection,
mixing chemicals, operating equipment). In these situations, it would be
advantageous for the subject to be able to adjust weapons parameters, for
example, without interrupting the manipulative task. Often relatively
high noise levels make speech recognition communication schemes
difficult. Similar scenarios, for example, are found in airplane
cockpits, where the pilot is overloaded with visual cues/information on a
variety of displays and must manipulate a large number of controls. A
wide variety of other scenarios exist in which the human operator's
interaction with the machine is limited by the other demands on visual
and hand/finger manipulations. The use of a mouth-based tactile interface
allows the flow of critical communication to continue without
interrupting manual manipulation skills thereby increasing task
performance.
[0517] In addition, an oral interface has many applications in the
civilian world (including manufacturing, persons with disabilities,
etc.).
[0518] An interface with both input and output capability through the oral
tactile channel has been developed and tested. A demonstration of two-way
tactile communication has been performed to show the application of the
tactile interface for navigational guidance. The oral tactile interface
is built into a mouthpiece that can be worn in the roof of the mouth. A
microfabricated flexible tactor array is mounted on top of the mouthpiece
so that it is in contact with the palate, while the tongue operated
switch array (TOSA) is located on the bottom side of the mouthpiece. An
interfacing system has been developed to control both the tactor array
and the tongue touch keypad. The system is programmed to simulate the
scenario of navigation guidance with simple geospatial cues. Initial
device characterization and system psychophysical studies demonstrated
feasibility of an all oral, all-tactile communication device. Subsequent
modification and psychophysical analysis of the TOSA configuration
yielded superior task performance, improved device. reliability, and
reduced operator fatigue and errors. Such a signal output system can be
combined with a tongue-base tactile information input system to provide
two-way communication.
[0519] In preferred embodiments, the system operates in one of two modes:
command or display. Specifically, when the tongue is making complete (or
nearly complete) contact with the electrotactile array, the circuitry
detects that there is continuity across the entire array and locks into
display mode. When the user removes the tongue from the array, or the
sensed average contact area drops below a predetermined threshold (e.g.
25%), the system automatically switches to `command` mode and remains in
this state until either all contact is lost or the sensed average contact
area is greater than 50%. When in the `command` mode, the sensing
circuitry detects all electrodes that are making contact with the tongue
by performing a simple, momentary, sub-sensation threshold continuity
check. Firmware in the system then calculates the net area that is in
contact, and then the centroid of that area. The locus of this point on
the display then serves as the command input to be communicated to
central command or to other personnel in the area. The commanded signal
can then be used by the recipient as either explicit position and
orientation information or can be encoded in an iconic form that gives
the equivalent and other information.
[0520] In between pulses and bursts, the system presently switches all
inactive electrodes to ground so that the entire array acts as a
distributed ground plane. For the command and control system, there is an
addition of a 3.sup.rd state, one that allows the injection of a
sub-threshold stimulus for the `continuity check` function. These
continuity pulses are periodic and synchronous (e.g. every 4.sup.th
burst) since their only purpose is to poll the array to determine how
much of the tongue is making contact with it at any given time. This
stimulus, however, should be phase-shifted so that there is no chance
that it will occur when the electrodes proximal to an active one need to
be switched to the ground state to localize the current and the resultant
sensation. Thus the continuity polling takes place continuously in the
background so that the system calculates the location of the tongue and
instantaneously switches modes when the appropriate state conditions are
met., This alleviates the need for manual mode switching unless requested
by the user by completely removing the tongue from the array.
[0521] In command mode, the device may be configured to send out
physiological information for monitoring in-field personnel (or patients,
children, etc.). Such information could include salivary glucose levels,
hydration, APR's, PCO.sub.2, etc.
Example 18
Stimulator Implant
[0522] The present invention provides tactile input systems that reduce or
eliminate many of the problems encountered in prior systems by providing
stimulators that are implanted beneath the epidermis or otherwise
positioned under the skin or other tissues. One advantage of such a
system is the ability to substantially reduce size of the stimulators
because their output is closer to the nerves of the skin (or other
tissue) and is no longer "muffled." Such size reduction allows higher
stimulator densities to be achieved. Additionally, interconnectivity
problems, and issues inherent in providing input signals from an external
camera, microphone, or other input device to an internal/subdermal
stimulator (i.e., the need to provide leads extending below the skin),
may be avoided by providing one or more transmitters outside the body,
and preferably adjacent the area of the skin where the stimulator(s) are
embedded, which wirelessly provide the input signals to the embedded
stimulator(s).
[0523] A description of several exemplary versions of the implanted system
follows. In preferred embodiments, the implantable stimulator(s) are
implanted in the dermis, the skin layer below the epidermis (the outer
layer of skin which is constantly replaced) and above the subcutaneous
layer (the layer of cells, primarily fat cells, above the muscles and
bones, also sometimes referred to as the hypodermis). Most tactile nerve
cells are situated in the dermis, though some are also located in the
subcutaneous layer. Therefore, by situating a stimulator in the dermis,
the stimulator is not subject to the insulating effect of the epidermis,
and more direct input to the tactile nerve cells is possible. Perceptible
tactile mechanical (motion) inputs may result from stimulator motion on
the order of as little as 1 micrometer, whereas above-the-skin tactile
input systems require significantly greater inputs to be perceivable
(with sensitivity also depending where on the body the system is
located). If the stimulators use electrical stimulation in addition to or
instead of mechanical (e.g., motion) stimulation, a problem encountered
with prior electrotactile systems--that of maintaining adequate
conductivity--is also reduced, since the tissue path between the
stimulators and the tactile nerve cells is short and generally
conductive. Additionally, so long as a stimulators is appropriately
encased in a biocompatible material, expulsion of the stimulator from the
skin is unlikely. In this respect, it is noted that when tattoos are
applied to skin, ink particles (sized on the micrometer scale) are driven
about 1/8 inch into the skin (more specifically the dermis), where they
remain for many years (and are visible through the translucent, and oven
nearly transparent, epidermis). In contrast, implantation in the
epidermis would cause eventual expulsion, since the epidermis is
constantly replaced. However, expulsion may be desired for certain
application.
[0524] A first exemplary version of the device, as depicted in FIG. 15,
involves the implantation of one or more stimulators 100 formed of
magnetic material in an array below the skin (with the external surface
of the epidermis being depicted by the surface 102), and with the array
extending across the area which is to receive the tactile stimulation
(e.g., on the abdomen, back, thigh, or other area). Several transmitters
104 are then fixed in an array by connecting web 106 made of fabric or
some other flexible material capable of closely fitting above the skin
102 in contour-fitting fashion (with the web 106 being shown above the
surface of the skin 102 in FIG. 15 for sake of clarity). The transmitters
104 are each capable of emitting a signal (e.g., a magnetic field) which,
when emitted, causes its adjacent embedded stimulator 100 to move. The
transmitters 104 may simply take the form of small coils, or may take
more complex forms, e.g., forms resembling read/write heads on standard
magnetic media data recorders, which are capable of emitting highly
focused magnetic beams sufficiently far below the surface 102 to cause
the stimulators 100 to move. Thus, when an input signal is applied to a
transmitter 104, it is transformed into a signal causing the motion of a
corresponding stimulator 100, which is then felt by surrounding nerves
and transmitted to the user's brain.
[0525] The input signals provided to the transmitters 104 may be generated
from camera or microphone data which is subjected to processing (by a
computer, ASIC, or other suitable processor) to convert it into desired
signals for tranmission by the transmitters 104. (Neither the processor,
nor the leads to the transmitters 104, are shown in FIG. 15 for sake of
clarity). While the signals transmitted by the transmitters 104 could be
simply binary on-off signals or gradually varying signals (in which case
the user might feel the signals as a step or slow variation in pressure),
it is expected that oscillating signals that cause each of the
stimulators 100 to oscillate at a desired frequency and amplitude allows
a user to learn to interpret more complex information inputs--for
example, inputs reflecting the content of visual data, which has shape,
distance, color, and other characteristics.
[0526] The stimulators 100 may take a variety of forms and sizes. As
examples, in one form, they are magnetic spheres or discs, preferably on
the order of 2 mm in diameter or less; in another form, they take the
form of magnetic particles having a major dimension preferably sized 0.2
mm or less, and which can be implanted in much the same manner as ink
particles in tattooing procedures (including injection by air pressure).
The stimulators 100 may themselves be magnetized, and may be implanted so
their magnetic poles interact with the fields emitted by the transmitters
104 to provide greater variation in motion amplitudes.
[0527] It should be understood that each transmitter 104 might communicate
signals to more than one stimulator 100, for example, a very dense array
of stimulators 100 might be used with a coarse array of transmitters 104,
and with each transmitter 104 in effect communicating with a subarray of
several stimulators 100. Arrays of stimulators 100 which are denser than
transmitter arrays 104 are also useful for avoiding the need for very
precise alignment between stimulators 100 and transmitters 104 (with such
alignment being beneficial in arrays where there is one transmitter 104
per stimulator 100), since the web 106 may simply be laid generally over
the implanted area and each transmitter 104 may simply send its signal to
the closest stimulator(s) 100. If precise alignment is needed, one or
more measures may be used to achieve such alignment. For example, a
particular tactile signal pattern may be fed to the transmitters 104 as
the user fits the web 106 over the stimulators 100, with the user then
adjusting the web 106 until it provides a sensation indicating proper
alignment; and/or certain stimulators 100 may be colored in certain ways,
or the user's skin might be tattooed, to indicate where the boundaries of
the web 106 should rest. (Recall that if the stimulators 100 are
implanted in the dermis, they will be visible through the translucent
epidermis in much the same manner as a tattoo unless they are colored in
an appropriate fleshtone).
[0528] The foregoing version of the invention is "passive" in that the
stimulators 100, that are effectively inert structures, are actuated to
move by the transmitters 102. However, other versions of the invention
wherein the stimulators include more "active" features are may be used,
e.g., the stimulators may include features such as mechanical transducers
that provide a motion output upon receipt of the appropriate input
signal; feedback to the transmitters; onboard processors; and power
sources. As in the tactile input system discussed above, these tactile
input systems preferably also use wireless communications between
implanted stimulators and externally-mounted transmitters. To illustrate,
FIGS. 16 and 17 present a second exemplary version of the invention.
Here, a stimulator 200 has an external face 202 which includes a
processor 204 (e.g., a CMOS for providing logic and control functions), a
photocell 206 (e.g., one or more photodiodes) for receiving a wireless
(light) signal from a transmitter, and an optional LED 208 or other
output device capable of providing an output signal to the transmitter(s)
(not shown) in case such feedback is desired. Light send by the
transmitter(s) to the photocell 206 both powers the processor 204 and
conveys a light-encoded control signal for actuation of the stimulator
200. On the internal face 210 of the stimulator 200, a diaphragm 212 is
situated between the dermis or subcutaneous layer and an enclosed gas
chamber 214, and an actuating electrode 216 is situated across the gas
chamber 214 from the diaphragm 212. Light signals transmitted by the
transmitter(s), discussed in greater detail below, are received by the
photocell 206, which charges a capacitor included with the processor 204,
with this charge then being used to electrostatically deflect the
diaphragm 212 toward or away from the actuating electrode 216 when
activated by the processor 204. Since the diaphragm 212 only needs to
attain peak-to-peak motion amplitude of as little as one micrometer, very
little power is consumed in its motion. Piezoelectric resistors (218)
(FIG. 17) situated in a Wheatstone bridge configuration on the diaphragm
212 measure the deformation of the diaphragm 212, thereby allowing
feedback on its degree of displacement, and such feedback can be
transmitted back to the transmitter via output device 208 if desired.
[0529] The stimulator 200 is preferably scaled such that it has a major
dimension of less than 0.5 mm. With appropriate size and configuration,
stimulators 200 may be implanted in the manner of a convention tattoo,
with a needle (or array of spaced needles) delivering and depositing each
stimulator 200 within the dermis or subcutaneous layer at the desired
depth and location. Using state of the MEMS processing procedures, it is
contemplated that the stimulator 200 might be constructed with a size as
small as a 200 square micrometer face area (e.g., the area across the
external face 202 and its internal face 210), with a depth of
approximately 70 micrometers. An exemplary MEMS manufacturing process
flow for the stimulator 200 is as follows:
TABLE-US-00008
Side of
Step wafer Comment
2 um CMOS process Top More tolerant to defects
Attach handling Top
wafer
Planarize (CMP) Bottom Thin to approximately 50 um
Deposit SiN Bottom Insulate lower electrode
Sputter Al Bottom Lower electrode
Lithography Bottom Electrode and pads for vias
Deposit SiN Bottom Insulate lower electrode
Deposit poly Bottom Approximately 150 um
Deposit SiN Bottom Mask for cavity
Lithography Bottom Pattern hole for cavity
Etch -- KOH to form cavity (timed)
Deposit poly Bottom Seal cavity and strengthen diaphragm
Etch (RIE) Bottom Vias; 2 through-hole, 1 stops a lower
electrode metal
Fill vias Bottom Tungsten
Planarize (CMP) Bottom Planarize
Deposit Ti Bottom Titanium (bio-compatible)
Lithography Bottom Cover only tungsten, or do not do litho
at all if diaphragm is unaffected
Planarize (CMP) Top Remove handling wafer
Lithography Top Pattern for via to pad interconnect
Deposit Al Top Deposit via a pad interconnect
Lithography Bottom Pattern for via to pad and via to
via interconnect
Deposit Al Bottom Deposit via to pad and via to via
interconnet
[0530] The transmitter (not shown) may take the form of a flexible electro
fluorescent display (in which case it may effectively provide only a
single transmitter for all stimulators 200), or it could be formed of an
array of LEDs, electro fluorescent displays, or other light sources
arrayed across a (preferably flexible) web, as in the transmitter array
of FIG. 15. The transmitter(s) supply light to power the photocells 206
of the stimulators 200, with the light bearing encoded information (e.g.,
frequency and/or amplitude modulated information) which deflects the
diaphragms 212 of the stimulators 200 in the desired manner. The light
source(s) of the transmitter, as well as the photocells 206 of the
stimulator 200, preferably operate in the visible range since photons in
the visible range pass through the epidermis for efficient communication
with the powering of the stimulators 200 with lower external energy
demands.
[0531] With appropriate signal tailoring, it is possible to have one
transmitter provide distinct communications directed to each of several
separate stimulators 200. For example, if the transmitter delivers a
frequency modulated signal that is received by all stimulators 200, but
each stimulator only responds to a particular frequency or frequency
range, each stimulator 200 may provides its own individual response to
signals delivered by a single transmitter. An additional benefit of this
scheme is that the aforementioned issue of precise alignment between
individual transmitters and corresponding stimulators is reduced, since a
single transmitter overlaying all stimulators 200 may effectively
communicate with all stimulators 200 without being specifically aligned
with any one of them.
[0532] The description set out above is merely of exemplary versions of
the invention. It is contemplated that numerous additions and
modifications can be made. As a first example, in active versions of the
invention wherein an actuator is used to deliver motion output to the
user, actuators other than (or in addition to) a diaphragm 212 may be
used, e.g., a piezoelectric bimorph bending motor, an element formed of
an electroactive polymer that changes shape when charged, or some other
actuator providing the desired degree of output displacement.
[0533] As a second example, while the foregoing tactile input systems are
particularly suitable for use with their stimulators imbedded below the
epidermis, the stimulators could be implemented externally as well,
provided the output motion of the stimulators has sufficient amplitude
that it can be felt by a user. To illustrate, the stimulators might be
provided on a skullcap, and might communicate with one or more
transmitters provided on the interior of a helmet.
[0534] As an additional example, the foregoing versions of the invention
find use with other forms of stimulation, e.g., electrical, thermal,
etc., instead of (or in additional to) mechanical stimulation. Greater
information is provided in some embodiments by combining multiple types
of stimulation. For example, if pressure and temperature sensors are
provided in a prosthetic and their output is delivered to a user via
mechanical and thermal stimulators, the prosthetic may more accurately
mimic the full range of feeling in the missing appendage. As another
example, in a vision substitution system, mechanical inputs might deliver
information related to the proximity of object (in essence delivering the
"contour" of the surrounding environment), and electrical stimulation
delivers information regarding color or other characteristics.
[0535] These systems may be applied to any of the range of applications
described herein.
[0536] In some embodiments, the embedded components further serve
aesthetic and/or entertainment purposes. Because the embedded components
are, or can be designed to be, visible, they may be used to serve
tattooing or cosmetic implant functions--i.e., to provide color, texture,
and/or shapes under the skin with desired aesthetic features. Additional
embedded components without sensory function may be added to enhance or
fill out the image provided by the embedded stimulators. LED or other
components can provide light to enhance the appearance of the device. For
example, stimulators that are in use may be lit. Alternatively lighting
patterns are provided randomly or upon cue (e.g., as a timekeeping
device, upon receipt of a signal from an external device (e.g., phone)).
[0537] In some embodiments, the embedded devices are used as communication
methods, much like text messaging of cell phones. Message sent via any
desired method (e.g., cell phone) are perceived in the embedded devices.
This allows covert communication. In some embodiments, the system is
configured to receive a person-specific code in the transmitted message
so that only a person with a particular stimulator array receives the
code even though the message is transmitted more generally (e.g., via the
airwaves). Like Internet community communication systems, groups of users
can also be designated to receive the signal.
[0538] In some embodiments, the embedded stimulator is used as a covert
matchmaking service. A subject has a processor that specifies: 1)
criteria of others that they would seek in a relationship (e.g.,
friendship, romantic relationship, etc.); 2) personal criteria to
transmit to others; and/or 3) a set of rules for activating or
deactivating the system (e.g., for privacy). When the subject is in the
physical vicinity of a match and when the match's system is transmitting
a willingness to meet people, the embedded stimulator triggers an alarm
and indicates the direction and location of the match. The subject
receiving the signal, upon seeing the match can choose to send a
reciprocal "are you interested" signal (or perhaps, as a default has been
sending such a signal). The match can then choose to initiate actual
contact. Because the subject does not know whether the match's system is
"on" and therefore whether the match received signal, the subject's ego
need not be hurt if the match does not respond.
