| United States Patent Application |
20050244804
|
| Kind Code
|
A1
|
|
Knight, Andrew F.
|
November 3, 2005
|
Process of relaying a story having a unique plot
Abstract
A process of relaying a story having a timeline and a unique plot
involving characters comprises: indicating a character's desire at a
first time in the timeline for at least one of the following: a) to
remain asleep or unconscious until a particular event occurs; and b) to
forget or be substantially unable to recall substantially all events
during the time period from the first time until a particular event
occurs; indicating the character's substantial inability at a time after
the occurrence of the particular event to recall substantially all events
during the time period from the first time to the occurrence of the
particular event; and indicating that during the time period the
character was an active participant in a plurality of events.
| Inventors: |
Knight, Andrew F.; (Vienna, VA)
|
| Correspondence Name and Address:
|
ANDREW F. KNIGHT
2770 AIRLINE GOLDMINE RD.
CANON
GA
30520
US
|
| Serial No.:
|
722473 |
| Series Code:
|
10
|
| Filed:
|
November 28, 2003 |
| U.S. Current Class: |
434/365 |
| U.S. Class at Publication: |
434/365 |
| Intern'l Class: |
G09B 025/00 |
Claims
I claim:
1. A process of relaying a story having a timeline and a unique plot
involving characters, comprising: indicating a character's desire at a
first time in said timeline for at least one of the following: a) to
remain asleep or unconscious until a particular event occurs; and b) to
forget or be substantially unable to recall substantially all events
during the time period from said first time until a particular event
occurs; indicating said character's substantial inability at a time after
said occurrence of said particular event to recall substantially all
events during the time period from said first time to said occurrence of
said particular event; and indicating that during said time period said
character was an active participant in a plurality of events.
2. A process of relaying a story as in claim 1, comprising: indicating
that said particular event has occurred at a second time in said timeline
at least one week after said first time; and indicating said character's
substantial inability at a time after said second time to recall
substantially all events during the time period from said first time to
said second time.
3. A process of relaying a story as in claim 2, wherein said second time
is at least one year after said first time.
4. A process of relaying a story as in claim 1, wherein said particular
event is at least one of: a passing of a particular amount of time; a
notification of a decision; and a relief of a pain.
5. A process of relaying a story as in claim 1, wherein said plurality of
events comprises at least one of said character's wedding, a birth of a
child of said character, and performance of said character's occupation
for a substantial portion of said time period.
6. A process of relaying a story as in claim 1, further comprising
indicating a belief held by at least three other characters that said
character was conscious during said active participation in said
plurality of events.
7. A process of relaying a story as in claim 1, wherein each of said steps
of indicating comprises indicating in a written form.
8. A process of relaying a story as in claim 1, wherein each of said steps
of indicating comprises indicating in a video form.
9. A process of relaying a story as in claim 8, wherein said process is a
process of displaying a motion picture having a timeline and a unique
plot, comprising: displaying a video representation of an actor acting as
said character; displaying a video representation of said actor
indicating at said first time in said timeline a desire for said at least
one of a) and b); displaying a video representation of an indication that
said particular event has occurred at a second time in said timeline;
displaying a video representation of said actor indicating at a time
after said second time a substantial inability to recall substantially
all events during the time period from said first time to said second
time; and displaying a video representation of an indication that during
said time period said character was an active participant in a plurality
of events.
10. A process of relaying a story as in claim 8, wherein said process is a
process of creating a motion picture having a timeline and a unique plot,
comprising: creating a video representation of an actor acting as said
character; creating a video representation of said actor indicating at
said first time in said timeline a desire for said at least one of a) and
b); creating a video representation of an indication that said particular
event has occurred at a second time in said timeline; creating a video
representation of said actor indicating at a time after said second time
a substantial inability to recall substantially all events during the
time period from said first time to said second time; and creating a
video representation of an indication that during said time period said
character was an active participant in a plurality of events.
11. A process of relaying a story as in claim 8, wherein said process is a
process of creating a motion picture having a timeline and a unique plot,
comprising: providing a set; providing a video camera configured to video
at least a portion of said set; inciting an actor to act as said
character; inciting said actor to indicate at said first time in said
timeline a desire for said at least one of a) and b); creating a first
video segment via said video camera by filming said indication by said
actor at said first time; inciting said actor to indicate at a time after
said occurrence of said particular event a substantial inability to
recall substantially all events during the time period from said first
time to said occurrence of said particular event; creating a second video
segment via a video camera by filming said indication by said actor at
said time after said occurrence of said particular event; creating a
third video segment of an indication that during said time period said
character was an active participant in a plurality of events; editing and
combining at least part of at least said first, second, and third video
segments to form a motion picture; and storing said motion picture on an
information storage medium.