[0539] In some embodiments, a large number of stimulators are provided all
over the body. The stimulators may be used much like the tactile body
suit described in Example
Example 19
Processor Command Set
[0540] This Example describes aspects and operation of a Tactile Display
Unit, or TDU, device in some embodiments of the present invention. The
TDU is a wave generator in its simplest construct. Control of the TDU
occurs via a ASCII based communication language. The commands that allow
a computer program to communicate with the TDU are described below. Also
discussed is the underlying theory behind using the TDU.
Terminology
[0541] Tactor: a single electrode on the array. [0542] Block: a
square-shaped group of tactors referenced by the upper left and lower
right tactor numbers. Block sizes range from a single tactor to all 144
tactors. [0543] Channel: a single output from the TDU to a tactor. TDU
Principles
[0544] Operating on 144 channels separated into 4 sectors, the TDU uses a
scheme of transmitting pulses along an array to the user. An array
consists of a 72-pin insulated cable that terminates in a rectangular
matrix (12.times.6) of tactors. Merging two separate arrays provides the
square matrix (12.times.12) formation that is used by the TDU. The
12.times.12 square matrix is subdivided into four sectors (6.times.6)
denoted as A, B, C, and D. This formation is due to the specific
implementation of the hardware and is of little concern to the user or
even the developer. Specifically, because of workload and speed
requirements, four processors work in parallel to handle the output to
the arrays. As one might imagine, each processor corresponds to a sector
on the arrays.
[0545] Tactor addresses are numbered from left to right, top to bottom.
So, the top row of tactors has addresses 1-12 while the bottom row of
tactors has addresses 133-144. Due to the numbering construct, it is
important to note that the sectors do not contain a single contiguous
list of addresses. Although from the standpoint of the user, this is
abstracted away and only the addresses are available.
[0546] Any imaginable animated display can be presented to the user via
the TDU. The TDU runs at a very high frame rate and has the ability to
respond very quickly to user feedback. Beyond these properties, the
system is mobile which provides an added level of flexibility.
Analysis of a Waveform
[0547] A waveform consists of numerous parts. The most fundamental layer
is the outer burst. The waveform is simply a continuous or discrete
grouping of outer bursts. Each outer burst consists of a certain number
of inner bursts. Within the inner bursts, there are an arbitrary number
of pulses.
[0548] Each pulse has a certain width and height along with a specifiable
distance between consecutive pulses. A sample waveform for a single
channel is provided in FIG. 20. Properties of this waveform that have
been previously alluded to are now discussed. The first property is the
outer burst number (OBN), which specifies the number of inner bursts that
reside in each outer burst. The outer burst also has a period (OBP),
which is its duration. Within the inner burst are the pulses. The inner
burst number (IBN) is a parameter, which specifies the number of these
pulses. In FIG. 20 the IBN is three. Associated with an inner burst,
there is a specifiable period known as the inner burst period (IBP).
Beyond the aforementioned parameters, it is possible to specify the pulse
width (PW), pulse period (PP) and pulse amplitude (PA).
[0549] For each channel the pulse width, pulse amplitude, inner block
number and outer block number are specifiable. Hence, each channel is
independent and can have its own specific waveform, although the period
of each component of the waveform (inner burst, outer burst and inter
channel periods) is constant across the entire array. The inner channel
period (ICP) is a parameter that ties the channels together. This
parameter specifies the time delay between channels corresponding to the
beginning of each new outer burst. So, if FIG. 20 specifies channel 1 and
it begins at time t=0, and the inner channel period is 100 microseconds,
then channel 2 will begin stimulating at time t=100 us. Note that the
inner channel period affects each block independently. Hence, for example
channels 1 and 7 begin at the same time, since they occupy different
blocks (A and B).
[0550] Note that valid ranges for each of these parameters are specified
in Table 7.
TABLE-US-00009
TABLE 7
Valid Ranges for Different Parameters
Parameter Range
OBN 0-255 bursts
IBN 0-255 pulses
OBP 5-1275 ms
IBP 100-25500 .mu.s
ICP 2-510 .mu.s
PP 2-510 .mu.s
PW 0-510 .mu.s
PA 0-40 Volts
[0551] Since there is an infinite number of possible waveforms that can be
generated, some concern should be taken into choosing one that is
`comfortable` for the user. Comfort is an important element since
electrical current is being passed through a highly conductive and
sensitive region.
Communicating with the TDU
[0552] One of the most important functions of the TDU is the ability to
create dynamic output to the arrays. Hence, there is concern of when and
how often a waveform can be updated. Updating a waveform occurs whenever
a new command is issued. The change in the TDU's output occurs on the
next inner burst or outer burst, whichever comes first (See FIG. 20).
When implementing code to run with the TDU, there are specific
considerations to be taken into account. The first, and most important is
Nyquist's Law or sometimes known as the Sampling Theorem. This law states
that in order to accurately reconstruct a time-varying system, samples of
the system must be taken at twice the frequency of variation or faster.
In the situation presented, the TDU is performing the sampling. It is
expected that the most code written to communicate with the TDU will send
commands to it at a regular interval. Because the TDU is sampling the
incoming signals, it should be running twice as fast as the incoming
signals in order to correctly model what the computer code is sending.
For example, if one is sending image updates at 25 frames per second to
the TDU, then the inner burst period of the TDU should be 20 ms, which
corresponds to an update rate of 50 frames per second.
[0553] Another consideration when implementing code is the type of
communication scheme to use. There are two basic forms of communication
in a PC environment. The first can be called "serial communications"
while the other form is "parallel communications." Serial communications
occurs in a format where commands are issued one at a time and a command
cannot be issued until the previous one is implemented. Parallel
communications allows for a multitude of commands to be issued at any
given moment. They can align themselves in a queue while waiting to be
processed. The TDU works in a communications mode where every command
received generates a response. Write commands are followed by a single
byte status response while read commands have responses of varying
length. While the TDU is processing a command, it cannot receive another
command. Thus, the method of communication that is the current version of
the TDU utilizes is denoted as serial. In terms of Windows 98/NT/2000
programming, it is called non-overlapped I/O.
The Command Set
[0554] The command set is ASCII in nature and each command is case
sensitive. The upper case is a write command, while the lower case is a
read. The length of each code varies depending on the type of addressing
scheme. Some commands address individual tactors, others address a subset
of the array, while other commands operate on the entire array.
[0555] After any write command is issued, the TDU issues a single byte
response. One must be careful to not send another command until the
response has been received. It is possible to eliminate reading the TDU
responses, but one must still wait a certain amount of time before
sending another command.
[0556] Below is an abbreviated list of the commands.
[0557] COMMAND: A/a Pulse Amplitude (PA) for a single tactor. [0558]
B/b Pulse Width (PW) for a single tactor. [0559] C/c Number of Inner
Bursts (Outer Burst Number) for a single tactor. [0560] D/d Number of
Pulses per Inner Burst (Inner Burst Number) for a single tactor. [0561]
E/d Pulse Amplitude for each tactor in a block [0562] F/f Pulse Width
for each tactor in a block. [0563] G/g Number of Inner Bursts (Outer
Burst Number) for each tactor in a block. [0564] H/h Number of Pulses
per Inner Burst (Inner Burst Number) for each tactor in a block. [0565]
I/i Pulse Period (PP) for the entire array. [0566] J/j Outer Burst
Period (OBP) for the entire array. [0567] K/k Inner Burst Period (IBP)
for the entire array. [0568] L/l Inter-channel Period (ICP) for the
entire array. [0569] M/m Amplitude Scaling for the entire array. [0570]
N/n Update a pre-programmed pattern. [0571] O Start Stimulation of
currently loaded pattern. [0572] P Stop Stimulation of currently loaded
pattern. [0573] Q Display a pre-programmed pattern. [0574] R Deliver a
sequence of outer bursts. [0575] s Current analog value for a channel
[0576] T Total comma: Pulse Amplitude, Pulse Width, Outer Burst Number
and Inner Burst Number for each tactor in a block.
[0577] The command set allows for manipulation of the parameters of a
single tactor, a block of tactors or the entire array.
Using the TDU
[0578] The TDU is basically a waveform generator. There is a display panel
that provides useful information, a keypad to provide input, a serial
communications port, connections for the arrays, and a knob that provides
amplitude scaling of the entire array.
Connection of the Arrays
[0579] The arrays connect via the two 72-pin slots on the side of the TDU.
The right pin slot is for the lower array, while the left slot is for the
upper array. The upper array is defined as the one that stimulates the
back of the tongue, while the lower array stimulates the front of the
tongue.
Modes of Operation
[0580] The TDU can operate in three distinct modes. These modes are
denoted as "standalone," "remote," and "programmable." Standalone mode
allows for the TDU to display pre-programmed patterns without the
intervention of a computer. Programmable mode allows the TDU to have
patterns programmed into its memory. It is possible to program in 64
distinct patterns in the embodiment described in this example. The third
mode, remote, allows for the TDU to be controlled from an external source
(e.g., a laptop computer). Communication occurs via the serial
communications ports on the TDU and the laptop.
TDU at Startup
[0581] On startup, the TDU presents options on its LCD screen to choose
the mode of operation. In most cases, remote mode should be chosen. After
choosing this mode via the keypad, another set of options is displayed.
These options are the for the communications speed of the serial port on
the TDU. Unless there is reason in doing so, only choose the third
option: the 115,200 baud rate. Note that computer code that implements
any communications with the TDU sets the baud rate to the appropriate
rate. Hence, no intervention on the configuration of the laptop's
communications port is required.
[0582] At this point, the TDU is ready to operate remotely and should
display the message `Status: Remote`. Programs that interact with the TDU
generally need to be notified of the status of the TDU. Usually, there is
a menu option in a computer program to allow for initialization of the
TDU. At the point when the TDU displays the `Status: Remote` message, it
is allowable to proceed with remote initialization. After the computer
code initializes the TDU, the message on the LCD panel should change to
read `Stimulation Pattern Active.` At this point output to the arrays is
occurring, although the computer code may have initialized the output to
be of zero potential, which causes no apparent stimulation from the
arrays.
Resetting the TDU
[0583] It is possible to access the startup menu again by pressing the
menu key on the keypad. This is effectively a soft reset of the TDU. A
hard reset occurs by turning the TDU off and then on again.
Selecting Pre-Programmed Patterns
[0584] As mentioned previously, the TDU has the ability to display
pre-programmed patterns via its standalone mode. Once this mode is
selected, all that is required to initiate stimulation is to choose a
pattern number via the keypad and press the `Enter` key. If no pattern
was programmed into the selected pattern number address, then there will
be no stimulation. Also, the TDU will issue a message stating `No
Pre-programmed Pattern.` If the selected pattern does exist in memory,
the TDU issues the message `Pre-programmed pattern #x`, where x is the
pattern number chosen.
[0585] In preferred embodiments, the TDU is battery powered for
portability and can operate for several hours before the internal NiCd
batteries need recharging. The TDU can display one of 53 pre-programmed,
non-moving patterns in a stand-alone mode; these patterns can be updated
using a simple point-and-click pattern editor (Win95/98) which is
supplied with the TDU. Alternatively, the TDU can be controlled by an
external computer via RS-232 serial link. All of the stimulation
waveforms can be controlled in this way; the entire array can be updated
up to 55 times per second.
Stand Alone Mode Operation
[0586] 1. Turn on power and press `1` key to select Stand Alone mode, or
wait 10 seconds and this mode will be entered automatically.
[0587] 2. Turn intensity knob on side panel fully counterclockwise.
Operation cannot continue until this is done.
[0588] 3. Select a pattern (1-53) using the 0-9 numbers or the up/down
arrow keys. A brief pattern description will appear on the display. If no
pattern is stored for a particular number, `NOT INITIALIZED` will appear
on the display and the stimulation cannot be turned on.
[0589] 4. Press `Start` key to turn on stimulation.
[0590] 5. Use the intensity knob to control stimulation intensity
(voltage). Note that individuals have varying requirements for
comfortable stimulation.
[0591] 6. While stimulation is on, the pattern may be changed by using the
number or arrow keys. If an uninitialized pattern is selected, the
previous pattern will continue to be displayed.
[0592] 7. Use the `Stop` key to turn off the stimulation.
[0593] 8. Use the `Menu` key to exit Stand Alone mode.
Remote Mode Operation
[0594] 1. Make sure TDU serial port 1 (next to power switch) is connected
to the external computer using a "straight-through" serial cable.
[0595] 2. Turn on power and press `2` key within 10 seconds to select
Remote mode.
[0596] 3. Turn intensity knob on side panel fully counterclockwise.
Operation cannot continue until this is done.
[0597] 4. Press `1`, `2`, or `3` key to select serial port data rate of
9.6, 19.2, or 115.2 kbps to match the external computer data rate
(determined by software used to control the TDU).
[0598] 5. The TDU can now be controlled by command from the external
computer. Note that the pattern number, `Start`, and `Stop` keys will not
work in Remote Mode. The intensity knob may or may not function according
to the commands from the external computer.
[0599] 6. See the "TDU Command Language/Protocol" document for programming
information.
[0600] 7. Press the `Menu` key to exit Remote Mode.
Update Pattern Mode Operation
[0601] 1. Make sure TDU serial port 1 (next to power switch) is connected
to the external computer using a "straight-through" serial cable.
[0602] 2. Turn on power and press `3` key within 10 seconds to select
Update Pattern mode.
[0603] 3. Press `1`, `2`, or `3` key to select serial port data rate of
9.6, 19.2, or 115.2 kbps to match the external computer data rate
(determined by software used to control the 30 TDU).
[0604] 4. Use the TDU Editor program to create and edit TDU patterns.
[0605] 5. Press the `Menu` key to exit Update Pattern mode.
[0606] The waveform parameters in some embodiments of the present
invention are as follows:
TABLE-US-00010
Abbr. Name Range (resolution) Definition
Parameters controllable tactor-by-tactor
PA Pulse amplitude 0-40 (0.157) V Pulse amplitude
PW Pulse Width 0-510 (2) .mu.s Width of individual pulse
IBN Inner Burst Number 0-255 (1) pulses Number of pulses per inner burst
OBN Outer Burst Number 0-255 (1) bursts Number of inner bursts per outer
burst
Array-wide parameters
PP Pulse Period 2-510 (2) .mu.s Time between onset of pulses in one
channel
IBP Inner Burst Period 100-25,500 (100) .mu.s Time between onset of inner
bursts
OBP Outer Burst Period 5-1,275 (5) ms Time between onset of outer bursts
ICP Inter-Channel Period 2-510 (2) .mu.s Time btw onset of adjacent chan
inner bursts
SQN Sequence Number 0-255 (1) bursts Number of outer bursts in sequence
PAS Pulse amplitude scale 0-100 (0.392) % Pulse amplitude scale (Actual
pulse output
amplitude is PA .times. PAS.)
[0607] The pulse parameter ranges shown above are intentionally wide so
that the TDU may be used for research purposes. Not all parameter
combinations are valid or useful for stimulation. The TDU will not
attempt to deliver invalid waveforms.
[0608] Note also that some parameter values become meaningless under
certain conditions. For example, IBP has no meaning when OBN=1, and PP
has no meaning when IBN=1. Also, some zero parameter values will result
in no stimulation; this is the case for PW, IBN, OBN, PA. PA, PW, IBN and
OBN are individually controllable tactor by tactor and are updated at the
beginning of each outer burst sequence. PAS, ICP, PP, IBP, and OBP
control the entire array. PAS is optionally assignable to the side panel
intensity control.
[0609] All burst sequences are completed before changing any parameter
values. Outer bursts are normally delivered continuously, but provision
is made for delivering a fixed number of outer bursts, after which the
stimulation is turned off automatically. The TDU will respond to a
stimulation off command during delivery of a fixed number of bursts.
[0610] A typical, or baseline, set of stimulation parameters for
comfortable stimulation is:
[0611] PW 25 .mu.s
[0612] PP N/A
[0613] IBP 5 ms
[0614] OBP 20 ms
[0615] ICP 138.9 or 138 .mu.s
[0616] IBN 1 pulse
[0617] OBN 3 pulses
[0618] PA 10 V
[0619] PAS 100%
Controls
[0620] 1. Power switch
[0621] 2. Number keys 0-9 to select mode and pattern
[0622] 3. Pattern up (arrow) key
[0623] 4. Pattern down (arrow) key
[0624] 5. Start stimulation key
[0625] 6. Stop stimulation key
[0626] 7. Intensity knob
[0627] 8. Reset button (yellow, side panel; same function as power off/on)
Display
The front-panel LCD display indicates:
[0628] 1. Operational mode (programmed or stand-alone)
[0629] 2. Stimulation status (Active/Idle)
[0630] 3. In Stand Alone mode, indicates pattern number and description
[0631] 4. Low battery status
[0632] 5. Value of intensity control (rotation 0-100%)
Safety Features
[0633] 1. Hardware power switch: it must turn device off.
[0634] 2. Internal diagnostic self-check, and watchdog hardware timer
power-down.
[0635] 3. Absence of spurious pulses during mode switching or programming.
[0636] 4. Electrical isolation: Power and serial connections must be
electrically isolated from the rest of the circuitry up to 1000 V.
Output: Controlled voltage pulses, 0-40 V.
[0637] Output resistance is nominally 1 k.OMEGA., but is adjustable by
changing internal resistors.
[0638] Output is capacitively-coupled by 0.1-.mu.F capacitors.
[0639] Output connection is via four 40-pin (20.times.2) IDC-style male
connectors. A separate document "Electrode pinout" provides details.
[0640] Analog in: The TDU has seven 0-5 V analog inputs numbered 0-6;
input 0 is reserved for the side panel intensity knob. The others are
externally available. All can be read by via command in Remote mode.
[0641] The section below provides a more detailed description of command
codes. The protocol supports writing commands to the TDU as well as
reading the current status and memory contents of the TDU. The opcode for
each command is one byte long and is made of a single letter (A\a through
P\p). The case of the letter determines whether it is a read (lower case)
or write (upper case) command. The opcode byte is the ASCII
representation of the letter. In all commands the opcode is followed by a
byte [NOF] holding the number of bytes to follow. That is the total
number of bytes in any command is equal to 2+NOF. The protocol commands
are grouped into three operational categories: I-Electrode-level
operations, single electrode, real time (Commands A,B,C,D);
II-Electrode-level operations, block udate on array (Commands E,F,G,H,T);
and III-Array level operations and system commands (Commands
I,J,K,L,M,N,O,P,Q,R,S). In the section below, angle brakets are used to
indicate ASCII representation of the infomation enclosed. For example,
[<A>] indicates a byte holding the ASCII representation of A. Data
and Parameter ranges are indicated for each parameter. All data are
integers. If the data sent to the TDU is below the minimum value, the TDU
treats that value as if a zero was sent.
TABLE-US-00011
COMMAND: A\a (Write\Read) Amplitude (PA) for one electrode
Write Format: (5 bytes) [A][NOF*][Address][Data][CKSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1bytes) [Res*]
*See TDU result codes below
Read Format: (3 bytes) [a][NOF][Address]
TDU Response: (1 bytes) [Data]
Comment: Address range 1-144
Data range 0-255 (Parameter range: 0-40
Volts)
Data = 0 No Stimulation
CKSUM is one byte resulting from summing the
address and data bytes
COMMAND: B\b (Write\Read) Pulse width (PW) for one electrode
Write Format: (5 bytes) [B][NOF][Address][Data][CKSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (3 bytes) [b][NOF][Address]
TDU Response: (1 bytes) [Data]
Comment: Address range 1-144
Data range 0-255 (Parameter range: 0-510 us)
CKSUM is one byte resulting from summing the
address and data bytes
Data = 0 No Stimulation
COMMAND: C\c (Write\Read) Number of inner bursts in outer burst (OBN) for
one electrode
Write Format: (5 bytes) [C][NOF][Address][Data][CKSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (3 bytes) [b][NOF][Address]
TDU Response: (1 bytes) [Data]
Comment: Address range 1-144
Data range 0-255 (Parameter range: 0-255
bursts)
Data = 0 No Stimulation
CKSUM is one byte resulting from summing the
address and data bytes
COMMAND: D\d (Write\Read) Number of pulses per inner burst (IBN) for one
electrode
Write Format: (5 bytes) [D][NOF][Address][Data][CHSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (3 bytes) [d][NOF][Address]
TDU Response: (1 bytes) [Data]
Comment: Address range 1-144
Data range 0-255 (Parameter range: 0-255
pulses)
Data = 0 No Stimulation
CKSUM is one byte resulting from summing the
address and data bytes
COMMAND: E\e (Write\Read) Pulse Amplitude (PA) for each electrode in a
block
Write Format: (up t0 149 byt.) [E][NOF*][ul][rl][Data1][Data2][Data3] ...
[Datan - 1]
[Datan][CHSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (4 bytes) [e][NOF][ul][lr]
TDU Response: (up to 144 by.) [Data1][Data2][Data3] ... [Data
n - 1][Datan]
Comment: Block Update: block of tactors defined by [ul = upper
left tactor] and [lr = lower right tactor]
when ul = 1 and lr = 144 then the entire
array is selected [datan] = [data144]
Data range 0-255 (Parameter range: 0-40Volts)
Data = 0 No Stimulation
CKSUM is one byte resulting from summing all the
bytes following the [NOF] byte
COMMAND: F\f (Write\Read) Pulse Width (PW) for each electrode in a block
Write Format: (up t0 149 byt.) [F][NOF*][ul][rl][Data1][Data2][Data3] ...
[Datan - 1]
[Datan][CHSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (4 bytes) [f][NOF][ul][lr]
TDU Response: (up to 144 by.) [Data1][Data2][Data3] ... [Datan - 1]
[Datan]
Comment: Block Update: block of tactors defined by [ul = upper
left tactor] and [lr = lower right tactor]
when ul = 1 and lr = 144 then the entire
array is selected [datan] = [data144]
Data range 0-255 (Parameter range: 0-510 us)
CKSUM is one byte resulting from summing all the
bytes following the [NOF] byte
Data = 0 No Stimulation
COMMAND: G\g (Write\Read) Number of inner bursts in outer burst (OBN) for
each electrode in a block
Write Format: (up t0 149 byt.) [G][NOF*][ul][rl][Data1][Data2][Data3] ...
[Datan - 1]
[Datan][CHSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (4 bytes) [g][NOF][ul][lr]
TDU Response: (up to 144 by.) [Data1][Data2][Data3] ... [Datan - 1]
[Datan]
Comment: Block Update: block of tactors defined by [ul = upper
left tactor] and [lr = lower right tactor]
when ul = 1 and lr = 144 then the entire
array is selected [datan] = [data144]
Data range 0-255 (Parameter range: 0-255
bursts)
Data = 0 No Stimulation
CKSUM is one byte resulting from summing all the
bytes following the [NOF] byte
COMMAND: H\h (Write\Read) Number of pulses per inner burst (IBN) for each
electrode in a block
Write Format: (up t0 149 byt.) [H][NOF*][ul][rl][Data1][Data2][Data3] ...
[Datan - 1]
[Datan][CHSUM]
*[NOF] = Number of bytes to
follow
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (4 bytes) [h][NOF][ul][lr]
TDU Response: (up to 144 by.) [Data1][Data2][Data3] ... [Datan - 1]
[Datan]
Comment: Block Update: block of tactors defined by [ul = upper
left tactor] and [lr = lower right tactor]
when ul = 1 and lr = 144 then the entire
array is selected [datan] = [data144]
Data range 0-255 (Parameter range: 0-255
pulses)
Data = 0 No Stimulation
CKSUM is one byte resulting from summing all the
bytes following the [NOF] byte
COMMAND: T\t (Write Only) PA, PW, OBN, IBN for each electrode in the block
Write Format: (up t0 10 byt.) [H][NOF][ul][rl][field*][Data] ...
[Datan][CHSUM]
*when field = 0 then [Data] = PA
(n = 1)
when field = 1 then [Data] = PW
(n = 1)
when field = 2 then [Data] = OBN
(n = 1)
when field = 3 then [Data] = IBN
(n = 1)
when field = 4 then [Data] = [PA]
[PW][OBN][IBN] (n = 4)
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Comment: Block Update: block of tactors defined by [ul = upper
left tactor] and [lr = lower right tactor]
when ul = 1 and lr = 144 then the entire
array is selected [datan] = [data144]
Data range: as defined for each paramenter
CKSUM is one byte resulting from summing all the
bytes following the [NOF] byte
COMMAND: I\i (Write\Read) Pulse Period (PP) for entire Array
Write Format: (4 bytes) [I][NOF][Data][CKSUM]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (2 bytes) [i][NOF]
TDU Response: (1 bytes) [Data]
Comment: Common to all electrodes
Data range 1-255 (Parameter range: 2-510 us)
CKSUM is a copy of the data byte in this command
COMMAND: J\j (Write\Read) Outer burst period (OBP) for entire Array
Write Format: (4 bytes) [J][NOF][Data][CKSUM]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (2 bytes) [j][NOF]
TDU Response: (1 bytes) [Data]
Comment: Common to all electrodes
Data range 0-255 (Parameter range: 5-1275 ms)
CKSUM is a copy of the data byte in this command
COMMAND: K\k (Write\Read) Inner burst period (IBP) for entire Array
Write Format: (4 bytes) [K][NOF][Data][CKSUM]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (2 bytes) [k][NOF]
TDU Response: (1 bytes) [Data]
Comment: Common to all electrodes
Data range 0-255 (Parameter range: 100-25500 us)
CKSUM is a copy of the data byte in this command
COMMAND: L\l (Write\Read) Inter-channel period (ICP) for entire Array
Write Format: (4 bytes) [L][NOF][Data][CKSUM]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (2 bytes) [l][NOF]
TDU Response: (1 bytes) [Data]
Comment: Common to all electrodes
Data range 1-255 (Parameter range 2-510 us)
CKSUM is a copy of the data byte in this command
COMMAND: M\m (Write\Read) Amplitude scaling (PAS) for entire Array
Write Format: (2 or 4 bytes) [M][NOF][Data][CKSUM]**
**if [data][CKSUM] are omitted
then the TDU uses the local
intensity
control for the PAS value,
otherwise the value in [Data] will
be used
and the local control will be
sampled but not used. The TDU
will continue
to use the last written value
until a new command tells it
otherwise
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (2 bytes) [m][NOF]
TDU Response: (1 bytes) [Data]
Comment: Common to all electrodes
Data range 0-255 (Parameter range 0-100%)
CKSUM is a copy of the data byte in this command
COMMAND: N\n (Write\Read) Update a pre-programmed pattern
Write For.: (150, 21, 6, or 4 byt.) [N][NOF][Access][ID][field*][Data1]
...
[Data144][CKSUM]
*field = 0: Pulse Amplitude for
each electrode in the array
field = 1: Pulse Width for each
electrode in the array
field = 2: Number of inner
bursts in outer burst for each
electrode
field = 3: Number of pulses per
inner burst for each electrode
[N][NOF][Access][ID][field*][Data1] ...
[Data16][CKSUM]
*field = 9: Pattern ID (all bytes
must be included)
[N][NOF][Access][ID][field*][Data]
[CKSUM]
*field = 4: Pulse period for the
entire array
field = 5: Outer burst period for
the entire aray
field = 6: Inner burst period for
the entire array
field = 7: Inner channel period
for the entire array
field = 8: Amplitude scaling for
the entire array
[N][NOF][Access][ID][field*][CKSUM]
*field = 10: Load pattern from
memory
field = 11: Store pattern in
memory
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Read Format: (5 bytes) [n][NOF][Access][ID][field]
TDU Response: (1 or 144 bytes) [Data]
[Data1] ... [Data144]
Comment: ID is the number of pattern being updated
Access is a code used for security. (Access = 199)
Data ranges are the same as indicated in the previuos
commands
TDU must be in Pattern Update mode. Otherwise an
invalid Opcode response will be sent
CKSUM is one byte resulting from summing the ID,
Access, field, and data bytes
COMMAND: O (Write ONLY) Start stimulation of the currently loaded pattern
Write Format: (2 bytes) [O][NOF]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Comment:
COMMAND: P (Write ONLY) Stop stimulation
Write Format: (2 bytes) [P][NOF]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Comment:
COMMAND: Q (Write ONLY) Display a pre-programmed pattern
Write Format: (4 bytes) [Q]NOF][Data][CKSUM]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Comment: Data range 0-52 (53 pre-programmed patterns)
CKSUM is a copy of the data byte
COMMAND: R (Write ONLY) Deliver a sequence of outer burst
Write Format: (4 bytes) [R][NOF][Data][CKSUM]
TDU Response: (1 bytes) [Res*]
*See TDU result codes below
Comment: Data ramge 0-255 (Parameter range 0-255
bursts)
COMMAND: s (Read ONLY) Current analog value for a channel
Read Format: (3 bytes) [a][NOF][CH]
TDU Response: (1 or 7 bytes) [Data]
[Data1] ... [Data7]
Comment: Data range 0-255 (Parameter range: CH0:
Intensity 0-100%)
[CH] = 0 for Intensity
[CH] = 1 for AI1
[CH] = 2 for AI2
[CH] = 3 for AI3
[CH] = 4 for AI4
[CH] = 5 for AI5
[CH] = 6 for AI6
[CH] = 7 for Intensity, AI1, AI2, AI3, AI4, AI5, AI6
Response Byte For Write
Commands:
*[Res] = [1] Operation Successful
[2] Parameter(s) not initialized
[3] Pattern not initialized
[4] Invalid opcode
[5] Invalid address
[6] Invalid
field
[7] Wrong check sum
[8] Invalid
data
[9] Parameter combination Invalid
[10] Stimulation is already ON
[11] Stimulation is already OFF
[12] Invalid access code
Example 20
Treatment of Dysphonia
[0642] Experiments conducted during the development of the present
invention demonstrated that tactile simulation may be used to treat
subjects suffering from dysphonia.
Focal Dystonias (Spasmodic Dysphonia)
[0643] Spasmodic dysphonia is one type of a family of disorders called
focal dystonias. When a single muscle or small group of muscles contract
spontaneously and irregularly without good voluntary control, those
muscles are dystonic. While there are dystonias where a large number of
muscles or a complete region of the body is involved, focal dystonias are
limited to a small area or single muscle. Examples would include
torticollis where a spasm of a neck muscle causes the head to rotate.
Blepharospasm is when the muscle around the eye spontaneously twitches.
Writers cramp is when the muscles of the hand spasm. Spasms of the
muscles in the voice box are a laryngeal dystonia.
Laryngeal Dystonias
[0644] There are several types of laryngeal dystonia. The most common type
is when the muscles that bring the vocal folds together for speaking
intermittantly spasm. Since the voice box serves several functions,
including speaking, breathing and preventing food from getting into the
lungs when swallowing; laryngeal dystonias can affect more than the
voice. When the voice is the primary site affected, then the laryngeal
dystonia is called spasmodic dysphonia. It has also been referred to as
spastic dysphonia.
[0645] Adductor Spasmodic Dysphonia
[0646] Adductor spasmodic dysphonia is the most common type of laryngeal
dystonia and involves spasms of the muscles that close the vocal folds.
It could be appropriately called the strain-strangled voice. The spasms
cause a choking off of the voice or interruptions of the voice. Adductor
spasmodic dysphonia may also sound just like a tightness or effortfulness
without any obivous cutting out type symptoms.
[0647] Abductor Spasmodic Dysphonia
[0648] Abductor spasmodic dysphonia involves the muscles that open the
voice box for breathing. If they spasm while speaking the person develops
an involuntary whisper while trying to speak.
[0649] Respiratory Dysphonia
[0650] Respiratory spasmodic dysphonia is from a spasms of the vocal fold
muscles belonging to the adductor group but instead of spasming during
speaking, they spasm during breathing. Theses spasms create noisy and
difficult breathing even when a subject is not intending to make a noise.
[0651] A subject having an inability to speak was treated with the systems
and methods of the present invention. Electrotactile tongue training as
described in Example 1 was used to cause the subject to concentrate while
receiving electrotactile stimulation. The subject was encouraged to try
to talk during the training process. After training, the subject regained
the ability to speak. The ability to speak was retained after
electrotactile stimulation was discontinued.
Example 21
Recovery from Traumatic Brain Injury
Traumatic Brain Injury
[0652] Traumatic Brain Injury (TBI) has been defined as ". . . an acquired
injury to the brain caused by an external physical force, resulting in
total or partial functional disability or psychosocial impairment, or
both." Therefore, in general, TBI refers to open or closed head injuries,
but, generally, does not apply to "injuries that are congenital or
degenerative, or to brain injuries induced by birth trauma, although the
present invention find use in both categories. (See, e.g., The
Individuals with Disabilities Education Act. 34 Code of Federal
Regulations .sctn.300.7(c)(12)).
[0653] TBI can result from, among other things, vehicular accidents,
falls, assaults, and sport injuries, in which an external force causes
the brain to move, inflicting trauma to the brain. Insufficient oxygen
supply to the brain, infection or poisoning may also cause TBI-related
dysfunctions.
[0654] TBI is generally characterized as a heterogeneous disorder,
affecting an individual's physical, cognitive and psychosocial
functioning. Due to the extent of trauma inflicted to the brain, the
location of injury, and the availability of emergency procedures, TBI can
result in serious, and in many cases life-long, impairments.
Epidemiology of Traumatic Brain Injury in the United States
[0655] The report to the United States Congress drafted by the Centers for
Disease Control and Prevention indicates the following annual estimates
for the years 1995 through 2001: [0656] Annually, at least 1.4 million
people sustain a Traumatic Brain Injury. Of these, about 50,000 die,
235,000 are hospitalized, and 1.1 million are treated and released from
an emergency department. (Traumatic Brain Injury in the United States:
Emergency Department Visits, Hospitalizations, and Deaths." National
Center for Injury Prevention and Control., available at
http://www.cdc.gov).
[0657] Recently, prevalence of TBI is estimated at 2.5 million to 6.5
million individuals suffering from any kind of impairment resulting from
Traumatic Brain Injury in the United States. In 1995, the incidence of
hospitalization for TBI was calculated at 100 per 100,000 based on
population estimates. When compared with the early 80's estimates of 200
per 100,000 hospitalized cases of head injury, the incidence seems to
have decreased. Nevertheless, this assumption has proved misleading due
to the fact that many cases of mild Traumatic Brain Injury are not being
hospitalized and/or are being undiagnosed and thus underestimated. (See,
e.g., Novack "TBI Facts and Stats". Recovery after TBI Conference. Sept.
[1999] http://www.neuroskills.com).
[0658] The mortality rate for TBI is 30 per 100,000, resulting in an
annual mortality rate of 52,000 individuals. 50% of deaths related to TBI
occur within the first 2 hours of injury, which indicates an increased
need of immediate medical attention upon an incidence of TBI. As Novack
suggests, "the treatment given by paramedics and in the emergency room
can make a big difference in terms of an individual's survival."
[0659] Demographic statistics indicate that males are at a greater risk,
namely they are twice as likely as females to suffer from TBI. There are
also specific age groups that are at a higher risk of inducing TBI than
others. The highest incidence is among individuals within the age
category of 15-24 years. An increased risk is also associated with people
over 75 years of age and children 5 and younger.