12. A process of relaying a story as in claim 8, wherein said process is a
process of creating a motion picture having a timeline and a unique plot,
comprising: inciting an actor to act as said character; inciting said
actor to indicate at said first time in said timeline a desire for said
at least one of a) and b); indicating that said particular event has
occurred at a second time in said timeline; and inciting said actor to
indicate at a time after said second time a substantial inability to
recall substantially all events during the time period from said first
time to said second time.
13. A process of relaying a story as in claim 12, further comprising
inciting said actor to indicate a belief that said particular event will
occur at an approximate time in said timeline that is substantially
earlier than said second time.
14. A process of relaying a story as in claim 12, further comprising
inciting a second actor to indicate a belief that said character was
conscious during said active participation in said plurality of events.
15. A process of relaying a story as in claim 14, further comprising:
indicating that said plurality of events are stored in said character's
brain; and inciting a third actor to indicate an ability to recreate at
least some of said plurality of events by accessing said character's
brain, wherein said plurality of events comprises at least one of said
character's wedding, a birth of a child of said character, and
performance of said character's occupation for a substantial portion of
said time period, and wherein said second time is at least one year after
said first time.
16. A process of relaying a story as in claim 1, further comprising:
indicating that said plurality of events are stored in said character's
brain; and indicating a second character's ability to recreate at least
some of said plurality of events by accessing said character's brain.
17. An information storage medium containing information of a story having
a timeline and a unique plot involving characters, said information
comprising: an indication of a character's desire at a first time in said
timeline for at least one of the following: a) to remain asleep or
unconscious until a particular event occurs; and b) to forget or be
substantially unable to recall substantially all events during the time
period from said first time until a particular event occurs; an
indication that said particular event has occurred at a second time in
said timeline; an indication of said character's substantial inability at
a time after said second time to recall substantially all events during
the time period from said first time to said second time; and an
indication that during said time period said character was an active
participant in a plurality of events.
18. An information storage medium as in claim 17, wherein said information
storage medium is a book.
19. An information storage medium as in claim 17, wherein said medium
contains video information of a motion picture, said video information
comprising: a video representation of an actor acting as a character; a
video representation of said actor indicating at a first time in said
timeline a desire for at least one of the following: a) to remain asleep
or unconscious until a particular event occurs; and b) to forget or be
substantially unable to recall substantially all events during the time
period from said first time until a particular event occurs; a video
representation of an indication that said particular event has occurred
at a second time in said timeline; a video representation of said actor
indicating at a time after said second time a substantial inability to
recall substantially all events during the time period from said first
time to said second time; and a video representation of an indication
that during said time period said character was an active participant in
a plurality of events.
20. An information storage medium as in claim 19, wherein said information
storage medium is a DVD.
Description
BACKGROUND
[0001] Hollywood has been failing. Hackneyed plots are commonplace in
modern movies and creativity has been replaced by expensive "special
effects." Elaborate explosions and sophisticated fight scenes bore even
the slightest intellect where the storyline is confused, dull, or
lacking. There is a substantial need for original, intellectually
exciting plots in all forms of entertainment, such as novels and,
particularly, motion pictures.
[0002] Traditionally, patent protection has provided the economic and
moral impetus for technological improvements in all fields. An inventor
is motivated to absorb the substantial financial, time, and personal
costs of identifying problems with current technologies and inventing
solutions to those problems when he is assured the right to exploit that
invention by excluding others from making, using, selling, offering to
sell, and importing his invention. 35 U.S.C. .sctn.271. Where patent
protection is not available or is not easily obtained or enforced, such
as in the typically statist welfare countries of Central and South
America and communist countries such as China, technological progress is
stunted by at least two causes: a) inventors employed by a company little
motivation to disclose their inventions to the public, and thus tend to
keep their inventions as trade secrets within the company; and b)
independent inventors have virtually no motivation whatsoever to disclose
their inventions to anyone, because of (justifiable) fears of
appropriation.
[0003] In much the same way, the progress of intelligent fictional plots,
particularly of movies, has been stunted worldwide. Currently, a writer
may receive free, comprehensive, and automatic copyright protection on
anything she writes. If her skill consists primarily of expressing old,
stale concepts in new, creative, exciting ways, then she will benefit
from copyright protection. However, if her skill consists primarily of
inventing new and unique broad concepts, then copyright protection will
only protect one of uncountably many possible expressions of those new
and unique concepts. This dangerous dichotomy is explained further.
[0004] Patents and copyrights aim to protect different interests. A
copyrighted work is a particular expression or embodiment of a broader
concept. For example, a broad concept might be, "Life is worth living for
its own sake, and the only economic system that respects humans' right to
live freely for their own happiness, without brute force compulsion to be
sacrificed for the benefit of others, is capitalism." A particularly
beautiful expression of this broad concept is Ayn Rand's Atlas Shrugged,
which is subject to copyright protection. Ayn Rand's estate does not own
all embodiments of the broad concept--only the single expression embodied
by her novel.
[0005] In sharp contrast, a patented invention protects each and every
possible embodiment of a broad invention. Consider a patent on a car. It
is not a particular actual car that is the subject of a patent, rather
the wide class of possible cars that fall within the scope of the patent.
In other words, a particular car is simply one protected embodiment of
the broader patented invention. Because of the broad scope of rights
afforded to a patent owner, one may not receive a patent on an invention
that is old or obvious. 35 U.S.C. .sctn..sctn.102-103.
[0006] Thus, patent protection and copyright protection differ
substantially on the ease with which infringement may be avoided. Because
a patent protects all expressions or embodiments of the single broad
invention, a competitor who desires to use or sell the invention without
paying royalties may not; it may only avoid patent infringement by paying
royalties or avoiding the invention altogether. In sharp contrast, a
competitor who desires to use the broad concept disclosed in another's
work (e.g., book or article) may freely do so without infringing any
copyrights, even when the broad concept is new and nonobvious. All the
competitor must do is to create a moderately different expression of the
broad concept.
[0007] It is clear that copyrights protect those who are good performers:
those who sing well, dance well, write well, act well, and so forth.
Copyrights are based on a system of recognition in which society rewards
performers because they express an old concept in an original (and
hopefully desirable) way, not because they express a new concept. Of
course, many artists do invent original concepts, but it is their
expression of those concepts, not their creation or invention of those
concepts, that copyright protection rewards.
[0008] For example, one who sings a touching version of "White Christmas"
may receive copyright protection on his performance--not because he
invented the concept of singing about Christmas--not because he wrote the
lyrics to the song--but because his particular vocal expression of it is
original. Further, a woman who writes and performs a love song may
receive copyright protection on both the lyrics and her performance--not
because she invented the concept of singing about love--but because her
particular written expression of love, and her particular vocal
expression of those written lyrics, are original. Finally, consider the
man who invents an entirely new and nonobvious type of music or method of
performing music. Clearly, copyright law cannot protect his invention.
His only possible resource--which, to date, has not been tapped for the
field of artistic inventions, such as original movie plots and new types
of artistic expression--is patent protection.
[0009] There is no reason--neither statute nor case law nor PTO
practice--why artistic inventions are not patentable subject matter under
35 U.S.C. .sctn.101. In the landmark decision Diamond v. Chakrabarty (447
U.S. 303, 1980), the Supreme Court held that living creatures were
patentable subject matter under the doctrine that statutory subject
matter includes "anything under the sun that is made by man," with three
exceptions: laws of nature, physical phenomena, and abstract ideas.
According to the Manual of Patent Examining Procedure, these three
exceptions recognize that subject matter that is not a practical
application or use of an idea, a law of nature, or a natural phenomenon
is not patentable. .sctn.2106 (IV)(A).
[0010] Certainly a movie implementing a unique plot is a practical
application or use of the unique plot, so the unique plot should not be
barred patentability under .sctn.101. The invention of a new plot is just
that--an invention--not merely an expression of an existing concept.
Similarly, the practical application or use of any new artistic invention
should be patentable subject matter.
[0011] The fact that each particular expression (e.g., a movie) of a broad
artistic invention (e.g., an original plot) is subject to copyright
protection is not unique to artistic inventions. For example, the
software code on a patented software-containing disk may be copyrighted.
The defining criterion separating the subject matter of patents from
copyrights is not whether the subject matter is related to art--see the
amusing counterexample of U.S. Pat. No. 6,213,778 to Cohen. Rather, the
defining criterion is whether the subject matter is a broad concept
practically applied or used (patent), or a particular instance,
embodiment, expression, or performance of the broad concept (copyright).
[0012] There is little fear that artistic creation will be halted due to
the enforcement of patent protection newly applied to artistic
inventions. A love song composer may indefinitely continue writing love
songs without worry of infringing any patent, because the concept of
writing songs about love is old and not patentable. Statute clearly
requires an invention to be new and nonobvious to receive patent
coverage. Thus, even if the broad concept or invention of singing about
love were statutory subject matter under .sctn.101, it is as old as
civilization, and would not survive an attack under .sctn..sctn.102-103.
In fact, most artistic concepts today are very old--which is precisely
the problem that must be remedied by patent protection for artistic
inventions. Unless patents on artistic inventions are upheld and
enforceable, the great artistic minds of the day will be compelled to
continue composing predictable love songs for pop stars and slightly
altered dialogues for carbon copied movie plots.