[0660] Alcohol and drug abuse is closely connected with higher incidence
rates. Alcohol abuse is reported in about half of the cases of TBI, in
which either the victim or the individual causing the head trauma was
under the influence of alcohol or other substances.
[0661] The greatest percentage of TBIs are the result of a vehicular
accident, involving, among other instruments, vehicles, bicycles,
motorbikes, and pedestrians. The second most frequent cause of TBI is
falls, mostly affecting the elderly or the very young. About 20 percent
of TBIs are a direct cause of violence, both firearm and non-firearm
assaults. An alarming statistic regarding TBI victims who are 5 and
younger indicates that a leading cause of TBI in children under five is
assault. Even though only 25 percent of TBIs in young children are a
result of child abuse, the "Shaken baby syndrome" is a significant
contributor to high incidence of TBI in infants. Sports-related injuries
are only a fraction, namely 3 percent, of all TBI. Nevertheless,
approximately 90 percent of these injuries are mild TBIs that are
generally unreported, underestimated and thus are not treated properly.
Degrees of Severity of Traumatic Brain Injury
[0662] Standard clinical assessment distinguishes at least three degrees
of Traumatic Brain Injury based on the Glasgow Coma Scale (GCS): severe
(GCS range 3-8), moderate (GCS range 9-12) and mild (GCS range 13-15).
GCS is a common method of measuring the severity of TBI, generally used
in emergency departments, based on the depth of coma (See, e.g.,
Rappaport et al., Archives of Physical Medicine and Rehabilitation, 63:
118-123 [1982]). Glasgow Coma Scale score of less than 15 during the
first 24 hours after the injury is only one of three primary factors that
are assessed as they may be crucial indicators of the occurrence of TBI.
Besides the Glasgow Coma Scale, a documented loss of consciousness,
and/or the occurrence of amnesia for the event of TBI may demonstrate a
case of TBI.
[0663] A more accurate assessment of a brain injury provides the
occurrence of Post-Traumatic Amnesia. The duration of post-traumatic
amnesia can determine the severity of brain dysfunction as a result of
TBI. Generally, amnesia that lingers up to a week indicates severe
injury; if the duration of amnesia is up to a day, TBI can be assessed as
moderate; and if amnesia lasts for up to an hour, it may be concluded
that the brain suffered mild trauma.
[0664] Mild Traumatic Brain Injury, which usually goes undiagnosed, can be
characterized by any of the following symptoms or their combinations: "a
brief loss of consciousness, loss of memory immediately before or after
the injury, any alteration in mental state at the time of the accident,
or focal neurological deficits." Even though the victim of Mild Traumatic
Brain Injury may seem "normal" and thus does not seem to need medical
attention, in many cases Mild Traumatic Brain Injury results in chronic
functional deficit known as Postconcussion Syndrome.
[0665] The most severe cases of TBI may result in enduring coma followed
by a persistent vegetative state. Persistent Vegetative State is a
condition of a complete loss of cognitive neurological functioning and
awareness of the environment, but retention of sleep-wake cycle and
noncognitive functions. In other words, higher cerebral functions of the
brain are diminished, but the functions of the brainstem, such as
respiration and circulation, remain intact.
Focal Cerebral Lesions/Cerebral Contusions
[0666] The brain, an extremely delicate tissue composed of about 15 to 20
billion neurons and additional support cells, is extremely sensitive to
traumatic injuries. Due to acceleration and deceleration, which generally
occur during a traumatic brain injury, the brain strikes the inside of
the skull causing bruising. The most vulnerable parts of the brain,
located near bony protrusions of the skull, are the brain stem, frontal
lobe, and temporal lobes in particular. Consequently, these specific
locations are the most frequently damaged parts during an incident of
TBI.
[0667] Localized damage of the brain stem, located at the base of the
brain, may cause disorientation, frustration, and anger. This area of the
brain regulates basic arousal and consciousness, but it also plays an
important role in normal functioning of short-term memory and attention.
Consequently, localized trauma to the brain stem can result in impairment
of any of these functions.
[0668] The temporal lobes, closely connected to the limbic system
regulating human emotions, partake in a variety of cognitive skills, such
as memory and language. Left temporal lesions generally cause dysfunction
in the area of recognition of words, whereas right temporal damage may
cause a loss or inhibition of talking. Similarly, left temporal lesions
result in impaired memory for verbal material, while right temporal
damage usually causes loss of recollection of non-verbal material. As
Blumer and Benson suggest, temporal lobe lesions can result in a number
of serious behavioral disorders, such as perseverative speech, paranoia
and even aggressive rages. (Blumer and Benson, Frontal Lobe Function, New
York: Grune & Stratton, (1975)).
[0669] Due to its large dimensions and its location near the front of the
skull, the frontal lobe is the most frequently damaged area of the brain
in an incidence of TBI. Consequently, the frontal lobe is the most common
region of injury, particularly in mild to moderate TBI. Frontal lobe
lesions can cause such a wide variety of symptoms that cannot be equaled
by injury to any other part of the brain (Kolb and Milner,
Neuropsychologia, 19:505-514 (1981)). Damage to the frontal lobe,
regulating cognitive functions and controlling an individual's emotions
and personality, can result in, among other things, decreased judgment,
increased impulsivity, dysfunctional social and sexual behavior,
impairment of motor function, problem solving, memory, language, etc.
Impairment of motor function can be generally demonstrated by loss of
fine movements, loss of strength of the arms, hands and fingers, and an
overall dysfunction of complex body movements. Additionally, spatial
orientation may be affected.
[0670] On the level of social behavior, victims of frontal lobe damage due
to TBI may exhibit abnormal "behavioral spontaneity", such as fewer
spontaneous facial movements and excessive or limited speech (Kolb and
Milner, Neuropsychologia, 19:505-514 (1981)). Impacts of frontal lesions
on an individual's social behavior are massive, causing significant
alterations of personality and emotional status. These behavioral changes
may vary, according to the area of the frontal lobe that is affected.
Damage to the left side generally causes pseudodepression, while right
side lesions result primarily in pseudopsychopathic behavior. (Blumer and
Benson, Frontal Lobe Function, New York: Grune & Stratton, (1975)).
[0671] Even though focal contusions are typically located in the
superficial brain structures, they are frequently accompanied by the
formation of deep hematomas, affecting deeper layers of the brain tissue.
[0672] Hematoma is classified as a localized brain damage caused by a
formation of a blood clot in a particular part of the brain. The violent
movement of the brain accompanying TBI causes vessels on the brain
surface to be pulled, stretched, or torn, often resulting in hematoma.
Hematomas are particularly dangerous since they compress the soft brain
tissue and if not treated promptly and properly may cause death. There
exist several classification of hematomas based primarily on the origin
of blood clotting within the brain tissue. A subdural hematoma is a blood
clot that forms below one of brain's protective layers. An epidural
hematoma occurs when a blot clot forms between the dura and the cranium.
An intracerebral hematoma or hemorrhage is caused by bleeding within the
brain tissue.
Diffuse Cerebral Lesions
[0673] Diffuse axonal injury occurs when the nerve cells are torn from one
another, or rather, when axons pull and tear, disabling the communication
between neurons. If axon is damaged, the cell dies, causing neural
defects and deficiencies. Consequently, brain damage is no longer
localized, but rather diffuse. Diffuse cerebral lesions often coexist
with focal lesions, resulting in a wide spectrum of neurological,
cognitive, and psychosocial impairment.
[0674] Both localized and diffuse injuries are considered primary
injuries; they are a direct consequence of traumatic brain injury and, at
present, medical treatments are not available to reverse the injury. The
so called secondary brain injury are thought to be preventable if
immediate medical attention is available.
Secondary Brain Injuries
[0675] Even though the terms anoxia and hypoxia are often used
interchangeably, there is a specific difference between these medical
conditions. Anoxia refers to a condition in which there is an absence of
oxygen supply to an organ's tissue despite adequate blood flow to the
tissue. Hypoxia is a condition in which there is a decrease of oxygen to
an organ's tissue in spite of adequate blood flow to the particular
tissue. The primary cause of an insufficient supply of oxygen to the
brain is loss of breathing or rapid decrease of blood pressure. Besides
being a potential secondary injury in an incidence of Traumatic Brain
Injury, anoxia and hypoxia may also occur due to inhalation of carbon
monoxide, exposure to high altitude, anesthetic accidents or poisoning.
Anoxia and hypoxia result in additional brain injuries in TBI patients,
in severe cases inducing coma ranging from hours to months. In the
comatose state, seizures, muscle spasms, and neck stiffness typically
occur.
[0676] Increased intracranial pressure can cause a severe swelling of the
brain, also referred to as edema. Edema may prevent blood flow into the
brain, causing a fatal condition. The occurrence of edema simultaneously
with hematoma may signify a further deprivation of oxygen supply and thus
a higher risk of death.
[0677] Secondary injuries to the brain following a case of TBI are
reported as more rare due to the advances of current medicine and
emergency procedures.
Effects of Traumatic Brain Injury
[0678] Given the heterogeneous character of TBI, there is much difficulty
in characterizing it by one specific symptom or impairment. On the
contrary, TBI results in sets of dysfunctions, different for each
individual. Furthermore, consequences of TBI, even a mild case, often
linger all life long, frequently alter their original form and even
worsen as an individual meets new challenges, matures and/or ages.
Accordingly, in some embodiments, if a subject presents with any of the
symptoms discussed herein, the subject may have TBI.
[0679] Neurological impairment caused by TBI can affect any region of the
neural axis, compromising any motor, sensory and autonomic function.
Neurological consequences of TBI can be demonstrated as various movement
dysfunctions, paralysis on either one side or both sides of the body,
seizures, spasticity (sudden contraction of muscles), vision deficits,
headaches and sleep disorders. In many cases, the Post-Trauma Vision
Syndrome can be experienced as double vision, movement of stationary
objects, visual fatigue, headaches, cognitive impairment, and compromised
sense of balance, coordination and spatial orientation. These
dysfunctions are not related to any pathology of the eye per se and
therefore have often been excluded from the rehabilitation process.
[0680] Neurooptometric rehabilitation, in particular, proved to be of
significant importance in treatment and management of Post-Trauma Vision
Syndrome. Symptoms connected with Post-Trauma Vision Syndrome can be
misinterpreted as a learning disability or even as attention deficit
disorder. Post Trauma Vision Syndrome is caused by a dysfunction of the
ambient visual process, which, if functioning properly, provides
information needed for balance, coordination, posture and movement. The
ambient visual process coordinates information from the peripheral retina
to a specific level of midbrain that provides a sensory-motor feedback.
As such, this process can be classified as motoric in function and as
correlating the kinesthetic, proprioceptive, vestibular, and tactile
systems. In Traumatic Brain Injury, the ambient visual process is unable
to organize spatial information with other sensory-motor systems.
[0681] Cognitive consequences include, but are not limited to, memory
impairment and concentration and attention dysfunctions. Many cognitive
problems are closely associated with language use and visual perception.
As mentioned previously, frontal lobe functions are frequently
compromised, resulting in some cases in difficulties with
problem-solving, information processing, organization, abstract
reasoning, insight, and judgment.
[0682] Consequently, it is problematic for a TBI victim to learn new
things and the inability to concentrate and organize one's thoughts often
causes frustration, confusion and forgetfulness. Due to dysfunctional
abstract thinking, understanding of irony, sarcasm, multiple meanings in
jokes and figurative language is difficult to impossible. Regarding
language and speech, TBI seldom inflicts a complete impairment of
language, but rather causes difficulties with word-finding and sentence
formation. The inability to find a term or a word results in lengthy,
rather illogical, explanations and frustration when not understood. Since
people with TBI are not aware of their language impairment and frequent
errors, they tend to blame others for communication difficulties.
Dysarthria is a common problem among TBI sufferers, caused by damage of
muscles of the speech mechanism. It can be detected as slow, slurred, and
indiscernible speech. Dysphagia is also common in individuals with TBI.
It generally refers to any problems with swallowing. Apraxia of speech,
in which speech muscles are not damaged, results in dysfunctional
processing of words and inability to say words correctly and in a
consistent way. Additionally, reading and writing are usually more
deficient than speech, causing further difficulties in school or at work.
[0683] Behavioral deficits following TBI are numerous and difficult to
treat. They include verbal and physical aggression, impulsivity, mood
disorders, personality changes, depression, anxiety, poor self-awareness,
and dysfunctional sexual behavior. These deficits, combined with
neurological and cognitive dysfunctions, have broad social consequences.
They often result in increased suicidal behavior, divorce, chronic
unemployment, economic frustration, and substance abuse. TBI thus impacts
heavily not only its immediate victims, but also their family members.
Many dysfunctions become obvious when individuals try to return to their
normal lives after an extensive medical treatment and rehabilitation.
Children with TBI are most susceptible to the complex interrelation of
neurological, cognitive, and behavioral impairment, since its full impact
can become apparent later on in their lives, as they attempt to learn new
things and as they become exposed to new environments and situations.
Brain Recovery, Rehabilitation and Treatments
[0684] Evidence suggests that the human brain, even in adult individuals,
has the capacity to recover. Brain plasticity is a natural response to
loss of neurons through aging. Neurogenesis, it might seem, thus provides
a promising alternative for the treatment of many neurological problems,
including, among other things, TBI. Nevertheless, "under normal
conditions, neurogenesis in the adult brain appears to be restricted to
the discrete germinal centers: the subventricular zone and the
hippocampal dentate gyrus" Hallbergson et al., The Journal of Clinical
Investigation. 112(8): 1128-1133 [2003]).
[0685] It has been documented that, due to damage to a particular area of
the brain, surrounding tissues are able to assume the functions
originally coordinated by the damaged tissue. The so-called sprouting of
dendrites can occur following a brain injury; in which case neurons
sprout, establishing new connections. The injured brain thus has a
capacity to increase the level of chemicals that promote growth of neural
connections. Sprouting of dendrites may occur proportionally to the
extent that a person remains active. Consequently, brain plasticity can
contribute to and positively affect recovery if suitable rehabilitation
procedures provide enough stimulation and brain activity.
[0686] The process of recuperation from TBI is typically a life-long
effort of accommodation to multiple dysfunctions. Effects of a particular
therapy depend on numerous factors, such as the extent of brain damage,
the choice of a specific rehabilitation, or rather the choice of a set of
particular rehabilitation procedures, the frequency and intensity of
these treatments, and the level of cooperation from the patient as well
as the patient's family members.
[0687] The most effective rehabilitation procedure, as reported by NIH
Consensus Statement, is a comprehensive interdisciplinary rehabilitation
that ensures an individual approach to every TBI patient with a unique
set of deficits. This rehabilitation is complex in nature, addressing the
heterogeneity of post-Traumatic Brain Injury damage.
Traumatic Brain Injury and the Systems of the Present Invention
[0688] Experiments conducted during the development of the present
invention have demonstrated that healthy as well as sick or diseased
subjects (e.g., bipolar vestibular dysfunction patients) demonstrate
improvement or correction of, among other things, their vestibular
function (e.g., balance), proprioception, motor control, vision, posture,
cognitive functions, tinnitus, emotional conditions and sleep as a direct
consequence of training procedures with the systems of the present
invention. Thus, in some embodiments, the present invention provides
methods of training with the systems of the present invention in order to
treat symptoms (e.g., symptoms mentioned herein) of persons with TBI.
Treatment, in some embodiments, permits these persons to incorporate
themselves into normal life, to be independent, and to enjoy an increased
quality of their lives. In some embodiments of the present invention,
dysfunctions are treated and consequently eliminated in patients with
TBI. Exemplary benefits are described below.
General Balance Improvement
[0689] In some embodiments, subjects with TBI experience the return of
their sense of balance, steadiness, and a sense of being centered after
rehabilitation procedures with systems and methods of the present
invention (e.g., treatment with the systems of the present invention). In
some embodiments, the sense of constant movement is eliminated in the TBI
subjects. In some embodiments, subjects who without treatment have
difficulty walking unassisted or in crowds or dark environments are
capable of doing so after treatments provided by the present invention
(e.g., procedures with the systems of the present invention).
[0690] TBI patients suffering from Post-Trauma Vision Syndrome have
similar deficits of general balance, due to damage to their ambient
visual process. The loss of the sense of the midline in TBI patients
results in loss of the sense of balance and the sense of being centered.
Thus, in some embodiments, the present invention provides systems and
methods of using the systems of the present invention to treat (e.g.,
retrain) the damaged centers of the ambient visual system, thereby
resulting in a general improvement of the sense of balance, steadiness, a
normal sense of the midline and thus a renewed sense of being centered.
It is contemplated that improvement of a TBI patient's general balance
would thus have significant consequences on the overall rehabilitation
process.
Posture, Proprioception and Motor Control
[0691] In some embodiments, the present invention provides a therapy with
the systems of the present invention, whereby a TBI patient's body
movements become more fluid, confident, relaxed and quick. In some
embodiments, stiffness of movement disappears and fine motor skills
return to normal. In some embodiments, posture, gait and body segments
alignment return to normal.
[0692] Numerous movement dysfunctions, seizures, spasticity, and loss of
fine motor movements in Traumatic Brain Injury patients are highly
similar in nature with motor deficits resulting from lateral vestibular
disorder. Thus, in some embodiments, the present invention provides
systems and methods for treating patients with TBI (e.g., subjects
displaying symptoms of bipolar vestibular disorder). In preferred
embodiments, TBI patients display improvement in functioning of their
motor, cognitive, and neurological functions after treatment with the
systems and methods of the present invention.
Vision
[0693] In some embodiments, TBI patients display improved vision after
receiving treatments according to the present invention. Improved vision
includes, but is not limited to, vision becoming clearer, more stable,
clearer, and brighter, reduction of oscillopsia, widening of peripheral
vision, improvement of depth perception, reduction of or elimination of
double vision, and reduction of or elimination of movement of stationary
objects and visual fatigue.