[0013] There is currently little motivation for artistic inventors to
innovate new plots, themes, and methods of expression. The value of an
innovator's copyright, if he in fact embodies his invention in a
particular expression (such as a novel or movie) is far less than the
value of the invention itself, because the invention umbrellas every
possible embodiment. Further, and perhaps more importantly, the value of
his copyright depends on his ability as a performer, not as an inventor.
An artistic inventor who invents a fantastically original and compelling
plot may not be a particularly skilled writer. He may, for example, have
a very limited vocabulary and a poor understanding of grammar. Any book
he creates will be avoided by any potential buyer who reads the first
paragraph, such that the copyright value of his extremely valuable
invention is nil. Any Hollywood producer who sees through the book's
garbled sentence structure to the excellent and creative plot beneath the
surface may steal the only value the book contained: its inventive plot.
The producer may then moderately alter the expression of the plot in a
subsequent movie--while keeping the plot's essence fully intact--and
obtain unearned financial benefit from the inventor's unrewarded hard
work and innovation. If there is any evil that the United States patent
system ought to prevent, it is this.
[0014] Said another way: the value of a singer's performance or a dancer's
performance or a writer's performance or an artist's performance is in
the performance, while the value of an inventor's invention is in the
invention, not a single instance, embodiment, expression, or performance
of the invention. The value of a performance is protected by copyright;
the value of an invention is not. An artistic innovator is given but two
choices absent patent protection: to sacrificially innovate for the
unearned benefit of thieves, or to not innovate. Both options are morally
and practically repulsive.
[0015] A patent system that sanctions and defends patents on artistic
inventions, such as new and nonobvious plots, will spur an array of
never-seen-before, never-experienced-before, intellectually inspiring
forms of entertainment. A patent system that lethargically clings to an
as-of-yet unarticulated rule that artistic inventions are not patentable
subject matter because they are not closely enough related to a
mechanical gear or an electronic integrated circuit will guarantee our
nation the same repertoire of mind numbing movies and dime-a-dozen boy
bands.
SUMMARY OF THE INVENTION
[0016] The present invention aims to solve at least one of these and other
problems discussed.
[0017] In a preferred embodiment of the present invention, a process of
relaying a story having a timeline and a unique plot involving characters
may comprise: indicating a character's desire at a first time in the
timeline for at least one of the following: a) to remain asleep or
unconscious until a particular event occurs; and b) to forget or be
substantially unable to recall substantially all events during the time
period from the first time until a particular event occurs; indicating
the character's substantial inability at a time after the occurrence of
the particular event to recall substantially all events during the time
period from the first time to the occurrence of the particular event; and
indicating that during the time period the character was an active
participant in a plurality of events. Each of the steps may comprise
indicating in a written form or a video form. The process may further
comprise indicating that the particular event has occurred at a second
time in the timeline at least one week after the first time; and
indicating the character's substantial inability at a time after the
second time to recall substantially all events during the time period
from the first time to the second time. The second time may be at least a
month, a few months, a year, a few years, five years, ten years, twenty
years, or more after the first time.
[0018] In a preferred aspect, the particular event may be at least one of:
a passing of a particular amount of time; a notification of a decision;
and a relief of a pain. In another aspect, the plurality of events may
comprise at least one of the character's wedding, a birth of a child of
the character, and performance of the character's occupation for a
substantial portion of the time period. In another aspect, the process
may further comprise indicating a belief held by at least three other
characters that the character was conscious during the active
participation in the plurality of events.
[0019] In another preferred aspect, the process may be a process of
displaying a motion picture having a timeline and a unique plot,
comprising: displaying a video representation of an actor acting as the
character; displaying a video representation of the actor indicating at
the first time in the timeline a desire for the at least one of a) and
b); displaying a video representation of an indication that the
particular event has occurred at a second time in the timeline;
displaying a video representation of the actor indicating at a time after
the second time a substantial inability to recall substantially all
events during the time period from the first time to the second time; and
displaying a video representation of an indication that during the time
period the character was an active participant in a plurality of events.
[0020] In another preferred aspect, the process may be a process of
creating a motion picture having a timeline and a unique plot,
comprising: creating a video representation of an actor acting as the
character; creating a video representation of the actor indicating at the
first time in the timeline a desire for the at least one of a) and b);
creating a video representation of an indication that the particular
event has occurred at a second time in the timeline; creating a video
representation of the actor indicating at a time after the second time a
substantial inability to recall substantially all events during the time
period from the first time to the second time; and creating a video
representation of an indication that during the time period the character
was an active participant in a plurality of events.
[0021] In another preferred aspect, the process may be a process of
creating a motion picture having a timeline and a unique plot,
comprising: providing a set; providing a video camera configured to video
at least a portion of the set; inciting an actor to act as the character;
inciting the actor to indicate at the first time in the timeline a desire
for the at least one of a) and b); creating a first video segment via the
video camera by filming the indication by the actor at the first time;
inciting the actor to indicate at a time after the occurrence of the
particular event a substantial inability to recall substantially all
events during the time period from the first time to the occurrence of
the particular event; creating a second video segment via a video camera
by filming the indication by the actor at the time after the occurrence
of the particular event; creating a third video segment of an indication
that during the time period the character was an active participant in a
plurality of events; editing and combining at least part of at least the
first, second, and third video segments to form a motion picture; and
storing the motion picture on an information storage medium.
[0022] In another preferred aspect, the process may be a process of
creating a motion picture having a timeline and a unique plot,
comprising: inciting an actor to act as the character; inciting the actor
to indicate at the first time in the timeline a desire for the at least
one of a) and b); indicating that the particular event has occurred at a
second time in the timeline; and inciting the actor to indicate at a time
after the second time a substantial inability to recall substantially all
events during the time period from the first time to the second time.
[0023] In another preferred aspect, the process may further comprise
inciting the actor to indicate a belief that the particular event will
occur at an approximate time in the timeline that is substantially
earlier than the second time. In another preferred aspect, the process
may further comprise inciting a second actor to indicate a belief that
the character was conscious during the active participation in the
plurality of events. In another preferred aspect, the process may further
comprise: indicating that the plurality of events are stored in the
character's brain; and inciting a third actor to indicate an ability to
recreate at least some of the plurality of events by accessing the
character's brain, wherein the plurality of events comprises at least one
of the character's wedding, a birth of a child of the character, and
performance of the character's occupation for a substantial portion of
the time period, and wherein the second time is at least one year after
the first time.
[0024] In another preferred aspect, the process may further comprise:
indicating that the plurality of events are stored in the character's
brain; and indicating a second character's ability to recreate at least
some of the plurality of events by accessing the character's brain.
[0025] In another preferred embodiment of the present invention, an
information storage medium may contain information of a story having a
timeline and a unique plot involving characters, the information
comprising: an indication of a character's desire at a first time in the
timeline for at least one of the following: a) to remain asleep or
unconscious until a particular event occurs; and b) to forget or be
substantially unable to recall substantially all events during the time
period from the first time until a particular event occurs; an indication
that the particular event has occurred at a second time in the timeline;
an indication of the character's substantial inability at a time after
the second time to recall substantially all events during the time period
from the first time to the second time; and an indication that during the
time period the character was an active participant in a plurality of
events. The information storage medium may be a book.
[0026] In a preferred aspect, the information storage medium contains
video information of a motion picture, the video information comprising:
a video representation of an actor acting as a character; a video
representation of the actor indicating at a first time in the timeline a
desire for at least one of the following: a) to remain asleep or
unconscious until a particular event occurs; and b) to forget or be
substantially unable to recall substantially all events during the time
period from the first time until a particular event occurs; a video
representation of an indication that the particular event has occurred at
a second time in the timeline; a video representation of the actor
indicating at a time after the second time a substantial inability to
recall substantially all events during the time period from the first
time to the second time; and a video representation of an indication that
during the time period the character was an active participant in a
plurality of events. The information storage medium may be a DVD or VCD
disk or VHS tape.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
[0027] A theme of the plot (e.g., for a movie or novel) of the present
invention is the nature of consciousness, the difference between outward
appearance and introspective self-consciousness, and the importance of
active decisionmaking in the day-to-day formation of conscious
experiences. Life is about experiences: not just any experiences, but
those that are consciously experienced. An event has no meaning or value
as an experience where it is immediately and permanently forgotten, as if
the active participant in the event were asleep during the event.
[0028] A preferred embodiment of the present plot invention will now be
described. The setting is preferably some time between the present and
fifty years ago, although preferably about 20 to 40 years ago, in a
suburban section of the United States. Of course, these details, as well
as any other detail described herein, may be altered without deviating
from the scope of the present invention. The protagonist or main
character is a man who, in the initial setting, is a teenage boy. He is
very motivated and a diligent student, and has dreamed for many years of
attending college at one particularly well-known and prestigious school,
such as the Massachusetts Institute of Technology (MIT). His father is a
successful lawyer who wishes him to also pursue law, but the boy observes
his father's unending work schedule and high stress level, and determines
to seek a different, more exciting, more rewarding path in life. During
his junior or senior year of high school, he applies to MIT. He expresses
to his girlfriend his explosive desire to be accepted; a few weeks before
the expected arrival of his admissions decision letter, he tells her how
he simply can't wait any longer, that his anticipation has consumed his
every thought. That night, he convinces himself that he wants to leap
over the time until the admissions letter arrives--that he doesn't want
to experience anything else until it arrives--that he just wants to go to
sleep and not wake up until it does. He falls asleep.