Cognitive Functions
[0694] In some embodiments, treatments (e.g., treatments with the systems
of the present invention) provided by the present invention to a subject
(e.g., a TBI patient) increases, among other things, mental awareness,
creativity, clarity of thinking, multitasking skills, memory retention,
concentration, the ability to track conversations, and the ability to
focus. In some embodiments, subjects experience less "noise" in the head,
much improvement in intensity of thinking, problem solving, and decision
making. Furthermore, there is improvement of major executive skills
thereby resulting in increased confidence and improved self-assessment.
Sleep
[0695] Sleep disorders have been reported in most cases of TBI, resulting
in complications of rehabilitation. Accordingly, in some embodiments,
treatments (e.g., treatments with the systems of the present invention)
provided by the present invention to a subject (e.g., a TBI patient)
improve sleep. Sleep improvement occurs and is perceived as being fuller,
longer, and more restful, often with no awakenings during the night. As
an additional impact, in some embodiments, treatment with the systems of
the present invention results in improved sleep patterns.
Exemplary Treatment
[0696] Systems and methods of the present invention were utilized for
balance training in two subjects with traumatic brain injury (TBI)
presenting cerebellar type ataxia.
[0697] Ataxia is frequently observed following severe TBI. It very often
accompanies other motor deficiencies and thought to clinically resemble
other cerebellar symptoms. CT and MRI investigations rarely show direct
lesions in this part of the brain. It forms part of a mixed clinical
picture; general diffused axonal lesions and extra dural haematoma being
the main identifiable cerebral lesions.
[0698] Unlike other neurological symptoms, ataxia remains typically
unresponsive to traditional treatment techniques.
[0699] Patients presenting with early signs of tremor, severe dysmetria
and other motor based coordination problems at the onset of treatment
often find they are forced to live the rest of their lives trying to come
to terms with it as therapists, neurologists and neurosurgeons have yet
to find a solution. Voice control and excessive salivation are also
frequent. Fine manual motor skills are severely impaired and simple
activities of daily life and basic social skills are permanently
perturbed. Therapists can only offer over-training and compensatory
strategies for this debilitating condition.
[0700] Severe psychological suffering, despair and depression often
accompany the physical aspects as the frustration of possessing full limb
and trunk movement but not being able to control it is a permanent and
omnipresent challenge.
[0701] Two fully informed adults willingly gave their consent to
participate in a study to evaluate the use of the systems and methods of
the present invention and physical exercise to try and improve balance
and thus regain function and mobility in traumatic ataxia following TBI.
[0702] Both subjects received emergency acute care then received regular,
intensive physical therapy throughout their rehabilitation, largely
provided by the same therapists.
[0703] Subject 1 was a male, 26 years old who left the treatment facility
7 years previous to experiments conducted during the development of the
present invention and after two and a half years in treatment. His
clinical picture remained the same since leaving the treatment facility.
Initial CT scan showed with a Glasgow coma scale of 3.
[0704] He suffered from severe coordination disturbance, dysmetria, a very
poor force/task correlation (inappropriately high muscle recruitment,
resulting in disastrous motor responses, fatigue and a general
musculature largely exceeding his actual activity level).
[0705] Motor asymmetry was also present following initial right-sided
paralysis, which had recovered well (e.g., full range movements against
resistance in all muscle groups). The shoulder and pelvic girdles and
other segmental levels rarely moved independently. Falling was frequent
with inappropriate parachute reactions and frequent minor injury.
[0706] Subject 2 is a female, 25 years old who left the treatment facility
2 years prior to treatment with the methods of the present invention,
after 12 months in treatment. Her clinical picture had remained the same
since leaving. She displayed an initial Glasgow coma scale of 5. Medium
frequency permanent tremor accompanied movement and was present
throughout the muscular system. Voice, articulation and the muscles of
facial expression were also affected.
[0707] At day 1 of the trial.
[0708] Subject 1 (male). Severe in coordination forces him to use a wheel
chair for all outdoor mobility and much indoor use. Some use of a
4-wheeled walker or walking between 2 people is used indoors. Independent
transfers are possible though falls occur. All limb and vertebral
movements are achieved in the presence of low frequency tremor and
dysmetria (over or undershooting) by fixing levers with excessive
muscular control and rigidity. Standing with one handhold is possible.
Independent standing is possible but precarious (10 to 20 sec. before
intervention of a helper is necessary).
[0709] Subject 2 (female). Outdoor walking with a stick is possible. Short
distance indoor walking is independent but gait is interrupted for
balance at each pace. Standing with eyes closed and feet spaced at
shoulder width was impossible.
[0710] Training. Patients were trained for 7 days (5 consecutive, weekend
pause then 2 consecutive).
[0711] The subjects used the systems and methods of the present invention
during two sessions a day for a maximum of 40 minutes per session
including one 20 minute uninterrupted stabilization exercise in standing
or on an 80 cm diameter Klein (Swiss) type ball with eyes closed. Each
session included exercises for shoulder and pelvic girdle and other
segmental level disassociation; for general and segmental relaxation and
for gait analysis and retraining.
[0712] Results of training were documented by the physical therapist's
observations, patients own remarks, and external observers' spontaneous
remarks (e.g., family, other health professionals etc.).
[0713] Physical therapist's (PT) observations. PT found that patients
tolerated the systems and methods of the present invention well with no
adverse effects. Patients reported no discomfort or problems using the
device. PT was pleasantly surprised that patients with this pathology
were able to follow the usual general training program. PT noted that
fatigue and cognitive problems did not force modification of the training
regime and the patients remained motivated throughout the trial.
[0714] PT noted that the two subjects have no language problems. PT noted
that memory and organizational handicaps did not affect learning as the
subjects acquired personal strategies (increased question asking and
checking, note pads, etc.) and were provided repeat instructions (e.g.,
"key word" reminders).
[0715] At the end of training, PT noticed a significant improvement in
static posture, both in terms of stability, endurance and in the quality
of vertical segmental alignment in both subjects. Muscular tension in
postural groups was more appropriate--accessory movements and
inappropriate muscle group recruitment diminished in both subjects
resulting in a more energy effective work rate and lower general and
muscular fatigue.
[0716] PT noted that Subject 1 was able to stand for several minutes with
closed eyes or sit on the ball for 20 minutes un-assisted with eyes
closed and feet at 40 cm (e.g., compared to day 1, when Subject 1 sat for
5 minutes feet were wide spread eyes open and the ball partially deflated
with severe muscular tremor from fatigued over-active quadriceps
femoris.)
[0717] PT noted that Subject 2 was able to stand for 20 min un-assisted
with feet together and eyes closed after training (e.g., versus feet
apart, eyes open and rapid onset of severe tremor before treatment with
systems and method of the present invention).
[0718] PT noted that the two subjects saw transfers from sit/stand and
from stand/sit improve both in quality of movement an in security. Gait
improved in both subjects. PT noted that Subject 1 was able to take up to
8 steps un-assisted under close surveillance; whereas he had not been
able to take any independent steps since his accident. Use of a 4 wheeled
walker un-assisted was improved on flat ground with a smoother movement
flow and the integration of several gait components previously absent
such as weight transfer, knee flexion in stepping, foot positioning, more
equal and appropriate step length, shoulder girdle coordination and more
efficient upper limb work (elbows flexed rather than in hyperextension).
PT also noted that endurance increased progressively during training, as
did walking on un-even surfaces.
[0719] Subject 2 was able to step cleanly over an obstacle of 40 cm
un-aided (whereas, clearing a 14 cm obstacle was impossible on day 1).
Walking on uneven and sloping grass surfaces without the stick became
possible and endurance and gait quality improved.
[0720] The patients own remarks. Subject 1 reported feeling generally more
supple with general muscle tone more "relaxed". He reported his gait is
smoother with steps less "jerky". He feels he uses less muscle work to
achieve the same actions and with less tiredness. He noticed that knee
bending during walking became possible whereas previously he reported
always walking with lower limbs "stiff" (knees remained in extension or
hyperextension). He finds general balance much improved especially
regarding stability in standing which is possible for longer periods. He
reported a better tactile awareness of the ground with more equal weight
distribution throughout the soles of the feet where as he only perceived
contact at the heels before. He thinks this is due to a transfer of
learning from the concentration on lingual tactile sensation in a signal
of the system of the present invention to adjust balance, to an
application of a similar procedure for an increase in awareness of
tactile sensation and adjustment of posture in foot sensitivity.
[0721] He also reported that transfers are performed more easily and
smoothly. He felt that the systems and methods of the present invention
aided postural stability during use and allowed muscular relaxation of
non-involved groups. He found using the device simple after initial
training and stimulation was comfortable. He also reported an improved
length and quality of sleep.
[0722] Subject 2 reported feeling more supple in the whole vertebral
region and in muscle groups controlling the knees. She finds all movement
smoother. Shoulder girdle relaxation is much improved and she is able to
stand still for longer periods without the onset of tremor. Loss of
balance is markedly reduced. She finds her speech is more easily
understood by others and postulates that this is due to better
respiratory control and/or better articulation of words.
[0723] She reports that heel strike and push off phases in gait are better
perceived. She is more able to maintain a "head-up, looking straight
ahead" posture in walking (she had previously complained that she looked
at feet while walking).
[0724] She found the physical exercises accompanying training to be well
adapted and important. She found the systems and methods of the present
invention were easy to use and she found it quite straightforward to
learn to maintain balance with a device of the present invention and
found it especially useful to rely on it towards the end of the 20 minute
training sessions when balance became difficult through fatigue. She
reported really trusting the systems and methods of the present invention
during fatigue to maintain upright posture. She also reported that
physical endurance improved and that the training period was a positive
experience. No adverse sensations were reported.
[0725] Other external observers' spontaneous remarks (e.g., family, other
health professionals etc.).
[0726] Friends of Subject 1 found Subject 1's speech more easy to
understand. Walking with the support of two people was easier, they
reported "carrying" less and noticed the improved quality of gait
especially in stepping with knee flexion, reduced foot drag, narrower
gait base and appropriate step length (reduction in exaggerated paces).
[0727] Subject 2's family noted improved speech, and general smoothness of
movement. During a longer walk on grass with no assistance (2.times.500
m) accompanied by a family member, both observed a better quality of
stepping, (suppleness and smoother leg movements), and an improved head
position. The family found improved respiratory coordination in speech
and longer sentence length.
Example 22
Pervasive Developmental Disorders
Pervasive Developmental Disorders
[0728] Autism is a complex developmental disability that typically
manifests itself within the first three years of life. The result of a
neurological disorder that affects the functioning of the brain, autism
impacts normal development of the brain in areas of social interaction
and communication skills. Children and adults with autism typically have
difficulties with verbal and non-verbal communication, social
interactions, and leisure or play activities.
[0729] Autism is one of five disorders covered under the umbrella term
Pervasive Developmental Disorders (PDD), a category of neurological
disorders characterized by severe and pervasive impairment in several
areas of development, including social interaction and communication
skills.
[0730] PDD can be classified as follows: Autistic Disorder, Asperger's
Disorder, Childhood Disintegrative Disorder (CDD), Rett's Disorder, and
PDD-Not Otherwise Specified (PDD-NOS). Each of these five disorders has
specific diagnostic criteria as outlined by the American Psychiatric
Association (APA) in its Diagnostic & Statistical Manual of Mental
Disorders.
[0731] In spite of meaningful successes in diagnosis, classification and
understanding of Autism Spectrum Disorders (ASDs), many uncertainties and
challenges for research still remain. For example, the causes of the
various autistic disorders remain, to a large extent, unidentified. There
has not been a "cure" for autism, although some management strategies
exist that seem to be effective for some individuals. Individuals with
autism also suffer from a number of physiological problems the
significance of which--in terms of cause and development of ASDs--is
unclear and sometimes controversial.
Prevalence of Autism
[0732] Autism is the most common Pervasive Developmental Disorder,
affecting an estimated 1 in 250 births (Centers for Disease Control and
Prevention, 2003). This means that as many as 1.5 million Americans today
are believed to have some form of autism. Based on statistics from the
U.S. Department of Education and other governmental agencies, autism is
growing at a rate of 10-17 percent per year. At these rates, the Autism
Society of America estimates that autism could affect 4 million Americans
in the next decade. The overall incidence of autism is consistent around
the globe, though it appears to be four times more prevalent in boys than
girls. Autism is a national health crisis that some estimate costs our
economy $90 billion a year in programs and services, according to the
Autism Society of America.
Sensory Integration
[0733] The phenomenon of sensory integration provides a theoretical means
of explaining and understanding brain dysfunction in many PDD cases.
Simultaneously, it has become a popular practical method of helping many
individuals with autism. It is believed that children and adults with
autism, as well as those with other developmental disabilities, often
have a dysfunctional sensory system. Sometimes one or more senses are
either over- or under-reactive to stimulation. Such sensory problems may
be the underlying reason for such behaviors as rocking, spinning, and
hand-flapping. Although receptors for the senses are located in the
peripheral nervous system (which includes everything but the brain and
spinal cord), it is believed that the problem stems from neurological
dysfunction in the central nervous system--the brain. As observed in
individuals with autism, sensory integration techniques, such as
pressure-touch, can facilitate attention and awareness, and they can
reduce overall arousal.
[0734] Sensory integration is an innate neurobiological process that
refers to the integration and interpretation of sensory stimulation from
the environment by the brain. In contrast, sensory integrative
dysfunction is a disorder in which sensory input is not integrated or
organized appropriately in the brain, which may produce varying degrees
of problems in cognitive development, information processing, and
behavior.
[0735] Sensory integration focuses primarily on three basic
senses--tactile, vestibular, and proprioceptive. Their interconnections
start forming before birth and continue to develop as a person matures
and interacts with his/her environment. The three senses are not only
interconnected, but they are also connected with other systems in the
brain. Although these three sensory systems are less familiar to our
awareness than our visual and auditory systems, they are critical to our
basic survival. The inter-relationship among these three senses is
complex. Basically, they allow us to experience, interpret, and respond
to different stimuli in our environment.
[0736] According toLorna Jean King, OTR, FAOTA (the Founder and Director
of the Center for Neurodevelopmental Studies, Inc. in Phoenix, Ariz.) 85
to 90 percent of children with autism have sensory integration problems,
some of which are much more obvious than others. A therapist's trained
eye may recognize subtle signs that may prove quite significant, whereas
a parent may not realize their significance. Often small changes in
helping the child to be less sensitive to sensory input produced
significant changes in behavior. For instance, sitting on a beach ball or
a T-stool can help the child to improve his/her attention. It is believed
that increased vestibular and proprioceptive input might help the nervous
system to organize and process information better.
Tactile System
[0737] The tactile system includes nerves under the skin's surface that
send information to the brain. This information encompasses light touch,
pain, temperature, and pressure. These play an important role in
perceiving the environment as well as in protective reactions for
survival.
[0738] Dysfunction in the tactile system can be observed as withdrawing
when being touched, refusing to eat certain `textured` foods and/or to
wear certain types of clothing, complaining about having one's hair or
face washed, avoiding getting one's hands dirty (e.g., glue, sand, mud,
finger-paint), and using one's finger tips rather than whole hands to
manipulate objects. A dysfunctional tactile system may lead to a
misperception of touch and/or pain (hyper- or hyposensitive) and may lead
to self-imposed isolation, general irritability, distractibility, and
hyperactivity.
[0739] Tactile defensiveness is a condition in which an individual is
extremely sensitive to a light touch. Theoretically, when the tactile
system is immature and working improperly, abnormal neural signals are
sent to the cortex in the brain, which can interfere with other brain
processes. This, in turn, causes the brain to be overly stimulated
resulting in excessive brain activity, which can neither be turned off
nor organized. This type of over-stimulation in the brain can make it
difficult for an individual to organize one's behavior and concentration,
and may lead to a negative emotional response to touch sensations.
Vestibular System
[0740] The vestibular system refers to structures within the inner ear
(the semi-circular canals) that detect movement and changes in the
position of the head. For example, the vestibular system tells you when
your head is upright or tilted (even with your eyes closed). Dysfunction
within this system may manifest itself in two different ways. Some
children with autism may be hypersensitive to vestibular stimulation and
have fearful reactions to ordinary movement activities (e.g., swings,
slides, ramps, inclines). They may also have trouble learning to climb or
descend stairs or hills; and they may be apprehensive walking or crawling
on uneven or unstable surfaces. As a result, they seem fearful in space.
In general, these children appear clumsy. On the other extreme, some
children may actively seek very intense sensory experiences such as
excessive body whirling, jumping, and/or spinning. These children
demonstrate signs of a hypo-reactive vestibular system; that is, they are
trying continuously to stimulate their vestibular systems.
Proprioceptive System
[0741] The proprioceptive system refers to components of muscles, joints,
and tendons that provide a person with a subconscious awareness of body
position. When proprioception is functioning efficiently, an individual's
body position is automatically adjusted to different situations; for
example, the proprioceptive system is responsible for providing the body
with the necessary signals to allow us to sit properly in a chair and to
step off a curb smoothly. It also allows us to manipulate objects using
fine motor movements, such as writing with a pencil, using a spoon to
drink soup, and buttoning one's shirt.
[0742] Some common signs of proprioceptive dysfunction are clumsiness, a
tendency to fall, a lack of awareness of body position in space, odd body
posturing, minimal crawling when young, difficulty manipulating small
objects (buttons, snaps), eating in a sloppy manner, and resistance to
new motor movement activities.
[0743] Another dimension of proprioception is praxis or motor planning.
This is the ability to plan and execute different motor tasks. In order
for this system to work properly, it must rely on obtaining accurate
information from the sensory systems and then to organize and interpret
this information efficiently and effectively.
Implications
[0744] In general, dysfunction within these three systems manifests itself
in many ways. Autistic children may be over- or under-responsive to
sensory input; their activity level may be either unusually high or
unusually low; they may be in constant motion or may get fatigued easily.
In addition, some children with autism may fluctuate between these
extremes. Gross and/or fine motor coordination problems are also common
when these three systems are dysfunctional. Consequently, speech/language
delays and academic under-achievement may occur. Behaviorally, the child
may become impulsive, easily distractible, and show a general lack of
planning. Some children may also have difficulty adjusting to new
situations and may react with frustration, aggression, or withdrawal.
Usually, evaluation and treatment of basic sensory integrative processes
is performed by occupational therapists and/or physical therapists. The
therapist's general goals are: (1) to provide the child with sensory
information, which helps to organize the central nervous system, (2) to
assist the child in inhibiting and/or modulating sensory information, and
(3) to assist the child in processing a more organized response to
sensory stimuli.
Application of the Systems of the Present Invention for Autism and
Related Conditions
[0745] The systems of the present invention have been developed in order
to enhance sensory integration and address sensory dysfunction.
Experiments conducted during the development of the present invention
have demonstrated that healthy as well as sick or diseased subjects
(e.g., bipolar vestibular dysfunction patients) demonstrate improvement
or correction of, among other things, their vestibular function (e.g.,
balance), proprioception, motor control, vision, posture, cognitive
functions, tinnitus, emotional conditions and sleep as a direct
consequence of training procedures with the systems of the present
invention.
[0746] In some embodiments, the present invention provides systems and
treatments for treating or improving misperception of touch and/or pain
(hyper- or hyposensitive), self-imposed isolation, general irritability,
distractibility, tactile defensiveness, vestibular dysfunction, and
activity level (e.g., hyper- or hypo-activity) in a subject with a
Pervasive Developmental Disorder (PDD), including, but not limited to an
Autistic Disorder, Asperger's Disorder, Childhood Disintegrative Disorder
(CDD), Rett's Disorder, and PDD-Not Otherwise Specified (PDD-NOS). In
some embodiments the present invention provides systems and methods of
treatment to intensify and extend vestibular performance, posture
control, sensory-motor coordination and sensory integration; provide
stress relief and relaxation; improve sleep patterns and cognitive
function; and to extend the range of everyday physical and mental
activity in subjects with autism.
[0747] It is contemplated that, in some embodiments of the present
invention, the systems of the present invention are used in combination
with other treatments (e.g., drugs currently used to treat PDDs in
general or Autism in particular) for treating a subject with a PDD (e.g.,
autism). Thus, the present invention provides complimentary or
supplementary treatments that can be used in combination with other known
treatments. It is contemplated that systems and methods of the present
invention (e.g., systems of the present invention with training)
intensify the positive effects of current treatments for Autism, and
decrease or prevent adverse side effects. In some embodiments, use of
systems and methods of the present invention permits a decrease in the
dosage of a drug prescribed to treat Autism or a related PDD.
General Balance.
[0748] In some embodiments, autistic subjects experience the return of
their sense of balance, increased body control, steadiness, and a sense
of being centered after treatment with the systems and methods of the
present invention. In some embodiments, a constant sense of moving is
eliminated. In some embodiments, subjects are able to walk unassisted,
and experience an increase in the ability to walk in dark environments,
to walk briskly, to walk in crowds, and to walk on patterned surfaces
after treatment with the systems and methods of the present invention. In
some embodiments, subjects gain the ability to stand with their eyes
closed, with or without a soft base, to walk a straight line, to walk
while looking side to side and to walk while looking up and down. In some
embodiments, subjects gain the ability to carry items, walk on uneven
surfaces, walk up and down embankments, and to ride a bike. In some
embodiments, a subject with a Pervasive Developmental Disorder (PDD),
(e.g., including, but not limited to an Autistic Disorder, Asperger's
Disorder, Childhood Disintegrative Disorder (CDD), Rett's Disorder, and
PDD-Not Otherwise Specified (PDD-NOS)) becomes more physically active
after treatment with the systems and methods of the present invention.
Posture, Proprioception and Motor Control.
[0749] In some embodiments, a subject with a Pervasive Developmental
Disorder (PDD), enjoys more fluid body movements, and movements that are
more confident, light, relaxed and quick after treatment with the systems
and methods of the present invention. In some embodiments, fine motor
skills are refined and gait improves. In some embodiments, subjects enjoy
improved posture, body segment alignment, stamina, and general energy
levels.
Vision
[0750] In some embodiments, PDD patients display improved vision after
receiving treatments according to the present invention. Improved vision
includes, but is not limited to, vision becoming clearer, more stable,
clearer, and brighter, reduction of oscillopsia, widening of peripheral
vision, improvement of depth perception, reduction of or elimination of
double vision, and reduction of or elimination of movement of stationary
objects and visual fatigue.
[0751] In some embodiments, PDD subjects experience improvements of all
components of sensory integration when exposed to BrainPort balance
therapy.
Stress Relief and Relaxation
[0752] Since individuals with autism typically have communication
problems, they are more likely to experience stress in their daily life
than individuals with good communication skills. June Groden, PhD
(Director of the Groden Center in Providence, R.I.), suggests that a
relaxation program constituted of teaching subjects, including
individuals with autism, how to discriminate between tense muscles and
relaxed muscles can be highly effective.
[0753] Children and adults are taught the relaxation procedure, usually in
a one-on-one teaching session lasting for as long as the participant can
maintain attention. This usually ranges from a few minutes to twenty
minutes. The person learns to tighten and relax the arms, hands, and
legs, and to practice deep breathing in a sitting position.
[0754] The patient is then taught relaxing without tensing. Finally, the
person is taught to tighten and relax all remaining muscle groups of the
body.
[0755] Such relaxation program can be used to develop self-control by the
individual learning to achieve a relaxation response in place of the
typical maladaptive behavior he or she exhibits during stressful
situations.
[0756] Accordingly, in some embodiments, PDD subjects experience an
improvement in relaxation ability after treatment with the systems and
methods of the present invention.
[0757] In some embodiments, use of systems of the present invention with
training results in physical and emotional relaxation in PDD patients. In
some embodiments, deep muscular and emotional relaxation is achieved. In
further embodiments, the state of relaxation is reproducible or increases
through subsequent sessions. Importantly, because the systems and methods
of the present invention do not possess negative side effects, such
systems and methods avoid the unwanted side effects of antidepressants,
which often cause significant difficulties in individuals with autism.
Sleep Adjustment
[0758] Sleep abnormalities are common in individuals with autism.
[0759] Accordingly, in some embodiments, treatments (e.g., treatments with
the systems of the present invention) provided by the present invention
to a subject (e.g., a PDD subject) improves sleep. It is contemplated
that sleep improvement occurs and is perceived as being fuller, longer,
and more restful, often with no awakenings during the night. As an
additional impact, in some embodiments, treatment with the systems of the
present invention results in improved sleep patterns.
[0760] It is further contemplated that the systems and methods of the
present invention provide both direct (e.g., balance, etc.) and indirect
(e.g., sense of well being) benefits that provide a general therapeutic
value. For at least some subjects, it is contemplated that use of the
systems of the present invention provides temporary or permanent
reduction or removal of symptoms associated with PDD. For example,
through use of the systems and methods of the present invention, a
subject may be trained or treated to perceive and/or filter out (e.g.,
ignore) sensory information so as to effect an improvement in function.
The associated indirect effects further improve the subject's
capabilities. In one exemplary embodiment, a subject that has difficulty
filtering sound is provided with audio information (e.g., a parent's
voice) via electrotactile stimulation of the tongue so as to provide
second source of the information. Likewise, in other embodiments, sensory
information that is perceived as unpleasant is masked by the addition of
electrotactile stimulation of the tongue that provides an alternative or
counteracting sensory response. In some embodiments, the general
improvements to cognitive function and overall well-being provided by the
systems of the present invention reduce or eliminate symptoms of the
diseases and conditions. Thus, it is contemplated that such treatments,
at least for some subjects, may be curative or substantially curative of
the disease or condition.
Example 23
Parkinson's Disease
Parkinson's Disease
[0761] Parkinson's disease is a slowly progressive neurodegenerative
disorder caused by damaged or dead dopamine-neurons in the substantia
nigra, a region of the brain that controls balance and coordinates muscle
movement. Dopamine is a neurotransmitter that carries information from
neuron to neuron and eventually out to the muscles. When these dopamine
neurons start to die, the lines of communication between the brain and
the body become progressively weaker. Eventually, the brain is no longer
able to direct or control muscle movement in a normal manner.
[0762] Parkinson's disease causes substantial morbidity and results in a
shortened life span. Mortality rates in 1967 for patients with
Parkinson's disease were three times those of control subjects; 30 years
later, mortality rates were found to be largely unchanged. Thus, despite
breakthroughs in medical treatment and the availability of exciting new
surgical procedures, chronic progression to severe disability is still
the rule. Nevertheless, current therapy can slow symptom progression and
improve quality of life.
[0763] Parkinson's disease severely compromises quality of life. Patients
with this illness can find it difficult to read, write and drive. With
advanced disease, they often cannot manage basic activities of daily
living. Thus, Parkinson's disease can result in loss of employment and,
ultimately, loss of personal autonomy.
Prevalence and Cost
[0764] Parkinson's disease is the most common neurodegenerative disease
after Alzheimer's disease, with an estimated incidence of 20 per 100,000
and a prevalence of 150 per 100,000.The disease has a roughly equal sex
distribution, with a slight male predominance, and no ethnic group is
spared.
[0765] The mean age at onset of Parkinson's disease is 55 to 60 years. An
estimated 1% of the US population over 50 years of age, or about 1
million people, have the disease. However, some physicians have
reportedly noticed more cases of "early-onset" Parkinson's disease in the
past several years.
[0766] Pesticides and other toxins have been suspected, but none has been
proved to be a definite causative factor. On the other hand, the search
for genetic causes has yielded at least four independent gene loci in
various forms of familial Parkinson's disease. The autosomal dominant
adult-onset type is linked to a site on chromosome 4q6 and the gene for
autosomal recessive juvenile parkinsonism maps to chromosome 6q. Because
most patients do not have a clear history of either familial or
environmental risk factors, the disorder may be due to a combination of
genetic and environmental "influences" or "causes."
[0767] In 1990, more than half of all patients with a diagnosis of
Parkinson's disease were being treated in the primary care setting.
Although in its later stages the condition can be very difficult to
treat, initial diagnosis and early management can usually be accomplished
by primary care physicians. These physicians are also in an ideal
position to help address the impact that the illness has on the patient's
lifestyle and on his or her spouse and family.
[0768] According to the National Parkinson Foundation, each patient spends
an average of $2,500 a year for medications. After factoring in office
visits, Social Security payments, nursing home expenditures, and lost
income, the total cost to the Nation is estimated to exceed $5.6 billion
annually.
Primary Symptoms
[0769] People with Parkinson's disease may have trouble walking, talking,
or completing simple tasks that depend on coordinated muscle movements.
The four primary symptoms of Parkinson's disease often appear gradually
but increase in severity with time. They are: Tremor or trembling in
hands, arms, legs, jaw, and face; Rigidity or stiffness of the limbs and
trunk; Bradykinesia, Slowness of motor movements; and Postural
instability or impaired balance and coordination
Tremor
[0770] The tremor of Parkinson's disease is one of the most common
presenting signs, being the initial complaint in 70% to 75% of cases.
Typically, it is a 4- to 6-Hz resting tremor that may be intermittent in
early stages. The tremor associated with Parkinson's disease has a
characteristic appearance. Typically, the tremor takes the form of a
rhythmic back-and-forth motion of the thumb and forefinger at three beats
per second. This is sometimes called "pill rolling." Tremor usually
begins in a hand, although sometimes a foot or the jaw is affected first.
It is most obvious when the hand is at rest or when a person is under
stress. In three out of four patients, the tremor may affect only one
part or side of the body, especially during the early stages of the
disease. Later it may become more general. Tremor is rarely disabling and
it usually disappears during sleep or improves with intentional movement.
[0771] Stress or anxiety may precipitate the tremor. It usually begins
unilaterally, affecting one or both limbs, but it can also involve the
jaw, lips, and lower facial muscles. It is possible to distinguish the
tremor of Parkinson's disease from essential tremor. One study of
patients diagnosed with Parkinson's disease by a nonneurologist showed
that about 25% actually had essential tremor only.
[0772] Essential tremor is typically postural and is not usually seen at
rest. It may become more prominent at the termination of a movement. It
is faster (6 to 9 Hz) than a parkinsonian tremor and is usually
bilateral. A pill-rolling quality is usually not present, but a head
tremor (titubation) often occurs. The voice of a patient with essential
tremor may be tremulous. The patient often has a family history of
tremor, which usually resolves temporarily with ingestion of small
amounts of alcohol, whereas a parkinsonian tremor is not usually relieved
by alcohol. A parkinsonian tremor generally responds to antiparkinsonian
medication, whereas essential tremor generally does not.
Rigidity
[0773] Rigidity, or a resistance to movement, affects most parkinsonian
patients. A major principle of body movement is that all muscles have an
opposing muscle. Rigidity is an increase in muscle tone that is noted as
an increase in resistance to passive maneuvers. Movement is possible not
just because one muscle becomes more active, but because the opposing
muscle relaxes. In Parkinson's disease, rigidity comes about when, in
response to signals from the brain, the delicate balance of opposing
muscles is disturbed. The muscles remain constantly tensed and contracted
so that the person aches or feels stiff or weak. The rigidity becomes
obvious when another person tries to move the patient's arm, which will
move only in ratchet-like or short, jerky movements known as "cogwheel"
rigidity. It can be elicited by having the patient perform similar
movements in the opposite limb (activated rigidity). Parkinsonian
rigidity is usually more prominent in the extremities than axially. A
cogwheeling phenomenon may also be superimposed on the rigidity. As
illness progresses, rigidity becomes more severe and the patient may
acquire a characteristic stooped posture with the head tilted forward and
the arms flexed at the elbows and wrists.
Akinesia (or Bradykinesia):
[0774] Patients with Parkinson's disease often have evidence of akinesia,
which is a lack or poverty of movement. They are also likely to display
bradykinesia, that is, a slowness and fatiguing of voluntary movement.
Bradykinesia, or the slowing down and loss of spontaneous and automatic
movement, is particularly frustrating because it is unpredictable. One
moment the patient can move easily. The next moment he or she may need
help. This may well be the most disabling and distressing symptom of the
disease because the patient cannot rapidly perform routine movements.
Activities once performed quickly and easily--such as washing or
dressing--may take several hours. As noted, these abnormalities may be
manifested as decreased facial expression, slowness of movement, or
clumsiness in an extremity. A patient may also be slow in such activities
as getting dressed or writing. The fatiguing of voluntary movement can be
seen in the phenomenon of micrographia, in which a patient's handwriting
decreases in fullness and legibility from the beginning of a sentence to
the end. Fatiguing can also be elicited by having a patient repeatedly
tap a finger or perform another repetitive motion. Amplitude and
continuance of motion are gradually lost.
[0775] All of these symptoms can progress in severity. Later in the course
of the illness, akinesia and bradykinesia contribute to disabling
postural difficulties.
Deficits in Gait and Postural Instability
[0776] Initially, the only change in a patient's gait may be decreased arm
swing or, possibly, easy fatigability. Later, the stride becomes
shortened, and eventually it becomes a shuffle. A patient may drag the
foot on the predominantly affected side. As the disease progresses,
patients may have "freezing episodes," particularly when turning. They
may also have difficulty initiating a gait.
[0777] In later stages of the disease, deficits in postural reflexes
develop. Postural instability, or impaired balance and coordination,
causes patients to develop a forward or backward lean and to fall easily.
When bumped from the front or when starting to walk, patients with a
backward lean have a tendency to step backwards, which is known as
retropulsion. Postural instability can cause patients to have a stooped
posture in which the head is bowed and the shoulders are drooped. As the
disease progresses, walking may be affected. Patients may halt in
mid-stride and "freeze" in place, possibly even toppling over. Or
patients may walk with a series of quick, small steps as if hurrying
forward to keep balance. This is known asfestination. Ultimately, this
leads to falls, which greatly increase morbidity and mortality rates.
[0778] When postural reflexes are inadequate, patients may fall if they
are pushed even slightly forward or backward, or if they are standing in
a moving vehicle such as a bus or train. Clinical scales rating the
presence and severity of these signs are useful.
Additional Symptoms
[0779] Various other symptoms accompany Parkinson's disease; some are
minor, others are more bothersome. Many can be treated with appropriate
medication or physical therapy. No one can predict which symptoms will
affect an individual patient, and the intensity of the symptoms also
varies from person to person. None of these symptoms is fatal, although
swallowing problems can cause choking.
[0780] Depression. Depression is a common problem and may appear early in
the course of the disease, even before other symptoms are noticed.
Depression may not be severe, but it may be intensified by the drugs used
to treat other symptoms of Parkinson's disease.
[0781] Emotional changes. Some people with Parkinson's disease become
fearful and insecure. Perhaps they fear they cannot cope with new
situations. They may not want to travel, go to parties, or socialize with
friends. Some lose their motivation and become dependent on family
members. Others may become irritable or uncharacteristically pessimistic.
Memory loss and slow thinking may occur, although the ability to reason
remains intact. Whether people actually suffer intellectual loss (also
known as dementia) from Parkinson's disease is a controversial area still
being studied.
[0782] Difficulty in swallowing and chewing Muscles used in swallowing may
work less efficiently in later stages of the disease. In these cases,
food and saliva may collect in the mouth and back of the throat, which
can result in choking or drooling. Medications can often alleviate these
problems.
[0783] Speech changes. About half of all parkinsonian patients have
problems with speech. They may speak too softly or in a monotone,
hesitate before speaking, slur or repeat their words, or speak too fast.
A speech therapist may be able to help patients reduce some of these
problems.