[0029] Next (such as in the next scene in the movie), a mail carrier
knocks on a door on a house in an upper-class neighborhood. The setting
is preferably now, or about 20 to 40 years after the initial setting. The
man who answers the door is middle-aged. The mail carrier hands him a
letter, saying something to the effect of, "Sincere apologies, sir. It
looks like we've had this letter in our possession for a few decades . .
. it dropped underneath a table and we didn't find it until yesterday."
The letter has a return address of MIT's Admissions Committee, and is
clearly the letter that the protagonist had been awaiting at the time he
wished himself unconscious. Suddenly, it is made clear, via the art of
cinematography, that the man at the door is the protagonist, that he
recognizes what the letter is, and that he is consciously "waking up."
For example, the movie may zoom in on the man's eyes as a look of wonder,
newly awakened intelligence, and confusion crosses them. In other words,
he is not physically waking up from slumber. Rather, he is waking up
consciously, as if his last conscious memory or experience was when he
wished to remain unconscious (until the arrival of MIT's decision letter)
and lied down--several decades ago.
[0030] The protagonist looks around the room in which he stands,
bewildered and frightened. He sees photographs of children and relatives.
He sees himself and his high school girlfriend in a wedding photograph.
He sees a framed newspaper article cutout entitled, "Local Man Wins
Landmark Lawsuit," including a photograph of what appears to be an older,
grayed version of himself. Then, he spots a mirror on the wall and looks
at himself in it. Slowly, a crystal clear realization envelopes him that
so many decades have passed, that he has no recollection of the passed
time, and that his last memory was of being a young teenager. He realizes
bitterly and resentfully that his wish was granted.
[0031] The next scenes may further elaborate on this event as the movie
illustrates what a typical man might do or how he might act in such a
situation. For example, he may go a little crazy, running from his family
and job, as he doesn't recognize either one as his. He identifies as the
teenage boy who has no obligations, no children, no job, no wife, and no
memory of the past few decades, and so goes on a search for the truth.
What happened? he asks. How can I fix it? he wonders. He may have a
confrontation with his wife or children, who recognize him as their
husband and father, and have no idea why he is acting so strangely.
[0032] Eventually, whether by help from his wife or through a referral, he
seeks psychological help. The first psychologist may not be particularly
helpful, but refers him to a more animated, less known, brilliant
psychologist, who may play an important role in the plot, such as one of
problem solver, confidant, and erudite philosopher. The psychologist
explains what has happened: consciousness and brain activity are distinct
entities--the first may be turned off while the second remains on. He
explains the logistics of consciousness: consciousness and memory
formation are interdependent. When one cannot recall the events of a
particular just-preceding time period--i.e., when one's most recent
memory was of something long ago--then that person was not conscious
during that time period. When one's consciousness is switched off from
time A to B, one's experience seems to skip over the time from A to B, as
if time were continuous but simply did not include the time from A to B.
The person experiences a perceived continuity as if time B was
immediately subsequent to time A. The result: one may perceive only a
minute where a few decades have passed.
[0033] The psychologist further explains a minority held and understood
opinion that humans are capable of consciously turning off their
consciousness, whether or not a condition in placed on the re-ignition of
the consciousness. For example, a person may consciously wish to stop
living or to stop thinking, and the brain will turn off the person's
consciousness indefinitely. Or, a person may consciously wish to stop
being conscious until a particular point in time or an event, such as the
receipt of an important notification or the relief of some physical or
emotional pain, in which case the brain will diligently turn off the
person's consciousness and re-ignite the consciousness at the occurrence
of the particular event. The result in either case is the creation of a
zombie. A zombie is a person who looks conscious, acts conscious, says
things that a conscious person might say (to be contrasted with the
haphazard babbling of a sleep talker), performs in society as a conscious
person might perform, etc., but isn't really conscious.
[0034] The psychologist looks out the window at a busting crowd of
professionals walking past. He asks aloud how many of them are
conscious--and how many of them compromised their consciousness for a
dream that they never realized. He points to a woman, asking if she had
wished to remain unconscious until getting a particular job, and never
got it. He points to a man, asking if he had wished to remain unconscious
until marrying a particular woman, and never could. He points to another
woman, asking if she had wished to remain unconscious until becoming a
famous artist, and never did. Then he points to their eyes, and asks if
they have the keen, sharp observance of a conscious attention, or the
dull, glossy haze of a zombie stare. How many people are not really
alive?--who appear to live, love, and learn, but don't?--who have active
bodies but inactive souls? he asks.