[0784] Urinary problems or constipation. In some patients bladder and
bowel problems can occur due to the improper functioning of the autonomic
nervous system, which is responsible for regulating smooth muscle
activity. Some people may become incontinent while others have trouble
urinating. In others, constipation may occur because the intestinal tract
operates more slowly. Constipation can also be caused by inactivity,
eating a poor diet, or drinking too little fluid. It can be a persistent
problem and, in rare cases, can be serious enough to require
hospitalization.
[0785] Skin problems. In Parkinson's disease, it is common for the skin on
the face to become very oily, particularly on the forehead and at the
sides of the nose. The scalp may become oily too, resulting in dandruff.
In other cases, the skin can become very dry. These problems are also the
result of an improperly functioning autonomic nervous system. Standard
treatments for skin problems help. Excessive sweating, another common
symptom, is usually controllable with medications used for Parkinson's
disease.
[0786] Sleep problems. These include difficulty staying asleep at night,
restless sleep, nightmares and emotional dreams, and drowsiness during
the day. It is unclear if these symptoms are related to the disease or to
the medications used to treat Parkinson's disease. Patients should never
take over-the-counter sleep aids without consulting their physicians.
[0787] It is estimated that dementia occurs in 20% to 25% of patients with
Parkinson's disease, making the illness difficult to distinguish from
Alzheimer's disease. However, the dementia of Parkinson's disease is
usually a late feature. Prominent early dementia may indicate coexisting
Alzheimer's disease or another illness.
Current Treatments
[0788] Presently, there is no cure for Parkinson's disease. Since most of
the symptoms are due to the lack of dopamine in the brain, effective
medications aim at temporarily replenishing or mimicking dopamine's
actions. These drugs--levodopa and the dopamine agonists ropinirole,
pramipexole, and pergolide--reduce muscle rigidity, improve speed and
coordination of movement, and relieve tremor.
[0789] Without doubt, the gold standard of present therapy is the drug
levodopa (also called L-dopa). L-Dopa (from the full name
L-3,4-dihydroxyphenylalanine) is a simple chemical found naturally in
plants and animals. Levodopa is the generic name used for this chemical
when it is formulated for drug use in patients. Nerve cells can use
levodopa to make dopamine and replenish the brain's dwindling supply.
Dopamine itself cannot be given because it doesn't cross the blood-brain
barrier, the elaborate meshwork of fine blood vessels and cells that
filters blood reaching the brain. Usually, patients are given levodopa
combined with carbidopa. When added to levodopa, carbidopa delays the
conversion of levodopa into dopamine until it reaches the brain,
preventing or diminishing some of the side effects that often accompany
levodopa therapy. Carbidopa also reduces the amount of levodopa needed.
[0790] Levodopa's success in treating the major symptoms of Parkinson's
disease is a triumph of modern medicine. First introduced in the 1960s,
it delays the onset of debilitating symptoms and allows the majority of
parkinsonian patients--who would otherwise be very disabled--to extend
the period of time in which they can lead relatively normal, productive
lives.
[0791] Levodopa is not a cure. Although it can diminish the symptoms, it
does not replace lost nerve cells and it does not stop the progression of
the disease. Although levodopa helps at least three-quarters of
parkinsonian cases, not all symptoms respond equally to the drug.
Bradykinesia and rigidity respond best, while tremor may be only
marginally reduced. Problems with balance and other symptoms may not be
alleviated at all.
Side Effects of Levodopa
[0792] The most common side effects are nausea, vomiting, low blood
pressure, involuntary movements, and restlessness. In rare cases patients
may become confused. Dyskinesias, or involuntary movements such as
twitching, nodding, and jerking, most commonly develop in people who are
taking large doses of levodopa over an extended period. These movements
may be either mild or severe and either very rapid or very slow. The only
effective way to control these drug-induced movements is to lower the
dose of levodopa or to use drugs that block dopamine, but these remedies
usually cause the disease symptoms to reappear. Doctors and patients must
work together closely to find a tolerable balance between the drug's
benefits and side effects.
[0793] In addition, many doctors recommend physical therapy or
muscle-strengthening exercises to help people handle their daily
activities. Because movements are affected in Parkinson's disease,
exercising may help people improve their mobility. Some doctors prescribe
physical therapy or muscle-strengthening exercises to tone muscles and to
put underused and rigid muscles through a full range of motion. Exercises
will not stop disease progression, but they may improve body strength so
that the person is less disabled. Exercises improve balance, helping
people overcome gait problems, and they can also strengthen certain
muscles so that people can speak and swallow better. Exercises can also
improve the emotional well-being of parkinsonian patients by giving them
a feeling of accomplishment. Although structured exercise programs help
many patients, more general physical activities, such as walking,
gardening, swimming, calisthenics, and using exercise machines, also
appear to provide some benefit.
[0794] In some cases, surgery may be appropriate if the disease doesn't
respond to drugs. A therapy called deep brain stimulation has been
approved by the U.S. Food and Drug Administration, as well, as Globus
pallidus internal-segment pallidotomy and Fetal nigral transplantation.
[0795] In deep brain stimulation, electrodes are implanted into the brain
and connected to a small electrical device called a pulse generator that
can be externally programmed. Deep brain stimulation can reduce the need
for levodopa and related drugs, which in turn decreases the involuntary
movements called dyskinesias. It also helps to alleviate fluctuations of
symptoms and to reduce tremors, slowness of movements, and gait problems.
Deep brain stimulation requires careful programming of the stimulator
device in order to work correctly.
Prognosis
[0796] Although medications can relieve symptoms for a period of time,
they do not slow or stop the natural progression of the disease. The
course of the disease varies widely. Some people have mild symptoms for
many years, while others have severe symptoms and a quicker progression.
Despite new medical and surgical therapy, mortality rates for Parkinson's
disease remain unchanged.
[0797] Although Levodopa is the most effective drug for Parkinson's
disease, its long-term use is associated with significant motor
complications. Dopamine agonists hold promise because of more sustained
stimulation of dopamine receptors and possibly an antioxidant effect.
Selegiline, amantadine, and anticholinergics are still used but must be
employed with caution in the elderly. COMT inhibitors may be useful
adjuncts to levodopa therapy but are plagued with serious adverse
effects.
Parkinson's and the Systems of the Present Invention
[0798] Experiments conducted during the development of the present
invention have demonstrated that healthy as well as sick or diseased
subjects (e.g., bipolar vestibular dysfunction patients) demonstrate
improvement or correction of, among other things, their vestibular
function (e.g., balance), proprioception, motor control, vision, posture,
cognitive functions, tinnitus, emotional conditions and sleep as a direct
consequence of training procedures with the systems of the present
invention.
[0799] Accordingly, in some embodiments, the present invention provides
systems and methods for correcting or improving motor control (e.g.,
walking, talking, or completing simple tasks that depend on coordinated
muscle movements) in a subject with Parkinson's disease.
[0800] In some embodiments, the present invention provides systems and
methods for correcting or improving tremor or trembling in hands, arms,
legs, jaw, and face; correcting or improving rigidity or stiffness of the
limbs and trunk; correcting or improving bradykinesia, correcting or
improving slowness of motor movements; and
[0801] correcting or improving postural instability or impaired balance
and coordination in a subject with Parkinson's disease.
[0802] In some embodiments, the present invention provides systems and
treatments for correcting or improving depression, emotional changes,
difficulty in swallowing and chewing, speech changes, urinary problems or
constipation, and sleep problems in a subject with Parkinson's disease.
[0803] In some embodiments, the present invention provides systems and
methods for low cost, highly sensitive diagnostic tremor tool. In some
embodiments, the device provides spectral analysis of head stability can
be especially useful for diagnosis of the Parkinson's tremor, no matter
which body part is affected. Even though the head is the most sensitive
part of the body, in some embodiments, the present invention uses an
external accelerometer instead of an internal one (e.g. hand-based,
instead of head-based).
[0804] In some embodiments, the systems of the present invention
differentiates peaks within a frequency range of 2-10 Hz, which is
important for separation of Parkinson's and essential tremors. In other
embodiments, the device differentiates between peaks in a range of 5-10
Hz, 10-20 Hz, 15-25 Hz, 1-10 Hz, or 10-100 Hz. It is contemplated that
diagnostic procedures with quantitatively measurable and scaleable data
are used for early diagnosis of tremor and balance problems. The present
invention provides a portable system designed to be comparable with
desktop and laptop computers. It is contemplated that data recording and
analytical routines will quantify postural stability, thereby enabling
description of postural stability.
[0805] The systems of the present invention have been shown to improve and
recover postural control and gait stability in both BVD patients and
normal subjects. Thus, in some embodiments, the present invention
provides systems and methods that provide and facilitate the muscular
relaxation in all muscular groups in subjects who typically suffer from
rigidity in neck and upper back muscles (e.g., Parkinson's subjects).
Festination and Parkinson's jerk movement are similar to the sharp,
spike- and step-like movement in BVD patients. These abnormal movements
were completely eliminated after training. Consequently, BVD patients
achieved a "superstability" stage. Accordingly, the present invention
provides systems and methods to eliminate or correct jerk like movements
associated with Parkinson's disease.
[0806] In addition, it is contemplated that, in some embodiments of the
present invention, the systems of the present invention are used in
combination with other treatments (e.g., Levadopa or similar drugs) for
treating a subject with Parkinson's disease. Thus, the present invention
provides complimentary or supplementary treatments that can be used in
combination with other known treatments. It is contemplated that systems
and methods of the present invention intensify the positive effects of
current treatments for Parkinson's (e.g., Levadopa), and decrease or
prevent adverse side effects (e.g., prevent abnormal motor pattern
associated with Levadopa). In some embodiments, use of systems and
methods of the present invention will permit a decrease in the dosage of
a drug prescribed to treat Parkinson's.
[0807] In some embodiments, the systems and methods of the present
invention are used in combination with a training regiment based on
advanced physical therapy. In some embodiments, such combination results
in an overall improvement of motor control, posture and balance, among
other things.
[0808] In some embodiments, the systems and methods of the present
invention are used in place of, or in combination with, surgically
invasive procedures (e.g., deep brain stimulation) for treating
Parkinson's patients. Long term potentiation, the systems and methods of
the-present invention, and deep brain stimulation share a few common
features, including: long therapy times (more than few minutes);
electrical stimulation (rectangular impulses); similar pulse rates
(100-200 Hz) of the neural (or sensory) tissue; and long lasting (from
hours to days) effects. Accordingly, it is contemplated that, in some
embodiments, subjects undergoing treatment with the systems of the
present invention experience long term potentiation (e.g., long lasting
changes lasting from hours to days to weeks or longer) in brain and body
functions.
[0809] In some embodiments, the present invention provides systems and
methods for reducing or correcting speech problems resulting from tongue
mobility loss associated with Parkinson's disease or other diseases. For
example, in some embodiments, the systems of the present invention are
used to keep muscular tonus within normal range as a consequence of
antidromic stimulation (e.g., stimulation from the tongue to the nerve
center) of the hypoglossal nerve (major motor nerve of the tongue).
[0810] The present invention also provides systems and methods for
improving or correcting cognitive decline observed in a Parkinson's
subject.
[0811] In some embodiments, the present invention provides systems and
methods for preventing or diminishing involuntary movements. For example,
in some embodiments, it is contemplated that the systems and methods of
the present invention are capable of changing the signal-to-noise ratio
in vestibular and motor-control circuitries in the human brain, and of
suppressing the "noise" and "error" signals in posture control groups of
muscles.
[0812] In some embodiments, the present invention provides systems and
methods for improving or correcting motor control (e.g., improvement of
fine finger movement control); relieving stress; eliminating depression;
and improving the emotional status of Parkinson's patients.
Example 24
Stroke
Stroke in General
[0813] More than 2,400 years ago the father of medicine, Hippocrates,
recognized and described stroke, the sudden onset of paralysis. Until
recently, modern medicine has had very little control over this disease,
but the world of stroke medicine is changing and new and better therapies
are being developed. Today, some people who suffer from stroke can
recover from the attack with no or few disabilities if they are treated
promptly. Doctors can finally offer stroke patients and their families
the one thing that until now has been so hard to give--hope.
[0814] In ancient times, stroke was called apoplexy, a general term that
physicians applied to any condition in which a patient was suddenly
struck with paralysis. Because many conditions can cause sudden
paralysis, the term apoplexy did not indicate a specific diagnosis or
cause.
[0815] Scientists now know that there is a very short window of
opportunity for treatment of the most common form of stroke.
Nevertheless, systems and methods of the present invention, used alone or
in combination with other advances in the field of cerebrovascular
disease, provide stroke patients a chance for survival and recovery.
[0816] A stroke is a sudden interruption of the blood supply in the brain.
Most strokes are caused by an abrupt blockage of arteries leading to the
brain (ischemic stroke). Other strokes are caused by bleeding into brain
tissue when a blood vessel bursts (hemorrhagic stroke). A stroke, also
called a brain attack, happens when brain cells die because of inadequate
blood flow. A stroke is considered to be a cardiovascular disease and a
neurological disorder. When the symptoms of a stroke last only a short
time (less than an hour), this is called a transient ischemic attack
(TIA) or mini-stroke.
[0817] Stroke has many consequences. The effects of a stroke depend on
which part of the brain is injured, and how severely it is injured.
Stroke may cause sudden weakness, loss of sensation, or difficulty with
speaking, seeing, or walking. Since different parts of the brain control
different areas and functions, it is usually the area immediately
surrounding the stroke that is affected. Stroke can be accompanied by a
headache, but it can also be completely painless. It is very important to
recognize the warning signs of stroke and to get immediate medical
attention if they occur.
[0818] There are several other types of injury that can affect the brain,
including aneurysms, subdural hematomas (bleeding adjacent to the brain),
trauma, infection, among others, that are also contemplated to be
treatable via systems and methods of the present invention.
[0819] Stroke appears to run in some families who may either have a
genetic mutation that predisposes them to stroke, or share a lifestyle
that contributes to stroke risk factors. Other than genetic
predisposition, additional risk factors for stroke are high blood
pressure, heart disease, smoking, diabetes, and high cholesterol.
Controlling these risk factors can decrease the likelihood of getting a
stroke.
Health Statistics
[0820] Each year, more than 700,000 strokes occur in the United States,
making stroke the third leading cause of death (behind heart disease and
cancer) and the leading cause of long-term disability in the U.S. About
500,000 of these are first attacks, and 200,000 are recurrent attacks.
Stroke killed 275,000 people in 2002 and accounted for about 1 in almost
15 deaths in the United States.
[0821] On average, someone in the United States suffers from a stroke
every 45 seconds; every 3.1 minutes someone dies of a stroke. 22% of men
and 25% of women who have an initial stroke die within a year. At all
ages, 40,000 more women than men have a stroke. 28% of people who suffer
a stroke in a given year are under age 65.
[0822] According to the National Stroke Association: 10% of stroke
survivors recover almost completely; 25% recover with minor impairments;
40% experience moderate to severe impairments that require special care;
10% require care in a nursing home or other long-term facility; 15% die
shortly after the stroke.; and approximately 14% of stroke survivors
experience a second stroke in the first year following the initial
stroke.
[0823] About 4.7 million stroke survivors (2.3 million men, 2.4 million
women) are alive today. In addition, there are millions of husbands,
wives, children and friends who care for stroke survivors and whose own
lives are personally affected. Approximately 10 percent of stroke
survivors resume prior activity levels. Mild to moderate disability
results in about 50 percent of strokes, while severe disability affects
the remaining 40 percent of individuals who survive a stroke.
Cost of Stroke to the United States (data from 1997)
[0824] The total cost of stroke to the United States: estimated at about
$43 billion/year. The direct costs for medical care and therapy:
estimated at about $28 billion/year while indirect costs from lost
productivity and other factors: estimated at about $15 million/year. The
average cost of care for a patient up to 90 days after a stroke: $15,000
(The Stroke/Brain Attack Reporter's Handbook, National Stroke
Association, Englewood, Colo., 1997).
Symptoms
[0825] The most common sign of a stroke is sudden weakness of the face,
arm or leg, most often on one side of the body. Other warning signs can
include sudden changes, such as: numbness of the face, arm, or leg,
especially on one side of the body; confusion, trouble speaking or
understanding speech; vision disturbances, trouble seeing in one or both
eyes; trouble walking, dizziness, loss of balance or coordination; severe
headache with no known cause; slurred speech, inability to speak or
understand speech; difficulty reading or writing; swallowing difficulties
or drooling; loss of memory; vertigo (spinning sensation); personality
changes; mood changes (depression, apathy); drowsiness, lethargy, or loss
of consciousness; and uncontrollable eye movements or eyelid drooping
[0826] The warning signs of a stroke depend on such factors as which side
and what part of the brain are affected, and how severely the brain is
injured. Therefore, each person may have different stroke warning signs.
Stroke may be associated with a headache, or may be completely painless.
If one or more of these symptoms are present for less than 24 hours, it
may be a transient ischemic attack (TIA). A TIA is a temporary loss of
brain function and a warning sign for a possible future stroke.
Stroke Effects
[0827] Stroke can affect people in different ways. It depends on the type
of stroke, the area of the brain affected and the extent of the brain
injury. Brain injury from a stroke can affect the senses, motor activity,
speech and the ability to understand speech. It can also affect
behavioral and thought patterns, memory and emotions.
[0828] Paralysis or weakness on one side of the body is common. Most of
these problems can improve over time. In some patients they will
disappear completely. Motor deficits can result from damage to the motor
cortex in the frontal lobes of the brain or from damage to the lower
parts of the brain, such as the cerebellum, which controls balance and
coordination.
[0829] Loss of awareness: Stroke often causes people to lose mobility
and/or feeling in an arm and/or leg. If this affects the left side of the
body (caused by a stroke on the right side of the brain), stroke
survivors may also forget or ignore their weaker side. This problem is
called neglect. As a result, they may ignore items on their affected side
and not think that their left arm or leg belongs to them. They also may
dress only one side of their bodies and think they're fully dressed.
Bumping into furniture or doorjambs is also common.
[0830] Perception: A stroke can also affect seeing, touching, moving and
thinking, so a person's perception of everyday objects may be changed.
Stroke survivors may not be able to recognize and understand familiar
objects the way they did before.
[0831] When vision is affected, objects may look closer or farther away
than they really are. This causes survivors to have spills at the table
and collisions or falls when they walk.
[0832] Hearing and speech: Stroke usually doesn't cause hearing loss, but
people may have problems understanding speech. They also may have trouble
saying what they're thinking. This is called aphasia. Aphasia affects the
ability to talk, listen, read and write. It's most common with a stroke
affecting the left side of the brain, which may also weaken the body's
right side.
[0833] A related problem is that a stroke can affect muscles used in
talking (those in the tongue, palate and lips). Speech can be slowed,
slurred or distorted, so stroke survivors can be hard to understand. This
is called dysarthria. It may require the help of a speech expert.
[0834] Chewing and swallowing food: The problem with chewing and
swallowing food is called dysphagia. It can occur when muscles on one
side of the mouth are weak. One or both sides of the mouth can also lack
feeling, increasing the risk of choking.
[0835] Ability to think clearly: Specific parts of the brain allow us to
form long-term and short-term memories. (Short-term memories help us
remember why we got up and walked into the next room, for example.) With
injury to these areas, it may be hard to plan and carry out even simple
activities. Stroke survivors may not know how to start a task, they
confuse the sequence of logical steps in tasks, or forget how to do tasks
they've done many times before.
[0836] Emotions: Some areas of the brain produce emotions, just as other
parts produce movement or allow us to see, hear, smell or taste. If these
areas are injured by a stroke, a survivor may cry easily or have sudden
mood swings, often for no apparent reason. This is called emotional
lability. Laughing uncontrollably may also occur, though it isn't as
common as crying.
[0837] Depression is common as stroke survivors recover and as they come
to terms with any permanent impairment. It is a clinical behavioral
problem that can hamper recovery and rehabilitation and may even lead to
suicide. Post-stroke depression is treated as any other depression,
namely, with antidepressant medications and therapy.
[0838] Stroke patients may experience pain, uncomfortable numbness, or
strange sensations after a stroke. These sensations may be due to many
factors, including damage to the sensory regions of the brain, stiff
joints, or a disabled limb. An uncommon type of pain resulting from
stroke is called central stroke pain or central pain syndrome (CPS). CPS
results from damage to an area in the mid-brain called the thalamus.
[0839] The pain is a mixture of sensations, including heat and cold,
burning, tingling, numbness, sharp stabbing and underlying aching pain.
The pain is often worse in the extremities--the hands and feet--and is
increased by movement and temperature changes, cold temperatures in
particular. Unfortunately, since most pain medications provide little
relief from these sensations, very few treatments or therapies exist to
combat CPS. It's important for stroke survivors to receive appropriate
rehabilitation to help alleviate these deficits.
Stroke Treatment
[0840] Physicians have a range of therapies to choose from when
determining a stroke patient's individual therapeutic plan. The type of
stroke therapy a patient should receive depends upon the stage of
disease. Generally, there are three treatment stages for stroke:
prevention, therapy immediately after stroke, and post-stroke
rehabilitation.
Prevention
[0841] Therapies to prevent a first or recurrent stroke are based on
treating an individual's underlying risk factors for stroke, such as
hypertension, atrial fibrillation, and diabetes, or preventing the
widespread formation of blood clots that can cause ischemic stroke in
everyone, whether or not risk factors are present.
[0842] Prevention is the best possible stroke treatment. Many stroke risk
factors can be modified with lifestyle changes, so taking an active role
in reducing risk factors can help prevent strokes. Practicing stroke
prevention has other health benefits--many aspects of stroke prevention
also reduce the risk of heart attack, hypertension, and diabetes. To
prevent bleeding strokes, it is recommended to take steps to avoid falls
and injuries.
[0843] Therapies for stroke include immediate (or acute) treatment:
medications, surgery and long-term rehabilitation.
Acute Stroke Therapies
[0844] Acute stroke therapies try to stop a stroke while it is happening
by quickly dissolving a blood clot causing the stroke or by stopping the
bleeding of a hemorrhagic stroke.
[0845] Medication or drug therapy is the most common treatment for stroke.
The most popular classes of drugs used to prevent or treat stroke are
antithrombotics (antiplatelet agents and anticoagulants), thrombolytics,
and neuroprotective agents. Other medications may be needed to control
associated symptoms. Analgesics (pain killers) may be needed to control
severe headache. Anti-hypertensive medication may be needed to control
high blood pressure.
[0846] Surgery can be used to prevent stroke, to treat acute stroke, or to
repair vascular damage or malformations in and around the brain.
There,are two prominent types of surgery for stroke prevention and
treatment: carotid endarterectomy and extracranial/intracranial (EC/IC)
bypass.
[0847] For hemorrhagic stroke, surgery is often required to remove pooled
blood from the brain and to repair damaged blood vessels. Life support
and coma treatment are performed as needed.
Long Term Stroke Treatment
[0848] The purpose of post-stroke rehabilitation is to overcome
disabilities that result from stroke damage. The goal of long-term
treatment is to recover as much function as possible and prevent future
strokes. Depending on the symptoms, rehabilitation includes physical
therapy, occupational therapy, speech therapy and psychological therapy.
The recovery time differs from person to person.
[0849] Physical Therapy (PT): Helps stroke victims to relearn walking,
sitting, lying down, switching from one type of movement to another. For
most stroke patients, physical therapy (PT) is the cornerstone of the
rehabilitation process. A physical therapist uses training, exercises,
and physical manipulation of the stroke patient's body with the intent of
restoring movement, balance, and coordination. The aim of PT is to have
the stroke patient relearn simple motor activities such as walking,
sitting, standing, lying down, and the process of switching from one type
of movement to another.
[0850] Occupational Therapy (OT): Helps stroke-patients to relearn eating,
drinking, swallowing, dressing, bathing, cooking, reading, writing,
toileting. The goal of OT is to help the patient become independent or
semi-independent
[0851] Speech Therapy: The focus of speech therapy is on relearning
language and communication skills. Speech and language problems arise
when brain damage occurs in the language centers of the brain. Due to the
brain's great ability to learn and change (called brain plasticity),
other areas can adapt to take over some of the lost functions (See, e.g.,
Ptito et al., Brain, 128(Pt 3):606-14 [2005]). Speech therapy helps
stroke patients relearn language and speaking skills, or learn other
forms of communication. Speech therapy is appropriate for patients who
have no deficits in cognition or thinking, but have problems
understanding speech or written words, or problems forming speech. A
speech therapist helps and instructs stroke patients on how to improve
their language skills, to develop alternative ways of communicating, and
to expand coping skills enabling them to deal with the frustration of not
being able to communicate fully. With time and patience, a stroke
survivor should be able to regain some, and sometimes all, language and
speaking abilities.
[0852] Psychological/Psychiatric Therapy: These methods alleviate some
mental and emotional problems. Many stroke patients require psychological
or psychiatric help after a stroke. Psychological problems, such as
depression, anxiety, frustration, and anger, are common post-stroke
disabilities. Talk therapy, along with appropriate medication, can help
alleviate some of the mental and emotional problems that result from
stroke. Sometimes it is beneficial for family members of the stroke
patient to seek psychological help as well.
Stroke and the Systems of the Present Invention
[0853] Experiments conducted during the development of the present
invention have demonstrated that healthy as well as sick or diseased
(e.g., bipolar vestibular dysfunction patients) subjects demonstrated
improvement or correction of, among other things, their vestibular
function (e.g., balance), proprioception, motor control, vision, posture,
cognitive functions, tinnitus, emotional conditions and sleep as a direct
consequence of training procedures with the systems of the present
invention. Thus, the systems of the present invention benefits stroke
patients in numerous ways.
[0854] In some embodiments, the present invention provides systems and
treatments for correcting or improving loss of awareness, pain or
numbness, the senses (e.g., seeing, touching, and balancing), motor
activity, speech, perception and thinking (e.g., the ability to
understand/comprehend speech), behavioral and thought patterns, chewing
and swallowing food, memory (e.g., long and short term memory), and
emotions in a subject displaying stroke-like symptoms.
[0855] In some embodiments, systems and methods of the present invention
are used in combination with other treatments (e.g., antithrombotics
including antiplatelet agents and anticoagulants, thrombolytics, and
neuroprotective agents) or therapies (e.g., physical therapy,
occupational therapy, speech therapy and psychological therapy) for
treating a stroke subject. Thus, the present invention provides
complimentary or supplementary treatments that can be used in combination
with other known treatments. It is contemplated that systems and methods
of the present invention intensify the positive effects of current
treatments for stroke, and decrease or prevent adverse side effects. In
some embodiments, use of systems and methods of the present invention
permits a decrease in the dosage of a drug prescribed to treat stroke or
a subject exhibiting stroke-like symptoms.
[0856] It is contemplated that as a part of stroke prevention therapy,
focusing on the prevention of falls and injuries, a training regimen
based on advanced physical therapy reinforced with the systems of the
present invention improves posture, balance, and motor control.
[0857] Additionally, it is contemplated that as a part of long term stroke
treatment, the systems of the present invention combined with a training
regimen are effective in post-stroke rehabilitation, enabling stroke
victims to overcome disabilities (e.g., slurred speech and other
disabilities mentioned herein) that result from stroke damage.
[0858] The systems of the present invention have been shown to improve and
recover postural control and gait stability in both BVD patients and
normal subjects. Data recording and analytical routines are capable of
quantifying postural stability, enabling the quantitative description of
postural stability and the ability to control the recovery process. As
such, the systems of the present invention fully correspond to the
general intent of recovery of stroke patients` movement, balance, and
coordination. Accordingly, in some embodiments, the present invention
provides systems and treatments for correcting or improving movement,
balance, and coordination in a stroke patient. In further embodiments,
walking, talking, and completing simple tasks that depend on coordinated
muscle movements are improved or corrected in a stroke patient.
[0859] In some embodiments, training with the systems of the present
invention overcomes patient paralysis and weakness and provides and
facilitates muscular relaxation in all muscular groups, (e.g., as
observed in BVD patients suffering from typical rigidity in neck and
upper back muscles).
[0860] In some embodiments, recovery of perceptual and sensory deficits
(including loss of awareness) is reinforced with systems of the present
invention (e.g., BVD patients with such deficits improved not only their
balance and coordination, but also their vision, hearing and
proprioception).
[0861] In some embodiments, systems of the present invention assist the
amelioration of mental and emotional problems associated with stroke. For
example, in some embodiments, systems and methods of the present
invention improve sleep, reduce stress and depression and improve
emotional status in a stroke patient. In some embodiments, training
improves cognitive functions (e.g., the ability to think clearly, to
remember and to act in multitasking environments). These functions are
typically affected in BVD patients.
[0862] In some embodiments, the present invention provides systems and
methods for reducing or correcting speech problems resulting from tongue
mobility loss associated with stroke. For example, in some embodiments,
the systems of the present invention are used to keep muscular tonus
within normal range as a consequence of antidromic stimulation (e.g.,
stimulation from the tongue to the nerve center) of the hypoglossal nerve
(major motor nerve of the tongue).
[0863] In some embodiments, the systems of the present invention are used
to regain brain function by activating, utilizing, and/or training a
portion of the brain to learn a task that was previously facilitated by a
region of the brain now damaged.
[0864] A subject with a central cerebellar lesion due to stroke was
treated for one week with the systems and methods of the present
invention. The subject's response to treatment is documented in Table 8
below.
TABLE-US-00012
TABLE 8
Test Pre-treatments Score Post-treatment Score
Neurocom SOT composite 48 61
Total # of falls on SOT 3 0
# of falls on SOT 5 and 6 3 0
Dynamic Gait Index 18/24 18/24 (24 best)
Activities-Specific Balance 46/100 55/100 (100 best)
Confidence Scale (ABC)
Dizziness Handicap 52/100 38/100 (0 best)
Inventory (DHI)
As described in Table 8 above, the subject demonstrated improvements with
the quality of life indicators (ABC, DHI), and on the SOT. Additionally,
walking in crowds became significantly easier for the subject.
Example 25
Meniere's Disease
[0865] A subject with Meniere's disease was treated with the systems and
methods of the present invention. The subject responded well to
treatment. For example, post-treatment, the subject enjoyed stable,
smooth and rhythmic motion in his gait, with the ability to turn with his
eyes closed. The subject further enjoyed the ability to look at walls and
the ceiling while he walked (e.g., down a hallway). His visual acuity
improved providing the subject with the ability to change his visual
focus more smoothly and without impairment or disorientation (e.g., the
subject was able to change his focus from the instrument panel of a car
to outside traffic and surrounding environments in a smooth, focused
manner). No adverse events were observed or reported by the subject
Example 26
Migraine
[0866] A subject with migraines as well as bilateral vestibular loss was
treated twice a day over a period of 41/2 days with the systems and
methods of the present invention. The subject displayed positive results
from treatment.
[0867] Prior to treatment, the subject exhibited a wide base of support in
normal gait and was unable to stand in a tandem Romberg position with
eyes closed or open. She was further unable to stand on one leg without
falling to one side. She suffered from functional defects including daily
headaches, balance difficulty, inability to walk on uneven surfaces,
difficulty walking up stairs without a railing and walking in the dark.
She had difficulty sleeping and driving at night. The subject suffered
from an impaired ability to carry out multitasking functions. Slightly
more than a year prior to treatment, the subject had a NEUROCOM test with
a composite score of 55, below normal for her age group.
[0868] Post treatment with the systems and methods of the present
invention, the subject enjoyed a normal base of support in gait and was
able to stand with eyes open and closed in a tandem Romberg position. The
subject was also able to stand on one leg without falling. She noted
functional improvement including experiencing no difficulty walking up
stairs, no headaches, improved sleeping, decreased difficulty with
driving, improved clarity of vision, and the ability to walk on a
treadmill without dizziness thereafter. She noted that her overall
confidence increased. Additionally, the subject gained the ability to
perform physical/mental multitask routines (e.g., walking, tossing a
ball, and counting). Her composite score on the NEUROCOM test was 65,
with the NEUROCOM test taking place two days after her final treatment.
Example 27
Mal de Debarquement
[0869] Mal de debarquement (MDD), literally "sickness of disembarkment,"
refers generally to inappropriate sensations of movement after exposure
to motion. For example, the syndrome (e.g., recurrence of symptoms
associated with the syndrome) typically follows a sea voyage (e.g., a sea
cruise), but similar sensations have been described following extended
train travel, space flight (See, e.g., Stott, In: Crampton, ed. Motion
and Space Sickness. Boca Raton, Fla: CRC Press; 1990), and experience
within a slowly rotating room (See, e.g., Graybiel, Aerospace Med.
1969;40:351-367). Symptoms usually include vague unsteadiness (e.g.,
imbalance) and disequilibrium or sensations of rocking and swaying, and
may also include tilting sensations, ear symptoms, nausea and headache.
Mal de debarquement can be distinguished from motion sickness,
airsickness, simulator sickness, or seasickness (e.g., mal de mer)
because subjects are predominantly symptom free during the period of
motion (e.g., as opposed to experiencing symptoms during the period of
motion). Mal de debarquement can also be distinguished from
"landsickness" or postmotion vertigo by the duration of the syndrome
(e.g., the duration of the symptoms associated with the syndrome--e.g.,
unsteadiness or sensations of rocking and swaying). Landsickness
typically lasts less than 48 hours (See, e.g., Cohen, J Vestib Res.
1996;6:31-35; Gordon et al., J Vestib Res. 1995;5:363-369). Most
researchers reporting on MDD define it as a syndrome presenting symptoms
that generally persists for at least 1 month (See, e.g., Brown et al., Am
J Otolaryngol. 1987;8:219-222; Murphy, Otolaryngol Head Neck Surg.
1993;109:10-13; Mair, J Audiol Med. 1996;5:21-25). Others refer to the
common short-lived postmotion vertigo as MDD, and the longer duration
form as "persistent MDD" (See, e.g., Gordon et al., J Vestib Res.
1995;5:363-369).
[0870] Two patients with MDD were treated over the period of one week with
the systems and methods of the present invention. Prior to treatment,
both patients exhaustively sought and received treatment for their
symptoms, but received no benefit (e.g., no reduction of symptoms) from
such treatments. The results of treatment with the systems and methods of
the present invention are shown in Tables 9 and 10 below. Both patients
experienced significant improvement of their symptoms after treatment
(e.g., training) with the systems and methods of the present invention.
TABLE-US-00013
TABLE 9
Patient 1 data.
Test Pre-treatments Score Post-treatment Score
Dynamic Gait Index 22/24 24/24
ABC Scale (higher = better) 75/100 96/100
Dizziness Handicap 60/100 24/100
Inventory (lower = better)
Neurocom SOT Composite 64 80
Total # of falls on SOT 0 0
# of falls on SOT 5 & 6 0 0
[0871]
TABLE-US-00014
TABLE 10
Patient 2 data.
Test Pre-treatments Score Post-treatment Score
Dynamic Gait Index 24/24 24/24
ABC Scale (higher = better) 94/100 100/100
Dizziness Handicap 56/100 8/100
Inventory (lower = better)
Neurocom SOT Composite 58 81
Total # of falls on SOT 0 0
# of falls on SOT 5 & 6 0 0
[0872] All publications and patents mentioned in the above specification
are herein incorporated by reference. Various modifications and
variations of the described method and system of the invention will be
apparent to those skilled in the art without departing from the scope and
spirit of the invention. Although the invention has been described in
connection with specific preferred embodiments, it should be understood
that the invention as claimed should not be unduly limited to such
specific embodiments. Indeed, various modifications of the described
modes for carrying out the invention that are obvious to those skilled in
the relevant fields, are intended to be within the scope of the following
claims.
* * * * *