[0035] Then, the psychologist mentions that he has heard of a scientist
who may be able to help. The scientist claims that he can recreate the
memories of anyone with amnesia or a problem like the protagonist's
(i.e., a situation in which a person desired to remain unconscious until
a particular event, which ultimately occurs much later in time). The
protagonist seeks his help, and the scientist explains that all of the
protagonist's memories are stored in his brain, in the form of a
particular and reversible configuration (i.e., on-ness or off-ness) of
each of the neurons in his brain. By analyzing this configuration, and
knowing the nature and magnitude of each of the forces acting on each of
the particles (e.g., elementary particles such as electrons) flowing
within his brain, the scientist can reversely simulate the motion of the
particles and the firing of neurons in his brain, to recreate the
configuration of the protagonist's brain when he was a teenager. Then, by
storing this information in a database and interpreting this information
in the form of visual, auditory, olfactory, tactile, and taste
sensations, the scientist can then "play" the protagonist's life to him
in the form of a virtual reality movie. In other words, the scientist
claims that he can recreate the events during the unconscious years of
the protagonist's life, and let the protagonist relive (or, more
accurately, consciously live for the first time) these experiences, by
accessing the protagonist's brain, obtaining or "downloading"
experiential information, interpreting this information, and playing all
or parts of this information to the protagonist via a virtual reality
setup which may include a head-mounted display, earphones, and a
generator of taste, smell, and touch sensations. In one embodiment, the
scientist claims that the protagonist may "fast forward" through the dull
parts of this unconscious portion of his life and, thus, experience only
those more interesting portions. In another embodiment, this feature is
not possible, so that it would take the protagonist 30 years to play or
"relive" the 30 years of his unconscious life.
[0036] Next in the plot, at some point before agreeing to this procedure,
the protagonist discovers that the scientist is lying. He discovers that
the scientist cannot actually cause a patient to relive his experiences
after downloading these experiences from the patient's brain. For
example, it may be that downloading the information of these experiences
causes such damage to the patient's brain that the patient then goes into
a vegetative state or dies. But, because each of the scientist's duped
patients remains in a (possibly fake) virtual reality machine for long,
long periods of time (e.g., 30 years), none of the patients' loved ones
know or learn that the patients have actually been brain damaged or
killed. Further, the protagonist discovers that the scientist's
motivation for downloading these experiences is to subsequently play the
best of these experiences to customers, via a virtual reality machine,
for profit. For example, a video editor employed by the scientist may,
after downloading and interpreting the experiential information, fast
forward through the experiences and selectively choose particularly good
(i.e., marketable) experiences, such as the experience of winning a game
or award, experiencing a famous or historical event in person, enjoying a
good meal in a famous restaurant, meeting or conversing with a famous
person, having sex, etc. The editor then clips and labels these
experience segments for purchase by people who want to enjoy these
experiences in a virtual reality setting, experienced in the same way the
original patient experienced them.
[0037] There are a wide variety of possible ways that the protagonist
could make this discovery, as would be apparent to one of ordinary skill
in the art. For example, he could open one of the fake virtual reality
machines, only to discover a person in a vegetative state, fed with IV
tubes. After the protagonist makes this realization, the scientist may
discover that the protagonist knows the truth, and may want to destroy
the protagonist for fear of exposure of the truth. Then, a typical
Hollywood chase scene may ensue, with the protagonist defending his life
and attempting to expose the truth, and the scientist trying to kill him.
Eventually, the protagonist destroys the scientist.
[0038] There are several possible ways the plot could end. For example,
the protagonist could take over the scientist's lab, find the downloaded
experiences of another person, and spend the remainder of his days living
that alternate life. However, a far better ending is one in which the
protagonist has learned a profound lesson in life: the value of conscious
experiences. He goes home to his wife and children, and attempts to get
to know them. He may quit his hated job as a lawyer and even go back to
MIT to begin pursuing what he had always wanted: a meaningful, unique
life consistent with his dreams. In other words, he may begin his life
again as though he were only a teenager.
[0039] A theme that may run through the movie is that, while one must have
dreams and goals to motivate one to succeed, the accomplishment of most
goals relies at least to some degree on chance. Bad luck can thwart even
the best-laid plans. Thus, those who "put all their eggs in one basket,"
those whose happiness rests solely on the occurrence of one particular
event, are likely to lead a life of failure and dissatisfaction. Success
is not merely about achieving a goal, but about having a wide range of
easily achievable as well as very challenging goals, and being satisfied
with the successes in spite of occasional failures. The good life is
about experiences, not a single point in time or a single goal.
[0040] What has been described is a preferred embodiment of the plot
according to the present invention. Many variations are possible while
remaining within the scope of the present invention.
[0041] For example, the event that causes the protagonist to consciously
wake up may occur only a week, a month, a year, or five years after the
original wish was made and the protagonist fell asleep. Also, the
protagonist may become unconscious right after making the wish, and may
not need to go to sleep before this happens. Also, his becoming
unconscious may be a gradual process over the course of a few days.
Further, the plurality of events that occur during the protagonist's
period of unconsciousness may include any event that is typically
associated with consciousness. For example, while a person may walk while
asleep (i.e., while unconscious), a person would typically not run a
Marathon race while asleep. While a person may talk while asleep, a
person would typically not make a televised speech while asleep. For
example, the plurality of events could include getting married, having
children, getting and performing a job, attending and taking notes in
class, playing a sport, writing a piece such as a book or poem, playing a
game, having an intelligent conversation, etc. The movie may indicate
that the protagonist was an active participant in these plurality events
in several ways, as understood by one of ordinary skill in the art: by
flashbacks (such as of the protagonist's wife), showing pictures or
"family movies" of these events in which it appears that the protagonist
was an active participant, in conversation by other characters who
remember the events and the protagonist's participation, etc.
[0042] Further, the protagonist may indicate a belief that the particular
event (whose occurrence he desires to remain unconscious until) will
happen much sooner than it actually happens. For example, as in the above
plot, the dialogue, series of events, etc., in the movie may clearly
indicate that the protagonist believed that his MIT decision letter would
arrive within the month--while, in fact, it arrived several decades
later. Further, preferably, one or more characters (such as the
protagonist's wife and two children) should indicate a belief that the
protagonist had been conscious during those decades of unconsciousness.
In other words, the plurality of events in which the protagonist had been
an active participant indicated to all onlookers that he was fully
conscious. The characters may indicate this belief by acting very
surprised when they discover that the protagonist does not recall those
events, etc.
[0043] Further, the particular event may be passing of a particular amount
of time. For example, the protagonist may simply express a desire to
remain asleep "until next year" or "until this semester is over." The
particular event, as discussed, may be a notification of a decision, such
as a jury verdict, an admissions decision, an acceptance decision for a
contract or for membership into a prestigious organization or receipt of
a prestigious award. Or, the particular event may be relief of a pain,
such as a physical pain ("until my leg heals" or "until my disease is
cured") or an emotional pain ("until I have gotten over the passing of my
wife") or a mental pain ("until I have taken the SAT"). The particular
event could be any event for which the protagonist is motivated to lose
at least a portion of his conscious life.
[0044] Further, instead of indicating a desire to remain asleep or
unconscious until the particular event occurs, the protagonist may
indicate a desire to forget or be unable to recall the events that up
until the occurrence of the particular event. For example, he may say
something like, "I want to forget everything that happens from now until
I receive the MIT admissions letter."
[0045] Clearly, the details may be altered. The setting may be different,
the protagonist may be a woman, etc. The protagonist may indicate his
desire to remain unconscious until the particular event in several
possible ways, such as by stating so, or a loved one (such as his
girlfriend) in a different scene may state her knowledge of the
protagonist's desire. However, as well known by those of ordinary skill
in the art, there are many ways to indicate a fact in a movie without any
explicit words to that effect at all: circumstance, cinematography,
subtly suggestive newspaper headlines, suggestive words by the
protagonist or other characters, etc., can all be indicative of that
fact.
[0046] The story preferably has a timeline, which will be well understood
by one of ordinary skill in the art. For example, in a story containing
flashbacks, the timeline may represent the chronological order in which
events occur in the story. Therefore, a flashback may occur earlier in
the story's timeline, even though the flashback is presented in a later
part of the story.
[0047] Further, the protagonist may be completely incapable of recalling
any event during his period of unconsciousness. Alternatively, he may be
able to remember a few events (representing a small fraction of the
total), or he may have very fuzzy, vague, or dream-like memories of a few
or most events.
[0048] The present invention applies to any practical application or use
of the present plot. For example, the invention includes the processes of
relaying a story having the present plot, writing a book having the
present plot, printing a book having the present plot, creating a movie
having the present plot, displaying or showing a movie having the present
plot, filming a movie having the present plot, inciting actors to act out
the present plot, creating an audio recording of a story having the
present plot, etc. The present invention also applies to any product of
any of these processes--e.g., a book containing written information of a
story having the present plot, an audio tape or CD disk containing audio
information of a story having the present plot, a VHS tape or DVD or VCD
disk containing video information of a movie having the present plot,
etc.
[0049] For example, creating a movie having the present plot may include
inciting an actor to act as the protagonist. As will be understood by one
of ordinary skill in the art, a producer or director or production
company may incite an actor to act as the protagonist by promising a
financial or a career-related reward or advancement. Creating such a
movie may also include providing a set, as known by those of ordinary
skill in the art, video cameras (preferably high-resolution digital video
cameras), and editing equipment, and using the set, cameras, and
equipment to create video segments of footage of the actors acting
consistent with the present plot. The final video may be stored on an
information storage medium, duplicated onto VHS tapes or DVDs, and
distributed and sold.
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